[FR] Aftéra Roleplay - Version 380197

Created
Total Size4.7 GB (5,012,484,108 bytes)
Modified Size4.7 MB (4,935,045 bytes)
File Count5826
Engine Version29
Changes
Changes on 2026-09-12
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "DedicatedServerStartupScene": "scenes/aftera.scene", "ProjectTemplate": null, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "LaunchMode": "DedicatedServerOnly", "StartupScene": "scenes/aftera.scene", "SystemScene": "scenes/system.scene", "Resources": "/fonts/*\n/UI/images/*", "GameSettings": [ { "Name": "sb.developer_entities", "Title": "Show Developer Entities", "Group": "Other", "Default": "False", "Options": null, "Min": 0, "Max": 0, "Step": null }, { "Name": "sb.ownership_checks", "Title": "Prop Protection", "Group": null, "Default": "False", "Options": null, "Min": 0, "Max": 0, "Step": null } ], "CodePackageReferences": [ "jase.bloodsplatter08", "jase.bloodsplatter07", "jase.bloodsplatter06", "jase.bloodsplatter05", "jase.bloodsplatter04" ] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "DedicatedServerStartupScene": "scenes/aftera.scene",
  "ProjectTemplate": null,
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "LaunchMode": "DedicatedServerOnly",
  "StartupScene": "scenes/aftera.scene",
  "SystemScene": "scenes/system.scene",
  "Resources": "/fonts/*\n/UI/images/*",
  "GameSettings": [
    {
      "Name": "sb.developer_entities",
      "Title": "Show Developer Entities",
      "Group": "Other",
      "Default": "False",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    },
    {
      "Name": "sb.ownership_checks",
      "Title": "Prop Protection",
      "Group": null,
      "Default": "False",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    }
  ],
  "CodePackageReferences": [
    "jase.bloodsplatter08",
    "jase.bloodsplatter07",
    "jase.bloodsplatter06",
    "jase.bloodsplatter05",
    "jase.bloodsplatter04"
  ]
}

Diff (4.7 MB modified)

~47
  • .bin/package.aftera.aftera_roleplay.dll (3.7 MB -> 3.7 MB)
  • .bin/package.aftera.aftera_roleplay.xml (933.2 KB -> 937.4 KB)
  • ak47.sound_c (754 B -> 776 B)
  • sound/cloche.sound_c (839 B -> 861 B)
  • sound/door/open_door.sound_c (863 B -> 885 B)
  • sound/explosion/explosion.sound_c (1.1 KB -> 1.1 KB)
  • sound/friteuse/friteuse.sound_c (866 B -> 888 B)
  • sound/hk416/hk416_reflection_int_small_01.sound_c (849 B -> 871 B)
  • sound/hk416/hk416_shot.sound_c (795 B -> 817 B)
  • sound/key/key.sound_c (840 B -> 862 B)
  • sound/lockpick/lockpick.sound_c (866 B -> 888 B)
  • sound/police/police_sirene.sound_c (891 B -> 913 B)
  • sound/server/server.sound_c (861 B -> 883 B)
  • sound/sig/sig_shot.sound_c (778 B -> 800 B)
  • sound/steak/steak.sound_c (844 B -> 866 B)
  • sound/telephone/vibreur.sound_c (776 B -> 758 B)
  • sound/voiture/moteur_accel/moteur_accel.sound_c (914 B -> 936 B)
  • sound/voiture/moteur_deccel/moteur_deccel.sound_c (915 B -> 937 B)
  • sound/voiture/moteur_idle/moteur_idle.sound_c (922 B -> 944 B)
  • sound/voiture/motor_loop/motor_loop.sound_c (907 B -> 929 B)
  • sound/voiture/pompe/pompe.sound_c (868 B -> 890 B)
  • ui/aftera/afteracompassbar.razor.scss (3 KB -> 3.2 KB)
  • ui/aftera/afteraphonescreen.razor.scss (72.1 KB -> 73 KB)
  • ui/aftera/afterapolicedutyreminder.razor.scss (2.4 KB -> 2.7 KB)
  • ui/aftera/afterapolicerecordspanel.razor.scss (14.6 KB -> 14.8 KB)
  • ui/aftera/afteraprisonhud.razor.scss (1.5 KB -> 1.8 KB)
  • ui/aftera/afteraquickreportpanel.razor.scss (2.8 KB -> 3.3 KB)
  • weapons/camera/sounds/camera.shoot.sound_c (907 B -> 929 B)
  • weapons/crowbar/sounds/crowbar.hit.sound_c (1.2 KB -> 1.2 KB)
  • weapons/crowbar/sounds/crowbar.swing.sound_c (992 B -> 1014 B)
  • weapons/glock/glock_shoot.sound_c (896 B -> 918 B)
  • weapons/m4a1/m4a1_shoot.sound_c (995 B -> 1017 B)
  • weapons/mp5/sounds/mp5_grenade_launcher_shoot.sound_c (857 B -> 879 B)
  • weapons/mp5/sounds/mp5_shoot.sound_c (1 KB -> 1.1 KB)
  • weapons/physgun/sounds/physgun.active.loop.sound_c (936 B -> 958 B)
  • weapons/physgun/sounds/physgun.attach.sound_c (923 B -> 945 B)
  • weapons/physgun/sounds/physgun.button.in.1.sound_c (922 B -> 944 B)
  • weapons/physgun/sounds/physgun.button.out.1.sound_c (939 B -> 961 B)
  • weapons/physgun/sounds/physgun.freeze.sound_c (919 B -> 941 B)
  • weapons/physgun/sounds/physgun.idle.sound_c (914 B -> 936 B)
  • weapons/physgun/sounds/physgun.shoot.end.sound_c (918 B -> 940 B)
  • weapons/physgun/sounds/physgun.shoot.start.sound_c (938 B -> 960 B)
  • weapons/physgun/sounds/physgun.unfreeze.1.sound_c (917 B -> 939 B)
  • weapons/shotgun/sounds/shotgun_shoot.sound_c (1 KB -> 1 KB)
  • weapons/sniper/sounds/m700_shot.sound_c (891 B -> 913 B)
  • weapons/sniper/sounds/m700_zoom.sound_c (890 B -> 912 B)
  • weapons/toolgun/sounds/shoot.sound_c (804 B -> 824 B)