Grubs - Version 112488

Created
Total Size365.3 MB (383,022,179 bytes)
Modified Size40.5 MB (42,440,935 bytes)
File Count982
Engine Version20
Changes
Staging July 25
Meta
{ "MapList": [ "apetavern.gr_beach" ], "MaxPlayers": 4, "MinPlayers": 0, "GameNetworkType": "Multiplayer", "MapSelect": "Hidden", "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "GameCategory": "None", "Compiler": { "RootNamespace": "Grubs", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;1998;SB3000", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "Whitelist": true, "ReleaseMode": "Debug", "AssemblyReferences": [], "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "GameSettings": [], "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "ParentPackage": "", "PackageSettings": [ { "DisplayType": "Choice", "Choices": [ { "Value": "FreeForAll", "Name": "Free For All" } ], "ConVarName": "grubs_game", "DisplayName": "Gamemode", "DefaultValue": "FreeForAll", "Description": "", "Group": "Game" }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "minimum_players", "DisplayName": "Minimum Players", "DefaultValue": "2", "Description": "The minimum amount of players you need to play the game.", "Group": "Game", "Minimum": 2, "Maximum": 99 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "maximum_players", "DisplayName": "Maximum Players", "DefaultValue": "8", "Description": "The maximum amount of players that can play the game.", "Group": "Game", "Minimum": 2, "Maximum": 8 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "grub_count", "DisplayName": "Grub Count", "DefaultValue": "2.3223982", "Description": "The amount of Grubs each team will have.", "Group": "Game", "Minimum": 1, "Maximum": 8 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "turn_duration", "DisplayName": "Turn Duration", "DefaultValue": "45", "Description": "The max time in seconds that a turn will last.", "Group": "Game", "Minimum": 1, "Maximum": 180 }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "wind_enabled", "DisplayName": "Wind Enabled", "DefaultValue": "true", "Description": "Whether or not the wind system is enabled.", "Group": "Game" }, { "DisplayType": "Float", "Choices": [], "ConVarName": "wind_force", "DisplayName": "Wind Force", "DefaultValue": "0.1", "Description": "The amount of force a single step of wind will have.", "Group": "Game", "Minimum": 0.1, "Maximum": 1 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "crate_weapon_chance", "DisplayName": "Weapon Crate Chance", "DefaultValue": "10", "Description": "The percent chance that a weapon crate will spawn at the end of every turn.", "Group": "Crates", "Maximum": 100 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "crate_health_chance", "DisplayName": "Health Crate Chance", "DefaultValue": "5", "Description": "The percent chance that a health crate will spawn at the end of every turn.", "Group": "Crates", "Maximum": 100 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "movement_grace", "DisplayName": "Movement Grace Period", "DefaultValue": "4", "Description": "The amount of seconds a Grub will get to move after using their weapon.", "Group": "Game", "Maximum": 60 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "terrain_length", "DisplayName": "Terrain Length", "DefaultValue": "2048", "Description": "The length of the terrain.", "Group": "Terrain", "Minimum": 512, "Maximum": 4096 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "terrain_height", "DisplayName": "Terrain Height", "DefaultValue": "1024", "Description": "The height of the terrain.", "Group": "Terrain", "Minimum": 256, "Maximum": 2048 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "terrain_noise_zoom", "DisplayName": "Terrain Zoom", "DefaultValue": "2", "Description": "The amount of zoom applied to the Perlin noise.", "Group": "Terrain", "Minimum": 1, "Maximum": 5, "Step": 1 }, { "DisplayType": "Choice", "Choices": [ { "Value": "0", "Name": "Generated" }, { "Value": "1", "Name": "Texture" } ], "ConVarName": "terrain_type", "DisplayName": "Terrain Type", "DefaultValue": "0", "Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).", "Group": "Terrain" }, { "DisplayType": "Choice", "Choices": [ { "Value": "0", "Name": "Grubs" }, { "Value": "1", "Name": "Islands" }, { "Value": "2", "Name": "AntFarm" }, { "Value": "3", "Name": "Cavern" }, { "Value": "4", "Name": "Bunkers" }, { "Value": "5", "Name": "AICavern" }, { "Value": "6", "Name": "Hightower" } ], "ConVarName": "terrain_texture", "DisplayName": "Terrain Texture", "DefaultValue": "0", "Description": "The prefabricated texture to use for the terrain.", "Group": "Terrain" }, { "DisplayType": "Choice", "Choices": [ { "Value": "0", "Name": "Sand" }, { "Value": "1", "Name": "Dirt" }, { "Value": "2", "Name": "Cereal" } ], "ConVarName": "terrain_environment_type", "DisplayName": "Terrain Environment Type", "DefaultValue": "0", "Description": "The type of environment to be used for the terrain.", "Group": "Terrain" }, { "DisplayType": "Float", "Choices": [], "ConVarName": "terrain_amplitude", "DisplayName": "Terrain Amplitude", "DefaultValue": "48", "Description": "The strength of the curves in the terrain's heightmap.", "Group": "Terrain", "Minimum": 16, "Maximum": 128, "Step": 1 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "terrain_frequency", "DisplayName": "Terrain Frequency", "DefaultValue": "0.5", "Description": "The frequency of the curves in the terrain's heightmap.", "Group": "Terrain", "Minimum": 0.1, "Maximum": 10, "Step": 0.1 }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "gr_spawn_late_joiners", "DisplayName": "Spawn Late Joiners", "DefaultValue": "false", "Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.", "Group": "Game" }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "gr_sd_delay", "DisplayName": "Sudden Death Delay", "DefaultValue": "6", "Description": "The amount of rounds to be played before Sudden Death begins.", "Group": "Sudden Death", "Minimum": 1, "Maximum": 40 }, { "DisplayType": "Choice", "Choices": [ { "Value": "15", "Name": "Low" }, { "Value": "30", "Name": "Medium" }, { "Value": "50", "Name": "High" } ], "ConVarName": "gr_sd_aggression", "DisplayName": "Sudden Death Aggression", "DefaultValue": "30", "Description": "How harshly Sudden Death affects the terrain.", "Group": "Sudden Death" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "gr_sd_onehealth", "DisplayName": "One Health", "DefaultValue": "false", "Description": "Should all Grubs have their health set to 1 when Sudden Death begins?", "Group": "Sudden Death" } ], "CsProjName": "", "Summary": "A worms-inspired artillery game for s&box with randomly generated levels.", "Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!", "Public": true, "ReplaceTags": "", "HttpAllowList": null, "LaunchConfigs": [ { "Name": "Grubs Dev", "GameIdent": "apetavern.grubs#local", "MapName": "apetavern.gr_beach", "MaxPlayers": 8, "GameSettings": {}, "Addons": "", "PreLaunchCommand": "", "PostLaunchCommand": "" } ], "TickRate": 120, "StartupScene": "scenes/beach.scene", "LaunchMode": "Normal", "Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*\nweapons/*.png", "CodePackageReferences": [] }
{
  "MapList": [
    "apetavern.gr_beach"
  ],
  "MaxPlayers": 4,
  "MinPlayers": 0,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Hidden",
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "GameCategory": "None",
  "Compiler": {
    "RootNamespace": "Grubs",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;1998;SB3000",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "Whitelist": true,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameSettings": [],
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "FreeForAll",
          "Name": "Free For All"
        }
      ],
      "ConVarName": "grubs_game",
      "DisplayName": "Gamemode",
      "DefaultValue": "FreeForAll",
      "Description": "",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of players you need to play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 99
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "maximum_players",
      "DisplayName": "Maximum Players",
      "DefaultValue": "8",
      "Description": "The maximum amount of players that can play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 8
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "grub_count",
      "DisplayName": "Grub Count",
      "DefaultValue": "2.3223982",
      "Description": "The amount of Grubs each team will have.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 8
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "turn_duration",
      "DisplayName": "Turn Duration",
      "DefaultValue": "45",
      "Description": "The max time in seconds that a turn will last.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 180
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "wind_enabled",
      "DisplayName": "Wind Enabled",
      "DefaultValue": "true",
      "Description": "Whether or not the wind system is enabled.",
      "Group": "Game"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "wind_force",
      "DisplayName": "Wind Force",
      "DefaultValue": "0.1",
      "Description": "The amount of force a single step of wind will have.",
      "Group": "Game",
      "Minimum": 0.1,
      "Maximum": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_weapon_chance",
      "DisplayName": "Weapon Crate Chance",
      "DefaultValue": "10",
      "Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_health_chance",
      "DisplayName": "Health Crate Chance",
      "DefaultValue": "5",
      "Description": "The percent chance that a health crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "movement_grace",
      "DisplayName": "Movement Grace Period",
      "DefaultValue": "4",
      "Description": "The amount of seconds a Grub will get to move after using their weapon.",
      "Group": "Game",
      "Maximum": 60
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_length",
      "DisplayName": "Terrain Length",
      "DefaultValue": "2048",
      "Description": "The length of the terrain.",
      "Group": "Terrain",
      "Minimum": 512,
      "Maximum": 4096
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_height",
      "DisplayName": "Terrain Height",
      "DefaultValue": "1024",
      "Description": "The height of the terrain.",
      "Group": "Terrain",
      "Minimum": 256,
      "Maximum": 2048
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_noise_zoom",
      "DisplayName": "Terrain Zoom",
      "DefaultValue": "2",
      "Description": "The amount of zoom applied to the Perlin noise.",
      "Group": "Terrain",
      "Minimum": 1,
      "Maximum": 5,
      "Step": 1
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Generated"
        },
        {
          "Value": "1",
          "Name": "Texture"
        }
      ],
      "ConVarName": "terrain_type",
      "DisplayName": "Terrain Type",
      "DefaultValue": "0",
      "Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Grubs"
        },
        {
          "Value": "1",
          "Name": "Islands"
        },
        {
          "Value": "2",
          "Name": "AntFarm"
        },
        {
          "Value": "3",
          "Name": "Cavern"
        },
        {
          "Value": "4",
          "Name": "Bunkers"
        },
        {
          "Value": "5",
          "Name": "AICavern"
        },
        {
          "Value": "6",
          "Name": "Hightower"
        }
      ],
      "ConVarName": "terrain_texture",
      "DisplayName": "Terrain Texture",
      "DefaultValue": "0",
      "Description": "The prefabricated texture to use for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Sand"
        },
        {
          "Value": "1",
          "Name": "Dirt"
        },
        {
          "Value": "2",
          "Name": "Cereal"
        }
      ],
      "ConVarName": "terrain_environment_type",
      "DisplayName": "Terrain Environment Type",
      "DefaultValue": "0",
      "Description": "The type of environment to be used for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_amplitude",
      "DisplayName": "Terrain Amplitude",
      "DefaultValue": "48",
      "Description": "The strength of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 16,
      "Maximum": 128,
      "Step": 1
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_frequency",
      "DisplayName": "Terrain Frequency",
      "DefaultValue": "0.5",
      "Description": "The frequency of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 0.1,
      "Maximum": 10,
      "Step": 0.1
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_spawn_late_joiners",
      "DisplayName": "Spawn Late Joiners",
      "DefaultValue": "false",
      "Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gr_sd_delay",
      "DisplayName": "Sudden Death Delay",
      "DefaultValue": "6",
      "Description": "The amount of rounds to be played before Sudden Death begins.",
      "Group": "Sudden Death",
      "Minimum": 1,
      "Maximum": 40
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "15",
          "Name": "Low"
        },
        {
          "Value": "30",
          "Name": "Medium"
        },
        {
          "Value": "50",
          "Name": "High"
        }
      ],
      "ConVarName": "gr_sd_aggression",
      "DisplayName": "Sudden Death Aggression",
      "DefaultValue": "30",
      "Description": "How harshly Sudden Death affects the terrain.",
      "Group": "Sudden Death"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_sd_onehealth",
      "DisplayName": "One Health",
      "DefaultValue": "false",
      "Description": "Should all Grubs have their health set to 1 when Sudden Death begins?",
      "Group": "Sudden Death"
    }
  ],
  "CsProjName": "",
  "Summary": "A worms-inspired artillery game for s\u0026box with randomly generated levels.",
  "Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!",
  "Public": true,
  "ReplaceTags": "",
  "HttpAllowList": null,
  "LaunchConfigs": [
    {
      "Name": "Grubs Dev",
      "GameIdent": "apetavern.grubs#local",
      "MapName": "apetavern.gr_beach",
      "MaxPlayers": 8,
      "GameSettings": {},
      "Addons": "",
      "PreLaunchCommand": "",
      "PostLaunchCommand": ""
    }
  ],
  "TickRate": 120,
  "StartupScene": "scenes/beach.scene",
  "LaunchMode": "Normal",
  "Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*\nweapons/*.png",
  "CodePackageReferences": []
}

Diff (40.5 MB modified)

+12 ~214 -48
  • .idea/.idea.code.dir/.idea/codestyles/codestyleconfig.xml (153 B)
  • .idea/.idea.code.dir/.idea/indexlayout.xml (205 B)
  • .idea/.idea.code.dir/.idea/projectsettingsupdater.xml (308 B)
  • .idea/.idea.code.dir/.idea/vcs.xml (188 B)
  • .idea/.idea.code.dir/.idea/workspace.xml (5.2 KB)
  • materials/default/default_color_tga_24fc8e9c.generated.vtex_c (1.7 KB)
  • textures/hdr/fs002_day_eqirect.png (1.4 MB)
  • textures/hdr/fs002_day_eqirect_png_20aef063.generated.vtex_c (398.8 KB)
  • ui/controls/vectorcontrol.cs.scss (101 B)
  • ui/controlsheet/controlsheet.cs.scss (246 B)
  • ui/controlsheet/controlsheetgroup.cs.scss (329 B)
  • ui/controlsheet/controlsheetrow.cs.scss (584 B)
  • .bin/package.apetavern.grubs.cll (74.6 KB -> 74.6 KB)
  • .bin/package.base.cll (31.1 KB -> 33.3 KB)
  • .bin/package.base.xml (55 KB -> 58 KB)
  • .bin/package.library.facepunch.libsdf.cll (54 KB -> 54 KB)
  • dev/helper/testgrid_color_tga_f1408e43.generated.vtex_c (49.1 KB -> 49.1 KB)
  • maps/gr_menu.vpk (20.4 MB -> 14.6 MB)
  • materials/dev/simple/simple_tile_color_png_2181f031.generated.vtex_c (48.9 KB -> 48.9 KB)
  • materials/environment/sand_b.vmat_c (7.6 KB -> 7.5 KB)
  • materials/models/editor/spot_tga_40b16d3f.generated.vtex_c (12.4 KB -> 12.4 KB)
  • materials/skybox/skydome_01.vmat_c (3.6 KB -> 4 KB)
  • materials/tools/new/skybox_color_png_c4322be1.generated.vtex_c (44.4 KB -> 44.4 KB)
  • materials/triplanar.vmat_c (3.7 KB -> 3.7 KB)
  • models/citizen/skin/citizen_eyes_advanced_iris_normal_png_44bf5eb8.generated.vtex_c (55.4 KB -> 55.4 KB)
  • models/citizen/skin/citizen_eyes_advanced_normal_png_fc28d47a.generated.vtex_c (61.4 KB -> 61.4 KB)
  • models/citizen/skin/citizen_skin_old_color_png_d7903a6c.generated.vtex_c (2.1 MB -> 2.1 MB)
  • models/citizen/skin/citizen_skin_young_ao_png_bd72312b.generated.vtex_c (1.2 MB -> 1.2 MB)
  • models/citizen/skin/tint_lookup_png_90e8e663.generated.vtex_c (107.7 KB -> 107.7 KB)
  • models/citizen_clothes/hat/hard_hat/textures/hard_hat_ao_png_b1092dd.generated.vtex_c (138.8 KB -> 138.8 KB)
  • models/citizen_clothes/hat/hard_hat/textures/hard_hat_color_png_6de5b860.generated.vtex_c (172.5 KB -> 172.5 KB)
  • models/cosmetics/bot_antenna/bot_antenna.vmdl_c (10.6 KB -> 10.6 KB)
  • models/cosmetics/realistic_grub/materials/real_grub.vmat_c (6.3 KB -> 6.7 KB)
  • models/cosmetics/skeleton/skeleton_grub.vmdl_c (177.6 KB -> 177.7 KB)
  • models/crates/crate_parachute/crate_parachute.vmdl_c (39.6 KB -> 39.6 KB)
  • models/crates/tools_crate/tools_crate.vmdl_c (20.9 KB -> 20.9 KB)
  • models/crates/weapons_crate/weapons_crate.vmdl_c (17.4 KB -> 17.4 KB)
  • models/environment/islands/mountain_02/materials/mountain_02_color_png_2efe0f0e.generated.vtex_c (44.5 KB -> 44.5 KB)
  • models/environment/palmtree/palmtree_01.vmdl_c (143.9 KB -> 143.8 KB)
  • models/environment/sky/skydome.vmdl_c (10.1 KB -> 10.2 KB)
  • models/gravestones/basic_gravestone/gravestone_basic.vmdl_c (27.7 KB -> 27.7 KB)
  • models/menu/backdrop.vmdl_c (1.1 MB -> 1.1 MB)
  • models/menu/floor_01a.vmdl_c (44.6 KB -> 44.6 KB)
  • models/menu/grass_03a.vmdl_c (270.8 KB -> 270.8 KB)
  • models/menu/menubg.vmdl_c (1.7 MB -> 1.7 MB)
  • models/menu/plateau_lit.vmdl_c (146 KB -> 146 KB)
  • models/tools/blowtorch/blowtorch.vmdl_c (30.8 KB -> 30.8 KB)
  • models/tools/dynamiteplunger/dynamiteplunger.vmdl_c (15.5 KB -> 15.5 KB)
  • models/tools/girders/girderpreview.vmdl_c (6.1 KB -> 6.1 KB)
  • models/tools/girders/girder_center_only.vmdl_c (41.6 KB -> 41.5 KB)
  • models/tools/girders/girder_long.vmdl_c (12.7 KB -> 12.7 KB)
  • models/tools/girders/girder_short.vmdl_c (40.8 KB -> 40.8 KB)
  • models/tools/girders/girder_short_left.vmdl_c (23.1 KB -> 23 KB)
  • models/tools/girders/girder_short_right.vmdl_c (23.2 KB -> 23.1 KB)
  • models/tools/girders/materials/girder_color_psd_ba24d88d.generated.vtex_c (910.5 KB -> 910.5 KB)
  • models/tools/jetpack/jetpack.vmdl_c (83.5 KB -> 83.5 KB)
  • models/tools/ninjarope/materials/ninjarope_color_psd_536c9660.generated.vtex_c (330.3 KB -> 330.3 KB)
  • models/tools/parachute/parachute.vmdl_c (39.5 KB -> 39.5 KB)
  • models/weapons/banana/banana.vmdl_c (13.8 KB -> 13.7 KB)
  • models/weapons/banana/banana_bunch.vmdl_c (29.3 KB -> 29.3 KB)
  • models/weapons/baseballbat/baseballbat.vmdl_c (31.6 KB -> 31.6 KB)
  • models/weapons/baseballbat/materials/baseballbat_color_psd_7cf7bd4a.generated.vtex_c (275.2 KB -> 275.1 KB)
  • models/weapons/bazooka/materials/bazooka_color_psd_b9e59346.generated.vtex_c (210.8 KB -> 210.8 KB)
  • models/weapons/cluster_grenade/cluster_grenade.vmdl_c (41.8 KB -> 41.8 KB)
  • models/weapons/cluster_grenade/cluster_grenade_shrapnel.vmdl_c (8.7 KB -> 8.7 KB)
  • models/weapons/concretegarry/concretegarry.vmdl_c (81.7 KB -> 81.7 KB)
  • models/weapons/dynamite/dynamite.vmdl_c (44 KB -> 44 KB)
  • models/weapons/dynamite/dynamite_projectile.vmdl_c (44.2 KB -> 44.2 KB)
  • models/weapons/dynamite/materials/dynamite_color_psd_13f2f151.generated.vtex_c (353.5 KB -> 353.5 KB)
  • models/weapons/goat/goat.vmdl_c (118.9 KB -> 118.9 KB)
  • models/weapons/goat/goat_holdable.vmdl_c (118.8 KB -> 118.8 KB)
  • models/weapons/grenade/grenade.vmdl_c (22.4 KB -> 22.4 KB)
  • models/weapons/landmine/landmine.vmdl_c (45.1 KB -> 45.1 KB)
  • models/weapons/landmine/landmine_projectile.vmdl_c (46.3 KB -> 46.3 KB)
  • models/weapons/minigun/minigun.vmdl_c (51.2 KB -> 51.2 KB)
  • models/weapons/oildrum/oildrum.vmdl_c (23.8 KB -> 23.8 KB)
  • models/weapons/petrolbomb/materials/rag_color_psd_8aa7dbca.generated.vtex_c (173.1 KB -> 173.1 KB)
  • models/weapons/railgun/materials/railgun_color_psd_a9605dc3.generated.vtex_c (412.5 KB -> 412.5 KB)
  • models/weapons/revolver/revolver.vmdl_c (175.4 KB -> 175.4 KB)
  • models/weapons/shotgun/materials/shotgun_colors_psd_f8f0272f.generated.vtex_c (236.9 KB -> 236.9 KB)
  • models/weapons/smg/smg.vmdl_c (191.7 KB -> 191.7 KB)
  • particles/blueflame/blueflame.prefab_c (5.9 KB -> 4.5 KB)
  • particles/explosion/explosionmodel.vmdl_c (12.7 KB -> 12.7 KB)
  • particles/explosion/fireball_selfillum.vtex_c (65.9 KB -> 65.9 KB)
  • particles/explosion/fireball_selfillum_png_1b2d5e9a.generated.vtex_c (44.5 KB -> 44.5 KB)
  • particles/explosion/grubs_explosion_fireball.vmat_c (5.7 KB -> 6 KB)
  • particles/fire/fire_01.vmat_c (5.3 KB -> 5.7 KB)
  • particles/fire/fire_02.vmat_c (5 KB -> 5.3 KB)
  • particles/fire/flame_mesh.vmdl_c (6.4 KB -> 6.4 KB)
  • particles/fire/textures/fire_bellmask_png_82f77c38.generated.vtex_c (69 KB -> 69.2 KB)
  • particles/fire/textures/fire_diamondmask_png_da8c87d1.generated.vtex_c (68.5 KB -> 69 KB)
  • particles/fire/textures/fire_gradient_png_c66a222f.generated.vtex_c (45.7 KB -> 45.6 KB)
  • particles/fire/textures/fire_noise_01_png_4c9af171.generated.vtex_c (117 KB -> 117.6 KB)
  • particles/fire/textures/fire_noise_02_png_1e9e52af.generated.vtex_c (115.6 KB -> 115.4 KB)
  • particles/fire/textures/fire_sheet.vtex_c (141.3 KB -> 141.3 KB)
  • particles/magicmissile/magicmissile.vmat_c (3.7 KB -> 3.8 KB)
  • particles/magicmissile/magicmissile2.vmat_c (3.7 KB -> 3.8 KB)
  • particles/magicmissile/magic_missile.vmdl_c (106.4 KB -> 106.4 KB)
  • particles/magicmissile/textures/magicm_blobs.vtex_c (36.8 KB -> 36.8 KB)
  • particles/magicmissile/textures/magicm_wpo2_png_bc4a3369.generated.vtex_c (44.5 KB -> 44.5 KB)
  • particles/muzzleflash/grubs_muzzleflash_flash.vmat_c (4.7 KB -> 5 KB)
  • particles/muzzleflash/grubs_muzzleflash_flash_vmat_g_tcolor_a0ce44b8.generated.vtex_c (1.5 KB -> 1.5 KB)
  • particles/muzzleflash/grubs_muzzleflash_gradient_png_82a55ffc.generated.vtex_c (78.9 KB -> 85.1 KB)
  • particles/muzzleflash/muzzleflash.prefab_c (5.3 KB -> 4.8 KB)
  • particles/skipturn/skip_icon.vmdl_c (4.3 KB -> 4.3 KB)
  • particles/smoke/smoke.vmat_c (2.9 KB -> 2.9 KB)
  • particles/smoke/smoke_ring.vmdl_c (19.9 KB -> 19.9 KB)
  • particles/weaponcharge/textures/gradient_png_5a3981db.generated.vtex_c (2.4 KB -> 2.4 KB)
  • particles/weaponcharge/weapon_charge.vmat_c (3.7 KB -> 4.1 KB)
  • particles/weaponcharge/weapon_charge.vmdl_c (11.7 KB -> 11.7 KB)
  • prefabs/grub/grub.prefab_c (16.2 KB -> 16 KB)
  • prefabs/player/client_wrapper.prefab_c (873 B -> 745 B)
  • prefabs/tools/girder/girder.prefab_c (5.3 KB -> 5.4 KB)
  • prefabs/tools/girder/girder_short.prefab_c (2.8 KB -> 2.6 KB)
  • prefabs/tools/jetpack/jetpack.prefab_c (5.8 KB -> 5.8 KB)
  • prefabs/tools/ninja_rope/ninja_rope.prefab_c (3.5 KB -> 3.5 KB)
  • prefabs/tools/smoke_break/smoke_break.prefab_c (3.4 KB -> 3.4 KB)
  • prefabs/weapons/banana_bomb/banana_bomb.prefab_c (3.2 KB -> 3.1 KB)
  • prefabs/weapons/banana_bomb/banana_bomb_shrapnel.prefab_c (5.4 KB -> 5.3 KB)
  • prefabs/weapons/banana_bomb/banana_bomb_thrown.prefab_c (6.1 KB -> 6 KB)
  • prefabs/weapons/baseball_bat/baseball_bat.prefab_c (3.7 KB -> 3.7 KB)
  • prefabs/weapons/bazooka/bazooka.prefab_c (4.3 KB -> 4.4 KB)
  • prefabs/weapons/bazooka/bazooka_shell.prefab_c (4.3 KB -> 4.2 KB)
  • prefabs/weapons/bazooka_homing/bazooka_homing.prefab_c (5 KB -> 4.9 KB)
  • prefabs/weapons/bazooka_homing/bazooka_shell_homing.prefab_c (5.7 KB -> 5.6 KB)
  • prefabs/weapons/brass_knuckles/brass_knuckles.prefab_c (2.4 KB -> 2.4 KB)
  • prefabs/weapons/bunker_buster/bunker_buster.prefab_c (5 KB -> 4.9 KB)
  • prefabs/weapons/bunker_buster/bunker_buster_dropped.prefab_c (3.8 KB -> 3.6 KB)
  • prefabs/weapons/cluster_grenade/cluster_grenade.prefab_c (4.5 KB -> 4.4 KB)
  • prefabs/weapons/cluster_grenade/cluster_grenade_shrapnel.prefab_c (5 KB -> 4.9 KB)
  • prefabs/weapons/cluster_grenade/cluster_grenade_thrown.prefab_c (5.6 KB -> 5.5 KB)
  • prefabs/weapons/concrete_garry/concrete_garry.prefab_c (5.1 KB -> 5 KB)
  • prefabs/weapons/concrete_garry/concrete_garry_dropped.prefab_c (5.7 KB -> 5.6 KB)
  • prefabs/weapons/dynamite/dynamite.prefab_c (3.3 KB -> 3.2 KB)
  • prefabs/weapons/elemental_missile/elemental_missile.prefab_c (6.5 KB -> 6.4 KB)
  • prefabs/weapons/elemental_missile/elemental_missile_projectile.prefab_c (3.5 KB -> 3.3 KB)
  • prefabs/weapons/flamethrower/flamethrower.prefab_c (2.3 KB -> 2.3 KB)
  • prefabs/weapons/gibgun/gibgun.prefab_c (2.3 KB -> 2.1 KB)
  • prefabs/weapons/goat/goat.prefab_c (3.6 KB -> 3.5 KB)
  • prefabs/weapons/goat/goat_thrown.prefab_c (2.6 KB -> 2.5 KB)
  • prefabs/weapons/grenade/grenade.prefab_c (3.1 KB -> 2.9 KB)
  • prefabs/weapons/grenade/grenade_thrown.prefab_c (4.8 KB -> 4.7 KB)
  • prefabs/weapons/landmine/landmine_ground.prefab_c (2.6 KB -> 2.6 KB)
  • prefabs/weapons/minigun/minigun.prefab_c (3.8 KB -> 3.6 KB)
  • prefabs/weapons/multiple_rocket_launcher/mrl.prefab_c (3 KB -> 2.9 KB)
  • prefabs/weapons/multiple_rocket_launcher/mrl_shell.prefab_c (2.8 KB -> 2.6 KB)
  • prefabs/weapons/revolver/revolver.prefab_c (3.7 KB -> 3.6 KB)
  • prefabs/weapons/shotgun/shotgun.prefab_c (2.4 KB -> 2.2 KB)
  • prefabs/weapons/teleporter/teleporter.prefab_c (2.7 KB -> 2.7 KB)
  • prefabs/weapons/uzi/uzi.prefab_c (4.1 KB -> 3.9 KB)
  • prefabs/world/drops/health_crate.prefab_c (2.4 KB -> 2.3 KB)
  • prefabs/world/drops/oildrum.prefab_c (2.7 KB -> 2.6 KB)
  • prefabs/world/drops/tools_crate.prefab_c (2.4 KB -> 2.3 KB)
  • prefabs/world/drops/weapons_crate.prefab_c (2.5 KB -> 2.3 KB)
  • prefabs/world/dynamite_plunger.prefab_c (898 B -> 786 B)
  • prefabs/world/popups/killzonedeathindicator.prefab_c (1.5 KB -> 1.4 KB)
  • prefabs/world/turnindictator.prefab_c (994 B -> 882 B)
  • scenes/beach.scene_c (26.8 KB -> 27 KB)
  • scenes/net_test.scene_c (5.2 KB -> 5.1 KB)
  • scenes/remastered_assets.scene_c (4.1 KB -> 3.9 KB)
  • scenes/ropetest.scene_c (4.5 KB -> 4.4 KB)
  • shaders/gr_skydome.shader_c (145.9 KB -> 159.8 KB)
  • shaders/triplanar.shader_c (140.6 KB -> 151.5 KB)
  • sounds/airstrike/plane_bay_door_open.sound_c (725 B -> 597 B)
  • sounds/airstrike/plane_engine_loop.sound_c (723 B -> 595 B)
  • sounds/ambience/beach_ambience.sound_c (922 B -> 810 B)
  • sounds/grub/grub_backflip.sound_c (659 B -> 531 B)
  • sounds/grub/grub_jump.sound_c (646 B -> 534 B)
  • sounds/grub/grub_squeak.sound_c (590 B -> 462 B)
  • sounds/grub/grub_squeak2.sound_c (590 B -> 462 B)
  • sounds/music/menu_music.sound_c (700 B -> 572 B)
  • sounds/ui/ui_button_click.sound_c (612 B -> 484 B)
  • sounds/ui/ui_button_hover.sound_c (612 B -> 484 B)
  • sounds/ui/ui_inventory_open.sound_c (614 B -> 486 B)
  • sounds/ui/ui_turn_indicator.sound_c (612 B -> 484 B)
  • sounds/weapons/banana/bounce.sound_c (698 B -> 570 B)
  • sounds/weapons/bat/bat_impact.sound_c (618 B -> 490 B)
  • sounds/weapons/bat/bat_swing.sound_c (618 B -> 490 B)
  • sounds/weapons/bazooka/bazooka_fire.sound_c (722 B -> 594 B)
  • sounds/weapons/bitchslap/slap.sound_c (700 B -> 572 B)
  • sounds/weapons/bitchslap/slap.vsnd_c (13.4 KB -> 13.5 KB)
  • sounds/weapons/charge.sound_c (679 B -> 551 B)
  • sounds/weapons/dynamite/dynamite_fuse.sound_c (724 B -> 596 B)
  • sounds/weapons/explosions/explosion_short_tail.sound_c (1008 B -> 896 B)
  • sounds/weapons/generic_impact.sound_c (619 B -> 491 B)
  • sounds/weapons/generic_throw.sound_c (618 B -> 490 B)
  • sounds/weapons/gibgun/gibgun_shot.sound_c (637 B -> 509 B)
  • sounds/weapons/girder/girder_build.sound_c (640 B -> 512 B)
  • sounds/weapons/goat/goat_impact.sound_c (856 B -> 728 B)
  • sounds/weapons/homingmissile/homingmissile_lock.sound_c (683 B -> 555 B)
  • sounds/weapons/jetpack/thrust.sound_c (702 B -> 574 B)
  • sounds/weapons/mine/beep.sound_c (696 B -> 568 B)
  • sounds/weapons/mine/mine.detonate.sound_c (726 B -> 598 B)
  • sounds/weapons/minigun/minigun_shot.sound_c (639 B -> 511 B)
  • sounds/weapons/parachute/parachute_deploy.sound_c (661 B -> 533 B)
  • sounds/weapons/parachute/parachute_disengage.sound_c (664 B -> 536 B)
  • sounds/weapons/petrolbomb/petrolbomb_explode.sound_c (663 B -> 535 B)
  • sounds/weapons/revolver/revolver_shot.sound_c (865 B -> 737 B)
  • sounds/weapons/shotgun/shotgun_fire.sound_c (638 B -> 510 B)
  • sounds/weapons/teleporter/teleport_use.sound_c (644 B -> 532 B)
  • sounds/weapons/torch/torch_fire.sound_c (917 B -> 789 B)
  • sounds/weapons/uzi/uzi_casing_drop.sound_c (638 B -> 510 B)
  • sounds/weapons/uzi/uzi_shot.sound_c (615 B -> 487 B)
  • sounds/world/crate_spawn.sound_c (612 B -> 484 B)
  • sounds/world/fire.sound_c (725 B -> 597 B)
  • sounds/world/item_pickup.sound_c (601 B -> 473 B)
  • sounds/world/suddendeath_rumble.sound_c (634 B -> 506 B)
  • sounds/world/water_splash.sound_c (779 B -> 651 B)
  • sounds/world/water_splash1.vsnd_c (321.8 KB -> 321.9 KB)
  • sounds/world/water_splash2.vsnd_c (226.1 KB -> 226.2 KB)
  • styles/rootpanel.scss (2.4 KB -> 2.4 KB)
  • textures/environment/cereal_color_png_d2699732.generated.vtex_c (348.4 KB -> 348.4 KB)
  • textures/environment/cereal_normal_png_2194a4f0.generated.vtex_c (402.4 KB -> 402.4 KB)
  • textures/environment/cereal_rough_png_2c55a910.generated.vtex_c (333.4 KB -> 333.3 KB)
  • textures/environment/dirt_a_ao_png_fc1f7c5c.generated.vtex_c (231.1 KB -> 231.1 KB)
  • textures/environment/dirt_a_color_png_57087771.generated.vtex_c (324 KB -> 324 KB)
  • textures/environment/dirt_a_rough_png_b5ed0a70.generated.vtex_c (270.6 KB -> 270.5 KB)
  • textures/environment/dirt_rocks_ao_png_59943f3d.generated.vtex_c (282.7 KB -> 282.7 KB)
  • textures/environment/dirt_rocks_color_png_6cbf0604.generated.vtex_c (322.8 KB -> 322.8 KB)
  • textures/environment/dirt_rocks_rough_png_1da4d474.generated.vtex_c (262.5 KB -> 262.3 KB)
  • textures/environment/metal_a_color_png_fbd98ada.generated.vtex_c (524.6 KB -> 524.6 KB)
  • textures/environment/rocks_a_ao_png_e1d0d96f.generated.vtex_c (419.9 KB -> 419.9 KB)
  • textures/environment/rocks_a_rough_png_e678fd68.generated.vtex_c (191.6 KB -> 191.5 KB)
  • textures/environment/sand_a_color_png_af2f6812.generated.vtex_c (255.9 KB -> 255.9 KB)
  • textures/hdr/fs002_day_exr_f9347774.generated.vtex_c (5.6 MB -> 5.6 MB)
  • ui/controls/slidercontrol.razor.scss (2.2 KB -> 2.2 KB)
  • materials/effects/unlit_nofog01.vmat_c (5.5 KB)
  • materials/effects/unlit_nofog01_vmat_g_tselfillummask_b8cad02f.generated.vtex_c (1.5 KB)
  • materials/environment/water_01a.vmat_c (4.3 KB)
  • materials/particles/beam_plasma_05.vtex_c (87.2 KB)
  • materials/particles/shapes/circle1.vtex_c (17.8 KB)
  • materials/particles/shapes/line4.vtex_c (17.8 KB)
  • materials/particles/shapes/sphere2.vtex_c (17.8 KB)
  • materials/particles/smoke/render/smokeloop_g_1.vtex_c (1.6 MB)
  • models/cosmetics/grubman/materials/glassesglass/glassesglass_normal_png_7988c98.generated.vtex_c (91.6 KB)
  • models/menu/materials/grassleaves_normal_png_b53573de.generated.vtex_c (408 KB)
  • models/weapons/banana/materials/banana_ao_png_ffc106e2.generated.vtex_c (131.6 KB)
  • models/weapons/cluster_grenade/materials/mat-grenade_cluster.vmat_c (5.9 KB)
  • models/weapons/cluster_grenade/materials/mat-grenade_cluster_shard.vmat_c (5.3 KB)
  • models/weapons/cluster_grenade/materials/tex-grenade_cluster-albedo_png_262c1237.generated.vtex_c (2.1 MB)
  • models/weapons/cluster_grenade/materials/tex-grenade_cluster-ao_png_f6e6138f.generated.vtex_c (1.4 MB)
  • models/weapons/cluster_grenade/materials/tex-grenade_cluster-normal_png_2f4ac67.generated.vtex_c (1.7 MB)
  • models/weapons/cluster_grenade/materials/tex-grenade_cluster_shard-albedo_png_b0070f60.generated.vtex_c (167.9 KB)
  • models/weapons/cluster_grenade/materials/tex-grenade_cluster_shard-normal_png_4faeb229.generated.vtex_c (107.9 KB)
  • models/weapons/cluster_grenade/mdl-cluster_grenade.vmdl_c (41.8 KB)
  • models/weapons/cluster_grenade/mdl-cluster_grenade_shard.vmdl_c (8.8 KB)
  • models/weapons/landmine/materials/landmine.vmat_c (5.8 KB)
  • models/weapons/landmine/materials/landmine_color_psd_26f7fa8d.generated.vtex_c (254 KB)
  • models/weapons/landmine/materials/landmine_illumn_psd_6b97cf46.generated.vtex_c (66 KB)
  • models/weapons/landmine/materials/landmine_lightoff.vmat_c (5.2 KB)
  • models/weapons/landmine/materials/landmine_lightoff_color_psd_af3f48a.generated.vtex_c (242.5 KB)
  • models/weapons/landmine/materials/landmine_rough_psd_70b89c73.generated.vtex_c (370 KB)
  • models/weapons/revolver/materials/sixshooter.vmat_c (5.1 KB)
  • models/weapons/revolver/materials/sixshooter_color_psd_ba7bb339.generated.vtex_c (332.4 KB)
  • models/weapons/revolver/materials/sixshooter_rough_psd_a80519fe.generated.vtex_c (190.6 KB)
  • models/weapons/revolver/materials/sixshooter_teleport.vmat_c (5.2 KB)
  • models/weapons/revolver/materials/sixshooter_teleport_color_psd_d927ffe6.generated.vtex_c (297.7 KB)
  • models/weapons/revolver/revolver_teleport.vmdl_c (36.5 KB)
  • models/weapons/uzi/materials/uzi.vmat_c (5 KB)
  • models/weapons/uzi/materials/uzi_color_psd_9675bc98.generated.vtex_c (435.8 KB)
  • models/weapons/uzi/materials/uzi_rough_psd_a268192e.generated.vtex_c (603.1 KB)
  • models/weapons/uzi/uzi.vmdl_c (37.1 KB)
  • particles/fire/fireobject.prefab_c (1.4 KB)
  • prefabs/world/water.prefab_c (2.1 KB)
  • textures/environment/rocks_a_normal_png_ac041d63.generated.vtex_c (663.4 KB)
  • textures/environment/rocks_a_rough_png_ba85493d.generated.vtex_c (724.3 KB)
  • textures/environment/sand_a_normal_png_390e423c.generated.vtex_c (659.1 KB)
  • textures/environment/sand_a_rough_png_1a7f576b.generated.vtex_c (1.1 MB)
  • textures/environment/sand_a_rough_png_94acf4b4.generated.vtex_c (874.8 KB)
  • textures/environment/sand_shells_normal_png_dda17e06.generated.vtex_c (626.8 KB)
  • textures/environment/sand_shells_rough_png_23a07db5.generated.vtex_c (1.1 MB)
  • textures/environment/water_color_png_3cb60f6.generated.vtex_c (213.8 KB)
  • textures/environment/water_normal_png_8e60f328.generated.vtex_c (453.5 KB)
  • textures/environment/water_rough_png_6ea63fa9.generated.vtex_c (289.3 KB)