Critter Crawl - Version 393732

Created
Total Size229 MB (240,089,542 bytes)
Modified Size3.4 MB (3,521,794 bytes)
File Count1195
Engine Version29
Changes
Changes on 2026-09-21
Meta
{ "LaunchMode": "Normal", "MinPlayers": 1, "MaxPlayers": 4, "Compiler": { "RootNamespace": "CritterCrawl", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "StartupScene": "scenes/menu.scene", "Resources": "ui/*.png\nui/*.svg\nmaterials/vfx/ground_shadow.vmat\nshaders/ground_shadow.shader\nsounds/progression/level_up.sound\nsounds/player/dash_whoosh.sound\nsounds/player/parry.sound\nsounds/ambience/forest.sound\nsounds/enemies/ambush.sound\nsounds/ui/hover.sound\nsounds/ui/click.sound\nsounds/ui/purchase.sound\nprefabs/particles/blood/gib_trail.prefab\nprefabs/enemies/mushroom_king.prefab\ngeneration/*.json\nprefabs/generation/test/*.prefab\nscenes/procedural_*.scene\nprefabs/generation/forest/*.prefab\nprefabs/generation/forest_legacy/*.prefab\nscenes/forest_run.scene\nprefabs/environment/camp.prefab\ngeneration/forest_run.json\nsounds/ambience/walking_music.vsnd\nsounds/ambience/ambush_music.vsnd", "GameSettings": [], "CodePackageReferences": [] }
{
  "LaunchMode": "Normal",
  "MinPlayers": 1,
  "MaxPlayers": 4,
  "Compiler": {
    "RootNamespace": "CritterCrawl",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "StartupScene": "scenes/menu.scene",
  "Resources": "ui/*.png\nui/*.svg\nmaterials/vfx/ground_shadow.vmat\nshaders/ground_shadow.shader\nsounds/progression/level_up.sound\nsounds/player/dash_whoosh.sound\nsounds/player/parry.sound\nsounds/ambience/forest.sound\nsounds/enemies/ambush.sound\nsounds/ui/hover.sound\nsounds/ui/click.sound\nsounds/ui/purchase.sound\nprefabs/particles/blood/gib_trail.prefab\nprefabs/enemies/mushroom_king.prefab\ngeneration/*.json\nprefabs/generation/test/*.prefab\nscenes/procedural_*.scene\nprefabs/generation/forest/*.prefab\nprefabs/generation/forest_legacy/*.prefab\nscenes/forest_run.scene\nprefabs/environment/camp.prefab\ngeneration/forest_run.json\nsounds/ambience/walking_music.vsnd\nsounds/ambience/ambush_music.vsnd",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (3.4 MB modified)

+17 ~20
  • models/coin/materials/coin_vmat_g_tselfillummask_216aa039.generated.vtex_c (1.5 KB)
  • models/coin/materials/m_coin_ao_png_a86c0a59.generated.vtex_c (172.5 KB)
  • models/coin/materials/m_coin_bentnormal_png_19af4738.generated.vtex_c (305.2 KB)
  • models/coin/materials/m_coin_color_png_710bff57.generated.vtex_c (258 KB)
  • models/coin/materials/m_coin_color_png_bc48b0aa.generated.vtex_c (137.4 KB)
  • models/coin/materials/m_coin_color_png_dab8f5fb.generated.vtex_c (257.4 KB)
  • prefabs/particles/materials/vfx_rocks.vtex_c (33.4 KB)
  • prefabs/particles/rocks/rock_break.prefab_c (5.8 KB)
  • ui/elixirs/clarity.svg (2.7 KB)
  • ui/elixirs/flurry.svg (3.3 KB)
  • ui/elixirs/fortune.svg (2.3 KB)
  • ui/elixirs/fury.svg (3.6 KB)
  • ui/elixirs/ironbark.svg (3.4 KB)
  • ui/elixirs/quicksilver.svg (2.3 KB)
  • ui/elixirs/renewal.svg (3.1 KB)
  • ui/elixirs/vitality.svg (2.3 KB)
  • ui/elixirshop.razor.scss (2.2 KB)
  • .bin/package.apetavern.critter_crawl.dll (1.1 MB -> 1.1 MB)
  • .bin/package.apetavern.critter_crawl.xml (116.5 KB -> 117.4 KB)
  • models/chest/chest.vmdl_c (58.9 KB -> 58.6 KB)
  • models/coin/materials/coin.vmat_c (5.1 KB -> 6.2 KB)
  • models/coin/materials/m_coin_color_png_ae7aa0a1.generated.vtex_c (273.6 KB -> 272.8 KB)
  • models/coin/materials/m_coin_normal_png_5ad18447.generated.vtex_c (267.5 KB -> 259.7 KB)
  • prefabs/enemies/mushroom_king.prefab (12.1 KB -> 12.1 KB)
  • prefabs/enemies/mushroom_king.prefab_c (9.8 KB -> 9.8 KB)
  • prefabs/generation/forest/10.prefab (40.1 KB -> 47 KB)
  • prefabs/generation/forest/10.prefab_c (26.6 KB -> 30.9 KB)
  • prefabs/interactive_props/loot_chest.prefab_c (4.5 KB -> 4.5 KB)
  • prefabs/particles/combat/danger_zone.prefab_c (3 KB -> 2.5 KB)
  • prefabs/particles/combat/mushroom_rock.prefab_c (1.2 KB -> 6.5 KB)
  • prefabs/particles/combat/mushroom_wave.prefab_c (4.1 KB -> 9.9 KB)
  • scenes/experimental/jammie.scene_c (169.6 KB -> 211.7 KB)
  • scenes/movement.scene_c (42.7 KB -> 43.5 KB)
  • ui/crawlhud.razor.scss (4 KB -> 5 KB)
  • ui/levelupcallout.razor.scss (560 B -> 706 B)
  • ui/runmenu.razor.scss (3.8 KB -> 4.4 KB)
  • ui/runresults.razor.scss (1.7 KB -> 3.6 KB)