Grubs - Version 104607

Created
Total Size386.4 MB (405,216,634 bytes)
Modified Size15 MB (15,677,625 bytes)
File Count1018
Engine Version19
Changes
0.3
Meta
{"MapList":["apetavern.gr_beach"],"MaxPlayers":4,"MinPlayers":0,"GameNetworkType":"Multiplayer","MapSelect":"Hidden","RankType":"None","PerMapRanking":false,"LeaderboardType":"None","GameCategory":"None","Compiler":{"RootNamespace":"Grubs","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;1998;SB3000","WarningsAsErrors":"","TreatWarningsAsErrors":false,"Nullables":false,"Whitelist":true,"ReleaseMode":"Debug","AssemblyReferences":[],"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]},"GameSettings":[],"ControlModes":{"Keyboard":true,"VR":false,"Gamepad":true},"ParentPackage":"","PackageSettings":[{"DisplayType":"Choice","Choices":[{"Value":"FreeForAll","Name":"Free For All"}],"ConVarName":"grubs_game","DisplayName":"Gamemode","DefaultValue":"FreeForAll","Description":"","Group":"Game"},{"DisplayType":"Integer","Choices":[],"ConVarName":"minimum_players","DisplayName":"Minimum Players","DefaultValue":"2","Description":"The minimum amount of players you need to play the game.","Group":"Game","Minimum":2,"Maximum":99},{"DisplayType":"Integer","Choices":[],"ConVarName":"maximum_players","DisplayName":"Maximum Players","DefaultValue":"8","Description":"The maximum amount of players that can play the game.","Group":"Game","Minimum":2,"Maximum":8},{"DisplayType":"Integer","Choices":[],"ConVarName":"grub_count","DisplayName":"Grub Count","DefaultValue":"2.3223982","Description":"The amount of Grubs each team will have.","Group":"Game","Minimum":1,"Maximum":8},{"DisplayType":"Float","Choices":[],"ConVarName":"turn_duration","DisplayName":"Turn Duration","DefaultValue":"45","Description":"The max time in seconds that a turn will last.","Group":"Game","Minimum":1,"Maximum":180},{"DisplayType":"Boolean","Choices":[],"ConVarName":"wind_enabled","DisplayName":"Wind Enabled","DefaultValue":"true","Description":"Whether or not the wind system is enabled.","Group":"Game"},{"DisplayType":"Float","Choices":[],"ConVarName":"wind_force","DisplayName":"Wind Force","DefaultValue":"0.1","Description":"The amount of force a single step of wind will have.","Group":"Game","Minimum":0.1,"Maximum":1},{"DisplayType":"Integer","Choices":[],"ConVarName":"crate_weapon_chance","DisplayName":"Weapon Crate Chance","DefaultValue":"10","Description":"The percent chance that a weapon crate will spawn at the end of every turn.","Group":"Crates","Maximum":100},{"DisplayType":"Integer","Choices":[],"ConVarName":"crate_health_chance","DisplayName":"Health Crate Chance","DefaultValue":"5","Description":"The percent chance that a health crate will spawn at the end of every turn.","Group":"Crates","Maximum":100},{"DisplayType":"Integer","Choices":[],"ConVarName":"movement_grace","DisplayName":"Movement Grace Period","DefaultValue":"4","Description":"The amount of seconds a Grub will get to move after using their weapon.","Group":"Game","Maximum":60},{"DisplayType":"Integer","Choices":[],"ConVarName":"terrain_length","DisplayName":"Terrain Length","DefaultValue":"2048","Description":"The length of the terrain.","Group":"Terrain","Minimum":512,"Maximum":4096},{"DisplayType":"Integer","Choices":[],"ConVarName":"terrain_height","DisplayName":"Terrain Height","DefaultValue":"1024","Description":"The height of the terrain.","Group":"Terrain","Minimum":256,"Maximum":2048},{"DisplayType":"Float","Choices":[],"ConVarName":"terrain_noise_zoom","DisplayName":"Terrain Zoom","DefaultValue":"2","Description":"The amount of zoom applied to the Perlin noise.","Group":"Terrain","Minimum":1,"Maximum":5,"Step":1},{"DisplayType":"Choice","Choices":[{"Value":"0","Name":"Generated"},{"Value":"1","Name":"Texture"}],"ConVarName":"terrain_type","DisplayName":"Terrain Type","DefaultValue":"0","Description":"The type of terrain to be used, currently between random generated noise and texture (experimental).","Group":"Terrain"},{"DisplayType":"Choice","Choices":[{"Value":"0","Name":"Grubs"},{"Value":"1","Name":"Islands"},{"Value":"2","Name":"AntFarm"},{"Value":"3","Name":"Cavern"},{"Value":"4","Name":"Bunkers"},{"Value":"5","Name":"AICavern"},{"Value":"6","Name":"Hightower"}],"ConVarName":"terrain_texture","DisplayName":"Terrain Texture","DefaultValue":"0","Description":"The prefabricated texture to use for the terrain.","Group":"Terrain"},{"DisplayType":"Choice","Choices":[{"Value":"0","Name":"Sand"},{"Value":"1","Name":"Dirt"},{"Value":"2","Name":"Cereal"}],"ConVarName":"terrain_environment_type","DisplayName":"Terrain Environment Type","DefaultValue":"0","Description":"The type of environment to be used for the terrain.","Group":"Terrain"},{"DisplayType":"Float","Choices":[],"ConVarName":"terrain_amplitude","DisplayName":"Terrain Amplitude","DefaultValue":"48","Description":"The strength of the curves in the terrain\u0027s heightmap.","Group":"Terrain","Minimum":16,"Maximum":128,"Step":1},{"DisplayType":"Float","Choices":[],"ConVarName":"terrain_frequency","DisplayName":"Terrain Frequency","DefaultValue":"0.5","Description":"The frequency of the curves in the terrain\u0027s heightmap.","Group":"Terrain","Minimum":0.1,"Maximum":10,"Step":0.1},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gr_spawn_late_joiners","DisplayName":"Spawn Late Joiners","DefaultValue":"false","Description":"Spawns a single worm at a random location for players who join late instead of them being a spectator.","Group":"Game"},{"DisplayType":"Integer","Choices":[],"ConVarName":"gr_sd_delay","DisplayName":"Sudden Death Delay","DefaultValue":"6","Description":"The amount of rounds to be played before Sudden Death begins.","Group":"Sudden Death","Minimum":1,"Maximum":40},{"DisplayType":"Choice","Choices":[{"Value":"15","Name":"Low"},{"Value":"30","Name":"Medium"},{"Value":"50","Name":"High"}],"ConVarName":"gr_sd_aggression","DisplayName":"Sudden Death Aggression","DefaultValue":"30","Description":"How harshly Sudden Death affects the terrain.","Group":"Sudden Death"},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gr_sd_onehealth","DisplayName":"One Health","DefaultValue":"false","Description":"Should all Grubs have their health set to 1 when Sudden Death begins?","Group":"Sudden Death"}],"CsProjName":"","Summary":"A worms-inspired artillery game for s\u0026box with randomly generated levels.","Description":"Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!","Public":true,"ReplaceTags":"","HttpAllowList":null,"LaunchConfigs":[{"Name":"Grubs Dev","GameIdent":"apetavern.grubs#local","MapName":"apetavern.gr_beach","MaxPlayers":8,"GameSettings":{},"Addons":"","PreLaunchCommand":"","PostLaunchCommand":""}],"TickRate":120,"StartupScene":"scenes/beach.scene","LaunchMode":"Normal","Resources":"*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*\nweapons/*.png","CodePackageReferences":[]}
{
  "MapList": [
    "apetavern.gr_beach"
  ],
  "MaxPlayers": 4,
  "MinPlayers": 0,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Hidden",
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "GameCategory": "None",
  "Compiler": {
    "RootNamespace": "Grubs",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;1998;SB3000",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "Whitelist": true,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameSettings": [],
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
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      "Choices": [
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          "Value": "FreeForAll",
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        }
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      "DisplayName": "Gamemode",
      "DefaultValue": "FreeForAll",
      "Description": "",
      "Group": "Game"
    },
    {
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      "Choices": [],
      "ConVarName": "minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of players you need to play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 99
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "maximum_players",
      "DisplayName": "Maximum Players",
      "DefaultValue": "8",
      "Description": "The maximum amount of players that can play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 8
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "grub_count",
      "DisplayName": "Grub Count",
      "DefaultValue": "2.3223982",
      "Description": "The amount of Grubs each team will have.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 8
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "turn_duration",
      "DisplayName": "Turn Duration",
      "DefaultValue": "45",
      "Description": "The max time in seconds that a turn will last.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 180
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "wind_enabled",
      "DisplayName": "Wind Enabled",
      "DefaultValue": "true",
      "Description": "Whether or not the wind system is enabled.",
      "Group": "Game"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "wind_force",
      "DisplayName": "Wind Force",
      "DefaultValue": "0.1",
      "Description": "The amount of force a single step of wind will have.",
      "Group": "Game",
      "Minimum": 0.1,
      "Maximum": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_weapon_chance",
      "DisplayName": "Weapon Crate Chance",
      "DefaultValue": "10",
      "Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_health_chance",
      "DisplayName": "Health Crate Chance",
      "DefaultValue": "5",
      "Description": "The percent chance that a health crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "movement_grace",
      "DisplayName": "Movement Grace Period",
      "DefaultValue": "4",
      "Description": "The amount of seconds a Grub will get to move after using their weapon.",
      "Group": "Game",
      "Maximum": 60
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_length",
      "DisplayName": "Terrain Length",
      "DefaultValue": "2048",
      "Description": "The length of the terrain.",
      "Group": "Terrain",
      "Minimum": 512,
      "Maximum": 4096
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_height",
      "DisplayName": "Terrain Height",
      "DefaultValue": "1024",
      "Description": "The height of the terrain.",
      "Group": "Terrain",
      "Minimum": 256,
      "Maximum": 2048
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_noise_zoom",
      "DisplayName": "Terrain Zoom",
      "DefaultValue": "2",
      "Description": "The amount of zoom applied to the Perlin noise.",
      "Group": "Terrain",
      "Minimum": 1,
      "Maximum": 5,
      "Step": 1
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Generated"
        },
        {
          "Value": "1",
          "Name": "Texture"
        }
      ],
      "ConVarName": "terrain_type",
      "DisplayName": "Terrain Type",
      "DefaultValue": "0",
      "Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Grubs"
        },
        {
          "Value": "1",
          "Name": "Islands"
        },
        {
          "Value": "2",
          "Name": "AntFarm"
        },
        {
          "Value": "3",
          "Name": "Cavern"
        },
        {
          "Value": "4",
          "Name": "Bunkers"
        },
        {
          "Value": "5",
          "Name": "AICavern"
        },
        {
          "Value": "6",
          "Name": "Hightower"
        }
      ],
      "ConVarName": "terrain_texture",
      "DisplayName": "Terrain Texture",
      "DefaultValue": "0",
      "Description": "The prefabricated texture to use for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Sand"
        },
        {
          "Value": "1",
          "Name": "Dirt"
        },
        {
          "Value": "2",
          "Name": "Cereal"
        }
      ],
      "ConVarName": "terrain_environment_type",
      "DisplayName": "Terrain Environment Type",
      "DefaultValue": "0",
      "Description": "The type of environment to be used for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_amplitude",
      "DisplayName": "Terrain Amplitude",
      "DefaultValue": "48",
      "Description": "The strength of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 16,
      "Maximum": 128,
      "Step": 1
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_frequency",
      "DisplayName": "Terrain Frequency",
      "DefaultValue": "0.5",
      "Description": "The frequency of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 0.1,
      "Maximum": 10,
      "Step": 0.1
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_spawn_late_joiners",
      "DisplayName": "Spawn Late Joiners",
      "DefaultValue": "false",
      "Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gr_sd_delay",
      "DisplayName": "Sudden Death Delay",
      "DefaultValue": "6",
      "Description": "The amount of rounds to be played before Sudden Death begins.",
      "Group": "Sudden Death",
      "Minimum": 1,
      "Maximum": 40
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "15",
          "Name": "Low"
        },
        {
          "Value": "30",
          "Name": "Medium"
        },
        {
          "Value": "50",
          "Name": "High"
        }
      ],
      "ConVarName": "gr_sd_aggression",
      "DisplayName": "Sudden Death Aggression",
      "DefaultValue": "30",
      "Description": "How harshly Sudden Death affects the terrain.",
      "Group": "Sudden Death"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_sd_onehealth",
      "DisplayName": "One Health",
      "DefaultValue": "false",
      "Description": "Should all Grubs have their health set to 1 when Sudden Death begins?",
      "Group": "Sudden Death"
    }
  ],
  "CsProjName": "",
  "Summary": "A worms-inspired artillery game for s\u0026box with randomly generated levels.",
  "Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!",
  "Public": true,
  "ReplaceTags": "",
  "HttpAllowList": null,
  "LaunchConfigs": [
    {
      "Name": "Grubs Dev",
      "GameIdent": "apetavern.grubs#local",
      "MapName": "apetavern.gr_beach",
      "MaxPlayers": 8,
      "GameSettings": {},
      "Addons": "",
      "PreLaunchCommand": "",
      "PostLaunchCommand": ""
    }
  ],
  "TickRate": 120,
  "StartupScene": "scenes/beach.scene",
  "LaunchMode": "Normal",
  "Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*\nweapons/*.png",
  "CodePackageReferences": []
}

Diff (15 MB modified)

+24 ~30 -57
  • materials/dev/simple/simple_tile_color_png_2181f031.generated.vtex_c (48.9 KB)
  • materials/particles/shapes/sphere2.vtex_c (17.8 KB)
  • materials/skybox/skybox_workshop.vmat_c (1.9 KB)
  • materials/skybox/skybox_workshop_exr_db800dad.generated.vtex_c (5.2 MB)
  • materials/triplanar.vmat_c (3.7 KB)
  • models/citizen/skin/citizen_eyes_trans_png_74956c5.generated.vtex_c (7.2 KB)
  • models/citizen/skin/citizen_skin_old_color_png_d7903a6c.generated.vtex_c (2.1 MB)
  • models/citizen/skin/citizen_skin_old_normal_png_a2b5d7c2.generated.vtex_c (4.6 MB)
  • models/citizen/skin/tint_lookup_png_90e8e663.generated.vtex_c (107.7 KB)
  • models/plane_64.vmdl_c (4.6 KB)
  • particles/blueflame/blueflame.prefab_c (5.9 KB)
  • particles/blueflame/blueflame_gradient_vmat_g_tselfillummask_b8cad02f.generated.vtex_c (1.5 KB)
  • particles/explosion/explosion.prefab_c (17.6 KB)
  • particles/fire/fire_object.prefab_c (8.7 KB)
  • particles/fuse/sparks.prefab_c (4.5 KB)
  • particles/landimpact/landing_impact.prefab_c (5.3 KB)
  • particles/muzzleflash/grubs_muzzleflash_gradient_vmat_g_tselfillummask_b8cad02f.generated.vtex_c (1.5 KB)
  • particles/muzzleflash/muzzleflash.prefab_c (4.8 KB)
  • particles/smoke/smoke.prefab_c (5.2 KB)
  • particles/smoke/smoke_cloud.prefab_c (5 KB)
  • particles/watersplash/water_splash.prefab_c (8.2 KB)
  • scenes/particle_zoo.scene_c (14.7 KB)
  • shaders/triplanar.shader_c (140.6 KB)
  • textures/generated/imagefile/514d3e5ff2b0222f.vtex_c (85.7 KB)
  • .bin/package.apetavern.grubs.cll (77.2 KB -> 77.3 KB)
  • .bin/package.base.cll (31 KB -> 31.1 KB)
  • .bin/package.library.facepunch.libsdf.cll (54 KB -> 54 KB)
  • materials/effects/teleport/teleport.vmat_c (3 KB -> 3 KB)
  • materials/effects/water/simple-water.vmat_c (5.9 KB -> 5.9 KB)
  • materials/environment/lava_rocks.vmat_c (5.6 KB -> 5.6 KB)
  • materials/environment/rocks_b.vmat_c (7.5 KB -> 7.5 KB)
  • materials/environment/sand_a.vmat_c (7.5 KB -> 7.5 KB)
  • materials/reticle/reticle.vmat_c (6.1 KB -> 6.1 KB)
  • materials/skybox/beach_01.vmat_c (1.8 KB -> 1.8 KB)
  • materials/skybox/skybox_day_01_exr_a02a1020.generated.vtex_c (1.7 MB -> 1.7 MB)
  • materials/tools/new/skybox_color_png_c4322be1.generated.vtex_c (44.4 KB -> 44.4 KB)
  • models/citizen/skin/citizen_eyeao.vmat_c (5 KB -> 4.9 KB)
  • models/citizen/skin/citizen_eyes_advanced_iris_normal_png_44bf5eb8.generated.vtex_c (55.4 KB -> 55.4 KB)
  • models/citizen/skin/citizen_skin01.vmat_c (6.9 KB -> 8.2 KB)
  • models/citizen_clothes/hat/hard_hat/models/hard_hat.vmdl_c (47.1 KB -> 47.1 KB)
  • models/citizen_clothes/hat/hard_hat/textures/hard_hat_color_png_6de5b860.generated.vtex_c (172.5 KB -> 172.5 KB)
  • models/weapons/flamethrower/flamethrower.vmdl_c (25.3 KB -> 25.3 KB)
  • particles/blueflame/blueflame.vmdl_c (6.7 KB -> 6.4 KB)
  • particles/blueflame/blueflame_gradient.vmat_c (5.1 KB -> 5.7 KB)
  • particles/muzzleflash/grubs_muzzleflash.vmdl_c (15 KB -> 14.9 KB)
  • particles/muzzleflash/grubs_muzzleflash_gradient.vmat_c (4.9 KB -> 5.8 KB)
  • particles/smoke/smoke_complex.vmat_c (5.3 KB -> 5.6 KB)
  • particles/watersplash/splash_ring.vmdl_c (5.2 KB -> 5.2 KB)
  • particles/watersplash/water_ring.vmat_c (3.9 KB -> 3.9 KB)
  • prefabs/tools/torch/torch.prefab_c (4.2 KB -> 5.5 KB)
  • prefabs/weapons/airstrike/airstrike_bomb_dropped.prefab_c (5.7 KB -> 5.6 KB)
  • prefabs/weapons/dynamite/dynamite_dropped.prefab_c (8.7 KB -> 5.9 KB)
  • scenes/beach.scene_c (26.5 KB -> 26.8 KB)
  • shaders/gr_water_ring.shader_c (153.3 KB -> 153.4 KB)
  • materials/cable/rope.vmat_c (4.7 KB)
  • materials/cable/rope_color_tga_ddb2e6e1.generated.vtex_c (4.6 KB)
  • materials/particle/bleedout_01.vtex_c (12.9 KB)
  • materials/particle/particle_flares/particle_flare_002.vtex_c (73.2 KB)
  • materials/particle/particle_glow_05.vtex_c (27.9 KB)
  • materials/particle/particle_modulate_01.vtex_c (17.9 KB)
  • materials/particles/beam_noise05.vtex_c (53.2 KB)
  • materials/particles/beam_smoke_04.vtex_c (91.1 KB)
  • materials/particles/glow_simple_01.vtex_c (27.2 KB)
  • materials/particles/particle_ring_soft_inner.vtex_c (157.6 KB)
  • materials/particles/smoke/smoke.vtex_c (28.2 KB)
  • models/citizen/skin/citizen_eyes_advanced02.vmat_c (6.4 KB)
  • models/citizen/skin/citizen_eyes_advanced02_vmat_g_tocclusion_b90a94c0.generated.vtex_c (1.5 KB)
  • models/citizen/skin/citizen_eyes_advanced03.vmat_c (6.4 KB)
  • models/citizen/skin/citizen_eyes_advanced03_vmat_g_tocclusion_b90a94c0.generated.vtex_c (1.5 KB)
  • models/citizen/skin/citizen_eyes_trans_png_42aa90e3.generated.vtex_c (7.2 KB)
  • models/citizen/skin/skeleton/textures/skeleton_skin.vmat_c (6.1 KB)
  • models/citizen/skin/skeleton/textures/skeleton_skin_color_png_f724c439.generated.vtex_c (4.6 MB)
  • models/citizen/skin/skeleton/textures/skeleton_skin_mask_png_8c4bec4b.generated.vtex_c (2.4 MB)
  • models/citizen/skin/skeleton/textures/skeleton_skin_normal_png_289a479d.generated.vtex_c (5.1 MB)
  • models/citizen/skin/skeleton/textures/skeleton_skin_vmat_g_tdiffusefalloff_8575899a.generated.vtex_c (1.5 KB)
  • particles/blueflame/blueflame_base.vpcf_c (2.5 KB)
  • particles/blueflame/blueflame_continuous.vpcf_c (2.7 KB)
  • particles/explosion/grubs_explosion_base.vpcf_c (2.7 KB)
  • particles/explosion/grubs_explosion_fireball.vpcf_c (2.9 KB)
  • particles/explosion/grubs_explosion_shockwave.vpcf_c (2.4 KB)
  • particles/explosion/grubs_explosion_smoke.vpcf_c (2.9 KB)
  • particles/explosion/grubs_explosion_sparks.vpcf_c (2.2 KB)
  • particles/fire/fire_base.vpcf_c (2.6 KB)
  • particles/fire/fire_simple.vpcf_c (2.6 KB)
  • particles/fire/grubs_fire_smoke.vpcf_c (2 KB)
  • particles/fire/grubs_fire_sparks.vpcf_c (2.3 KB)
  • particles/fuse/fuse.vsnap_c (663 B)
  • particles/fuse/fuse_base.vpcf_c (2.5 KB)
  • particles/fuse/fuse_spark.vpcf_c (3.1 KB)
  • particles/guntrace/guntrace.vpcf_c (2.5 KB)
  • particles/guntrace/railgun.vpcf_c (2.6 KB)
  • particles/landimpact/landimpact.vpcf_c (2.4 KB)
  • particles/magicmissile/magicmissile_smoke.vpcf_c (2.9 KB)
  • particles/magicmissile/magicmissile_splash.vpcf_c (2.7 KB)
  • particles/meleehit/melee_base.vpcf_c (2.6 KB)
  • particles/muzzleflash/grubs_muzzleflash.vpcf_c (2.9 KB)
  • particles/muzzleflash/grubs_muzzleflash_sparks.vpcf_c (2.6 KB)
  • particles/muzzleflash/grubs_muzzleflash_sparks_impact.vpcf_c (2.5 KB)
  • particles/skipturn/skipturn.vpcf_c (1.8 KB)
  • particles/smoke/projectile_trail_base.vpcf_c (787 B)
  • particles/smoke/smoke.vpcf_c (3 KB)
  • particles/smoke/smoke_cloud.vpcf_c (2.6 KB)
  • particles/smoke/smoke_ring.vpcf_c (2.7 KB)
  • particles/teleport/teleport_base.vpcf_c (2.5 KB)
  • particles/teleport/teleport_down.vpcf_c (2.6 KB)
  • particles/teleport/teleport_up.vpcf_c (2.6 KB)
  • particles/watersplash/watersplash_base.vpcf_c (2.4 KB)
  • particles/watersplash/watersplash_ring.vpcf_c (2.3 KB)
  • particles/weaponcharge/charge_glint.vpcf_c (2.6 KB)
  • particles/weaponcharge/weaponcharge.vpcf_c (2.5 KB)
  • particles/wind/wind_wisp_base.vpcf_c (2.7 KB)