Grubs - Version 61218

Created
Total Size325.1 MB (340,904,212 bytes)
Modified Size21.7 MB (22,742,788 bytes)
File Count1032
Engine Version17
Changes
Changes on 2024-07-26
Meta
{"MapList":["apetavern.gr_beach"],"MaxPlayers":16,"MinPlayers":0,"GameNetworkType":"Multiplayer","MapSelect":"Hidden","RankType":"None","PerMapRanking":false,"LeaderboardType":"None","GameCategory":"None","Compiler":{"RootNamespace":"Grubs","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;1998","WarningsAsErrors":"","Whitelist":true,"AssemblyReferences":[],"IgnoreFolders":["editor","unittest"],"DistinctAssemblyReferences":[]},"GameSettings":{"grubs_game":{"DisplayType":"Choice","Choices":[{"Value":"ffa","Name":"Free For All"},{"Value":"tdm","Name":"Team Deathmatch"}],"ConVarName":"grubs_game","DisplayName":"Gamemode","DefaultValue":"ffa","Description":""},"minimum_players":{"DisplayType":"Integer","Choices":[],"ConVarName":"minimum_players","DisplayName":"Minimum Players","DefaultValue":"0","Description":"The minimum amount of players you need to play the game.","Minimum":2,"Maximum":99},"maximum_players":{"DisplayType":"Integer","Choices":[],"ConVarName":"maximum_players","DisplayName":"Maximum Players","DefaultValue":"4","Description":"The maximum amount of players that can play the game.","Minimum":2,"Maximum":100},"grub_count":{"DisplayType":"Integer","Choices":[],"ConVarName":"grub_count","DisplayName":"Grub Count","DefaultValue":"4","Description":"The amount of Grubs each team will have.","Minimum":1,"Maximum":100},"turn_duration":{"DisplayType":"Float","Choices":[],"ConVarName":"turn_duration","DisplayName":"Turn Duration","DefaultValue":"60","Description":"The max time in seconds that a turn will last.","Minimum":1,"Maximum":60},"wind_enabled":{"DisplayType":"Boolean","Choices":[],"ConVarName":"wind_enabled","DisplayName":"Wind Enabled","DefaultValue":"true","Description":"Whether or not the wind system is enabled."},"wind_force":{"DisplayType":"Float","Choices":[],"ConVarName":"wind_force","DisplayName":"Wind Force","DefaultValue":"0.1","Description":"The amount of force a single step of wind will have.","Minimum":0.1,"Maximum":1},"crate_weapon_chance":{"DisplayType":"Integer","Choices":[],"ConVarName":"crate_weapon_chance","DisplayName":"Weapon Crate Chance","DefaultValue":"10","Description":"The percent chance that a weapon crate will spawn at the end of every turn.","Maximum":100},"crate_health_chance":{"DisplayType":"Integer","Choices":[],"ConVarName":"crate_health_chance","DisplayName":"Health Crate Chance","DefaultValue":"5","Description":"The percent chance that a health crate will spawn at the end of every turn.","Maximum":100},"movement_grace":{"DisplayType":"Integer","Choices":[],"ConVarName":"movement_grace","DisplayName":"Movement Grace Period","DefaultValue":"5","Description":"The amount of seconds a Grub will get to move after using their weapon.","Maximum":60},"terrain_file":{"Choices":[],"ConVarName":"terrain_file","DisplayName":"Terrain File","DefaultValue":"","Description":"The path to a custom Grubs map to use instead of random generation. This file is only needed on the server host."},"terrain_type":{"DisplayType":"Choice","Choices":[{"Value":"None","Name":"None"},{"Value":"Dirt","Name":"Dirt"},{"Value":"Sand","Name":"Sand"},{"Value":"Lava","Name":"Lava"}],"ConVarName":"terrain_type","DisplayName":"Terrain Type","DefaultValue":"Sand","Description":"The type of material to be applied to the terrain."},"terrain_border":{"DisplayType":"Boolean","Choices":[],"ConVarName":"terrain_border","DisplayName":"Terrain Border","DefaultValue":"false","Description":"Whether the terrain should have a border or not."},"terrain_altered":{"DisplayType":"Boolean","Choices":[],"ConVarName":"terrain_altered","DisplayName":"Use Altered Terrain","DefaultValue":"true","Description":"Altered terrain is curated to look more like little islands with a height threshold so the terrain does not fill up the entire grid. We recommend using it."},"terrain_dilation":{"DisplayType":"Integer","Choices":[],"ConVarName":"terrain_dilation","DisplayName":"Terrain Dilation Amount","DefaultValue":"1","Description":"The amount the terrain is dilated. The blobs in the terrain are extruded a certain number of times. Only applicable when Altered Terrain is enabled.","Maximum":10},"terrain_resolution":{"DisplayType":"Float","Choices":[],"ConVarName":"terrain_resolution","DisplayName":"Terrain Resolution","DefaultValue":"0.5","Description":"The resolution of the noise for the terrain. Lower means less blobs, and higher means more blobs.","Maximum":1},"terrain_scale":{"DisplayType":"Integer","Choices":[],"ConVarName":"terrain_scale","DisplayName":"Terrain Scale","DefaultValue":"15","Description":"Represents the size of a single point of terrain. A higher scale means the terrain is larger in the world.","Minimum":5,"Maximum":50},"terrain_width":{"DisplayType":"Integer","Choices":[],"ConVarName":"terrain_width","DisplayName":"Terrain Width","DefaultValue":"320","Description":"The width of the terrain grid. The higher this is, the slower performance will be during terrain updates.","Minimum":50,"Maximum":500},"terrain_height":{"DisplayType":"Integer","Choices":[],"ConVarName":"terrain_height","DisplayName":"Terrain Height","DefaultValue":"180","Description":"The height of the terrain grid. The higher this is, the slower performance will be during terrain updates.","Minimum":50,"Maximum":500}},"ControlModes":{"Keyboard":true,"Gamepad":true},"ParentPackage":"","PackageSettings":[{"DisplayType":"Choice","Choices":[{"Value":"FreeForAll","Name":"Free For All"}],"ConVarName":"grubs_game","DisplayName":"Gamemode","DefaultValue":"FreeForAll","Description":"","Group":"Game"},{"DisplayType":"Integer","Choices":[],"ConVarName":"minimum_players","DisplayName":"Minimum Players","DefaultValue":"2","Description":"The minimum amount of players you need to play the game.","Group":"Game","Minimum":2,"Maximum":99},{"DisplayType":"Integer","Choices":[],"ConVarName":"maximum_players","DisplayName":"Maximum Players","DefaultValue":"8","Description":"The maximum amount of players that can play the game.","Group":"Game","Minimum":2,"Maximum":8},{"DisplayType":"Integer","Choices":[],"ConVarName":"grub_count","DisplayName":"Grub Count","DefaultValue":"2.3223982","Description":"The amount of Grubs each team will have.","Group":"Game","Minimum":1,"Maximum":8},{"DisplayType":"Float","Choices":[],"ConVarName":"turn_duration","DisplayName":"Turn Duration","DefaultValue":"45","Description":"The max time in seconds that a turn will last.","Group":"Game","Minimum":1,"Maximum":180},{"DisplayType":"Boolean","Choices":[],"ConVarName":"wind_enabled","DisplayName":"Wind Enabled","DefaultValue":"true","Description":"Whether or not the wind system is enabled.","Group":"Game"},{"DisplayType":"Float","Choices":[],"ConVarName":"wind_force","DisplayName":"Wind Force","DefaultValue":"0.1","Description":"The amount of force a single step of wind will have.","Group":"Game","Minimum":0.1,"Maximum":1},{"DisplayType":"Integer","Choices":[],"ConVarName":"crate_weapon_chance","DisplayName":"Weapon Crate Chance","DefaultValue":"10","Description":"The percent chance that a weapon crate will spawn at the end of every turn.","Group":"Crates","Maximum":100},{"DisplayType":"Integer","Choices":[],"ConVarName":"crate_health_chance","DisplayName":"Health Crate Chance","DefaultValue":"5","Description":"The percent chance that a health crate will spawn at the end of every turn.","Group":"Crates","Maximum":100},{"DisplayType":"Integer","Choices":[],"ConVarName":"movement_grace","DisplayName":"Movement Grace Period","DefaultValue":"4","Description":"The amount of seconds a Grub will get to move after using their weapon.","Group":"Game","Maximum":60},{"DisplayType":"Integer","Choices":[],"ConVarName":"terrain_length","DisplayName":"Terrain Length","DefaultValue":"2048","Description":"The length of the terrain.","Group":"Terrain","Minimum":512,"Maximum":4096},{"DisplayType":"Integer","Choices":[],"ConVarName":"terrain_height","DisplayName":"Terrain Height","DefaultValue":"1024","Description":"The height of the terrain.","Group":"Terrain","Minimum":256,"Maximum":2048},{"DisplayType":"Float","Choices":[],"ConVarName":"terrain_noise_zoom","DisplayName":"Terrain Zoom","DefaultValue":"2","Description":"The amount of zoom applied to the Perlin noise.","Group":"Terrain","Minimum":1,"Maximum":5,"Step":1},{"DisplayType":"Choice","Choices":[{"Value":"0","Name":"Generated"},{"Value":"1","Name":"Texture"}],"ConVarName":"terrain_type","DisplayName":"Terrain Type","DefaultValue":"0","Description":"The type of terrain to be used, currently between random generated noise and texture (experimental).","Group":"Terrain"},{"DisplayType":"Choice","Choices":[{"Value":"0","Name":"Grubs"},{"Value":"1","Name":"Islands"},{"Value":"2","Name":"AntFarm"},{"Value":"3","Name":"Cavern"},{"Value":"4","Name":"Bunkers"},{"Value":"5","Name":"AICavern"},{"Value":"6","Name":"Hightower"}],"ConVarName":"terrain_texture","DisplayName":"Terrain Texture","DefaultValue":"0","Description":"The prefabricated texture to use for the terrain.","Group":"Terrain"},{"DisplayType":"Choice","Choices":[{"Value":"0","Name":"Sand"},{"Value":"1","Name":"Dirt"},{"Value":"2","Name":"Cereal"}],"ConVarName":"terrain_environment_type","DisplayName":"Terrain Environment Type","DefaultValue":"0","Description":"The type of environment to be used for the terrain.","Group":"Terrain"},{"DisplayType":"Float","Choices":[],"ConVarName":"terrain_amplitude","DisplayName":"Terrain Amplitude","DefaultValue":"48","Description":"The strength of the curves in the terrain\u0027s heightmap.","Group":"Terrain","Minimum":16,"Maximum":128,"Step":1},{"DisplayType":"Float","Choices":[],"ConVarName":"terrain_frequency","DisplayName":"Terrain Frequency","DefaultValue":"0.5","Description":"The frequency of the curves in the terrain\u0027s heightmap.","Group":"Terrain","Minimum":0.1,"Maximum":10,"Step":0.1},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gr_spawn_late_joiners","DisplayName":"Spawn Late Joiners","DefaultValue":"false","Description":"Spawns a single worm at a random location for players who join late instead of them being a spectator.","Group":"Game"},{"DisplayType":"Integer","Choices":[],"ConVarName":"gr_sd_delay","DisplayName":"Sudden Death Delay","DefaultValue":"6","Description":"The amount of rounds to be played before Sudden Death begins.","Group":"Sudden Death","Minimum":1,"Maximum":40},{"DisplayType":"Choice","Choices":[{"Value":"15","Name":"Low"},{"Value":"30","Name":"Medium"},{"Value":"50","Name":"High"}],"ConVarName":"gr_sd_aggression","DisplayName":"Sudden Death Aggression","DefaultValue":"30","Description":"How harshly Sudden Death affects the terrain.","Group":"Sudden Death"},{"DisplayType":"Boolean","Choices":[],"ConVarName":"gr_sd_onehealth","DisplayName":"One Health","DefaultValue":"false","Description":"Should all Grubs have their health set to 1 when Sudden Death begins?","Group":"Sudden Death"}],"CsProjName":"","Summary":"A worms-inspired artillery game for s\u0026box with randomly generated levels.","Description":"Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!","Public":true,"ReplaceTags":"","InputSettings":{"Actions":[{"Name":"camera_pan","KeyboardCode":"mouse2","GamepadCode":"LeftTrigger","GroupName":"Camera"},{"Name":"camera_reset","KeyboardCode":"mouse3","GamepadCode":"LeftJoystickButton","GroupName":"Camera"},{"Name":"inventory","KeyboardCode":"q","GamepadCode":"None","GroupName":"UI"},{"Name":"chat","KeyboardCode":"enter","GamepadCode":"None","GroupName":"UI"},{"Name":"fire","KeyboardCode":"mouse1","GamepadCode":"RightTrigger","GroupName":"Weapon"},{"Name":"forward","KeyboardCode":"w","GamepadCode":"DpadNorth","GroupName":"Weapon"},{"Name":"backward","KeyboardCode":"s","GamepadCode":"DpadSouth","GroupName":"Weapon"},{"Name":"left","KeyboardCode":"a","GamepadCode":"DpadWest","GroupName":"Movement"},{"Name":"right","KeyboardCode":"d","GamepadCode":"DpadEast","GroupName":"Movement"},{"Name":"jump","KeyboardCode":"space","GamepadCode":"A","GroupName":"Movement"},{"Name":"backflip","KeyboardCode":"shift","GamepadCode":"B","GroupName":"Movement"},{"Name":"voice","KeyboardCode":"v","GamepadCode":"None","GroupName":"UI"},{"Name":"toggle_equipment","KeyboardCode":"C","GamepadCode":"RightJoystickButton","GroupName":"Other"},{"Name":"next_equipment","KeyboardCode":"E","GamepadCode":"None","GroupName":"Other"},{"Name":"toggle_inventory","KeyboardCode":"Q","GamepadCode":"SwitchRightBumper","GroupName":"Other"},{"Name":"previous_equipment","GamepadCode":"SwitchLeftBumper","GroupName":"Other"},{"Name":"precision_aim","KeyboardCode":"ALT","GamepadCode":"None","GroupName":"Weapon"},{"Name":"mouse_look","KeyboardCode":"look","GamepadCode":"None","GroupName":"Weapon"}],"__guid":"462cd8dc-4078-4db6-9df8-21ff504a1afb"},"HttpAllowList":null,"LaunchConfigs":[{"Name":"Grubs Dev","GameIdent":"apetavern.grubs#local","MapName":"apetavern.gr_beach","MaxPlayers":8,"GameSettings":{},"Addons":"","PreLaunchCommand":"","PostLaunchCommand":""}],"TickRate":120,"StartupScene":"scenes/main_menu.scene","LaunchMode":"Normal","Resources":"*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*","CodePackageReferences":[]}
{
  "MapList": [
    "apetavern.gr_beach"
  ],
  "MaxPlayers": 16,
  "MinPlayers": 0,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Hidden",
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "GameCategory": "None",
  "Compiler": {
    "RootNamespace": "Grubs",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;1998",
    "WarningsAsErrors": "",
    "Whitelist": true,
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameSettings": {
    "grubs_game": {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "ffa",
          "Name": "Free For All"
        },
        {
          "Value": "tdm",
          "Name": "Team Deathmatch"
        }
      ],
      "ConVarName": "grubs_game",
      "DisplayName": "Gamemode",
      "DefaultValue": "ffa",
      "Description": ""
    },
    "minimum_players": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "0",
      "Description": "The minimum amount of players you need to play the game.",
      "Minimum": 2,
      "Maximum": 99
    },
    "maximum_players": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "maximum_players",
      "DisplayName": "Maximum Players",
      "DefaultValue": "4",
      "Description": "The maximum amount of players that can play the game.",
      "Minimum": 2,
      "Maximum": 100
    },
    "grub_count": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "grub_count",
      "DisplayName": "Grub Count",
      "DefaultValue": "4",
      "Description": "The amount of Grubs each team will have.",
      "Minimum": 1,
      "Maximum": 100
    },
    "turn_duration": {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "turn_duration",
      "DisplayName": "Turn Duration",
      "DefaultValue": "60",
      "Description": "The max time in seconds that a turn will last.",
      "Minimum": 1,
      "Maximum": 60
    },
    "wind_enabled": {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "wind_enabled",
      "DisplayName": "Wind Enabled",
      "DefaultValue": "true",
      "Description": "Whether or not the wind system is enabled."
    },
    "wind_force": {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "wind_force",
      "DisplayName": "Wind Force",
      "DefaultValue": "0.1",
      "Description": "The amount of force a single step of wind will have.",
      "Minimum": 0.1,
      "Maximum": 1
    },
    "crate_weapon_chance": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_weapon_chance",
      "DisplayName": "Weapon Crate Chance",
      "DefaultValue": "10",
      "Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
      "Maximum": 100
    },
    "crate_health_chance": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_health_chance",
      "DisplayName": "Health Crate Chance",
      "DefaultValue": "5",
      "Description": "The percent chance that a health crate will spawn at the end of every turn.",
      "Maximum": 100
    },
    "movement_grace": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "movement_grace",
      "DisplayName": "Movement Grace Period",
      "DefaultValue": "5",
      "Description": "The amount of seconds a Grub will get to move after using their weapon.",
      "Maximum": 60
    },
    "terrain_file": {
      "Choices": [],
      "ConVarName": "terrain_file",
      "DisplayName": "Terrain File",
      "DefaultValue": "",
      "Description": "The path to a custom Grubs map to use instead of random generation. This file is only needed on the server host."
    },
    "terrain_type": {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "None",
          "Name": "None"
        },
        {
          "Value": "Dirt",
          "Name": "Dirt"
        },
        {
          "Value": "Sand",
          "Name": "Sand"
        },
        {
          "Value": "Lava",
          "Name": "Lava"
        }
      ],
      "ConVarName": "terrain_type",
      "DisplayName": "Terrain Type",
      "DefaultValue": "Sand",
      "Description": "The type of material to be applied to the terrain."
    },
    "terrain_border": {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "terrain_border",
      "DisplayName": "Terrain Border",
      "DefaultValue": "false",
      "Description": "Whether the terrain should have a border or not."
    },
    "terrain_altered": {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "terrain_altered",
      "DisplayName": "Use Altered Terrain",
      "DefaultValue": "true",
      "Description": "Altered terrain is curated to look more like little islands with a height threshold so the terrain does not fill up the entire grid. We recommend using it."
    },
    "terrain_dilation": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_dilation",
      "DisplayName": "Terrain Dilation Amount",
      "DefaultValue": "1",
      "Description": "The amount the terrain is dilated. The blobs in the terrain are extruded a certain number of times. Only applicable when Altered Terrain is enabled.",
      "Maximum": 10
    },
    "terrain_resolution": {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_resolution",
      "DisplayName": "Terrain Resolution",
      "DefaultValue": "0.5",
      "Description": "The resolution of the noise for the terrain. Lower means less blobs, and higher means more blobs.",
      "Maximum": 1
    },
    "terrain_scale": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_scale",
      "DisplayName": "Terrain Scale",
      "DefaultValue": "15",
      "Description": "Represents the size of a single point of terrain. A higher scale means the terrain is larger in the world.",
      "Minimum": 5,
      "Maximum": 50
    },
    "terrain_width": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_width",
      "DisplayName": "Terrain Width",
      "DefaultValue": "320",
      "Description": "The width of the terrain grid. The higher this is, the slower performance will be during terrain updates.",
      "Minimum": 50,
      "Maximum": 500
    },
    "terrain_height": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_height",
      "DisplayName": "Terrain Height",
      "DefaultValue": "180",
      "Description": "The height of the terrain grid. The higher this is, the slower performance will be during terrain updates.",
      "Minimum": 50,
      "Maximum": 500
    }
  },
  "ControlModes": {
    "Keyboard": true,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "FreeForAll",
          "Name": "Free For All"
        }
      ],
      "ConVarName": "grubs_game",
      "DisplayName": "Gamemode",
      "DefaultValue": "FreeForAll",
      "Description": "",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of players you need to play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 99
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "maximum_players",
      "DisplayName": "Maximum Players",
      "DefaultValue": "8",
      "Description": "The maximum amount of players that can play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 8
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "grub_count",
      "DisplayName": "Grub Count",
      "DefaultValue": "2.3223982",
      "Description": "The amount of Grubs each team will have.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 8
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "turn_duration",
      "DisplayName": "Turn Duration",
      "DefaultValue": "45",
      "Description": "The max time in seconds that a turn will last.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 180
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "wind_enabled",
      "DisplayName": "Wind Enabled",
      "DefaultValue": "true",
      "Description": "Whether or not the wind system is enabled.",
      "Group": "Game"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "wind_force",
      "DisplayName": "Wind Force",
      "DefaultValue": "0.1",
      "Description": "The amount of force a single step of wind will have.",
      "Group": "Game",
      "Minimum": 0.1,
      "Maximum": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_weapon_chance",
      "DisplayName": "Weapon Crate Chance",
      "DefaultValue": "10",
      "Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_health_chance",
      "DisplayName": "Health Crate Chance",
      "DefaultValue": "5",
      "Description": "The percent chance that a health crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "movement_grace",
      "DisplayName": "Movement Grace Period",
      "DefaultValue": "4",
      "Description": "The amount of seconds a Grub will get to move after using their weapon.",
      "Group": "Game",
      "Maximum": 60
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_length",
      "DisplayName": "Terrain Length",
      "DefaultValue": "2048",
      "Description": "The length of the terrain.",
      "Group": "Terrain",
      "Minimum": 512,
      "Maximum": 4096
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_height",
      "DisplayName": "Terrain Height",
      "DefaultValue": "1024",
      "Description": "The height of the terrain.",
      "Group": "Terrain",
      "Minimum": 256,
      "Maximum": 2048
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_noise_zoom",
      "DisplayName": "Terrain Zoom",
      "DefaultValue": "2",
      "Description": "The amount of zoom applied to the Perlin noise.",
      "Group": "Terrain",
      "Minimum": 1,
      "Maximum": 5,
      "Step": 1
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Generated"
        },
        {
          "Value": "1",
          "Name": "Texture"
        }
      ],
      "ConVarName": "terrain_type",
      "DisplayName": "Terrain Type",
      "DefaultValue": "0",
      "Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Grubs"
        },
        {
          "Value": "1",
          "Name": "Islands"
        },
        {
          "Value": "2",
          "Name": "AntFarm"
        },
        {
          "Value": "3",
          "Name": "Cavern"
        },
        {
          "Value": "4",
          "Name": "Bunkers"
        },
        {
          "Value": "5",
          "Name": "AICavern"
        },
        {
          "Value": "6",
          "Name": "Hightower"
        }
      ],
      "ConVarName": "terrain_texture",
      "DisplayName": "Terrain Texture",
      "DefaultValue": "0",
      "Description": "The prefabricated texture to use for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Sand"
        },
        {
          "Value": "1",
          "Name": "Dirt"
        },
        {
          "Value": "2",
          "Name": "Cereal"
        }
      ],
      "ConVarName": "terrain_environment_type",
      "DisplayName": "Terrain Environment Type",
      "DefaultValue": "0",
      "Description": "The type of environment to be used for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_amplitude",
      "DisplayName": "Terrain Amplitude",
      "DefaultValue": "48",
      "Description": "The strength of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 16,
      "Maximum": 128,
      "Step": 1
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_frequency",
      "DisplayName": "Terrain Frequency",
      "DefaultValue": "0.5",
      "Description": "The frequency of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 0.1,
      "Maximum": 10,
      "Step": 0.1
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_spawn_late_joiners",
      "DisplayName": "Spawn Late Joiners",
      "DefaultValue": "false",
      "Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gr_sd_delay",
      "DisplayName": "Sudden Death Delay",
      "DefaultValue": "6",
      "Description": "The amount of rounds to be played before Sudden Death begins.",
      "Group": "Sudden Death",
      "Minimum": 1,
      "Maximum": 40
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "15",
          "Name": "Low"
        },
        {
          "Value": "30",
          "Name": "Medium"
        },
        {
          "Value": "50",
          "Name": "High"
        }
      ],
      "ConVarName": "gr_sd_aggression",
      "DisplayName": "Sudden Death Aggression",
      "DefaultValue": "30",
      "Description": "How harshly Sudden Death affects the terrain.",
      "Group": "Sudden Death"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_sd_onehealth",
      "DisplayName": "One Health",
      "DefaultValue": "false",
      "Description": "Should all Grubs have their health set to 1 when Sudden Death begins?",
      "Group": "Sudden Death"
    }
  ],
  "CsProjName": "",
  "Summary": "A worms-inspired artillery game for s\u0026box with randomly generated levels.",
  "Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!",
  "Public": true,
  "ReplaceTags": "",
  "InputSettings": {
    "Actions": [
      {
        "Name": "camera_pan",
        "KeyboardCode": "mouse2",
        "GamepadCode": "LeftTrigger",
        "GroupName": "Camera"
      },
      {
        "Name": "camera_reset",
        "KeyboardCode": "mouse3",
        "GamepadCode": "LeftJoystickButton",
        "GroupName": "Camera"
      },
      {
        "Name": "inventory",
        "KeyboardCode": "q",
        "GamepadCode": "None",
        "GroupName": "UI"
      },
      {
        "Name": "chat",
        "KeyboardCode": "enter",
        "GamepadCode": "None",
        "GroupName": "UI"
      },
      {
        "Name": "fire",
        "KeyboardCode": "mouse1",
        "GamepadCode": "RightTrigger",
        "GroupName": "Weapon"
      },
      {
        "Name": "forward",
        "KeyboardCode": "w",
        "GamepadCode": "DpadNorth",
        "GroupName": "Weapon"
      },
      {
        "Name": "backward",
        "KeyboardCode": "s",
        "GamepadCode": "DpadSouth",
        "GroupName": "Weapon"
      },
      {
        "Name": "left",
        "KeyboardCode": "a",
        "GamepadCode": "DpadWest",
        "GroupName": "Movement"
      },
      {
        "Name": "right",
        "KeyboardCode": "d",
        "GamepadCode": "DpadEast",
        "GroupName": "Movement"
      },
      {
        "Name": "jump",
        "KeyboardCode": "space",
        "GamepadCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "backflip",
        "KeyboardCode": "shift",
        "GamepadCode": "B",
        "GroupName": "Movement"
      },
      {
        "Name": "voice",
        "KeyboardCode": "v",
        "GamepadCode": "None",
        "GroupName": "UI"
      },
      {
        "Name": "toggle_equipment",
        "KeyboardCode": "C",
        "GamepadCode": "RightJoystickButton",
        "GroupName": "Other"
      },
      {
        "Name": "next_equipment",
        "KeyboardCode": "E",
        "GamepadCode": "None",
        "GroupName": "Other"
      },
      {
        "Name": "toggle_inventory",
        "KeyboardCode": "Q",
        "GamepadCode": "SwitchRightBumper",
        "GroupName": "Other"
      },
      {
        "Name": "previous_equipment",
        "GamepadCode": "SwitchLeftBumper",
        "GroupName": "Other"
      },
      {
        "Name": "precision_aim",
        "KeyboardCode": "ALT",
        "GamepadCode": "None",
        "GroupName": "Weapon"
      },
      {
        "Name": "mouse_look",
        "KeyboardCode": "look",
        "GamepadCode": "None",
        "GroupName": "Weapon"
      }
    ],
    "__guid": "462cd8dc-4078-4db6-9df8-21ff504a1afb"
  },
  "HttpAllowList": null,
  "LaunchConfigs": [
    {
      "Name": "Grubs Dev",
      "GameIdent": "apetavern.grubs#local",
      "MapName": "apetavern.gr_beach",
      "MaxPlayers": 8,
      "GameSettings": {},
      "Addons": "",
      "PreLaunchCommand": "",
      "PostLaunchCommand": ""
    }
  ],
  "TickRate": 120,
  "StartupScene": "scenes/main_menu.scene",
  "LaunchMode": "Normal",
  "Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*",
  "CodePackageReferences": []
}

Diff (21.7 MB modified)

+30 ~70
  • materials/default/default_color_tga_2871fbca.generated.vtex_c (2 KB)
  • materials/default/default_color_tga_4a43170a.generated.vtex_c (1.7 KB)
  • materials/environment/new_water_vmat_g_tcolor_89c42153.generated.vtex_c (1.6 KB)
  • models/environment/islands/mountain_01/materials/mountain_01_normal_png_b1bea77a.generated.vtex_c (23.6 KB)
  • models/weapons/airstrikes/materials/bomb.vmat_c (5.3 KB)
  • models/weapons/airstrikes/materials/bomb_color_psd_16d62706.generated.vtex_c (567.3 KB)
  • models/weapons/airstrikes/materials/bomb_rough_psd_5f3fe3d7.generated.vtex_c (867.3 KB)
  • models/weapons/concretegarry/materials/concretebase_color_psd_afc75dd7.generated.vtex_c (1.7 MB)
  • models/weapons/grenade/clustergrenade.vmdl_c (22.3 KB)
  • models/weapons/grenade/clustergrenade_shard.vmdl_c (9.6 KB)
  • models/weapons/grenade/materials/grenade_cluster.vmat_c (5.3 KB)
  • models/weapons/grenade/materials/grenade_cluster_color_psd_9e1492c4.generated.vtex_c (163.5 KB)
  • models/weapons/spellbook/materials/spellbook_normal_png_7cd3ad17.generated.vtex_c (114 KB)
  • particles/explosion/fireball_selfillum_png_d08d9fd5.generated.vtex_c (44.5 KB)
  • particles/magicmissile/textures/magicm_wpo_png_2b50a802.generated.vtex_c (44.5 KB)
  • particles/magicmissile/textures/magicm_wpo_png_e8e60955.generated.vtex_c (44.5 KB)
  • textures/environment/lava_rocks_selfillum_png_b7008b5c.generated.vtex_c (368.1 KB)
  • textures/environment/sand_shells_ao_png_851a0af.generated.vtex_c (563.1 KB)
  • textures/environment/sand_shells_blend_png_acc24e2f.generated.vtex_c (57 KB)
  • textures/environment/sand_shells_rough_png_63e63254.generated.vtex_c (419 KB)
  • textures/hdr/fs002_day_exr_50718730.generated.vtex_c (5.6 MB)
  • textures/hdr/t_sky_a_e_png_e9fe1cc4.generated.vtex_c (1.5 MB)
  • textures/texturelevels/battlefield.vtex_c (9.8 KB)
  • textures/texturelevels/bunkers.vtex_c (7.4 KB)
  • textures/texturelevels/bunkers_back.vtex_c (6.4 KB)
  • textures/texturelevels/cavern.vtex_c (15.4 KB)
  • textures/texturelevels/cavern_back.vtex_c (17.3 KB)
  • textures/texturelevels/grubs.vtex_c (9.8 KB)
  • textures/texturelevels/testlevel.vtex_c (33.8 KB)
  • textures/texturelevels/testlevel_back.vtex_c (9.9 KB)
  • .bin/package.apetavern.grubs.cll (61.4 KB -> 61.7 KB)
  • .bin/package.apetavern.grubs.dll (464.5 KB -> 464.5 KB)
  • .bin/package.base.cll (31.1 KB -> 31.2 KB)
  • .bin/package.base.dll (165 KB -> 165 KB)
  • .bin/package.library.facepunch.libsdf.cll (49.6 KB -> 49.6 KB)
  • .bin/package.library.facepunch.libsdf.dll (267.5 KB -> 267.5 KB)
  • .bin/package.library.trndlr.quickswitcher.cll (751 B -> 761 B)
  • .bin/package.library.trndlr.quickswitcher.dll (9 KB -> 9 KB)
  • models/citizenworm.vmdl_c (353.8 KB -> 350.2 KB)
  • models/cosmetics/apehead/apehead.vmdl_c (44.8 KB -> 43.9 KB)
  • models/cosmetics/bot_antenna/bot_antenna.vmdl_c (11.4 KB -> 10.6 KB)
  • models/cosmetics/grubman/glasses.vmdl_c (20.1 KB -> 19.9 KB)
  • models/cosmetics/leafhat/leafhat.vmdl_c (12 KB -> 11.1 KB)
  • models/cosmetics/skeleton/skeleton_grub.vmdl_c (178.9 KB -> 177.7 KB)
  • models/cosmetics/strawhat/strawhat.vmdl_c (40.4 KB -> 39.6 KB)
  • models/crates/crate_parachute/crate_parachute.vmdl_c (39.7 KB -> 39.6 KB)
  • models/crates/crate_parachute/materials/parachute_rough_psd_60fb8d9a.generated.vtex_c (263.9 KB -> 263.9 KB)
  • models/crates/health_crate/health_crate.vmdl_c (20.6 KB -> 20.4 KB)
  • models/crates/health_crate/materials/healthcrate_color_png_64914c01.generated.vtex_c (167.4 KB -> 167.4 KB)
  • models/crates/tools_crate/tools_crate.vmdl_c (21.1 KB -> 20.9 KB)
  • models/crates/weapons_crate/weapons_crate.vmdl_c (17.7 KB -> 17.5 KB)
  • models/tools/dynamiteplunger/dynamiteplunger.vmdl_c (19.8 KB -> 15.5 KB)
  • models/tools/jetpack/jetpack.vmdl_c (90.4 KB -> 83.5 KB)
  • models/tools/parachute/parachute.vmdl_c (39.6 KB -> 39.5 KB)
  • models/tools/teleporter/teleporter.vmdl_c (12.4 KB -> 12.3 KB)
  • models/weapons/airstrikes/materials/radio_color_psd_ed9f8185.generated.vtex_c (93.1 KB -> 93.1 KB)
  • models/weapons/airstrikes/materials/radio_rough_psd_79a3b12e.generated.vtex_c (124 KB -> 124 KB)
  • models/weapons/banana/materials/banana_rough_png_8f300a47.generated.vtex_c (45.3 KB -> 45.3 KB)
  • models/weapons/baseballbat/materials/baseballbat_color_psd_7cf7bd4a.generated.vtex_c (274.9 KB -> 274.9 KB)
  • models/weapons/bazooka/materials/bazooka_color_psd_c88841cc.generated.vtex_c (448.7 KB -> 448.7 KB)
  • models/weapons/bazooka/materials/bazooka_roughness_psd_31abbc6a.generated.vtex_c (333.3 KB -> 333.3 KB)
  • models/weapons/bunker_buster/materials/bunker_buster_ao_png_f1a8a512.generated.vtex_c (425.3 KB -> 425.3 KB)
  • models/weapons/flamethrower/flamethrower.vmdl_c (34.6 KB -> 25.3 KB)
  • models/weapons/grenade/materials/grenade_rough_psd_b9d0c021.generated.vtex_c (138.2 KB -> 138.2 KB)
  • models/weapons/homingmissile/materials/bazooka_homing_color_psd_c7ab0946.generated.vtex_c (243.3 KB -> 243.3 KB)
  • models/weapons/landmine/materials/landmine_color_psd_26f7fa8d.generated.vtex_c (254 KB -> 254 KB)
  • models/weapons/landmine/materials/landmine_illumn_psd_6b97cf46.generated.vtex_c (66 KB -> 66 KB)
  • models/weapons/landmine/materials/landmine_lightoff_color_psd_af3f48a.generated.vtex_c (242.5 KB -> 242.5 KB)
  • models/weapons/landmine/materials/landmine_rough_psd_70b89c73.generated.vtex_c (370 KB -> 370 KB)
  • models/weapons/mrl/materials/mrl_ao_png_29eb3d18.generated.vtex_c (453.3 KB -> 453.3 KB)
  • models/weapons/oildrum/materials/oildrum_color_psd_d291dbf1.generated.vtex_c (125.5 KB -> 125.5 KB)
  • models/weapons/oildrum/materials/oildrum_rough_psd_5f79c17a.generated.vtex_c (150.8 KB -> 150.8 KB)
  • models/weapons/railgun/materials/railgun_rough_psd_3d0e6d12.generated.vtex_c (480.5 KB -> 480.5 KB)
  • models/weapons/revolver/materials/sixshooter_rough_psd_a80519fe.generated.vtex_c (190.6 KB -> 190.6 KB)
  • models/weapons/revolver/materials/sixshooter_teleport_color_psd_d927ffe6.generated.vtex_c (297.7 KB -> 297.7 KB)
  • models/weapons/shell/materials/shell_colors_psd_d4a748e3.generated.vtex_c (135.4 KB -> 135.4 KB)
  • models/weapons/shotgun/materials/shotgun_roughness_psd_54669bb2.generated.vtex_c (166.3 KB -> 166.3 KB)
  • models/weapons/spellbook/materials/spellbook_color_png_e9e85955.generated.vtex_c (90.7 KB -> 90.7 KB)
  • models/weapons/spellbook/materials/spellbook_rough_png_25d03855.generated.vtex_c (91.3 KB -> 91.3 KB)
  • particles/blueflame/blueflame_gradient_png_59a9ef70.generated.vtex_c (70.4 KB -> 70.4 KB)
  • particles/fire/grubs_fire_smoke.vpcf_c (2 KB -> 2 KB)
  • particles/fire/grubs_fire_sparks.vpcf_c (2.3 KB -> 2.3 KB)
  • particles/magicmissile/textures/magicm_blobs.vtex_c (36.8 KB -> 36.8 KB)
  • particles/magicmissile/textures/magicm_wpo2_png_bc4a3369.generated.vtex_c (44.5 KB -> 44.5 KB)
  • particles/muzzleflash/grubs_muzzleflash.vpcf_c (2.9 KB -> 2.9 KB)
  • particles/muzzleflash/grubs_muzzleflash_gradient_png_82a55ffc.generated.vtex_c (78.9 KB -> 78.9 KB)
  • particles/weaponcharge/textures/flare_01.vtex_c (71.2 KB -> 71.2 KB)
  • scenes/main_menu.scene_c (3.9 KB -> 3.9 KB)
  • shaders/gr_explosion.shader_c (147.7 KB -> 145.5 KB)
  • shaders/gr_fire.shader_c (168.1 KB -> 167.5 KB)
  • shaders/gr_foreground.shader_c (165.3 KB -> 163.3 KB)
  • shaders/gr_foreground_scorch.shader_c (182.2 KB -> 180.1 KB)
  • shaders/gr_foreground_scorch_old.shader_c (180 KB -> 177.8 KB)
  • shaders/gr_magicmissile.shader_c (153.5 KB -> 152.7 KB)
  • shaders/gr_skydome.shader_c (150.2 KB -> 149.2 KB)
  • shaders/gr_smoke.shader_c (147.7 KB -> 145.5 KB)
  • shaders/gr_teleport.shader_c (147.7 KB -> 145.5 KB)
  • shaders/gr_water_ring.shader_c (157 KB -> 155 KB)
  • shaders/gr_weapon_charge.shader_c (148.5 KB -> 147.6 KB)
  • shaders/new_water.shader_c (86.4 KB -> 86.4 KB)