{ "MaxPlayers": 1, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "SinglePlayer", "MapSelect": "Unrestricted", "MapList": [], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/main.scene", "Summary": "Run a game server. Watch it fill up, or watch it die.", "Description": "You own a game server and nothing else. Tickrate, reputation and toxicity are the only things anyone will remember you by. Read reports, ban the right people, price the store without gutting the community, and keep the lights on for thirty days. Every player is simulated locally. Nothing connects anywhere.", "Tags": "simulation,management,singleplayer,text,strategy", "Resources": "", "GameSettings": [], "CodePackageReferences": [] }
{
"MaxPlayers": 1,
"MinPlayers": 1,
"TickRate": 50,
"GameNetworkType": "SinglePlayer",
"MapSelect": "Unrestricted",
"MapList": [],
"RankType": "None",
"PerMapRanking": false,
"LeaderboardType": "None",
"CsProjName": "",
"StartupScene": "scenes/main.scene",
"Summary": "Run a game server. Watch it fill up, or watch it die.",
"Description": "You own a game server and nothing else. Tickrate, reputation and toxicity are the only things anyone will remember you by. Read reports, ban the right people, price the store without gutting the community, and keep the lights on for thirty days. Every player is simulated locally. Nothing connects anywhere.",
"Tags": "simulation,management,singleplayer,text,strategy",
"Resources": "",
"GameSettings": [],
"CodePackageReferences": []
}