Grubs - Version 60411

Created
Total Size318.1 MB (333,582,675 bytes)
Modified Size10.6 MB (11,135,986 bytes)
File Count1008
Engine Version17
Changes
Bug fixes & improvements, menu settings, etc
Meta
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{
  "MapList": [
    "apetavern.gr_beach"
  ],
  "MaxPlayers": 16,
  "MinPlayers": 0,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Hidden",
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "GameCategory": "None",
  "Compiler": {
    "RootNamespace": "Grubs",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;1998",
    "WarningsAsErrors": "",
    "Whitelist": true,
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameSettings": {
    "grubs_game": {
      "DisplayType": "Choice",
      "Choices": [
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          "Value": "ffa",
          "Name": "Free For All"
        },
        {
          "Value": "tdm",
          "Name": "Team Deathmatch"
        }
      ],
      "ConVarName": "grubs_game",
      "DisplayName": "Gamemode",
      "DefaultValue": "ffa",
      "Description": ""
    },
    "minimum_players": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "0",
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    },
    "maximum_players": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "maximum_players",
      "DisplayName": "Maximum Players",
      "DefaultValue": "4",
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      "Minimum": 2,
      "Maximum": 100
    },
    "grub_count": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "grub_count",
      "DisplayName": "Grub Count",
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      "Description": "The amount of Grubs each team will have.",
      "Minimum": 1,
      "Maximum": 100
    },
    "turn_duration": {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "turn_duration",
      "DisplayName": "Turn Duration",
      "DefaultValue": "60",
      "Description": "The max time in seconds that a turn will last.",
      "Minimum": 1,
      "Maximum": 60
    },
    "wind_enabled": {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "wind_enabled",
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    },
    "wind_force": {
      "DisplayType": "Float",
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      "ConVarName": "wind_force",
      "DisplayName": "Wind Force",
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      "Description": "The amount of force a single step of wind will have.",
      "Minimum": 0.1,
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    },
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      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_weapon_chance",
      "DisplayName": "Weapon Crate Chance",
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      "Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
      "Maximum": 100
    },
    "crate_health_chance": {
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      "Choices": [],
      "ConVarName": "crate_health_chance",
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      "DefaultValue": "5",
      "Description": "The percent chance that a health crate will spawn at the end of every turn.",
      "Maximum": 100
    },
    "movement_grace": {
      "DisplayType": "Integer",
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      "ConVarName": "movement_grace",
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      "DefaultValue": "5",
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      "Maximum": 60
    },
    "terrain_file": {
      "Choices": [],
      "ConVarName": "terrain_file",
      "DisplayName": "Terrain File",
      "DefaultValue": "",
      "Description": "The path to a custom Grubs map to use instead of random generation. This file is only needed on the server host."
    },
    "terrain_type": {
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      "Choices": [
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          "Value": "None",
          "Name": "None"
        },
        {
          "Value": "Dirt",
          "Name": "Dirt"
        },
        {
          "Value": "Sand",
          "Name": "Sand"
        },
        {
          "Value": "Lava",
          "Name": "Lava"
        }
      ],
      "ConVarName": "terrain_type",
      "DisplayName": "Terrain Type",
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      "Description": "The type of material to be applied to the terrain."
    },
    "terrain_border": {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "terrain_border",
      "DisplayName": "Terrain Border",
      "DefaultValue": "false",
      "Description": "Whether the terrain should have a border or not."
    },
    "terrain_altered": {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "terrain_altered",
      "DisplayName": "Use Altered Terrain",
      "DefaultValue": "true",
      "Description": "Altered terrain is curated to look more like little islands with a height threshold so the terrain does not fill up the entire grid. We recommend using it."
    },
    "terrain_dilation": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_dilation",
      "DisplayName": "Terrain Dilation Amount",
      "DefaultValue": "1",
      "Description": "The amount the terrain is dilated. The blobs in the terrain are extruded a certain number of times. Only applicable when Altered Terrain is enabled.",
      "Maximum": 10
    },
    "terrain_resolution": {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_resolution",
      "DisplayName": "Terrain Resolution",
      "DefaultValue": "0.5",
      "Description": "The resolution of the noise for the terrain. Lower means less blobs, and higher means more blobs.",
      "Maximum": 1
    },
    "terrain_scale": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_scale",
      "DisplayName": "Terrain Scale",
      "DefaultValue": "15",
      "Description": "Represents the size of a single point of terrain. A higher scale means the terrain is larger in the world.",
      "Minimum": 5,
      "Maximum": 50
    },
    "terrain_width": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_width",
      "DisplayName": "Terrain Width",
      "DefaultValue": "320",
      "Description": "The width of the terrain grid. The higher this is, the slower performance will be during terrain updates.",
      "Minimum": 50,
      "Maximum": 500
    },
    "terrain_height": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_height",
      "DisplayName": "Terrain Height",
      "DefaultValue": "180",
      "Description": "The height of the terrain grid. The higher this is, the slower performance will be during terrain updates.",
      "Minimum": 50,
      "Maximum": 500
    }
  },
  "ControlModes": {
    "Keyboard": true,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "FreeForAll",
          "Name": "Free For All"
        }
      ],
      "ConVarName": "grubs_game",
      "DisplayName": "Gamemode",
      "DefaultValue": "FreeForAll",
      "Description": "",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of players you need to play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 99
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "maximum_players",
      "DisplayName": "Maximum Players",
      "DefaultValue": "8",
      "Description": "The maximum amount of players that can play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 8
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "grub_count",
      "DisplayName": "Grub Count",
      "DefaultValue": "2.3223982",
      "Description": "The amount of Grubs each team will have.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 8
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "turn_duration",
      "DisplayName": "Turn Duration",
      "DefaultValue": "45",
      "Description": "The max time in seconds that a turn will last.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 180
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "wind_enabled",
      "DisplayName": "Wind Enabled",
      "DefaultValue": "true",
      "Description": "Whether or not the wind system is enabled.",
      "Group": "Game"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "wind_force",
      "DisplayName": "Wind Force",
      "DefaultValue": "0.1",
      "Description": "The amount of force a single step of wind will have.",
      "Group": "Game",
      "Minimum": 0.1,
      "Maximum": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_weapon_chance",
      "DisplayName": "Weapon Crate Chance",
      "DefaultValue": "10",
      "Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_health_chance",
      "DisplayName": "Health Crate Chance",
      "DefaultValue": "5",
      "Description": "The percent chance that a health crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "movement_grace",
      "DisplayName": "Movement Grace Period",
      "DefaultValue": "4",
      "Description": "The amount of seconds a Grub will get to move after using their weapon.",
      "Group": "Game",
      "Maximum": 60
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_length",
      "DisplayName": "Terrain Length",
      "DefaultValue": "2048",
      "Description": "The length of the terrain.",
      "Group": "Terrain",
      "Minimum": 512,
      "Maximum": 4096
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_height",
      "DisplayName": "Terrain Height",
      "DefaultValue": "1024",
      "Description": "The height of the terrain.",
      "Group": "Terrain",
      "Minimum": 256,
      "Maximum": 2048
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_noise_zoom",
      "DisplayName": "Terrain Zoom",
      "DefaultValue": "2",
      "Description": "The amount of zoom applied to the Perlin noise.",
      "Group": "Terrain",
      "Minimum": 1,
      "Maximum": 5,
      "Step": 1
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Generated"
        },
        {
          "Value": "1",
          "Name": "Texture"
        }
      ],
      "ConVarName": "terrain_type",
      "DisplayName": "Terrain Type",
      "DefaultValue": "0",
      "Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Grubs"
        },
        {
          "Value": "1",
          "Name": "Islands"
        },
        {
          "Value": "2",
          "Name": "AntFarm"
        },
        {
          "Value": "3",
          "Name": "Cavern"
        },
        {
          "Value": "4",
          "Name": "Bunkers"
        },
        {
          "Value": "5",
          "Name": "AICavern"
        },
        {
          "Value": "6",
          "Name": "Hightower"
        }
      ],
      "ConVarName": "terrain_texture",
      "DisplayName": "Terrain Texture",
      "DefaultValue": "0",
      "Description": "The prefabricated texture to use for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Sand"
        },
        {
          "Value": "1",
          "Name": "Dirt"
        },
        {
          "Value": "2",
          "Name": "Cereal"
        }
      ],
      "ConVarName": "terrain_environment_type",
      "DisplayName": "Terrain Environment Type",
      "DefaultValue": "0",
      "Description": "The type of environment to be used for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_amplitude",
      "DisplayName": "Terrain Amplitude",
      "DefaultValue": "48",
      "Description": "The strength of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 16,
      "Maximum": 128,
      "Step": 1
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_frequency",
      "DisplayName": "Terrain Frequency",
      "DefaultValue": "0.5",
      "Description": "The frequency of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 0.1,
      "Maximum": 10,
      "Step": 0.1
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_spawn_late_joiners",
      "DisplayName": "Spawn Late Joiners",
      "DefaultValue": "false",
      "Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gr_sd_delay",
      "DisplayName": "Sudden Death Delay",
      "DefaultValue": "6",
      "Description": "The amount of rounds to be played before Sudden Death begins.",
      "Group": "Sudden Death",
      "Minimum": 1,
      "Maximum": 40
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "15",
          "Name": "Low"
        },
        {
          "Value": "30",
          "Name": "Medium"
        },
        {
          "Value": "50",
          "Name": "High"
        }
      ],
      "ConVarName": "gr_sd_aggression",
      "DisplayName": "Sudden Death Aggression",
      "DefaultValue": "30",
      "Description": "How harshly Sudden Death affects the terrain.",
      "Group": "Sudden Death"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_sd_onehealth",
      "DisplayName": "One Health",
      "DefaultValue": "false",
      "Description": "Should all Grubs have their health set to 1 when Sudden Death begins?",
      "Group": "Sudden Death"
    }
  ],
  "CsProjName": "",
  "Summary": "A worms-inspired artillery game for s\u0026box with randomly generated levels.",
  "Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!",
  "Public": true,
  "ReplaceTags": "",
  "InputSettings": {
    "Actions": [
      {
        "Name": "camera_pan",
        "KeyboardCode": "mouse2",
        "GamepadCode": "LeftTrigger",
        "GroupName": "Camera"
      },
      {
        "Name": "camera_reset",
        "KeyboardCode": "mouse3",
        "GamepadCode": "LeftJoystickButton",
        "GroupName": "Camera"
      },
      {
        "Name": "inventory",
        "KeyboardCode": "q",
        "GamepadCode": "None",
        "GroupName": "UI"
      },
      {
        "Name": "chat",
        "KeyboardCode": "enter",
        "GamepadCode": "None",
        "GroupName": "UI"
      },
      {
        "Name": "fire",
        "KeyboardCode": "mouse1",
        "GamepadCode": "RightTrigger",
        "GroupName": "Weapon"
      },
      {
        "Name": "forward",
        "KeyboardCode": "w",
        "GamepadCode": "DpadNorth",
        "GroupName": "Weapon"
      },
      {
        "Name": "backward",
        "KeyboardCode": "s",
        "GamepadCode": "DpadSouth",
        "GroupName": "Weapon"
      },
      {
        "Name": "left",
        "KeyboardCode": "a",
        "GamepadCode": "DpadWest",
        "GroupName": "Movement"
      },
      {
        "Name": "right",
        "KeyboardCode": "d",
        "GamepadCode": "DpadEast",
        "GroupName": "Movement"
      },
      {
        "Name": "jump",
        "KeyboardCode": "space",
        "GamepadCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "backflip",
        "KeyboardCode": "shift",
        "GamepadCode": "B",
        "GroupName": "Movement"
      },
      {
        "Name": "voice",
        "KeyboardCode": "v",
        "GamepadCode": "None",
        "GroupName": "UI"
      },
      {
        "Name": "toggle_equipment",
        "KeyboardCode": "C",
        "GamepadCode": "RightJoystickButton",
        "GroupName": "Other"
      },
      {
        "Name": "next_equipment",
        "KeyboardCode": "E",
        "GamepadCode": "None",
        "GroupName": "Other"
      },
      {
        "Name": "toggle_inventory",
        "KeyboardCode": "Q",
        "GamepadCode": "SwitchRightBumper",
        "GroupName": "Other"
      },
      {
        "Name": "previous_equipment",
        "GamepadCode": "SwitchLeftBumper",
        "GroupName": "Other"
      },
      {
        "Name": "precision_aim",
        "KeyboardCode": "ALT",
        "GamepadCode": "None",
        "GroupName": "Weapon"
      },
      {
        "Name": "mouse_look",
        "KeyboardCode": "look",
        "GamepadCode": "None",
        "GroupName": "Weapon"
      }
    ],
    "__guid": "462cd8dc-4078-4db6-9df8-21ff504a1afb"
  },
  "HttpAllowList": null,
  "LaunchConfigs": [
    {
      "Name": "Grubs Dev",
      "GameIdent": "apetavern.grubs#local",
      "MapName": "apetavern.gr_beach",
      "MaxPlayers": 8,
      "GameSettings": {},
      "Addons": "",
      "PreLaunchCommand": "",
      "PostLaunchCommand": ""
    }
  ],
  "TickRate": 120,
  "StartupScene": "scenes/main_menu.scene",
  "LaunchMode": "Normal",
  "Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*",
  "CodePackageReferences": []
}

Diff (10.6 MB modified)

+12 ~52 -1
  • models/weapons/airstrikes/materials/bomb.vmat_c (5.3 KB)
  • models/weapons/grenade/clustergrenade.vmdl_c (22.3 KB)
  • models/weapons/grenade/clustergrenade_shard.vmdl_c (9.6 KB)
  • models/weapons/grenade/materials/grenade_cluster.vmat_c (5.3 KB)
  • particles/magicmissile/magicmissile_base.vpcf_c (1.8 KB)
  • prefabs/world/drops/gravestone.prefab_c (1.4 KB)
  • surfaces/ninjarope_bounce.surface_c (813 B)
  • textures/cubemaps/default2.vtex_c (513.3 KB)
  • textures/environment/rocks_a_rough_png_97e26713.generated.vtex_c (158.1 KB)
  • ui/components/gamerules.razor.scss (3.4 KB)
  • ui/menu/settings.razor.scss (6.3 KB)
  • ui/menu/titlescreen.razor.scss (1 KB)
  • .bin/package.apetavern.grubs.cll (59 KB -> 60.9 KB)
  • .bin/package.apetavern.grubs.dll (453.5 KB -> 467.5 KB)
  • .bin/package.base.cll (31.1 KB -> 31.1 KB)
  • .bin/package.base.dll (169 KB -> 168.5 KB)
  • .bin/package.library.facepunch.libsdf.cll (49.6 KB -> 49.6 KB)
  • .bin/package.library.facepunch.libsdf.dll (273 KB -> 273 KB)
  • .bin/package.library.trndlr.quickswitcher.cll (760 B -> 762 B)
  • .bin/package.library.trndlr.quickswitcher.dll (9 KB -> 9 KB)
  • dev/helper/testgrid_color_tga_f1408e43.generated.vtex_c (49 KB -> 49 KB)
  • materials/environment/sand_shells.vmat_c (7.5 KB -> 7.5 KB)
  • materials/models/editor/spot_tga_40b16d3f.generated.vtex_c (12.4 KB -> 12.4 KB)
  • materials/tools/new/skybox_color_png_c4322be1.generated.vtex_c (44.4 KB -> 44.4 KB)
  • models/sbox_props/trees/oak/oak_bark.vmat_c (5.6 KB -> 5.7 KB)
  • models/weapons/spellbook/spellbook.vmdl_c (7 KB -> 7.3 KB)
  • prefabs/tools/ninja_rope/hook_tip.prefab_c (4.4 KB -> 4.4 KB)
  • prefabs/tools/torch/torch.prefab_c (2.7 KB -> 2.7 KB)
  • prefabs/weapons/bazooka/bazooka_shell.prefab_c (2.4 KB -> 2.5 KB)
  • prefabs/weapons/brass_knuckles/brass_knuckles.prefab_c (2.4 KB -> 2.5 KB)
  • prefabs/weapons/dynamite/dynamite_dropped.prefab_c (4.8 KB -> 5.3 KB)
  • prefabs/weapons/elemental_missile/elemental_missile.prefab_c (6.5 KB -> 6.5 KB)
  • prefabs/weapons/flamethrower/flamethrower.prefab_c (2.4 KB -> 2.5 KB)
  • prefabs/weapons/goat/goat_thrown.prefab_c (2.5 KB -> 2.7 KB)
  • prefabs/weapons/landmine/landmine_ground.prefab_c (2.7 KB -> 2.8 KB)
  • prefabs/weapons/minigun/minigun.prefab_c (2.4 KB -> 2.4 KB)
  • prefabs/weapons/teleporter/teleporter.prefab_c (3.5 KB -> 2.8 KB)
  • projectsettings/mixer.config (1.2 KB -> 1.5 KB)
  • resources/equipment/tools/jetpack.geq_c (706 B -> 706 B)
  • scenes/beach.scene_c (10.2 KB -> 10.8 KB)
  • scenes/main_menu.scene_c (3.3 KB -> 3.9 KB)
  • shaders/gr_explosion.shader_c (146.3 KB -> 147.7 KB)
  • shaders/gr_fire.shader_c (168.3 KB -> 168.1 KB)
  • shaders/gr_foreground.shader_c (164.1 KB -> 165.3 KB)
  • shaders/gr_foreground_scorch.shader_c (180.9 KB -> 182.2 KB)
  • shaders/gr_foreground_scorch_old.shader_c (178.6 KB -> 180 KB)
  • shaders/gr_magicmissile.shader_c (153.5 KB -> 153.5 KB)
  • shaders/gr_skydome.shader_c (150 KB -> 150.2 KB)
  • shaders/gr_smoke.shader_c (146.3 KB -> 147.7 KB)
  • shaders/gr_teleport.shader_c (146.4 KB -> 147.7 KB)
  • shaders/gr_water_ring.shader_c (155.7 KB -> 157 KB)
  • shaders/gr_weapon_charge.shader_c (148.4 KB -> 148.5 KB)
  • shaders/new_water.shader_c (86.4 KB -> 86.4 KB)
  • sounds/ambience/beach_ambience.sound_c (617 B -> 699 B)
  • sounds/ambience/beach_ambience.vsnd_c (6.9 MB -> 6.9 MB)
  • sounds/music/menu_music.sound_c (614 B -> 700 B)
  • sounds/weapons/bitchslap/slap.sound_c (617 B -> 700 B)
  • sounds/weapons/dynamite/dynamite_fuse.sound_c (641 B -> 724 B)
  • ui/controls/switchcontrol.razor.scss (988 B -> 1021 B)
  • ui/gamelanding/gamelanding.razor.scss (2.5 KB -> 3.5 KB)
  • ui/gamelanding/scenebackground.razor.scss (193 B -> 223 B)
  • ui/inventory/inventorydisplay.razor.scss (2.5 KB -> 2.5 KB)
  • ui/menu/joinlobby.razor.scss (1.7 KB -> 1.7 KB)
  • ui/playerlist/playerlistentry.razor.scss (1.5 KB -> 1.6 KB)
  • ui/menu/gamerules.razor.scss (2.2 KB)