Spellslinger - Version 396817

Created
Total Size1 GB (1,096,027,776 bytes)
Modified Size29.7 MB (31,125,753 bytes)
File Count4628
Engine Version29
Changes
Changes on 2026-09-25
Meta
{ "MaxPlayers": 1, "MinPlayers": 1, "TickRate": 60, "GameNetworkType": "Singleplayer", "MapSelect": "None", "CsProjName": "OneMoreRound", "StartupScene": "scenes/crypt_sanctum.scene", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "ui/*.svg\nui/*.png\nfonts/*.ttf\nfonts/*/OFL.txt\ntextures/mage/spark.png\ntextures/mage/star.png\ntextures/mage/smoke.png\ntextures/mage/flare.png\ntextures/mage/cinder_wisp.png\ntextures/mage/starbreaker_flow.png\ntextures/mage/starbreaker_dust.png\ntextures/effects/*.png\ntextures/enemies/grave_skeleton/fire/*.png\ndata/goblin_falls_v3.bin\ncredits/*.txt\nlocalization/*.json", "GameSettings": [], "CodePackageReferences": [ "haluca.bloodiron_helmet" ] }
{
  "MaxPlayers": 1,
  "MinPlayers": 1,
  "TickRate": 60,
  "GameNetworkType": "Singleplayer",
  "MapSelect": "None",
  "CsProjName": "OneMoreRound",
  "StartupScene": "scenes/crypt_sanctum.scene",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "Resources": "ui/*.svg\nui/*.png\nfonts/*.ttf\nfonts/*/OFL.txt\ntextures/mage/spark.png\ntextures/mage/star.png\ntextures/mage/smoke.png\ntextures/mage/flare.png\ntextures/mage/cinder_wisp.png\ntextures/mage/starbreaker_flow.png\ntextures/mage/starbreaker_dust.png\ntextures/effects/*.png\ntextures/enemies/grave_skeleton/fire/*.png\ndata/goblin_falls_v3.bin\ncredits/*.txt\nlocalization/*.json",
  "GameSettings": [],
  "CodePackageReferences": [
    "haluca.bloodiron_helmet"
  ]
}

Diff (29.7 MB modified)

+142 ~44
  • materials/bosses/void_arrival_rupture.vmat_c (2.6 KB)
  • materials/boss_abilities/rain_of_stars_fragment.vmat_c (2.7 KB)
  • materials/boss_abilities/rain_of_stars_landing.vmat_c (2.7 KB)
  • models/warrior/sever_mixamo/warrior_sever_mixamo.vmdl_c (351.7 KB)
  • models/warrior/sever_mixamo/warrior_sever_mixamo.vmdl_c.t.png (36.3 KB)
  • shaders/boss_abilities/rain_of_stars_fragment.shader_c (36 KB)
  • shaders/boss_abilities/rain_of_stars_landing.shader_c (44.5 KB)
  • shaders/void_arrival_rupture.shader_c (60.3 KB)
  • sounds/boss_abilities/audition/arrival_break.sound_c (679 B)
  • sounds/boss_abilities/audition/arrival_break.vsnd_c (776.1 KB)
  • sounds/boss_abilities/audition/arrival_charge.sound_c (680 B)
  • sounds/boss_abilities/audition/arrival_charge.vsnd_c (149.1 KB)
  • sounds/boss_abilities/audition/arrival_descent.sound_c (681 B)
  • sounds/boss_abilities/audition/arrival_descent.vsnd_c (535 KB)
  • sounds/boss_abilities/audition/arrival_falling_world.sound_c (703 B)
  • sounds/boss_abilities/audition/arrival_falling_world.vsnd_c (802 KB)
  • sounds/boss_abilities/audition/arrival_presence.sound_c (682 B)
  • sounds/boss_abilities/audition/arrival_presence.vsnd_c (767.5 KB)
  • sounds/boss_abilities/audition/arrival_settle.sound_c (680 B)
  • sounds/boss_abilities/audition/arrival_settle.vsnd_c (405.7 KB)
  • sounds/boss_abilities/audition/arrival_strain.sound_c (680 B)
  • sounds/boss_abilities/audition/arrival_strain.vsnd_c (190.4 KB)
  • sounds/boss_abilities/audition/arrival_travel.sound_c (680 B)
  • sounds/boss_abilities/audition/arrival_travel.vsnd_c (226.6 KB)
  • sounds/boss_abilities/audition/cold_gather.sound_c (661 B)
  • sounds/boss_abilities/audition/cold_gather.vsnd_c (173.2 KB)
  • sounds/boss_abilities/audition/cold_sweep.sound_c (660 B)
  • sounds/boss_abilities/audition/cold_sweep.vsnd_c (350.6 KB)
  • sounds/boss_abilities/audition/ice_contact.sound_c (661 B)
  • sounds/boss_abilities/audition/ice_contact.vsnd_c (76.7 KB)
  • sounds/boss_abilities/audition/ice_fan.sound_c (641 B)
  • sounds/boss_abilities/audition/ice_fan.vsnd_c (233.4 KB)
  • sounds/boss_abilities/audition/ice_form.sound_c (658 B)
  • sounds/boss_abilities/audition/ice_form.vsnd_c (431.6 KB)
  • sounds/boss_abilities/audition/lane_gather.sound_c (661 B)
  • sounds/boss_abilities/audition/lane_gather.vsnd_c (285.1 KB)
  • sounds/boss_abilities/audition/lane_release.sound_c (662 B)
  • sounds/boss_abilities/audition/lane_release.vsnd_c (97.4 KB)
  • sounds/boss_abilities/audition/maze_wave_1.sound_c (661 B)
  • sounds/boss_abilities/audition/maze_wave_1.vsnd_c (190.4 KB)
  • sounds/boss_abilities/audition/maze_wave_2.sound_c (661 B)
  • sounds/boss_abilities/audition/maze_wave_2.vsnd_c (190.4 KB)
  • sounds/boss_abilities/audition/maze_wave_3.sound_c (661 B)
  • sounds/boss_abilities/audition/maze_wave_3.vsnd_c (190.4 KB)
  • sounds/boss_abilities/audition/nova_gather.sound_c (661 B)
  • sounds/boss_abilities/audition/nova_gather.vsnd_c (641.7 KB)
  • sounds/boss_abilities/audition/nova_release.sound_c (662 B)
  • sounds/boss_abilities/audition/nova_release.vsnd_c (362.7 KB)
  • sounds/boss_abilities/audition/portal_contact.sound_c (680 B)
  • sounds/boss_abilities/audition/portal_contact.vsnd_c (95.7 KB)
  • sounds/boss_abilities/audition/portal_gather.sound_c (679 B)
  • sounds/boss_abilities/audition/portal_gather.vsnd_c (121.5 KB)
  • sounds/boss_abilities/audition/portal_open.sound_c (661 B)
  • sounds/boss_abilities/audition/portal_open.vsnd_c (121.5 KB)
  • sounds/boss_abilities/audition/portal_release.sound_c (680 B)
  • sounds/boss_abilities/audition/portal_release.vsnd_c (181.8 KB)
  • sounds/boss_abilities/audition/portal_return.sound_c (679 B)
  • sounds/boss_abilities/audition/portal_return.vsnd_c (138.7 KB)
  • sounds/boss_abilities/audition/pursuit_activate.sound_c (682 B)
  • sounds/boss_abilities/audition/pursuit_activate.vsnd_c (112.9 KB)
  • sounds/boss_abilities/audition/pursuit_chase.sound_c (679 B)
  • sounds/boss_abilities/audition/pursuit_chase.vsnd_c (130.1 KB)
  • sounds/boss_abilities/audition/pursuit_land_1.sound_c (680 B)
  • sounds/boss_abilities/audition/pursuit_land_1.vsnd_c (112.9 KB)
  • sounds/boss_abilities/audition/pursuit_land_2.sound_c (680 B)
  • sounds/boss_abilities/audition/pursuit_land_2.vsnd_c (112.9 KB)
  • sounds/boss_abilities/audition/pursuit_land_3.sound_c (680 B)
  • sounds/boss_abilities/audition/pursuit_land_3.vsnd_c (112.9 KB)
  • sounds/boss_abilities/audition/pursuit_release_1.sound_c (683 B)
  • sounds/boss_abilities/audition/pursuit_release_1.vsnd_c (121.5 KB)
  • sounds/boss_abilities/audition/pursuit_release_2.sound_c (683 B)
  • sounds/boss_abilities/audition/pursuit_release_2.vsnd_c (121.5 KB)
  • sounds/boss_abilities/audition/pursuit_release_3.sound_c (683 B)
  • sounds/boss_abilities/audition/pursuit_release_3.vsnd_c (121.5 KB)
  • sounds/boss_abilities/audition/pursuit_source.sound_c (680 B)
  • sounds/boss_abilities/audition/pursuit_source.vsnd_c (156 KB)
  • sounds/boss_abilities/audition/rain_fall.sound_c (659 B)
  • sounds/boss_abilities/audition/rain_fall.vsnd_c (50.8 KB)
  • sounds/boss_abilities/audition/rain_gather.sound_c (661 B)
  • sounds/boss_abilities/audition/rain_gather.vsnd_c (259.3 KB)
  • sounds/boss_abilities/audition/rain_impact_1.sound_c (679 B)
  • sounds/boss_abilities/audition/rain_impact_1.vsnd_c (118.1 KB)
  • sounds/boss_abilities/audition/rain_impact_2.sound_c (679 B)
  • sounds/boss_abilities/audition/rain_impact_2.vsnd_c (118.1 KB)
  • sounds/boss_abilities/audition/rain_impact_3.sound_c (679 B)
  • sounds/boss_abilities/audition/rain_impact_3.vsnd_c (118.1 KB)
  • sounds/boss_abilities/audition/rain_mark.sound_c (659 B)
  • sounds/boss_abilities/audition/rain_mark.vsnd_c (62.9 KB)
  • sounds/boss_abilities/audition/slash_cut.sound_c (659 B)
  • sounds/boss_abilities/audition/slash_cut.vsnd_c (116.3 KB)
  • sounds/boss_abilities/audition/slash_depart.sound_c (662 B)
  • sounds/boss_abilities/audition/slash_depart.vsnd_c (95.7 KB)
  • sounds/boss_abilities/audition/slash_freeze.sound_c (662 B)
  • sounds/boss_abilities/audition/slash_freeze.vsnd_c (73.3 KB)
  • sounds/boss_abilities/audition/slash_gather.sound_c (662 B)
  • sounds/boss_abilities/audition/slash_gather.vsnd_c (181.8 KB)
  • sounds/boss_abilities/audition/slash_resolve.sound_c (679 B)
  • sounds/boss_abilities/audition/slash_resolve.vsnd_c (95.7 KB)
  • sounds/boss_abilities/audition/spiral_channel.sound_c (680 B)
  • sounds/boss_abilities/audition/spiral_channel.vsnd_c (827.8 KB)
  • sounds/boss_abilities/audition/spiral_gather.sound_c (679 B)
  • sounds/boss_abilities/audition/spiral_gather.vsnd_c (267.9 KB)
  • sounds/boss_abilities/audition/spiral_release.sound_c (680 B)
  • sounds/boss_abilities/audition/spiral_release.vsnd_c (147.3 KB)
  • sounds/warrior/recorded/cinder_rush.sound_c (638 B)
  • sounds/warrior/recorded/cinder_rush.vsnd_c (243.8 KB)
  • sounds/warrior/recorded/flurry_cut_1.sound_c (639 B)
  • sounds/warrior/recorded/flurry_cut_1.vsnd_c (80.1 KB)
  • sounds/warrior/recorded/flurry_cut_2.sound_c (639 B)
  • sounds/warrior/recorded/flurry_cut_2.vsnd_c (80.1 KB)
  • sounds/warrior/recorded/flurry_cut_3.sound_c (639 B)
  • sounds/warrior/recorded/flurry_cut_3.vsnd_c (80.1 KB)
  • sounds/warrior/recorded/flurry_cut_4.sound_c (639 B)
  • sounds/warrior/recorded/flurry_cut_4.vsnd_c (80.1 KB)
  • sounds/warrior/recorded/flurry_cut_5.sound_c (639 B)
  • sounds/warrior/recorded/flurry_cut_5.vsnd_c (80.1 KB)
  • sounds/warrior/recorded/flurry_cut_6.sound_c (639 B)
  • sounds/warrior/recorded/flurry_cut_6.vsnd_c (80.1 KB)
  • sounds/warrior/recorded/flurry_cut_7.sound_c (639 B)
  • sounds/warrior/recorded/flurry_cut_7.vsnd_c (80.1 KB)
  • sounds/warrior/recorded/flurry_cut_8.sound_c (639 B)
  • sounds/warrior/recorded/flurry_cut_8.vsnd_c (80.1 KB)
  • sounds/warrior/recorded/frostcleave.sound_c (638 B)
  • sounds/warrior/recorded/frostcleave.vsnd_c (898.1 KB)
  • sounds/warrior/recorded/golden_burst_1.sound_c (641 B)
  • sounds/warrior/recorded/golden_burst_1.vsnd_c (374.3 KB)
  • sounds/warrior/recorded/golden_burst_2.sound_c (641 B)
  • sounds/warrior/recorded/golden_burst_2.vsnd_c (261 KB)
  • sounds/warrior/recorded/golden_burst_3.sound_c (641 B)
  • sounds/warrior/recorded/golden_burst_3.vsnd_c (374.3 KB)
  • sounds/warrior/recorded/golden_cast.sound_c (638 B)
  • sounds/warrior/recorded/golden_cast.vsnd_c (282 KB)
  • sounds/warrior/recorded/leap_slam.sound_c (636 B)
  • sounds/warrior/recorded/leap_slam.vsnd_c (485.4 KB)
  • sounds/warrior/recorded/wraith_flight.sound_c (640 B)
  • sounds/warrior/recorded/wraith_flight.vsnd_c (443.2 KB)
  • sounds/warrior/recorded/wraith_launch.sound_c (640 B)
  • sounds/warrior/recorded/wraith_launch.vsnd_c (118.5 KB)
  • sounds/warrior/recorded/wraith_return.sound_c (640 B)
  • sounds/warrior/recorded/wraith_return.vsnd_c (76.3 KB)
  • ui/chalk/boss/underline/line_immune.svg (7.6 KB)
  • ui/relics/whirlwind-sword.svg (7.2 KB)
  • .bin/package.anarchy.spellslinger.dll (6.3 MB -> 6.3 MB)
  • .bin/package.anarchy.spellslinger.xml (523.6 KB -> 528.7 KB)
  • localization/en/items.json (14 KB -> 14.4 KB)
  • localization/en/menu.json (5.4 KB -> 5.5 KB)
  • localization/en/runes.json (6.3 KB -> 6.3 KB)
  • localization/fr/board.json (9.3 KB -> 9.3 KB)
  • localization/fr/curses.json (24.1 KB -> 24.1 KB)
  • localization/fr/items.json (15.7 KB -> 16.3 KB)
  • localization/fr/menu.json (6.1 KB -> 6.2 KB)
  • localization/fr/runes.json (7 KB -> 7 KB)
  • localization/pt/board.json (9.3 KB -> 9.3 KB)
  • localization/pt/common.json (1.6 KB -> 1.7 KB)
  • localization/pt/curses.json (22.5 KB -> 22.6 KB)
  • localization/pt/items.json (15.5 KB -> 16 KB)
  • localization/pt/menu.json (5.9 KB -> 6.1 KB)
  • localization/pt/runes.json (6.8 KB -> 6.8 KB)
  • localization/ru/board.json (12 KB -> 12 KB)
  • localization/ru/common.json (1.9 KB -> 2 KB)
  • localization/ru/curses.json (33.3 KB -> 33.4 KB)
  • localization/ru/items.json (21.5 KB -> 22.1 KB)
  • localization/ru/menu.json (7.8 KB -> 8 KB)
  • localization/ru/runes.json (9.6 KB -> 9.6 KB)
  • materials/boss_abilities/rain_of_stars_burst.vmat_c (2.7 KB -> 2.7 KB)
  • models/citizen/citizen.vanmgrph_c (70.2 KB -> 70.1 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • models/warrior/shield_leap/shield_leap.vmdl_c.t.png (36.3 KB -> 13.2 KB)
  • models/warrior/throw_mixamo/frisbee_throw.vmdl_c.t.png (36.3 KB -> 13.2 KB)
  • shaders/boss_abilities/portal_shot_aperture.shader_c (44.1 KB -> 47.5 KB)
  • shaders/boss_abilities/rain_of_stars_impact.shader_c (48 KB -> 47.2 KB)
  • shaders/void_arrival_power.shader_c (68.1 KB -> 78.5 KB)
  • sounds/mage/rimefang_cast.sound_c (510 B -> 498 B)
  • sounds/mage/rimefang_cast.vsnd_c (18 KB -> 194.4 KB)
  • ui/bossbar.razor.scss (1.5 KB -> 1.9 KB)
  • ui/chalk/guard_shield.svg (469 B -> 474 B)
  • ui/chalk/runes/stone_alacrity.svg (553 B -> 559 B)
  • ui/chalk/runes/stone_guard.svg (657 B -> 663 B)
  • ui/charactershowcaselabels.razor.scss (1.4 KB -> 2.2 KB)
  • ui/cursecards.razor.scss (18.9 KB -> 18.9 KB)
  • ui/enchantpanel.razor.scss (47 KB -> 47 KB)
  • ui/itemtooltip.razor.scss (2.4 KB -> 2.4 KB)
  • ui/lifeglobe.razor.scss (5.9 KB -> 5.9 KB)
  • ui/relics/berserker-hide.svg (1.3 KB -> 1.3 KB)
  • ui/relics/reaping-turn.svg (1.7 KB -> 1.7 KB)
  • ui/startscreen.razor.scss (11.2 KB -> 11.1 KB)