Grubs - Version 145118

Created
Total Size409.8 MB (429,654,119 bytes)
Modified Size58.4 MB (61,188,106 bytes)
File Count1192
Engine Version24
Changes
Changes on 2026-01-27
Meta
{ "MapList": [ "apetavern.gr_beach" ], "MaxPlayers": 4, "MinPlayers": 0, "GameNetworkType": "Multiplayer", "MapSelect": "Hidden", "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "GameCategory": "None", "Compiler": { "RootNamespace": "Grubs", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;1998;SB3000", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "Whitelist": true, "ReleaseMode": "Debug", "AssemblyReferences": [], "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "GameSettings": [], "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "ParentPackage": "", "PackageSettings": [ { "DisplayType": "Choice", "Choices": [ { "Value": "FreeForAll", "Name": "Free For All" } ], "ConVarName": "grubs_game", "DisplayName": "Gamemode", "DefaultValue": "FreeForAll", "Description": "", "Group": "Game" }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "minimum_players", "DisplayName": "Minimum Players", "DefaultValue": "2", "Description": "The minimum amount of players you need to play the game.", "Group": "Game", "Minimum": 2, "Maximum": 99 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "maximum_players", "DisplayName": "Maximum Players", "DefaultValue": "8", "Description": "The maximum amount of players that can play the game.", "Group": "Game", "Minimum": 2, "Maximum": 8 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "grub_count", "DisplayName": "Grub Count", "DefaultValue": "2.3223982", "Description": "The amount of Grubs each team will have.", "Group": "Game", "Minimum": 1, "Maximum": 8 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "turn_duration", "DisplayName": "Turn Duration", "DefaultValue": "45", "Description": "The max time in seconds that a turn will last.", "Group": "Game", "Minimum": 1, "Maximum": 180 }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "wind_enabled", "DisplayName": "Wind Enabled", "DefaultValue": "true", "Description": "Whether or not the wind system is enabled.", "Group": "Game" }, { "DisplayType": "Float", "Choices": [], "ConVarName": "wind_force", "DisplayName": "Wind Force", "DefaultValue": "0.1", "Description": "The amount of force a single step of wind will have.", "Group": "Game", "Minimum": 0.1, "Maximum": 1 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "crate_weapon_chance", "DisplayName": "Weapon Crate Chance", "DefaultValue": "10", "Description": "The percent chance that a weapon crate will spawn at the end of every turn.", "Group": "Crates", "Maximum": 100 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "crate_health_chance", "DisplayName": "Health Crate Chance", "DefaultValue": "5", "Description": "The percent chance that a health crate will spawn at the end of every turn.", "Group": "Crates", "Maximum": 100 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "movement_grace", "DisplayName": "Movement Grace Period", "DefaultValue": "4", "Description": "The amount of seconds a Grub will get to move after using their weapon.", "Group": "Game", "Maximum": 60 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "terrain_length", "DisplayName": "Terrain Length", "DefaultValue": "2048", "Description": "The length of the terrain.", "Group": "Terrain", "Minimum": 512, "Maximum": 4096 }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "terrain_height", "DisplayName": "Terrain Height", "DefaultValue": "1024", "Description": "The height of the terrain.", "Group": "Terrain", "Minimum": 256, "Maximum": 2048 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "terrain_noise_zoom", "DisplayName": "Terrain Zoom", "DefaultValue": "2", "Description": "The amount of zoom applied to the Perlin noise.", "Group": "Terrain", "Minimum": 1, "Maximum": 5, "Step": 1 }, { "DisplayType": "Choice", "Choices": [ { "Value": "0", "Name": "Generated" }, { "Value": "1", "Name": "Texture" } ], "ConVarName": "terrain_type", "DisplayName": "Terrain Type", "DefaultValue": "0", "Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).", "Group": "Terrain" }, { "DisplayType": "Choice", "Choices": [ { "Value": "0", "Name": "Grubs" }, { "Value": "1", "Name": "Islands" }, { "Value": "2", "Name": "AntFarm" }, { "Value": "3", "Name": "Cavern" }, { "Value": "4", "Name": "Bunkers" }, { "Value": "5", "Name": "AICavern" }, { "Value": "6", "Name": "Hightower" } ], "ConVarName": "terrain_texture", "DisplayName": "Terrain Texture", "DefaultValue": "0", "Description": "The prefabricated texture to use for the terrain.", "Group": "Terrain" }, { "DisplayType": "Choice", "Choices": [ { "Value": "0", "Name": "Sand" }, { "Value": "1", "Name": "Dirt" }, { "Value": "2", "Name": "Cereal" } ], "ConVarName": "terrain_environment_type", "DisplayName": "Terrain Environment Type", "DefaultValue": "0", "Description": "The type of environment to be used for the terrain.", "Group": "Terrain" }, { "DisplayType": "Float", "Choices": [], "ConVarName": "terrain_amplitude", "DisplayName": "Terrain Amplitude", "DefaultValue": "48", "Description": "The strength of the curves in the terrain's heightmap.", "Group": "Terrain", "Minimum": 16, "Maximum": 128, "Step": 1 }, { "DisplayType": "Float", "Choices": [], "ConVarName": "terrain_frequency", "DisplayName": "Terrain Frequency", "DefaultValue": "0.5", "Description": "The frequency of the curves in the terrain's heightmap.", "Group": "Terrain", "Minimum": 0.1, "Maximum": 10, "Step": 0.1 }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "gr_spawn_late_joiners", "DisplayName": "Spawn Late Joiners", "DefaultValue": "false", "Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.", "Group": "Game" }, { "DisplayType": "Integer", "Choices": [], "ConVarName": "gr_sd_delay", "DisplayName": "Sudden Death Delay", "DefaultValue": "6", "Description": "The amount of rounds to be played before Sudden Death begins.", "Group": "Sudden Death", "Minimum": 1, "Maximum": 40 }, { "DisplayType": "Choice", "Choices": [ { "Value": "15", "Name": "Low" }, { "Value": "30", "Name": "Medium" }, { "Value": "50", "Name": "High" } ], "ConVarName": "gr_sd_aggression", "DisplayName": "Sudden Death Aggression", "DefaultValue": "30", "Description": "How harshly Sudden Death affects the terrain.", "Group": "Sudden Death" }, { "DisplayType": "Boolean", "Choices": [], "ConVarName": "gr_sd_onehealth", "DisplayName": "One Health", "DefaultValue": "false", "Description": "Should all Grubs have their health set to 1 when Sudden Death begins?", "Group": "Sudden Death" } ], "CsProjName": "", "Summary": "A worms-inspired artillery game for s&box with randomly generated levels.", "Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!", "Public": true, "ReplaceTags": "", "HttpAllowList": null, "LaunchConfigs": [ { "Name": "Grubs Dev", "GameIdent": "apetavern.grubs#local", "MapName": "apetavern.gr_beach", "MaxPlayers": 8, "GameSettings": {}, "Addons": "", "PreLaunchCommand": "", "PostLaunchCommand": "" } ], "TickRate": 120, "StartupScene": "scenes/beach.scene", "LaunchMode": "Normal", "Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*\nweapons/*.png", "CodePackageReferences": [] }
{
  "MapList": [
    "apetavern.gr_beach"
  ],
  "MaxPlayers": 4,
  "MinPlayers": 0,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Hidden",
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "GameCategory": "None",
  "Compiler": {
    "RootNamespace": "Grubs",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;1998;SB3000",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "Whitelist": true,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameSettings": [],
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "FreeForAll",
          "Name": "Free For All"
        }
      ],
      "ConVarName": "grubs_game",
      "DisplayName": "Gamemode",
      "DefaultValue": "FreeForAll",
      "Description": "",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of players you need to play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 99
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "maximum_players",
      "DisplayName": "Maximum Players",
      "DefaultValue": "8",
      "Description": "The maximum amount of players that can play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 8
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "grub_count",
      "DisplayName": "Grub Count",
      "DefaultValue": "2.3223982",
      "Description": "The amount of Grubs each team will have.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 8
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "turn_duration",
      "DisplayName": "Turn Duration",
      "DefaultValue": "45",
      "Description": "The max time in seconds that a turn will last.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 180
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "wind_enabled",
      "DisplayName": "Wind Enabled",
      "DefaultValue": "true",
      "Description": "Whether or not the wind system is enabled.",
      "Group": "Game"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "wind_force",
      "DisplayName": "Wind Force",
      "DefaultValue": "0.1",
      "Description": "The amount of force a single step of wind will have.",
      "Group": "Game",
      "Minimum": 0.1,
      "Maximum": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_weapon_chance",
      "DisplayName": "Weapon Crate Chance",
      "DefaultValue": "10",
      "Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_health_chance",
      "DisplayName": "Health Crate Chance",
      "DefaultValue": "5",
      "Description": "The percent chance that a health crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "movement_grace",
      "DisplayName": "Movement Grace Period",
      "DefaultValue": "4",
      "Description": "The amount of seconds a Grub will get to move after using their weapon.",
      "Group": "Game",
      "Maximum": 60
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_length",
      "DisplayName": "Terrain Length",
      "DefaultValue": "2048",
      "Description": "The length of the terrain.",
      "Group": "Terrain",
      "Minimum": 512,
      "Maximum": 4096
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_height",
      "DisplayName": "Terrain Height",
      "DefaultValue": "1024",
      "Description": "The height of the terrain.",
      "Group": "Terrain",
      "Minimum": 256,
      "Maximum": 2048
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_noise_zoom",
      "DisplayName": "Terrain Zoom",
      "DefaultValue": "2",
      "Description": "The amount of zoom applied to the Perlin noise.",
      "Group": "Terrain",
      "Minimum": 1,
      "Maximum": 5,
      "Step": 1
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Generated"
        },
        {
          "Value": "1",
          "Name": "Texture"
        }
      ],
      "ConVarName": "terrain_type",
      "DisplayName": "Terrain Type",
      "DefaultValue": "0",
      "Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Grubs"
        },
        {
          "Value": "1",
          "Name": "Islands"
        },
        {
          "Value": "2",
          "Name": "AntFarm"
        },
        {
          "Value": "3",
          "Name": "Cavern"
        },
        {
          "Value": "4",
          "Name": "Bunkers"
        },
        {
          "Value": "5",
          "Name": "AICavern"
        },
        {
          "Value": "6",
          "Name": "Hightower"
        }
      ],
      "ConVarName": "terrain_texture",
      "DisplayName": "Terrain Texture",
      "DefaultValue": "0",
      "Description": "The prefabricated texture to use for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Sand"
        },
        {
          "Value": "1",
          "Name": "Dirt"
        },
        {
          "Value": "2",
          "Name": "Cereal"
        }
      ],
      "ConVarName": "terrain_environment_type",
      "DisplayName": "Terrain Environment Type",
      "DefaultValue": "0",
      "Description": "The type of environment to be used for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_amplitude",
      "DisplayName": "Terrain Amplitude",
      "DefaultValue": "48",
      "Description": "The strength of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 16,
      "Maximum": 128,
      "Step": 1
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_frequency",
      "DisplayName": "Terrain Frequency",
      "DefaultValue": "0.5",
      "Description": "The frequency of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 0.1,
      "Maximum": 10,
      "Step": 0.1
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_spawn_late_joiners",
      "DisplayName": "Spawn Late Joiners",
      "DefaultValue": "false",
      "Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gr_sd_delay",
      "DisplayName": "Sudden Death Delay",
      "DefaultValue": "6",
      "Description": "The amount of rounds to be played before Sudden Death begins.",
      "Group": "Sudden Death",
      "Minimum": 1,
      "Maximum": 40
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "15",
          "Name": "Low"
        },
        {
          "Value": "30",
          "Name": "Medium"
        },
        {
          "Value": "50",
          "Name": "High"
        }
      ],
      "ConVarName": "gr_sd_aggression",
      "DisplayName": "Sudden Death Aggression",
      "DefaultValue": "30",
      "Description": "How harshly Sudden Death affects the terrain.",
      "Group": "Sudden Death"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_sd_onehealth",
      "DisplayName": "One Health",
      "DefaultValue": "false",
      "Description": "Should all Grubs have their health set to 1 when Sudden Death begins?",
      "Group": "Sudden Death"
    }
  ],
  "CsProjName": "",
  "Summary": "A worms-inspired artillery game for s\u0026box with randomly generated levels.",
  "Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!",
  "Public": true,
  "ReplaceTags": "",
  "HttpAllowList": null,
  "LaunchConfigs": [
    {
      "Name": "Grubs Dev",
      "GameIdent": "apetavern.grubs#local",
      "MapName": "apetavern.gr_beach",
      "MaxPlayers": 8,
      "GameSettings": {},
      "Addons": "",
      "PreLaunchCommand": "",
      "PostLaunchCommand": ""
    }
  ],
  "TickRate": 120,
  "StartupScene": "scenes/beach.scene",
  "LaunchMode": "Normal",
  "Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*\nweapons/*.png",
  "CodePackageReferences": []
}

Diff (58.4 MB modified)

+22 ~189 -22
  • materials/effects/lightcookies/tree_canopy_trans_png_934034db.generated.vtex_c (457.5 KB)
  • materials/environment/new_water_vmat_g_tcolor_1fd631b6.generated.vtex_c (1.8 KB)
  • materials/environment/water_01a.vmat_c (4.3 KB)
  • models/cosmetics/grubman/materials/glasses/glasses_color_png_42fbd389.generated.vtex_c (232.7 KB)
  • models/cosmetics/grubman/materials/glassesglass/glassesglass_ao_png_c78de0fb.generated.vtex_c (536.4 KB)
  • models/cosmetics/grubman/materials/glassesglass/glassesglass_color_png_78395ad6.generated.vtex_c (47.1 KB)
  • models/cosmetics/grubman/materials/glassesglass/glassesglass_normal_png_860a966b.generated.vtex_c (356.1 KB)
  • models/cosmetics/realistic_grub/materials/real_grub_ao_png_67954f1a.generated.vtex_c (453.8 KB)
  • models/cosmetics/realistic_grub/materials/real_grub_ao_png_a5b82e13.generated.vtex_c (363.1 KB)
  • models/cosmetics/realistic_grub/materials/real_grub_color_png_33207ccc.generated.vtex_c (453.3 KB)
  • models/weapons/airstrikes/materials/bomb/airstrike_bomb_normal_png_91413f1c.generated.vtex_c (1.2 MB)
  • models/weapons/airstrikes/materials/bomb_color_psd_87ed96dc.generated.vtex_c (1 MB)
  • models/weapons/bunker_buster/materials/bunker_buster_color_png_71aa0e91.generated.vtex_c (257 KB)
  • models/weapons/mrl/materials/mrl_color_png_44051e0b.generated.vtex_c (424.9 KB)
  • particles/fire/fireobject.prefab_c (2.4 KB)
  • particles/fire/fire_projectable.vmat_c (5 KB)
  • particles/magicmissile/textures/magicm_fade_png_aef0f910.generated.vtex_c (36.4 KB)
  • particles/weaponcharge/textures/gradient_png_adcb84b7.generated.vtex_c (2.4 KB)
  • prefabs/player/player.prefab_c (6.4 KB)
  • prefabs/weapons/banana_bomb/banana_grenade.prefab_c (2.9 KB)
  • prefabs/weapons/banana_bomb/banana_grenade_shrapnel.prefab_c (2.7 KB)
  • prefabs/weapons/banana_bomb/banana_grenade_thrown.prefab_c (3.3 KB)
  • .bin/package.apetavern.grubs.cll (75.6 KB -> 76.5 KB)
  • .bin/package.base.cll (32.8 KB -> 32.8 KB)
  • .bin/package.facepunch.libsdf.cll (54.4 KB -> 54.4 KB)
  • materials/default/default_skin_diffusewarp_tga_4d3cb601.generated.vtex_c (189.2 KB -> 189.2 KB)
  • materials/dev/simple/simple_tile_color_png_2181f031.generated.vtex_c (48.9 KB -> 48.9 KB)
  • materials/effects/lightcookies/tree_canopy.vtex_c (308.4 KB -> 308.4 KB)
  • materials/environment/cereal.vmat_c (7.5 KB -> 7.6 KB)
  • materials/environment/dirt_rocks.vmat_c (7.5 KB -> 7.5 KB)
  • materials/environment/rocks_a.vmat_c (5.4 KB -> 5.5 KB)
  • materials/environment/rocks_d.vmat_c (5.4 KB -> 5.5 KB)
  • materials/environment/sand_shells.vmat_c (7.7 KB -> 7.7 KB)
  • materials/environment/sand_shells_b.vmat_c (7.7 KB -> 7.8 KB)
  • materials/triplanar.vmat_c (3.7 KB -> 3.7 KB)
  • models/bots/materials/phong1_color_png_800305f2.generated.vtex_c (2.2 MB -> 2.2 MB)
  • models/bots/thinking_cogs.vmdl_c.t.png (13.2 KB -> 36.3 KB)
  • models/citizenworm.vmdl_c.t.png (11.4 KB -> 9 KB)
  • models/cosmetics/apehead/apehead.vmdl_c.t.png (29.2 KB -> 36.3 KB)
  • models/cosmetics/bot_antenna/bot_antenna.vmdl_c.t.png (10 KB -> 36.3 KB)
  • models/cosmetics/grubman/glasses.vmdl_c.t.png (20 KB -> 36.3 KB)
  • models/cosmetics/leafhat/leafhat.vmdl_c.t.png (13.5 KB -> 36.3 KB)
  • models/cosmetics/realistic_grub/real_grub.vmdl_c.t.png (27.9 KB -> 36.3 KB)
  • models/cosmetics/skeleton/skeleton_grub.vmdl_c.t.png (19.2 KB -> 36.3 KB)
  • models/cosmetics/strawhat/strawhat.vmdl_c.t.png (12.7 KB -> 36.3 KB)
  • models/crates/crate_parachute/crate_parachute.vmdl_c.t.png (23.4 KB -> 36.3 KB)
  • models/crates/health_crate/health_crate.vmdl_c.t.png (23.2 KB -> 36.3 KB)
  • models/crates/tools_crate/tools_crate.vmdl_c.t.png (26.1 KB -> 36.3 KB)
  • models/crates/weapons_crate/weapons_crate.vmdl_c.t.png (36.4 KB -> 36.3 KB)
  • models/dev/box.vmdl_c.t.png (4.3 KB -> 36.3 KB)
  • models/dev/plane.vmdl_c.t.png (14.2 KB -> 36.3 KB)
  • models/dev/sphere.vmdl_c.t.png (12.1 KB -> 36.3 KB)
  • models/environment/islands/desert_01.vmdl_c.t.png (14.7 KB -> 23.7 KB)
  • models/environment/islands/land_01/land_01.vmdl_c.t.png (16.4 KB -> 36.3 KB)
  • models/environment/islands/land_01/land_02.vmdl_c.t.png (16.7 KB -> 36.3 KB)
  • models/environment/islands/land_01/land_03.vmdl_c.t.png (16 KB -> 36.3 KB)
  • models/environment/islands/land_01/land_04.vmdl_c.t.png (13.1 KB -> 36.3 KB)
  • models/environment/islands/mountain_01/mountain_01.vmdl_c.t.png (22.6 KB -> 36.3 KB)
  • models/environment/islands/mountain_02/mountain_02.vmdl_c.t.png (19 KB -> 36.3 KB)
  • models/environment/islands/volcano_01.vmdl_c.t.png (17.1 KB -> 36.3 KB)
  • models/environment/palmtree/palmtree_01.vmdl_c.t.png (22.6 KB -> 36.3 KB)
  • models/environment/rocks/rock_01a.vmdl_c.t.png (33.8 KB -> 36.3 KB)
  • models/environment/sky/skydome.vmdl_c.t.png (355 B -> 36.3 KB)
  • models/gravestones/basic_gravestone/gravestone_basic.vmdl_c.t.png (27.9 KB -> 36.3 KB)
  • models/menu/backdrop.vmdl_c.t.png (21.9 KB -> 36.3 KB)
  • models/menu/floor_01a.vmdl_c.t.png (13.8 KB -> 36.3 KB)
  • models/menu/grass_01a.vmdl_c.t.png (26.1 KB -> 36.3 KB)
  • models/menu/grass_02a.vmdl_c.t.png (19.1 KB -> 36.3 KB)
  • models/menu/grass_03a.vmdl_c.t.png (25 KB -> 36.3 KB)
  • models/menu/materials/plateau_rough_psd_7f3265d9.generated.vtex_c (1.2 MB -> 1.2 MB)
  • models/menu/menubg.vmdl_c.t.png (21.4 KB -> 36.3 KB)
  • models/menu/menu_latest/menu_backdrop.vmdl_c.t.png (23.7 KB -> 36.3 KB)
  • models/menu/plateau.vmdl_c.t.png (22.7 KB -> 36.3 KB)
  • models/menu/plateau_lit.vmdl_c.t.png (4.7 KB -> 36.3 KB)
  • models/menu/tree_01.vmdl_c.t.png (18.4 KB -> 36.3 KB)
  • models/plane_64.vmdl_c (4.7 KB -> 4.6 KB)
  • models/plane_64.vmdl_c.t.png (16.7 KB -> 36.3 KB)
  • models/tools/blowtorch/blowtorch.vmdl_c.t.png (29.5 KB -> 36.3 KB)
  • models/tools/blowtorch/materials/phong1_ao_png_5a30c318.generated.vtex_c (588.1 KB -> 588.1 KB)
  • models/tools/blowtorch/materials/phong1_color_png_2136d838.generated.vtex_c (604.8 KB -> 604.8 KB)
  • models/tools/cigar/cigar.vmdl_c.t.png (23.4 KB -> 36.3 KB)
  • models/tools/dynamiteplunger/dynamiteplunger.vmdl_c.t.png (27.3 KB -> 36.3 KB)
  • models/tools/girders/girderpreview.vmdl_c.t.png (23.4 KB -> 36.3 KB)
  • models/tools/girders/girder_center_only.vmdl_c.t.png (23.8 KB -> 36.3 KB)
  • models/tools/girders/girder_long.vmdl_c.t.png (17.1 KB -> 36.3 KB)
  • models/tools/girders/girder_short.vmdl_c.t.png (23.9 KB -> 36.3 KB)
  • models/tools/girders/girder_short_left.vmdl_c.t.png (31.9 KB -> 36.3 KB)
  • models/tools/girders/girder_short_right.vmdl_c.t.png (27.6 KB -> 36.3 KB)
  • models/tools/girders/materials/girder_color_psd_b98fa7e3.generated.vtex_c (1.4 MB -> 1.4 MB)
  • models/tools/jetpack/jetpack.vmdl_c.t.png (25.4 KB -> 36.3 KB)
  • models/tools/ninjarope/ninjarope.vmdl_c.t.png (26.4 KB -> 22.9 KB)
  • models/tools/ninjarope/ninjarope_hook.vmdl_c.t.png (10.3 KB -> 12.2 KB)
  • models/tools/parachute/parachute.vmdl_c.t.png (2.3 KB -> 36.3 KB)
  • models/tools/teleporter/teleporter.vmdl_c.t.png (20.2 KB -> 36.3 KB)
  • models/waterplane.vmdl_c.t.png (14.4 KB -> 13.9 KB)
  • models/weapons/airstrikes/bomb.vmdl_c.t.png (27.7 KB -> 36.3 KB)
  • models/weapons/airstrikes/materials/bomb/airstrike_bomb_ao_png_c6c49d32.generated.vtex_c (425.3 KB -> 425.3 KB)
  • models/weapons/airstrikes/materials/bomb/airstrike_bomb_color_png_72ae89d.generated.vtex_c (611.2 KB -> 611.2 KB)
  • models/weapons/airstrikes/plane.vmdl_c.t.png (18.8 KB -> 36.3 KB)
  • models/weapons/airstrikes/radio.vmdl_c.t.png (16.2 KB -> 36.3 KB)
  • models/weapons/banana/banana.vmdl_c.t.png (18.6 KB -> 36.3 KB)
  • models/weapons/banana/banana_bunch.vmdl_c.t.png (28.4 KB -> 36.3 KB)
  • models/weapons/banana/materials/banana_ao_png_ffc106e2.generated.vtex_c (589.6 KB -> 131.6 KB)
  • models/weapons/baseballbat/baseballbat.vmdl_c.t.png (12.9 KB -> 36.3 KB)
  • models/weapons/bazooka/bazooka.vmdl_c.t.png (25.8 KB -> 36.3 KB)
  • models/weapons/brassknuckles/brassknuckles.vmdl_c.t.png (23.3 KB -> 36.3 KB)
  • models/weapons/brassknuckles/materials/brassknuckles_vmat_g_tcolor_7d0b1b77.generated.vtex_c (1.5 KB -> 1.5 KB)
  • models/weapons/bunker_buster/bunker_buster.vmdl_c.t.png (31.6 KB -> 36.3 KB)
  • models/weapons/bunker_buster/materials/bunker_buster_ao_png_f1a8a512.generated.vtex_c (425.3 KB -> 425.3 KB)
  • models/weapons/bunker_buster/materials/bunker_buster_color_png_3205c2a.generated.vtex_c (607.1 KB -> 607.1 KB)
  • models/weapons/cluster_grenade/cluster_grenade.vmdl_c.t.png (22.9 KB -> 36.3 KB)
  • models/weapons/cluster_grenade/cluster_grenade_shrapnel.vmdl_c.t.png (22.2 KB -> 36.3 KB)
  • models/weapons/cluster_grenade/materials/cluster_grenade_shrapnel_albedo_png_b89a454.generated.vtex_c (168 KB -> 168 KB)
  • models/weapons/cluster_grenade/materials/mat-grenade_cluster.vmat_c (5.9 KB -> 6.2 KB)
  • models/weapons/cluster_grenade/materials/mat-grenade_cluster_shard.vmat_c (5.3 KB -> 5.5 KB)
  • models/weapons/cluster_grenade/mdl-cluster_grenade.vmdl_c.t.png (22.9 KB -> 36.3 KB)
  • models/weapons/cluster_grenade/mdl-cluster_grenade_shard.vmdl_c.t.png (22.2 KB -> 36.3 KB)
  • models/weapons/concretegarry/concretegarry.vmdl_c.t.png (28.5 KB -> 36.3 KB)
  • models/weapons/concretegarry/materials/concretebase_color_psd_e4c0081e.generated.vtex_c (3.7 MB -> 3.7 MB)
  • models/weapons/concretegarry/materials/newman_rough_psd_b5dc5e5f.generated.vtex_c (3.7 MB -> 3.7 MB)
  • models/weapons/dynamite/dynamite.vmdl_c.t.png (27.3 KB -> 36.3 KB)
  • models/weapons/dynamite/dynamite_projectile.vmdl_c.t.png (28.6 KB -> 36.3 KB)
  • models/weapons/flamethrower/flamethrower.vmdl_c.t.png (19.4 KB -> 36.3 KB)
  • models/weapons/flamethrower/materials/flamethrower_color_png_383d3b94.generated.vtex_c (558.7 KB -> 558.7 KB)
  • models/weapons/flamethrower/materials/flamethrower_normal_png_179440ef.generated.vtex_c (655.1 KB -> 655.1 KB)
  • models/weapons/goat/goat.vmdl_c.t.png (19 KB -> 36.3 KB)
  • models/weapons/goat/goat_holdable.vmdl_c.t.png (19 KB -> 36.3 KB)
  • models/weapons/goat/materials/goat_color_psd_ad5e163d.generated.vtex_c (2.5 MB -> 2.5 MB)
  • models/weapons/grenade/clustergrenade.vmdl_c.t.png (27.1 KB -> 36.3 KB)
  • models/weapons/grenade/clustergrenade_shard.vmdl_c.t.png (22.5 KB -> 36.3 KB)
  • models/weapons/grenade/grenade.vmdl_c.t.png (26.6 KB -> 36.3 KB)
  • models/weapons/homingmissile/homingmissile.vmdl_c.t.png (21.9 KB -> 36.3 KB)
  • models/weapons/homingmissile/materials/bazooka_homing_color_psd_c7ab0946.generated.vtex_c (252.3 KB -> 252.3 KB)
  • models/weapons/landmine/landmine.vmdl_c.t.png (27 KB -> 36.3 KB)
  • models/weapons/landmine/landmine_projectile.vmdl_c.t.png (28.8 KB -> 36.3 KB)
  • models/weapons/landmine/materials/landmine_color_psd_26f7fa8d.generated.vtex_c (254 KB -> 254 KB)
  • models/weapons/landmine/materials/landmine_illumn_psd_6b97cf46.generated.vtex_c (66 KB -> 66 KB)
  • models/weapons/landmine/materials/landmine_lightoff_color_psd_af3f48a.generated.vtex_c (242.5 KB -> 242.5 KB)
  • models/weapons/landmine/materials/landmine_rough_psd_70b89c73.generated.vtex_c (370 KB -> 370 KB)
  • models/weapons/landmine/materials/tex-weapon-landmine-grubs@albedo_1_png_12188652.generated.vtex_c (7.6 MB -> 7.6 MB)
  • models/weapons/minigun/materials/minigun_color_psd_a6065bf7.generated.vtex_c (717.4 KB -> 717.4 KB)
  • models/weapons/minigun/materials/minigun_rough_psd_1fe85aef.generated.vtex_c (572.8 KB -> 572.8 KB)
  • models/weapons/minigun/minigun.vmdl_c.t.png (28.6 KB -> 36.3 KB)
  • models/weapons/mrl/mrl.vmdl_c.t.png (39.9 KB -> 36.3 KB)
  • models/weapons/oildrum/oildrum.vmdl_c.t.png (33.4 KB -> 36.3 KB)
  • models/weapons/petrolbomb/materials/glass_color_psd_71ed6530.generated.vtex_c (174.6 KB -> 174.6 KB)
  • models/weapons/petrolbomb/petrolbomb.vmdl_c.t.png (14.9 KB -> 36.3 KB)
  • models/weapons/railgun/materials/railgun_rough_psd_3d0e6d12.generated.vtex_c (480.5 KB -> 480.5 KB)
  • models/weapons/railgun/railgun.vmdl_c.t.png (30.4 KB -> 27.4 KB)
  • models/weapons/revolver/materials/sixshooter_rough_psd_a80519fe.generated.vtex_c (190.6 KB -> 190.6 KB)
  • models/weapons/revolver/materials/sixshooter_teleport_color_psd_d927ffe6.generated.vtex_c (297.7 KB -> 297.7 KB)
  • models/weapons/revolver/materials/tex-pistol-revolver-grubs@albedo_png_f8d5236a.generated.vtex_c (6 MB -> 6 MB)
  • models/weapons/revolver/materials/tex-pistol-revolver-grubs@ao_png_154e17c1.generated.vtex_c (6.2 MB -> 6.2 MB)
  • models/weapons/revolver/materials/tex-pistol-revolver-grubs@normal_png_1ac31665.generated.vtex_c (4.5 MB -> 4.5 MB)
  • models/weapons/revolver/revolver.vmdl_c.t.png (22.3 KB -> 36.3 KB)
  • models/weapons/revolver/revolver_teleport.vmdl_c.t.png (22 KB -> 36.3 KB)
  • models/weapons/shell/homingshell.vmdl_c.t.png (17.4 KB -> 36.3 KB)
  • models/weapons/shell/materials/shell_colors_psd_d4a748e3.generated.vtex_c (135.4 KB -> 135.4 KB)
  • models/weapons/shell/shell.vmdl_c.t.png (19.6 KB -> 36.3 KB)
  • models/weapons/shotgun/shotgun.vmdl_c.t.png (18.2 KB -> 36.3 KB)
  • models/weapons/smg/smg.vmdl_c.t.png (25.7 KB -> 36.3 KB)
  • models/weapons/spellbook/spellbook.vmdl_c.t.png (31.2 KB -> 36.3 KB)
  • models/weapons/targetindicator/arrowindicator.vmdl_c.t.png (5.4 KB -> 36.3 KB)
  • models/weapons/targetindicator/targetindicator.vmdl_c.t.png (20.2 KB -> 36.3 KB)
  • models/weapons/uzi/uzi.vmdl_c.t.png (24.9 KB -> 36.3 KB)
  • particles/blueflame/blueflame.vmdl_c.t.png (9.5 KB -> 36.3 KB)
  • particles/explosion/explosionmodel.vmdl_c.t.png (17.3 KB -> 36.3 KB)
  • particles/explosion/fireball_selfillum_png_1b2d5e9a.generated.vtex_c (44.5 KB -> 44.5 KB)
  • particles/fire/flame_mesh.vmdl_c.t.png (12.2 KB -> 15.3 KB)
  • particles/fire/textures/fire_diamondmask_png_da8c87d1.generated.vtex_c (69 KB -> 69 KB)
  • particles/fire/textures/fire_noise_01_png_4c9af171.generated.vtex_c (117.6 KB -> 117.6 KB)
  • particles/magicmissile/magic_missile.vmdl_c.t.png (22.3 KB -> 36.3 KB)
  • particles/magicmissile/textures/magicm_blobs.vtex_c (36.8 KB -> 36.8 KB)
  • particles/magicmissile/textures/magicm_wpo2_png_bc4a3369.generated.vtex_c (44.5 KB -> 44.5 KB)
  • particles/muzzleflash/grubs_muzzleflash.vmdl_c.t.png (13.5 KB -> 36.3 KB)
  • particles/muzzleflash/grubs_muzzleflash_flash_vmat_g_tcolor_a0ce44b8.generated.vtex_c (1.5 KB -> 1.5 KB)
  • particles/skipturn/skip_icon.vmdl_c.t.png (5.2 KB -> 36.3 KB)
  • particles/smoke/smoke_ring.vmdl_c.t.png (14.3 KB -> 36.3 KB)
  • particles/watersplash/splash_ring.vmdl_c.t.png (2.4 KB -> 36.3 KB)
  • particles/weaponcharge/weapon_charge.vmdl_c.t.png (9.9 KB -> 36.3 KB)
  • prefabs/tools/girder/girder.prefab_c (5.4 KB -> 5.3 KB)
  • prefabs/tools/jetpack/jetpack.prefab_c (5.8 KB -> 5.7 KB)
  • prefabs/tools/ninja_rope/ninja_rope.prefab_c (3.5 KB -> 3.5 KB)
  • prefabs/tools/smoke_break/smoke_break.prefab_c (3.4 KB -> 3.3 KB)
  • prefabs/tools/torch/torch.prefab_c (5.5 KB -> 5.5 KB)
  • prefabs/weapons/airstrike/airstrike.prefab_c (7 KB -> 7 KB)
  • prefabs/weapons/banana_bomb/banana_bomb.prefab_c (3.1 KB -> 3 KB)
  • prefabs/weapons/baseball_bat/baseball_bat.prefab_c (3.7 KB -> 3.6 KB)
  • prefabs/weapons/bazooka/bazooka.prefab_c (4.4 KB -> 4.3 KB)
  • prefabs/weapons/bazooka_homing/bazooka_homing.prefab_c (4.9 KB -> 4.8 KB)
  • prefabs/weapons/brass_knuckles/brass_knuckles.prefab_c (2.4 KB -> 2.4 KB)
  • prefabs/weapons/bunker_buster/bunker_buster.prefab_c (4.9 KB -> 4.8 KB)
  • prefabs/weapons/cluster_grenade/cluster_grenade.prefab_c (4.4 KB -> 4.4 KB)
  • prefabs/weapons/concrete_garry/concrete_garry.prefab_c (5 KB -> 5 KB)
  • prefabs/weapons/dynamite/dynamite.prefab_c (3.2 KB -> 3.1 KB)
  • prefabs/weapons/elemental_missile/elemental_missile.prefab_c (6.4 KB -> 6.4 KB)
  • prefabs/weapons/flamethrower/flamethrower.prefab_c (2.3 KB -> 2.3 KB)
  • prefabs/weapons/goat/goat.prefab_c (3.5 KB -> 3.4 KB)
  • prefabs/weapons/grenade/grenade.prefab_c (2.9 KB -> 2.9 KB)
  • prefabs/weapons/landmine/landmine.prefab_c (4.7 KB -> 4.6 KB)
  • prefabs/weapons/minigun/minigun.prefab_c (3.6 KB -> 3.6 KB)
  • prefabs/weapons/multiple_rocket_launcher/mrl.prefab_c (2.9 KB -> 2.8 KB)
  • prefabs/weapons/petrol_bomb/petrol_bomb.prefab_c (5.9 KB -> 5.8 KB)
  • prefabs/weapons/revolver/revolver.prefab_c (3.6 KB -> 3.5 KB)
  • prefabs/weapons/shotgun/shotgun.prefab_c (2.2 KB -> 2.2 KB)
  • prefabs/weapons/teleporter/teleporter.prefab_c (2.7 KB -> 2.7 KB)
  • prefabs/weapons/uzi/uzi.prefab_c (3.9 KB -> 3.9 KB)
  • prefabs/world/customizationmenu.prefab_c (2.9 KB -> 3 KB)
  • shaders/triplanar.shader_c (140.6 KB -> 140.5 KB)
  • textures/generated/imagefile/514d3e5ff2b0222f.vtex_c (85.7 KB -> 252 B)
  • textures/hdr/fs002_day_eqirect_exr_a6c3609f.generated.vtex_c (401.6 KB -> 404.3 KB)
  • materials/default/default_color_tga_8881edc9.generated.vtex_c (1.7 KB)
  • materials/default/default_color_tga_aa01a905.generated.vtex_c (1.7 KB)
  • materials/default/default_mask_tga_364ee55f.generated.vtex_c (2.1 KB)
  • materials/default/default_normal_tga_b366e4c4.generated.vtex_c (1.8 KB)
  • materials/default/default_rough_tga_d1c0509.generated.vtex_c (1.7 KB)
  • materials/effects/rope/rope_01_vmat_g_tcolor_b05da0.generated.vtex_c (1.6 KB)
  • materials/effects/rope/rope_01_vmat_g_trma_1b43d5d3.generated.vtex_c (2.2 KB)
  • materials/effects/water/water_noise_01_png_3ffbe841.generated.vtex_c (583.3 KB)
  • materials/effects/water/water_normal_png_4508c61.generated.vtex_c (291.3 KB)
  • models/environment/islands/land_01/materials/land_01_normal_png_6fcb7339.generated.vtex_c (87.6 KB)
  • models/environment/islands/land_01/materials/land_01_normal_png_d2fd7dca.generated.vtex_c (87.4 KB)
  • models/environment/islands/mountain_01/materials/mountain_01_normal_png_b1bea77a.generated.vtex_c (23.6 KB)
  • models/weapons/airstrikes/materials/bomb.vmat_c (5.3 KB)
  • models/weapons/spellbook/materials/spellbook_normal_png_7cd3ad17.generated.vtex_c (114 KB)
  • particles/explosion/fireball_selfillum_png_d08d9fd5.generated.vtex_c (44.5 KB)
  • particles/magicmissile/textures/magicm_wpo_png_e8e60955.generated.vtex_c (44.5 KB)
  • textures/environment/lava_rocks_selfillum_png_b7008b5c.generated.vtex_c (368.1 KB)
  • textures/environment/sand_shells_ao_png_851a0af.generated.vtex_c (563.1 KB)
  • textures/environment/sand_shells_blend_png_acc24e2f.generated.vtex_c (57 KB)
  • textures/environment/sand_shells_rough_png_63e63254.generated.vtex_c (419 KB)
  • textures/hdr/beach_01_exr_f24f15d0.generated.vtex_c (336 KB)
  • textures/hdr/t_sky_a_e_png_e9fe1cc4.generated.vtex_c (1.5 MB)