Northbound RP - Version 154704
| Created | |
|---|---|
| Total Size | 2 GB (2,188,508,313 bytes) |
| Modified Size | 30 MB (31,438,801 bytes) |
| File Count | 2965 |
| Engine Version | 24 |
| Changes | Changes on 2026-02-20 |
| Meta |
Diff (30 MB modified)
+65 ~41- models/c4explosive/c4bomb.vmat_c (6.3 KB)
- models/c4explosive/c4explosive.vmdl_c (36.2 KB)
- models/c4explosive/c4explosive.vmdl_c.t.png (32.3 KB)
- models/c4explosive/fullc4_low_c4explosive_basecolor_png_250b8aee.generated.vtex_c (3.3 MB)
- models/c4explosive/fullc4_low_c4explosive_normal_png_eb3f0bb8.generated.vtex_c (4.8 MB)
- models/props/sconce_wall_light/sconce_wall_light.vmat_c (5.9 KB)
- models/props/sconce_wall_light/sconce_wall_light.vmdl_c (85.1 KB)
- models/props/sconce_wall_light/sconce_wall_light.vmdl_c.t.png (14.6 KB)
- models/props/sconce_wall_light/sconce_wall_light_ao_png_b334b41a.generated.vtex_c (418.5 KB)
- models/props/sconce_wall_light/sconce_wall_light_color_png_75d01eea.generated.vtex_c (904.3 KB)
- models/props/sconce_wall_light/sconce_wall_light_gib01.vmdl_c (35.5 KB)
- models/props/sconce_wall_light/sconce_wall_light_gib01.vmdl_c.t.png (36.3 KB)
- models/props/sconce_wall_light/sconce_wall_light_gib02.vmdl_c (23.5 KB)
- models/props/sconce_wall_light/sconce_wall_light_gib02.vmdl_c.t.png (36.3 KB)
- models/props/sconce_wall_light/sconce_wall_light_gib03.vmdl_c (9.7 KB)
- models/props/sconce_wall_light/sconce_wall_light_gib03.vmdl_c.t.png (36.3 KB)
- models/props/sconce_wall_light/sconce_wall_light_gib04.vmdl_c (8.5 KB)
- models/props/sconce_wall_light/sconce_wall_light_gib04.vmdl_c.t.png (36.3 KB)
- models/props/sconce_wall_light/sconce_wall_light_gib05.vmdl_c (10 KB)
- models/props/sconce_wall_light/sconce_wall_light_gib05.vmdl_c.t.png (36.3 KB)
- models/props/sconce_wall_light/sconce_wall_light_mask_png_96e26696.generated.vtex_c (80 KB)
- models/props/sconce_wall_light/sconce_wall_light_normal_png_b01d9053.generated.vtex_c (1.2 MB)
- models/props/sconce_wall_light/sconce_wall_light_on.vmat_c (6.7 KB)
- models/trash/wrapper/materials/rag_variant/wrapper.vmat (1.1 KB)
- models/trash/wrapper/materials/rag_variant/wrapper.vmat_c (5.5 KB)
- models/trash/wrapper/materials/rag_variant/wrapper_ao.png (363.7 KB)
- models/trash/wrapper/materials/rag_variant/wrapper_ao_png_37a07b21.generated.vtex_c (172.5 KB)
- models/trash/wrapper/materials/rag_variant/wrapper_color.png (291.4 KB)
- models/trash/wrapper/materials/rag_variant/wrapper_color_png_5baf85d7.generated.vtex_c (172.5 KB)
- models/trash/wrapper/materials/rag_variant/wrapper_metal.png (355 B)
- models/trash/wrapper/materials/rag_variant/wrapper_normal.png (1.2 MB)
- models/trash/wrapper/materials/rag_variant/wrapper_normal_png_b00b0bf.generated.vtex_c (343.7 KB)
- models/trash/wrapper/materials/rag_variant/wrapper_rough.png (111 KB)
- models/trash/wrapper/materials/wrapper.vmat (1 KB)
- models/trash/wrapper/materials/wrapper.vmat_c (5.3 KB)
- models/trash/wrapper/materials/wrapper_ao.png (363.7 KB)
- models/trash/wrapper/materials/wrapper_ao_png_3a5229e5.generated.vtex_c (172.5 KB)
- models/trash/wrapper/materials/wrapper_color.png (304 KB)
- models/trash/wrapper/materials/wrapper_color_png_668bacd2.generated.vtex_c (172.5 KB)
- models/trash/wrapper/materials/wrapper_metal.png (355 B)
- models/trash/wrapper/materials/wrapper_normal.png (1.2 MB)
- models/trash/wrapper/materials/wrapper_normal_png_e433e8b6.generated.vtex_c (343.6 KB)
- models/trash/wrapper/materials/wrapper_rough.png (111 KB)
- models/trash/wrapper/wrapper.vmdl (1.7 KB)
- models/trash/wrapper/wrapper.vmdl_c (12.4 KB)
- models/trash/wrapper/wrapper.vmdl_c.t.png (17.6 KB)
- prefabs/downtown/doors/jail_door.prefab_c (5.1 KB)
- prefabs/entities/furniture/wall_light.prefab_c (3.5 KB)
- prefabs/items/holdables/jobs/police/door_breach_charge.prefab_c (4.2 KB)
- prefabs/items/trash/trash_cigarette_packet.prefab_c (4 KB)
- prefabs/items/trash/trash_wrapper.prefab_c (4.3 KB)
- resources/build_items/lighting/pendant_light.decor_c (607 B)
- resources/build_items/lighting/wall_light.decor_c (596 B)
- sounds/cell_door.sound (913 B)
- sounds/cell_door.sound_c (844 B)
- sounds/cell_door.vsnd_c (291 KB)
- sounds/cell_door.wav (290.5 KB)
- sounds/door_breach/breach_beep.mp3 (2.5 KB)
- sounds/door_breach/breach_beep.sound (931 B)
- sounds/door_breach/breach_beep.sound_c (894 B)
- sounds/door_breach/breach_beep.vsnd_c (3.1 KB)
- sounds/door_breach/door_breach_explosion.mp3 (38.1 KB)
- sounds/door_breach/door_breach_explosion.sound (933 B)
- sounds/door_breach/door_breach_explosion.sound_c (912 B)
- sounds/door_breach/door_breach_explosion.vsnd_c (38.8 KB)
- .bin/package.apetavern.aperp.cll (176.6 KB -> 179.7 KB)
- .bin/package.apetavern.aperp.xml (66.8 KB -> 68.7 KB)
- .bin/package.base.cll (32.9 KB -> 33 KB)
- .bin/package.facepunch.libevents.cll (4.1 KB -> 4.1 KB)
- .bin/package.facepunch.shatterglass.cll (8.4 KB -> 8.4 KB)
- models/holdables/money_stacks/money_single.vmdl_c.t.png (36.3 KB -> 22 KB)
- models/holdables/money_stacks/money_stack_100.vmdl_c.t.png (36.3 KB -> 36.9 KB)
- models/holdables/money_stacks/money_stack_200.vmdl_c.t.png (36.3 KB -> 42.2 KB)
- models/holdables/money_stacks/money_stack_25.vmdl_c.t.png (36.3 KB -> 26.8 KB)
- models/holdables/money_stacks/money_stack_50.vmdl_c.t.png (36.3 KB -> 29.5 KB)
- models/props/pendant_light/pendant_light_gib01.vmdl_c.t.png (36.3 KB -> 18.5 KB)
- models/props/pendant_light/pendant_light_gib02.vmdl_c.t.png (36.3 KB -> 10.1 KB)
- models/props/pendant_light/pendant_light_gib03.vmdl_c.t.png (36.3 KB -> 16.5 KB)
- models/props/pendant_light/pendant_light_gib04.vmdl_c.t.png (36.3 KB -> 14.6 KB)
- models/props/pendant_light/pendant_light_gib05.vmdl_c.t.png (36.3 KB -> 10.1 KB)
- models/trash/cig_packet/cig_packet.vmdl_c.t.png (36.3 KB -> 46.9 KB)
- prefabs/downtown/doors/wooden_door_a.prefab_c (5.4 KB -> 6.9 KB)
- prefabs/downtown/doors/wooden_door_b.prefab_c (7.5 KB -> 8.9 KB)
- prefabs/downtown/doors/wooden_door_c.prefab_c (7.5 KB -> 9 KB)
- prefabs/downtown/doors/wooden_door_d.prefab_c (7.5 KB -> 9 KB)
- prefabs/downtown/doors/wooden_door_e.prefab_c (7.5 KB -> 9 KB)
- prefabs/downtown/npcs/job_npc_delivery.prefab_c (12.9 KB -> 13.3 KB)
- prefabs/downtown/npcs/job_npc_police.prefab_c (18.2 KB -> 18.4 KB)
- prefabs/entities/furniture/pendant_light.prefab_c (2.7 KB -> 3.5 KB)
- prefabs/entities/furniture/sofa_b.prefab_c (9.8 KB -> 9.8 KB)
- prefabs/items/weapons/assaultrifle/assaultrifle.prefab_c (6.5 KB -> 6.7 KB)
- prefabs/items/weapons/pistol/test_gun.prefab_c (6.5 KB -> 6.7 KB)
- prefabs/items/weapons/shotgun/shotgun.prefab_c (6.7 KB -> 6.7 KB)
- prefabs/items/weapons/smg/mp5.prefab_c (6.6 KB -> 6.8 KB)
- resources/guides/first_join.guide_c (2 KB -> 2.1 KB)
- scenes/downtown.scene_c (1.3 MB -> 1.4 MB)
- scenes/downtown_scene_data/navmesh/baked.navdata (11.3 MB -> 10.8 MB)
- sounds/pistol_gunshot.sound (923 B -> 923 B)
- sounds/pistol_gunshot.sound_c (854 B -> 854 B)
- sounds/weapons/pistol/reload/m1911_reload_sound.sound (1 KB -> 1 KB)
- sounds/weapons/pistol/reload/m1911_reload_sound.sound_c (1.1 KB -> 1.1 KB)
- sounds/weapons/pistol/reload/m1911_reload_sound_empty.sound (1 KB -> 1 KB)
- sounds/weapons/pistol/reload/m1911_reload_sound_empty.sound_c (1.1 KB -> 1.1 KB)
- ui/hud/chat.razor.scss (474 B -> 471 B)
- ui/hud/chatentry.razor.scss (689 B -> 698 B)
- ui/hud/minimisedchat.razor.scss (222 B -> 236 B)