Grubs - Version 102269

Created
Total Size400.3 MB (419,767,242 bytes)
Modified Size20.8 MB (21,774,350 bytes)
File Count1088
Engine Version19
Changes
Shaders recompiled ef0aeffc
Meta
{"MapList":["apetavern.gr_beach"],"MaxPlayers":4,"MinPlayers":0,"GameNetworkType":"Multiplayer","MapSelect":"Hidden","RankType":"None","PerMapRanking":false,"LeaderboardType":"None","GameCategory":"None","Compiler":{"RootNamespace":"Grubs","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;1998;SB3000","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"Whitelist":true,"ReleaseMode":"Debug","AssemblyReferences":[],"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]},"GameSettings":[],"ControlModes":{"Keyboard":true,"VR":false,"Gamepad":true},"ParentPackage":"","PackageSettings":[{"DisplayType":"Choice","Choices":[{"Value":"FreeForAll","Name":"Free For All"}],"ConVarName":"grubs_game","DisplayName":"Gamemode","DefaultValue":"FreeForAll","Description":"","Group":"Game"},{"DisplayType":"Integer","Choices":[],"ConVarName":"minimum_players","DisplayName":"Minimum Players","DefaultValue":"2","Description":"The minimum amount of players you need to play the game.","Group":"Game","Minimum":2,"Maximum":99},{"DisplayType":"Integer","Choices":[],"ConVarName":"maximum_players","DisplayName":"Maximum Players","DefaultValue":"8","Description":"The maximum amount of players that can play the game.","Group":"Game","Minimum":2,"Maximum":8},{"DisplayType":"Integer","Choices":[],"ConVarName":"grub_count","DisplayName":"Grub Count","DefaultValue":"2.3223982","Description":"The amount of Grubs each team will have.","Group":"Game","Minimum":1,"Maximum":8},{"DisplayType":"Float","Choices":[],"ConVarName":"turn_duration","DisplayName":"Turn Duration","DefaultValue":"45","Description":"The max time in seconds that a turn will last.","Group":"Game","Minimum":1,"Maximum":180},{"DisplayType":"Boolean","Choices":[],"ConVarName":"wind_enabled","DisplayName":"Wind Enabled","DefaultValue":"true","Description":"Whether or not the wind system is enabled.","Group":"Game"},{"DisplayType":"Float","Choices":[],"ConVarName":"wind_force","DisplayName":"Wind Force","DefaultValue":"0.1","Description":"The amount of force a single step of wind will have.","Group":"Game","Minimum":0.1,"Maximum":1},{"DisplayType":"Integer","Choices":[],"ConVarName":"crate_weapon_chance","DisplayName":"Weapon Crate Chance","DefaultValue":"10","Description":"The percent chance that a weapon crate will spawn at the end of every turn.","Group":"Crates","Maximum":100},{"DisplayType":"Integer","Choices":[],"ConVarName":"crate_health_chance","DisplayName":"Health Crate Chance","DefaultValue":"5","Description":"The percent chance that a health crate will spawn at the end of every turn.","Group":"Crates","Maximum":100},{"DisplayType":"Integer","Choices":[],"ConVarName":"movement_grace","DisplayName":"Movement Grace Period","DefaultValue":"4","Description":"The amount of seconds a Grub will get to move after using their weapon.","Group":"Game","Maximum":60},{"DisplayType":"Integer","Choices":[],"ConVarName":"terrain_length","DisplayName":"Terrain Length","DefaultValue":"2048","Description":"The length of the terrain.","Group":"Terrain","Minimum":512,"Maximum":4096},{"DisplayType":"Integer","Choices":[],"ConVarName":"terrain_height","DisplayName":"Terrain Height","DefaultValue":"1024","Description":"The height of the terrain.","Group":"Terrain","Minimum":256,"Maximum":2048},{"DisplayType":"Float","Choices":[],"ConVarName":"terrain_noise_zoom","DisplayName":"Terrain Zoom","DefaultValue":"2","Description":"The amount of zoom applied to the Perlin noise.","Group":"Terrain","Minimum":1,"Maximum":5,"Step":1},{"DisplayType":"Choice","Choices":[{"Value":"0","Name":"Generated"},{"Value":"1","Name":"Texture"}],"ConVarName":"terrain_type","DisplayName":"Terrain Type","DefaultValue":"0","Description":"The type of terrain to be used, currently between random generated noise and texture (experimental).","Group":"Terrain"},{"DisplayType":"Choice","Choices":[{"Value":"0","Name":"Grubs"},{"Value":"1","Name":"Islands"},{"Value":"2","Name":"AntFarm"},{"Value":"3","Name":"Cavern"},{"Value":"4","Name":"Bunkers"},{"Value":"5","Name":"AICavern"},{"Value":"6","Name":"Hightower"}],"ConVarName":"terrain_texture","DisplayName":"Terrain Texture","DefaultValue":"0","Description":"The prefabricated texture to use for the terrain.","Group":"Terrain"},{"DisplayType":"Choice","Choices":[{"Value":"0","Name":"Sand"},{"Value":"1","Name":"Dirt"},{"Value":"2","Name":"Cereal"}],"ConVarName":"terrain_environment_type","DisplayName":"Terrain Environment Type","DefaultValue":"0","Description":"The type of environment to be used for the terrain.","Group":"Terrain"},{"DisplayType":"Float","Choices":[],"ConVarName":"terrain_amplitude","DisplayName":"Terrain Amplitude","DefaultValue":"48","Description":"The strength of the curves in the terrain\u0027s heightmap.","Group":"Terrain","Minimum":16,"Maximum":128,"Step":1},{"DisplayType":"Float","Choices":[],"ConVarName":"terrain_frequency","DisplayName":"Terrain Frequency","DefaultValue":"0.5","Description":"The frequency of the curves in the terrain\u0027s heightmap.","Group":"Terrain","Minimum":0.1,"Maximum":10,"Step":0.1},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gr_spawn_late_joiners","DisplayName":"Spawn Late Joiners","DefaultValue":"false","Description":"Spawns a single worm at a random location for players who join late instead of them being a spectator.","Group":"Game"},{"DisplayType":"Integer","Choices":[],"ConVarName":"gr_sd_delay","DisplayName":"Sudden Death Delay","DefaultValue":"6","Description":"The amount of rounds to be played before Sudden Death begins.","Group":"Sudden Death","Minimum":1,"Maximum":40},{"DisplayType":"Choice","Choices":[{"Value":"15","Name":"Low"},{"Value":"30","Name":"Medium"},{"Value":"50","Name":"High"}],"ConVarName":"gr_sd_aggression","DisplayName":"Sudden Death Aggression","DefaultValue":"30","Description":"How harshly Sudden Death affects the terrain.","Group":"Sudden Death"},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gr_sd_onehealth","DisplayName":"One Health","DefaultValue":"false","Description":"Should all Grubs have their health set to 1 when Sudden Death begins?","Group":"Sudden Death"}],"CsProjName":"","Summary":"A worms-inspired artillery game for s\u0026box with randomly generated levels.","Description":"Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!","Public":true,"ReplaceTags":"","HttpAllowList":null,"LaunchConfigs":[{"Name":"Grubs Dev","GameIdent":"apetavern.grubs#local","MapName":"apetavern.gr_beach","MaxPlayers":8,"GameSettings":{},"Addons":"","PreLaunchCommand":"","PostLaunchCommand":""}],"TickRate":120,"StartupScene":"scenes/beach.scene","LaunchMode":"Normal","Resources":"*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*\nweapons/*.png","CodePackageReferences":[]}
{
  "MapList": [
    "apetavern.gr_beach"
  ],
  "MaxPlayers": 4,
  "MinPlayers": 0,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Hidden",
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "GameCategory": "None",
  "Compiler": {
    "RootNamespace": "Grubs",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;1998;SB3000",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "Whitelist": true,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameSettings": [],
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "FreeForAll",
          "Name": "Free For All"
        }
      ],
      "ConVarName": "grubs_game",
      "DisplayName": "Gamemode",
      "DefaultValue": "FreeForAll",
      "Description": "",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of players you need to play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 99
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "maximum_players",
      "DisplayName": "Maximum Players",
      "DefaultValue": "8",
      "Description": "The maximum amount of players that can play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 8
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "grub_count",
      "DisplayName": "Grub Count",
      "DefaultValue": "2.3223982",
      "Description": "The amount of Grubs each team will have.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 8
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "turn_duration",
      "DisplayName": "Turn Duration",
      "DefaultValue": "45",
      "Description": "The max time in seconds that a turn will last.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 180
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "wind_enabled",
      "DisplayName": "Wind Enabled",
      "DefaultValue": "true",
      "Description": "Whether or not the wind system is enabled.",
      "Group": "Game"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "wind_force",
      "DisplayName": "Wind Force",
      "DefaultValue": "0.1",
      "Description": "The amount of force a single step of wind will have.",
      "Group": "Game",
      "Minimum": 0.1,
      "Maximum": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_weapon_chance",
      "DisplayName": "Weapon Crate Chance",
      "DefaultValue": "10",
      "Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_health_chance",
      "DisplayName": "Health Crate Chance",
      "DefaultValue": "5",
      "Description": "The percent chance that a health crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "movement_grace",
      "DisplayName": "Movement Grace Period",
      "DefaultValue": "4",
      "Description": "The amount of seconds a Grub will get to move after using their weapon.",
      "Group": "Game",
      "Maximum": 60
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_length",
      "DisplayName": "Terrain Length",
      "DefaultValue": "2048",
      "Description": "The length of the terrain.",
      "Group": "Terrain",
      "Minimum": 512,
      "Maximum": 4096
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_height",
      "DisplayName": "Terrain Height",
      "DefaultValue": "1024",
      "Description": "The height of the terrain.",
      "Group": "Terrain",
      "Minimum": 256,
      "Maximum": 2048
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_noise_zoom",
      "DisplayName": "Terrain Zoom",
      "DefaultValue": "2",
      "Description": "The amount of zoom applied to the Perlin noise.",
      "Group": "Terrain",
      "Minimum": 1,
      "Maximum": 5,
      "Step": 1
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Generated"
        },
        {
          "Value": "1",
          "Name": "Texture"
        }
      ],
      "ConVarName": "terrain_type",
      "DisplayName": "Terrain Type",
      "DefaultValue": "0",
      "Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Grubs"
        },
        {
          "Value": "1",
          "Name": "Islands"
        },
        {
          "Value": "2",
          "Name": "AntFarm"
        },
        {
          "Value": "3",
          "Name": "Cavern"
        },
        {
          "Value": "4",
          "Name": "Bunkers"
        },
        {
          "Value": "5",
          "Name": "AICavern"
        },
        {
          "Value": "6",
          "Name": "Hightower"
        }
      ],
      "ConVarName": "terrain_texture",
      "DisplayName": "Terrain Texture",
      "DefaultValue": "0",
      "Description": "The prefabricated texture to use for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Sand"
        },
        {
          "Value": "1",
          "Name": "Dirt"
        },
        {
          "Value": "2",
          "Name": "Cereal"
        }
      ],
      "ConVarName": "terrain_environment_type",
      "DisplayName": "Terrain Environment Type",
      "DefaultValue": "0",
      "Description": "The type of environment to be used for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_amplitude",
      "DisplayName": "Terrain Amplitude",
      "DefaultValue": "48",
      "Description": "The strength of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 16,
      "Maximum": 128,
      "Step": 1
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_frequency",
      "DisplayName": "Terrain Frequency",
      "DefaultValue": "0.5",
      "Description": "The frequency of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 0.1,
      "Maximum": 10,
      "Step": 0.1
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_spawn_late_joiners",
      "DisplayName": "Spawn Late Joiners",
      "DefaultValue": "false",
      "Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gr_sd_delay",
      "DisplayName": "Sudden Death Delay",
      "DefaultValue": "6",
      "Description": "The amount of rounds to be played before Sudden Death begins.",
      "Group": "Sudden Death",
      "Minimum": 1,
      "Maximum": 40
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "15",
          "Name": "Low"
        },
        {
          "Value": "30",
          "Name": "Medium"
        },
        {
          "Value": "50",
          "Name": "High"
        }
      ],
      "ConVarName": "gr_sd_aggression",
      "DisplayName": "Sudden Death Aggression",
      "DefaultValue": "30",
      "Description": "How harshly Sudden Death affects the terrain.",
      "Group": "Sudden Death"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_sd_onehealth",
      "DisplayName": "One Health",
      "DefaultValue": "false",
      "Description": "Should all Grubs have their health set to 1 when Sudden Death begins?",
      "Group": "Sudden Death"
    }
  ],
  "CsProjName": "",
  "Summary": "A worms-inspired artillery game for s\u0026box with randomly generated levels.",
  "Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!",
  "Public": true,
  "ReplaceTags": "",
  "HttpAllowList": null,
  "LaunchConfigs": [
    {
      "Name": "Grubs Dev",
      "GameIdent": "apetavern.grubs#local",
      "MapName": "apetavern.gr_beach",
      "MaxPlayers": 8,
      "GameSettings": {},
      "Addons": "",
      "PreLaunchCommand": "",
      "PostLaunchCommand": ""
    }
  ],
  "TickRate": 120,
  "StartupScene": "scenes/beach.scene",
  "LaunchMode": "Normal",
  "Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*\nweapons/*.png",
  "CodePackageReferences": []
}

Diff (20.8 MB modified)

~170
  • .bin/package.apetavern.grubs.cll (77 KB -> 77.2 KB)
  • .bin/package.base.cll (31 KB -> 31 KB)
  • .bin/package.library.facepunch.libsdf.cll (54 KB -> 54 KB)
  • dev/helper/testgrid.vmat_c (5 KB -> 5 KB)
  • dev/helper/testgrid_color_tga_f1408e43.generated.vtex_c (49.1 KB -> 49.1 KB)
  • materials/cable/rope.vmat_c (4.7 KB -> 4.7 KB)
  • materials/default/white.vmat_c (4.6 KB -> 4.6 KB)
  • materials/dev/primary_white.vmat_c (5 KB -> 5 KB)
  • materials/dev/primary_white_emissive.vmat_c (5.5 KB -> 5.5 KB)
  • materials/effects/lightcookies/tree_canopy.vmat_c (5.4 KB -> 5.5 KB)
  • materials/effects/teleport/teleport.vmat_c (2.9 KB -> 3 KB)
  • materials/effects/teleport/teleport_preview.vmat_c (5.6 KB -> 5.6 KB)
  • materials/effects/unlit_nofog01.vmat_c (5.5 KB -> 5.5 KB)
  • materials/effects/water/simple-water.vmat_c (5.9 KB -> 5.9 KB)
  • materials/effects/water/water_01a.vmat_c (4.6 KB -> 5 KB)
  • materials/environment/cereal.vmat_c (7.3 KB -> 7.6 KB)
  • materials/environment/dirt_a.vmat_c (7.1 KB -> 7.5 KB)
  • materials/environment/dirt_rocks.vmat_c (7.2 KB -> 7.6 KB)
  • materials/environment/lava_rocks.vmat_c (5.3 KB -> 5.6 KB)
  • materials/environment/metal_a.vmat_c (5.3 KB -> 5.3 KB)
  • materials/environment/new_water.vmat_c (3.6 KB -> 3.8 KB)
  • materials/environment/rocks_a.vmat_c (5.2 KB -> 5.6 KB)
  • materials/environment/rocks_b.vmat_c (7.5 KB -> 7.5 KB)
  • materials/environment/rocks_c.vmat_c (5.3 KB -> 5.3 KB)
  • materials/environment/rocks_d.vmat_c (5.2 KB -> 5.6 KB)
  • materials/environment/sand_a.vmat_c (7.2 KB -> 7.5 KB)
  • materials/environment/sand_b.vmat_c (7.6 KB -> 7.6 KB)
  • materials/environment/sand_shells.vmat_c (7.5 KB -> 7.8 KB)
  • materials/environment/sand_shells_b.vmat_c (7.5 KB -> 7.8 KB)
  • materials/models/editor/spot_tga_40b16d3f.generated.vtex_c (12.4 KB -> 12.4 KB)
  • materials/reticle/reticle.vmat (1.3 KB -> 1.5 KB)
  • materials/reticle/reticle.vmat_c (6.1 KB -> 6.1 KB)
  • materials/skybox/beach_01.vmat_c (1.8 KB -> 1.8 KB)
  • materials/tools/new/skybox_color_png_c4322be1.generated.vtex_c (44.4 KB -> 44.4 KB)
  • models/bots/cogs.vmat_c (5.5 KB -> 5.5 KB)
  • models/bots/cogs_cloud.vmat_c (5.5 KB -> 5.6 KB)
  • models/bots/materials/eyes.vmat_c (6 KB -> 6 KB)
  • models/bots/materials/phong1.vmat_c (5.4 KB -> 5.4 KB)
  • models/citizen/skin/citizen_eyeao.vmat_c (5 KB -> 5 KB)
  • models/citizen/skin/citizen_skin01.vmat_c (6.9 KB -> 6.9 KB)
  • models/citizen/skin/citizen_skin_young_ao_png_bd72312b.generated.vtex_c (1.2 MB -> 1.2 MB)
  • models/citizen/skin/skeleton/textures/skeleton_skin.vmat_c (6.1 KB -> 6.1 KB)
  • models/citizen/skin/skeleton/textures/skeleton_skin_mask_png_8c4bec4b.generated.vtex_c (2.4 MB -> 2.4 MB)
  • models/citizen_clothes/hat/hard_hat/textures/hard_hat.vmat_c (5.7 KB -> 5.7 KB)
  • models/cosmetics/apehead/materials/apehead.vmat_c (5.4 KB -> 5.4 KB)
  • models/cosmetics/bot_antenna/materials/phong1.vmat_c (5.8 KB -> 5.8 KB)
  • models/cosmetics/bot_antenna/materials/phong1_active.vmat_c (6.6 KB -> 6.6 KB)
  • models/cosmetics/grubman/materials/glasses/glasses.vmat_c (5.9 KB -> 5.9 KB)
  • models/cosmetics/leafhat/materials/leaf.vmat_c (5.3 KB -> 5.3 KB)
  • models/cosmetics/realistic_grub/materials/real_grub.vmat_c (6.2 KB -> 6.3 KB)
  • models/cosmetics/strawhat/materials/strawhat.vmat_c (5.4 KB -> 5.4 KB)
  • models/crates/crate_parachute/materials/parachute.vmat_c (5.4 KB -> 5.4 KB)
  • models/crates/health_crate/materials/healthcrate.vmat_c (5.9 KB -> 5.9 KB)
  • models/crates/tools_crate/materials/toolcrate.vmat_c (5.4 KB -> 5.4 KB)
  • models/crates/weapons_crate/materials/weaponcrate.vmat_c (5.5 KB -> 5.5 KB)
  • models/crates/weapons_crate/materials/weaponcrate_color_psd_b2b8c99e.generated.vtex_c (291.3 KB -> 291.3 KB)
  • models/environment/islands/land_01/materials/land_01.vmat_c (5.3 KB -> 5.3 KB)
  • models/environment/islands/mountain_01/materials/mountain_01.vmat_c (5.4 KB -> 5.4 KB)
  • models/environment/islands/mountain_02/materials/mountain_02.vmat_c (5.9 KB -> 5.9 KB)
  • models/environment/palmtree/materials/leafs.vmat_c (5.5 KB -> 5.5 KB)
  • models/environment/palmtree/materials/palmtree1.vmat_c (5.6 KB -> 5.6 KB)
  • models/gravestones/basic_gravestone/materials/gravestone.vmat_c (5.5 KB -> 5.6 KB)
  • models/gravestones/basic_gravestone/materials/gravestone_color_psd_80b708c2.generated.vtex_c (335.5 KB -> 335.5 KB)
  • models/menu/materials/backdrop_dirt.vmat_c (6.3 KB -> 6.3 KB)
  • models/menu/materials/plateau.vmat_c (5.7 KB -> 5.7 KB)
  • models/menu/materials/tree_01.vmat_c (5.2 KB -> 5.2 KB)
  • models/menu/materials/tree_01_color_png_f63b5b92.generated.vtex_c (509.4 KB -> 509.5 KB)
  • models/tools/blowtorch/materials/blowtorch.vmat_c (5.4 KB -> 5.4 KB)
  • models/tools/cigar/textures/cigar.vmat_c (6 KB -> 6.1 KB)
  • models/tools/cigar/textures/cigar_low_emissive_png_30704256.generated.vtex_c (353 KB -> 353 KB)
  • models/tools/dynamiteplunger/materials/dynamite_plunger.vmat_c (5.5 KB -> 5.5 KB)
  • models/tools/girders/materials/girder.vmat_c (5.1 KB -> 5.1 KB)
  • models/tools/girders/materials/girder_color_psd_ba24d88d.generated.vtex_c (910.5 KB -> 910.5 KB)
  • models/tools/jetpack/materials/jetpack.vmat_c (5.3 KB -> 5.3 KB)
  • models/tools/jetpack/materials/jetpack_color_psd_aa5515bd.generated.vtex_c (1.2 MB -> 1.2 MB)
  • models/tools/jetpack/materials/jetpack_helmet.vmat_c (5.1 KB -> 5.2 KB)
  • models/tools/ninjarope/materials/ninjarope.vmat_c (5.4 KB -> 5.4 KB)
  • models/tools/ninjarope/materials/ninjarope_color_psd_536c9660.generated.vtex_c (330.3 KB -> 330.3 KB)
  • models/tools/teleporter/materials/teleporter.vmat_c (5.1 KB -> 5.2 KB)
  • models/weapons/airstrikes/materials/bomb/airstrike_bomb.vmat_c (6 KB -> 6.1 KB)
  • models/weapons/airstrikes/materials/plane.vmat_c (5.1 KB -> 5.1 KB)
  • models/weapons/airstrikes/materials/propellor_active.vmat_c (5.8 KB -> 5.8 KB)
  • models/weapons/airstrikes/materials/radio.vmat_c (5.4 KB -> 5.4 KB)
  • models/weapons/airstrikes/materials/radio_color_psd_ed9f8185.generated.vtex_c (95.1 KB -> 95.1 KB)
  • models/weapons/banana/materials/banana.vmat_c (5.2 KB -> 5.3 KB)
  • models/weapons/baseballbat/materials/baseballbat.vmat_c (5.2 KB -> 5.2 KB)
  • models/weapons/baseballbat/materials/baseballbat_color_psd_7cf7bd4a.generated.vtex_c (275.1 KB -> 275.1 KB)
  • models/weapons/baseballbat/materials/baseballhelmet.vmat_c (5.2 KB -> 5.2 KB)
  • models/weapons/bazooka/materials/bazooka.vmat_c (5.3 KB -> 5.4 KB)
  • models/weapons/bazooka/materials/bazooka_color_psd_b9e59346.generated.vtex_c (210.8 KB -> 210.8 KB)
  • models/weapons/bazooka/materials/bazooka_translucency.vmat_c (5.8 KB -> 5.8 KB)
  • models/weapons/brassknuckles/materials/brassknuckles.vmat_c (5.3 KB -> 5.3 KB)
  • models/weapons/bunker_buster/materials/bunker_buster.vmat_c (6 KB -> 6 KB)
  • models/weapons/cluster_grenade/materials/cluster_grenade.vmat_c (6.1 KB -> 6.1 KB)
  • models/weapons/cluster_grenade/materials/cluster_grenade_shrapnel.vmat_c (5.4 KB -> 5.5 KB)
  • models/weapons/concretegarry/materials/concretebase.vmat_c (5.7 KB -> 5.8 KB)
  • models/weapons/concretegarry/materials/newman.vmat_c (5.4 KB -> 5.4 KB)
  • models/weapons/dynamite/materials/dynamite.vmat_c (6.1 KB -> 6.1 KB)
  • models/weapons/dynamite/materials/dynamite_color_psd_13f2f151.generated.vtex_c (353.5 KB -> 353.5 KB)
  • models/weapons/flamethrower/materials/flamethrower.vmat_c (5.9 KB -> 5.9 KB)
  • models/weapons/goat/materials/goat.vmat_c (5 KB -> 5 KB)
  • models/weapons/grenade/materials/grenade.vmat_c (5.3 KB -> 5.3 KB)
  • models/weapons/homingmissile/materials/bazooka_homing.vmat_c (5.4 KB -> 5.5 KB)
  • models/weapons/landmine/materials/[email protected]_c (7 KB -> 7 KB)
  • models/weapons/landmine/materials/[email protected]_c (6.2 KB -> 6.2 KB)
  • models/weapons/minigun/materials/minigun.vmat_c (5.9 KB -> 5.9 KB)
  • models/weapons/mrl/materials/mrl.vmat_c (5.5 KB -> 5.5 KB)
  • models/weapons/oildrum/materials/flame_emoji.vmat_c (5.8 KB -> 5.8 KB)
  • models/weapons/oildrum/materials/oildrum.vmat_c (5.3 KB -> 5.4 KB)
  • models/weapons/oildrum/materials/oildrum_color_psd_d291dbf1.generated.vtex_c (129.1 KB -> 129.1 KB)
  • models/weapons/petrolbomb/glass.vmat_c (5.3 KB -> 5.4 KB)
  • models/weapons/petrolbomb/materials/rag.vmat_c (5.1 KB -> 5.2 KB)
  • models/weapons/petrolbomb/materials/rag_color_psd_8aa7dbca.generated.vtex_c (173.1 KB -> 173.1 KB)
  • models/weapons/railgun/materials/railgun.vmat_c (5.3 KB -> 5.3 KB)
  • models/weapons/railgun/materials/railgun_color_psd_a9605dc3.generated.vtex_c (412.5 KB -> 412.5 KB)
  • models/weapons/revolver/materials/mat-pistol-revolver-grubs.vmat_c (6.2 KB -> 6.2 KB)
  • models/weapons/shell/materials/shell_colors.vmat_c (5.1 KB -> 5.1 KB)
  • models/weapons/shell/materials/shell_flame.vmat_c (5.9 KB -> 5.9 KB)
  • models/weapons/shell/materials/shell_homing_colors.vmat_c (5.3 KB -> 5.3 KB)
  • models/weapons/shotgun/materials/shotgun_colors.vmat_c (5.4 KB -> 5.4 KB)
  • models/weapons/shotgun/materials/shotgun_colors_psd_f8f0272f.generated.vtex_c (236.9 KB -> 236.9 KB)
  • models/weapons/smg/materials/mat-weapon-smg-grubs.vmat_c (5.9 KB -> 6 KB)
  • models/weapons/spellbook/materials/spellbook.vmat_c (5.4 KB -> 5.5 KB)
  • particles/blueflame/blueflame_gradient.vmat_c (5.1 KB -> 5.1 KB)
  • particles/explosion/grubs_explosion_fireball.vmat_c (6 KB -> 6 KB)
  • particles/fire/textures/fire_bellmask_png_82f77c38.generated.vtex_c (69.2 KB -> 69.3 KB)
  • particles/muzzleflash/grubs_muzzleflash_flash.vmat_c (5 KB -> 5 KB)
  • particles/muzzleflash/grubs_muzzleflash_gradient.vmat_c (5.2 KB -> 5.2 KB)
  • particles/smoke/smoke_complex.vmat_c (5.6 KB -> 5.6 KB)
  • scenes/beach.scene_c (23.4 KB -> 26.5 KB)
  • shaders/gr_explosion.shader_c (146.3 KB -> 143.8 KB)
  • shaders/gr_fire.shader_c (170.5 KB -> 165.3 KB)
  • shaders/gr_foreground.shader_c (163.6 KB -> 159.3 KB)
  • shaders/gr_foreground_scorch.shader_c (180.5 KB -> 176 KB)
  • shaders/gr_foreground_scorch_old.shader_c (178.2 KB -> 173.7 KB)
  • shaders/gr_magicmissile.shader_c (156 KB -> 150.8 KB)
  • shaders/gr_skydome.shader_c (149.7 KB -> 145.9 KB)
  • shaders/gr_smoke.shader_c (146.3 KB -> 143.8 KB)
  • shaders/gr_teleport.shader_c (148.8 KB -> 143.9 KB)
  • shaders/gr_water.shader_c (173.9 KB -> 168.8 KB)
  • shaders/gr_water_ring.shader_c (155.5 KB -> 153.3 KB)
  • shaders/gr_weapon_charge.shader_c (148.1 KB -> 145.9 KB)
  • shaders/new_water.shader_c (58.5 KB -> 61.4 KB)
  • shaders/sdf3d/triplanar_scorch.shader_c (154.5 KB -> 154.6 KB)
  • textures/environment/cereal_ao_png_96f11265.generated.vtex_c (472.3 KB -> 472.3 KB)
  • textures/environment/cereal_color_png_d2699732.generated.vtex_c (348.4 KB -> 348.4 KB)
  • textures/environment/cereal_normal_png_2194a4f0.generated.vtex_c (402.4 KB -> 402.5 KB)
  • textures/environment/cereal_rough_png_2c55a910.generated.vtex_c (333.3 KB -> 333.4 KB)
  • textures/environment/dirt_a_ao_png_fc1f7c5c.generated.vtex_c (231.1 KB -> 231.3 KB)
  • textures/environment/dirt_a_color_png_57087771.generated.vtex_c (324 KB -> 324.1 KB)
  • textures/environment/dirt_a_rough_png_b5ed0a70.generated.vtex_c (270.5 KB -> 270.7 KB)
  • textures/environment/dirt_rocks_ao_png_59943f3d.generated.vtex_c (282.7 KB -> 282.7 KB)
  • textures/environment/dirt_rocks_color_png_6cbf0604.generated.vtex_c (322.8 KB -> 322.8 KB)
  • textures/environment/dirt_rocks_rough_png_1da4d474.generated.vtex_c (262.3 KB -> 262.6 KB)
  • textures/environment/lava_rocks_color_png_e10e0c7d.generated.vtex_c (348.5 KB -> 348.5 KB)
  • textures/environment/lava_rocks_rough_png_350b4792.generated.vtex_c (450.4 KB -> 450.4 KB)
  • textures/environment/lava_rocks_rough_png_653d6dd8.generated.vtex_c (406.1 KB -> 406.2 KB)
  • textures/environment/lava_rocks_selfillum_png_648f69aa.generated.vtex_c (396.8 KB -> 396.8 KB)
  • textures/environment/rocks_a_ao_png_e1d0d96f.generated.vtex_c (419.9 KB -> 419.9 KB)
  • textures/environment/rocks_a_color_png_57cea3a9.generated.vtex_c (292.1 KB -> 292.2 KB)
  • textures/environment/rocks_a_normal_png_5dfacf85.generated.vtex_c (578.1 KB -> 578.1 KB)
  • textures/environment/rocks_a_rough_png_97e26713.generated.vtex_c (149.9 KB -> 150.5 KB)
  • textures/environment/rocks_a_rough_png_e678fd68.generated.vtex_c (191.5 KB -> 192.1 KB)
  • textures/environment/sand_a_ao_png_bad3e1c5.generated.vtex_c (427.7 KB -> 427.7 KB)
  • textures/environment/sand_a_color_png_af2f6812.generated.vtex_c (255.9 KB -> 255.9 KB)
  • textures/environment/sand_a_rough_png_e4e97d55.generated.vtex_c (354.9 KB -> 354.9 KB)
  • textures/environment/sand_shells_ao_png_5d808d49.generated.vtex_c (473.2 KB -> 473.2 KB)
  • textures/environment/sand_shells_blend_png_d7b99390.generated.vtex_c (56.9 KB -> 56.9 KB)
  • textures/environment/sand_shells_color_png_f523ce98.generated.vtex_c (271.1 KB -> 271.1 KB)
  • textures/environment/sand_shells_rough_png_b4b116bc.generated.vtex_c (362.3 KB -> 362.4 KB)