FLOOD: SURVIVAL - Version 95960

Created
Total Size232.1 MB (243,349,276 bytes)
Modified Size24.1 MB (25,306,812 bytes)
File Count455
Engine Version18
Changes
Changes on 2025-04-12
Meta
{"MaxPlayers":64,"MinPlayers":1,"TickRate":50,"GameNetworkType":"Multiplayer","MapSelect":"Unrestricted","MapList":["facepunch.flatgrass"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","CsProjName":"","StartupScene":"scenes/minimal.scene","Compiler":{"RootNamespace":"Deluge","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"ReleaseMode":"Debug","AssemblyReferences":[],"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]},"LaunchMode":"Normal","SystemScene":"scenes/system.scene","Resources":"/textures/ui/*\n*vmdl.png","GameSettings":[],"CodePackageReferences":[]}
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/minimal.scene",
  "Compiler": {
    "RootNamespace": "Deluge",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "LaunchMode": "Normal",
  "SystemScene": "scenes/system.scene",
  "Resources": "/textures/ui/*\n*vmdl.png",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (24.1 MB modified)

+32 ~15 -6
  • models/props/bath/bath.vmdl.png (22 KB)
  • models/props/bath/bath.vmdl_c (60.9 KB)
  • models/props/bath/materials/bath.vmat_c (5.5 KB)
  • models/props/bath/materials/bath_ao_png_c14ae307.generated.vtex_c (588.3 KB)
  • models/props/bath/materials/bath_color_png_991cc068.generated.vtex_c (854.8 KB)
  • models/props/bath/materials/bath_normal_png_ac538885.generated.vtex_c (1.1 MB)
  • models/props/fan/fan.vanmgrph_c (1.8 KB)
  • models/props/fan/fan.vmdl.png (35.5 KB)
  • models/props/fan/fan.vmdl_c (133.8 KB)
  • models/props/fan/material/fan.vmat_c (5.4 KB)
  • models/props/fan/material/fan_ao_png_8a15659c.generated.vtex_c (2.2 MB)
  • models/props/fan/material/fan_color_png_410dce5f.generated.vtex_c (3.5 MB)
  • models/props/fan/material/fan_normal_png_875bad82.generated.vtex_c (4.2 MB)
  • models/props/outboard_motor/materials/outboard_motor.vmat_c (6 KB)
  • models/props/outboard_motor/materials/outboard_motor_ao_png_d72a74b0.generated.vtex_c (2 MB)
  • models/props/outboard_motor/materials/outboard_motor_color_png_bc585320.generated.vtex_c (3.8 MB)
  • models/props/outboard_motor/materials/outboard_motor_normal_png_54d08485.generated.vtex_c (4.1 MB)
  • models/props/outboard_motor/outboard_motor.vanmgrph_c (1.5 KB)
  • models/props/outboard_motor/outboard_motor.vmdl.png (23.6 KB)
  • models/props/outboard_motor/outboard_motor.vmdl_c (104.1 KB)
  • prefabs/props/bath.prefab_c (5.3 KB)
  • prefabs/props/fan_motor.prefab_c (6.2 KB)
  • prefabs/props/outboard_motor.prefab_c (6.1 KB)
  • sounds/ambience/build/build_loop.sound_c (815 B)
  • sounds/ambience/build/build_loop.vsnd_c (924.8 KB)
  • sounds/weapons/boxing_gun/glove_hit.sound_c (927 B)
  • sounds/weapons/boxing_gun/glove_hit_1.vsnd_c (7.5 KB)
  • sounds/weapons/boxing_gun/glove_hit_2.vsnd_c (7 KB)
  • sounds/weapons/pistol/pistol_dry_fire.sound_c (834 B)
  • sounds/weapons/pistol/pistol_dry_fire.vsnd_c (4 KB)
  • sounds/weapons/rocket_punch/rocket_punch_fire.sound_c (858 B)
  • sounds/weapons/rocket_punch/rocket_punch_fire.vsnd_c (28.7 KB)
  • .bin/package.apetavern.deluge.cll (26.3 KB -> 27.1 KB)
  • .bin/package.apetavern.deluge.xml (3.1 KB -> 3.5 KB)
  • .bin/package.base.cll (30.9 KB -> 30.9 KB)
  • .bin/package.library.facepunch.jigglebones.cll (2.3 KB -> 2.3 KB)
  • maps/fm_donut.vpk (259.6 KB -> 260.3 KB)
  • prefabs/player.prefab_c (28.3 KB -> 28.3 KB)
  • prefabs/weapons/boxing_gun.prefab_c (3.2 KB -> 3.4 KB)
  • prefabs/weapons/pistol.prefab_c (3.5 KB -> 3.6 KB)
  • prefabs/weapons/rocket_punch_gun/rocket_punch_gun.prefab_c (3.4 KB -> 3.7 KB)
  • prefabs/weapons/rocket_punch_gun/rocket_punch_projectile.prefab_c (3.3 KB -> 3.4 KB)
  • prefabs/weapons/rubber_duck_gun/rubber_duck_gun.prefab_c (2.3 KB -> 2.5 KB)
  • scenes/minimal.scene_c (7.6 KB -> 7.9 KB)
  • scenes/system.scene_c (4.5 KB -> 4.6 KB)
  • sounds/ambience/water/ambience_water_01.sound_c (837 B -> 837 B)
  • sounds/weapons/rubber_duck/single_quack.sound_c (843 B -> 843 B)
  • materials/dev/red.vmat_c (4.4 KB)
  • materials/dev/red_vmat_g_tcolor_5584ae83.generated.vtex_c (1.5 KB)
  • models/arrow.vmdl_c (11.5 KB)
  • prefabs/props/fixed_motor.prefab_c (7.8 KB)
  • sounds/hits/nope.sound_c (708 B)
  • sounds/hits/nope.vsnd_c (51.6 KB)