Critter Crawl - Version 397447

Created
Total Size303.4 MB (318,188,899 bytes)
Modified Size1.8 MB (1,846,025 bytes)
File Count1365
Engine Version29
Changes
Changes on 2026-09-26
Meta
{ "LaunchMode": "Normal", "MinPlayers": 1, "MaxPlayers": 4, "Compiler": { "RootNamespace": "CritterCrawl", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "StartupScene": "scenes/menu.scene", "Resources": "ui/*.png\nui/*.svg\nmaterials/vfx/ground_shadow.vmat\nshaders/ground_shadow.shader\nsounds/progression/level_up.sound\nsounds/player/dash_whoosh.sound\nsounds/player/parry.sound\nsounds/player/player_death.sound\nsounds/player/player_hit.sound\nsounds/ambience/forest.sound\nsounds/enemies/ambush.sound\nsounds/ui/hover.sound\nsounds/ui/click.sound\nsounds/ui/purchase.sound\nprefabs/particles/blood/gib_trail.prefab\nprefabs/enemies/mushroom_king.prefab\ngeneration/*.json\nprefabs/generation/test/*.prefab\nscenes/procedural_*.scene\nprefabs/generation/forest/*.prefab\nprefabs/generation/forest_legacy/*.prefab\nscenes/forest_run.scene\nprefabs/environment/camp.prefab\ngeneration/forest_run.json\nsounds/ambience/walking_music.vsnd\nsounds/ambience/ambush_music.vsnd", "GameSettings": [], "CodePackageReferences": [] }
{
  "LaunchMode": "Normal",
  "MinPlayers": 1,
  "MaxPlayers": 4,
  "Compiler": {
    "RootNamespace": "CritterCrawl",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "StartupScene": "scenes/menu.scene",
  "Resources": "ui/*.png\nui/*.svg\nmaterials/vfx/ground_shadow.vmat\nshaders/ground_shadow.shader\nsounds/progression/level_up.sound\nsounds/player/dash_whoosh.sound\nsounds/player/parry.sound\nsounds/player/player_death.sound\nsounds/player/player_hit.sound\nsounds/ambience/forest.sound\nsounds/enemies/ambush.sound\nsounds/ui/hover.sound\nsounds/ui/click.sound\nsounds/ui/purchase.sound\nprefabs/particles/blood/gib_trail.prefab\nprefabs/enemies/mushroom_king.prefab\ngeneration/*.json\nprefabs/generation/test/*.prefab\nscenes/procedural_*.scene\nprefabs/generation/forest/*.prefab\nprefabs/generation/forest_legacy/*.prefab\nscenes/forest_run.scene\nprefabs/environment/camp.prefab\ngeneration/forest_run.json\nsounds/ambience/walking_music.vsnd\nsounds/ambience/ambush_music.vsnd",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (1.8 MB modified)

~3
  • .bin/package.apetavern.critter_crawl.dll (1.3 MB -> 1.3 MB)
  • .bin/package.apetavern.critter_crawl.xml (144.2 KB -> 144.3 KB)
  • scenes/menu.scene_c (347.5 KB -> 347.5 KB)