Grubs - Version 61741

Created
Total Size352.6 MB (369,724,488 bytes)
Modified Size53.4 MB (55,968,723 bytes)
File Count1020
Engine Version17
Changes
Landmine changes 
Meta
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Dev","GameIdent":"apetavern.grubs#local","MapName":"apetavern.gr_beach","MaxPlayers":8,"GameSettings":{},"Addons":"","PreLaunchCommand":"","PostLaunchCommand":""}],"TickRate":120,"StartupScene":"scenes/main_menu.scene","LaunchMode":"Normal","Resources":"*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*","CodePackageReferences":[]}
{
  "MapList": [
    "apetavern.gr_beach"
  ],
  "MaxPlayers": 16,
  "MinPlayers": 0,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Hidden",
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "GameCategory": "None",
  "Compiler": {
    "RootNamespace": "Grubs",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;1998",
    "WarningsAsErrors": "",
    "Whitelist": true,
    "AssemblyReferences": [],
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "GameSettings": {
    "grubs_game": {
      "DisplayType": "Choice",
      "Choices": [
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          "Value": "ffa",
          "Name": "Free For All"
        },
        {
          "Value": "tdm",
          "Name": "Team Deathmatch"
        }
      ],
      "ConVarName": "grubs_game",
      "DisplayName": "Gamemode",
      "DefaultValue": "ffa",
      "Description": ""
    },
    "minimum_players": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "0",
      "Description": "The minimum amount of players you need to play the game.",
      "Minimum": 2,
      "Maximum": 99
    },
    "maximum_players": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "maximum_players",
      "DisplayName": "Maximum Players",
      "DefaultValue": "4",
      "Description": "The maximum amount of players that can play the game.",
      "Minimum": 2,
      "Maximum": 100
    },
    "grub_count": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "grub_count",
      "DisplayName": "Grub Count",
      "DefaultValue": "4",
      "Description": "The amount of Grubs each team will have.",
      "Minimum": 1,
      "Maximum": 100
    },
    "turn_duration": {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "turn_duration",
      "DisplayName": "Turn Duration",
      "DefaultValue": "60",
      "Description": "The max time in seconds that a turn will last.",
      "Minimum": 1,
      "Maximum": 60
    },
    "wind_enabled": {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "wind_enabled",
      "DisplayName": "Wind Enabled",
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      "Description": "Whether or not the wind system is enabled."
    },
    "wind_force": {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "wind_force",
      "DisplayName": "Wind Force",
      "DefaultValue": "0.1",
      "Description": "The amount of force a single step of wind will have.",
      "Minimum": 0.1,
      "Maximum": 1
    },
    "crate_weapon_chance": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_weapon_chance",
      "DisplayName": "Weapon Crate Chance",
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      "Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
      "Maximum": 100
    },
    "crate_health_chance": {
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      "Choices": [],
      "ConVarName": "crate_health_chance",
      "DisplayName": "Health Crate Chance",
      "DefaultValue": "5",
      "Description": "The percent chance that a health crate will spawn at the end of every turn.",
      "Maximum": 100
    },
    "movement_grace": {
      "DisplayType": "Integer",
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      "ConVarName": "movement_grace",
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      "DefaultValue": "5",
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      "Maximum": 60
    },
    "terrain_file": {
      "Choices": [],
      "ConVarName": "terrain_file",
      "DisplayName": "Terrain File",
      "DefaultValue": "",
      "Description": "The path to a custom Grubs map to use instead of random generation. This file is only needed on the server host."
    },
    "terrain_type": {
      "DisplayType": "Choice",
      "Choices": [
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          "Value": "None",
          "Name": "None"
        },
        {
          "Value": "Dirt",
          "Name": "Dirt"
        },
        {
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          "Name": "Sand"
        },
        {
          "Value": "Lava",
          "Name": "Lava"
        }
      ],
      "ConVarName": "terrain_type",
      "DisplayName": "Terrain Type",
      "DefaultValue": "Sand",
      "Description": "The type of material to be applied to the terrain."
    },
    "terrain_border": {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "terrain_border",
      "DisplayName": "Terrain Border",
      "DefaultValue": "false",
      "Description": "Whether the terrain should have a border or not."
    },
    "terrain_altered": {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "terrain_altered",
      "DisplayName": "Use Altered Terrain",
      "DefaultValue": "true",
      "Description": "Altered terrain is curated to look more like little islands with a height threshold so the terrain does not fill up the entire grid. We recommend using it."
    },
    "terrain_dilation": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_dilation",
      "DisplayName": "Terrain Dilation Amount",
      "DefaultValue": "1",
      "Description": "The amount the terrain is dilated. The blobs in the terrain are extruded a certain number of times. Only applicable when Altered Terrain is enabled.",
      "Maximum": 10
    },
    "terrain_resolution": {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_resolution",
      "DisplayName": "Terrain Resolution",
      "DefaultValue": "0.5",
      "Description": "The resolution of the noise for the terrain. Lower means less blobs, and higher means more blobs.",
      "Maximum": 1
    },
    "terrain_scale": {
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      "Choices": [],
      "ConVarName": "terrain_scale",
      "DisplayName": "Terrain Scale",
      "DefaultValue": "15",
      "Description": "Represents the size of a single point of terrain. A higher scale means the terrain is larger in the world.",
      "Minimum": 5,
      "Maximum": 50
    },
    "terrain_width": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_width",
      "DisplayName": "Terrain Width",
      "DefaultValue": "320",
      "Description": "The width of the terrain grid. The higher this is, the slower performance will be during terrain updates.",
      "Minimum": 50,
      "Maximum": 500
    },
    "terrain_height": {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_height",
      "DisplayName": "Terrain Height",
      "DefaultValue": "180",
      "Description": "The height of the terrain grid. The higher this is, the slower performance will be during terrain updates.",
      "Minimum": 50,
      "Maximum": 500
    }
  },
  "ControlModes": {
    "Keyboard": true,
    "Gamepad": true
  },
  "ParentPackage": "",
  "PackageSettings": [
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "FreeForAll",
          "Name": "Free For All"
        }
      ],
      "ConVarName": "grubs_game",
      "DisplayName": "Gamemode",
      "DefaultValue": "FreeForAll",
      "Description": "",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "minimum_players",
      "DisplayName": "Minimum Players",
      "DefaultValue": "2",
      "Description": "The minimum amount of players you need to play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 99
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "maximum_players",
      "DisplayName": "Maximum Players",
      "DefaultValue": "8",
      "Description": "The maximum amount of players that can play the game.",
      "Group": "Game",
      "Minimum": 2,
      "Maximum": 8
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "grub_count",
      "DisplayName": "Grub Count",
      "DefaultValue": "2.3223982",
      "Description": "The amount of Grubs each team will have.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 8
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "turn_duration",
      "DisplayName": "Turn Duration",
      "DefaultValue": "45",
      "Description": "The max time in seconds that a turn will last.",
      "Group": "Game",
      "Minimum": 1,
      "Maximum": 180
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "wind_enabled",
      "DisplayName": "Wind Enabled",
      "DefaultValue": "true",
      "Description": "Whether or not the wind system is enabled.",
      "Group": "Game"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "wind_force",
      "DisplayName": "Wind Force",
      "DefaultValue": "0.1",
      "Description": "The amount of force a single step of wind will have.",
      "Group": "Game",
      "Minimum": 0.1,
      "Maximum": 1
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_weapon_chance",
      "DisplayName": "Weapon Crate Chance",
      "DefaultValue": "10",
      "Description": "The percent chance that a weapon crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "crate_health_chance",
      "DisplayName": "Health Crate Chance",
      "DefaultValue": "5",
      "Description": "The percent chance that a health crate will spawn at the end of every turn.",
      "Group": "Crates",
      "Maximum": 100
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "movement_grace",
      "DisplayName": "Movement Grace Period",
      "DefaultValue": "4",
      "Description": "The amount of seconds a Grub will get to move after using their weapon.",
      "Group": "Game",
      "Maximum": 60
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_length",
      "DisplayName": "Terrain Length",
      "DefaultValue": "2048",
      "Description": "The length of the terrain.",
      "Group": "Terrain",
      "Minimum": 512,
      "Maximum": 4096
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "terrain_height",
      "DisplayName": "Terrain Height",
      "DefaultValue": "1024",
      "Description": "The height of the terrain.",
      "Group": "Terrain",
      "Minimum": 256,
      "Maximum": 2048
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_noise_zoom",
      "DisplayName": "Terrain Zoom",
      "DefaultValue": "2",
      "Description": "The amount of zoom applied to the Perlin noise.",
      "Group": "Terrain",
      "Minimum": 1,
      "Maximum": 5,
      "Step": 1
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Generated"
        },
        {
          "Value": "1",
          "Name": "Texture"
        }
      ],
      "ConVarName": "terrain_type",
      "DisplayName": "Terrain Type",
      "DefaultValue": "0",
      "Description": "The type of terrain to be used, currently between random generated noise and texture (experimental).",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Grubs"
        },
        {
          "Value": "1",
          "Name": "Islands"
        },
        {
          "Value": "2",
          "Name": "AntFarm"
        },
        {
          "Value": "3",
          "Name": "Cavern"
        },
        {
          "Value": "4",
          "Name": "Bunkers"
        },
        {
          "Value": "5",
          "Name": "AICavern"
        },
        {
          "Value": "6",
          "Name": "Hightower"
        }
      ],
      "ConVarName": "terrain_texture",
      "DisplayName": "Terrain Texture",
      "DefaultValue": "0",
      "Description": "The prefabricated texture to use for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "0",
          "Name": "Sand"
        },
        {
          "Value": "1",
          "Name": "Dirt"
        },
        {
          "Value": "2",
          "Name": "Cereal"
        }
      ],
      "ConVarName": "terrain_environment_type",
      "DisplayName": "Terrain Environment Type",
      "DefaultValue": "0",
      "Description": "The type of environment to be used for the terrain.",
      "Group": "Terrain"
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_amplitude",
      "DisplayName": "Terrain Amplitude",
      "DefaultValue": "48",
      "Description": "The strength of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 16,
      "Maximum": 128,
      "Step": 1
    },
    {
      "DisplayType": "Float",
      "Choices": [],
      "ConVarName": "terrain_frequency",
      "DisplayName": "Terrain Frequency",
      "DefaultValue": "0.5",
      "Description": "The frequency of the curves in the terrain\u0027s heightmap.",
      "Group": "Terrain",
      "Minimum": 0.1,
      "Maximum": 10,
      "Step": 0.1
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_spawn_late_joiners",
      "DisplayName": "Spawn Late Joiners",
      "DefaultValue": "false",
      "Description": "Spawns a single worm at a random location for players who join late instead of them being a spectator.",
      "Group": "Game"
    },
    {
      "DisplayType": "Integer",
      "Choices": [],
      "ConVarName": "gr_sd_delay",
      "DisplayName": "Sudden Death Delay",
      "DefaultValue": "6",
      "Description": "The amount of rounds to be played before Sudden Death begins.",
      "Group": "Sudden Death",
      "Minimum": 1,
      "Maximum": 40
    },
    {
      "DisplayType": "Choice",
      "Choices": [
        {
          "Value": "15",
          "Name": "Low"
        },
        {
          "Value": "30",
          "Name": "Medium"
        },
        {
          "Value": "50",
          "Name": "High"
        }
      ],
      "ConVarName": "gr_sd_aggression",
      "DisplayName": "Sudden Death Aggression",
      "DefaultValue": "30",
      "Description": "How harshly Sudden Death affects the terrain.",
      "Group": "Sudden Death"
    },
    {
      "DisplayType": "Boolean",
      "Choices": [],
      "ConVarName": "gr_sd_onehealth",
      "DisplayName": "One Health",
      "DefaultValue": "false",
      "Description": "Should all Grubs have their health set to 1 when Sudden Death begins?",
      "Group": "Sudden Death"
    }
  ],
  "CsProjName": "",
  "Summary": "A worms-inspired artillery game for s\u0026box with randomly generated levels.",
  "Description": "Grubs (in development) by Ape Tavern\n\nLeave your feedback @ discord.gg/apetavern\n\nCredits:\nGooman\nTrundler\nMatt944\nShadowBrain\nxezno\nJammie\nmatek\nWillow\nPukes\n\nSpecial thanks for Ziks for 2D SDF Terrain library!",
  "Public": true,
  "ReplaceTags": "",
  "InputSettings": {
    "Actions": [
      {
        "Name": "camera_pan",
        "KeyboardCode": "mouse2",
        "GamepadCode": "LeftTrigger",
        "GroupName": "Camera"
      },
      {
        "Name": "camera_reset",
        "KeyboardCode": "mouse3",
        "GamepadCode": "LeftJoystickButton",
        "GroupName": "Camera"
      },
      {
        "Name": "inventory",
        "KeyboardCode": "q",
        "GamepadCode": "None",
        "GroupName": "UI"
      },
      {
        "Name": "chat",
        "KeyboardCode": "enter",
        "GamepadCode": "None",
        "GroupName": "UI"
      },
      {
        "Name": "fire",
        "KeyboardCode": "mouse1",
        "GamepadCode": "RightTrigger",
        "GroupName": "Weapon"
      },
      {
        "Name": "forward",
        "KeyboardCode": "w",
        "GamepadCode": "DpadNorth",
        "GroupName": "Weapon"
      },
      {
        "Name": "backward",
        "KeyboardCode": "s",
        "GamepadCode": "DpadSouth",
        "GroupName": "Weapon"
      },
      {
        "Name": "left",
        "KeyboardCode": "a",
        "GamepadCode": "DpadWest",
        "GroupName": "Movement"
      },
      {
        "Name": "right",
        "KeyboardCode": "d",
        "GamepadCode": "DpadEast",
        "GroupName": "Movement"
      },
      {
        "Name": "jump",
        "KeyboardCode": "space",
        "GamepadCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "backflip",
        "KeyboardCode": "shift",
        "GamepadCode": "B",
        "GroupName": "Movement"
      },
      {
        "Name": "voice",
        "KeyboardCode": "v",
        "GamepadCode": "None",
        "GroupName": "UI"
      },
      {
        "Name": "toggle_equipment",
        "KeyboardCode": "C",
        "GamepadCode": "RightJoystickButton",
        "GroupName": "Other"
      },
      {
        "Name": "next_equipment",
        "KeyboardCode": "E",
        "GamepadCode": "None",
        "GroupName": "Other"
      },
      {
        "Name": "toggle_inventory",
        "KeyboardCode": "Q",
        "GamepadCode": "SwitchRightBumper",
        "GroupName": "Other"
      },
      {
        "Name": "previous_equipment",
        "GamepadCode": "SwitchLeftBumper",
        "GroupName": "Other"
      },
      {
        "Name": "precision_aim",
        "KeyboardCode": "ALT",
        "GamepadCode": "None",
        "GroupName": "Weapon"
      },
      {
        "Name": "mouse_look",
        "KeyboardCode": "look",
        "GamepadCode": "None",
        "GroupName": "Weapon"
      }
    ],
    "__guid": "462cd8dc-4078-4db6-9df8-21ff504a1afb"
  },
  "HttpAllowList": null,
  "LaunchConfigs": [
    {
      "Name": "Grubs Dev",
      "GameIdent": "apetavern.grubs#local",
      "MapName": "apetavern.gr_beach",
      "MaxPlayers": 8,
      "GameSettings": {},
      "Addons": "",
      "PreLaunchCommand": "",
      "PostLaunchCommand": ""
    }
  ],
  "TickRate": 120,
  "StartupScene": "scenes/main_menu.scene",
  "LaunchMode": "Normal",
  "Resources": "*.vmdl_c.png\n*.vmdl.png\n*.sdflayer\nfonts/*\ntextures/*\nmaterials/reticle/*",
  "CodePackageReferences": []
}

Diff (53.4 MB modified)

+16 ~42 -19
  • materials/effects/water/water_01a.vmat_c (4.6 KB)
  • materials/effects/water/water_noise_01_png_f26595e9.generated.vtex_c (1.1 MB)
  • materials/effects/water/water_normal_png_cc6de847.generated.vtex_c (1.1 MB)
  • models/weapons/landmine/materials/[email protected]_c (7 KB)
  • models/weapons/landmine/materials/[email protected]_c (6.2 KB)
  • models/weapons/landmine/materials/tex-weapon-landmine-grubs@albedo_1_png_12188652.generated.vtex_c (7.6 MB)
  • models/weapons/landmine/materials/tex-weapon-landmine-grubs@albedo_2_png_1993420a.generated.vtex_c (7 MB)
  • models/weapons/landmine/materials/tex-weapon-landmine-grubs@ao_png_3786c0f2.generated.vtex_c (7.1 MB)
  • models/weapons/landmine/materials/tex-weapon-landmine-grubs@emission_png_d109780e.generated.vtex_c (415.5 KB)
  • models/weapons/landmine/materials/tex-weapon-landmine-grubs@normal_png_abfa4183.generated.vtex_c (5.2 MB)
  • models/weapons/revolver/materials/mat-pistol-revolver-grubs.vmat_c (6.2 KB)
  • models/weapons/revolver/materials/tex-pistol-revolver-grubs@albedo_png_f8d5236a.generated.vtex_c (6 MB)
  • models/weapons/revolver/materials/tex-pistol-revolver-grubs@ao_png_154e17c1.generated.vtex_c (6.2 MB)
  • models/weapons/revolver/materials/tex-pistol-revolver-grubs@normal_png_1ac31665.generated.vtex_c (4.5 MB)
  • sounds/weapons/mine/mine.detonate.sound_c (726 B)
  • sounds/weapons/mine/sounds_mine.detonate.vsnd_c (13.7 KB)
  • .bin/package.apetavern.grubs.cll (61.5 KB -> 61.5 KB)
  • .bin/package.apetavern.grubs.dll (465 KB -> 465 KB)
  • .bin/package.base.cll (31.1 KB -> 31.2 KB)
  • .bin/package.base.dll (165 KB -> 165 KB)
  • .bin/package.library.facepunch.libsdf.cll (49.7 KB -> 49.7 KB)
  • .bin/package.library.facepunch.libsdf.dll (267.5 KB -> 267.5 KB)
  • .bin/package.library.trndlr.quickswitcher.cll (768 B -> 756 B)
  • .bin/package.library.trndlr.quickswitcher.dll (9 KB -> 9 KB)
  • materials/default/default_normal_tga_e15dc164.generated.vtex_c (2 KB -> 2 KB)
  • materials/default/default_skin_diffusewarp_tga_4d3cb601.generated.vtex_c (189.2 KB -> 189.2 KB)
  • materials/library_material.vmat_c (5.1 KB -> 5.1 KB)
  • materials/models/editor/spot_tga_40b16d3f.generated.vtex_c (12.4 KB -> 12.4 KB)
  • models/citizen_clothes/hat/hard_hat/textures/hard_hat_ao_png_b1092dd.generated.vtex_c (138.8 KB -> 138.8 KB)
  • models/cosmetics/grubman/materials/glassesglass/glassesglass_normal_png_7988c98.generated.vtex_c (91.6 KB -> 91.6 KB)
  • models/cosmetics/realistic_grub/materials/real_grub_ao_png_f66bc39f.generated.vtex_c (375.5 KB -> 375.5 KB)
  • models/cosmetics/realistic_grub/real_grub.vmdl_c (62.5 KB -> 61.7 KB)
  • models/crates/tools_crate/materials/toolcrate_color_psd_9c207641.generated.vtex_c (262.8 KB -> 262.8 KB)
  • models/crates/tools_crate/materials/toolcrate_rough_psd_e1fa80b8.generated.vtex_c (185.3 KB -> 185.3 KB)
  • models/environment/islands/mountain_01/materials/mountain_01_color_png_4731329f.generated.vtex_c (44.5 KB -> 44.5 KB)
  • models/menu/materials/backdrop_dirt_ao_png_ba538d50.generated.vtex_c (356.8 KB -> 356.8 KB)
  • models/menu/materials/grassleaves_normal_png_b53573de.generated.vtex_c (408 KB -> 408 KB)
  • models/tools/cigar/textures/cigar_low_emissive_png_30704256.generated.vtex_c (352.5 KB -> 352.5 KB)
  • models/weapons/landmine/landmine.vmdl_c (12.3 KB -> 45.1 KB)
  • models/weapons/landmine/landmine_projectile.vmdl_c (13.2 KB -> 46.3 KB)
  • models/weapons/oildrum/materials/oildrum_rough_psd_5f79c17a.generated.vtex_c (150.8 KB -> 150.8 KB)
  • models/weapons/revolver/revolver.vmdl_c (36.5 KB -> 175.4 KB)
  • models/weapons/shotgun/materials/shotgun_colors_psd_f8f0272f.generated.vtex_c (229 KB -> 229 KB)
  • models/weapons/shotgun/materials/shotgun_roughness_psd_54669bb2.generated.vtex_c (166.3 KB -> 166.3 KB)
  • particles/magicmissile/textures/magicm_blobs.vtex_c (36.8 KB -> 36.8 KB)
  • particles/watersplash/textures/water_ring_png_9fab6d08.generated.vtex_c (112.7 KB -> 112.7 KB)
  • particles/weaponcharge/textures/flare_01.vtex_c (71.2 KB -> 71.2 KB)
  • prefabs/weapons/landmine/landmine.prefab_c (3.3 KB -> 3.4 KB)
  • prefabs/weapons/landmine/landmine_ground.prefab_c (2.8 KB -> 2.7 KB)
  • scenes/beach.scene_c (10.8 KB -> 11.5 KB)
  • shaders/gr_water.shader_c (247.2 KB -> 173.5 KB)
  • sounds/weapons/mine/beep.sound_c (777 B -> 696 B)
  • textures/environment/rocks_a_normal_png_ac041d63.generated.vtex_c (663.4 KB -> 663.4 KB)
  • textures/environment/rocks_a_rough_png_97e26713.generated.vtex_c (158.1 KB -> 158.1 KB)
  • textures/environment/sand_a_normal_png_390e423c.generated.vtex_c (659.1 KB -> 659.1 KB)
  • textures/environment/sand_shells_blend_png_d7b99390.generated.vtex_c (56.8 KB -> 56.8 KB)
  • textures/environment/sand_shells_normal_png_dda17e06.generated.vtex_c (626.8 KB -> 626.8 KB)
  • textures/environment/sand_shells_rough_png_b4b116bc.generated.vtex_c (368.7 KB -> 368.7 KB)
  • models/sbox_props/trees/oak/oak_bark.vmat_c (5.7 KB)
  • models/sbox_props/trees/oak/oak_branch.vmat_c (6.3 KB)
  • models/weapons/revolver/revolver_teleport.vmdl.png (22.6 KB)
  • particles/magicmissile/magicmissile_base.vpcf_c (1.8 KB)
  • particles/magicmissile/textures/magicm_wpo_png_e8e60955.generated.vtex_c (44.5 KB)
  • textures/texturelevels/battlefield.vtex_c (9.8 KB)
  • textures/texturelevels/bunkers.vtex_c (7.4 KB)
  • textures/texturelevels/bunkers_back.vtex_c (6.4 KB)
  • textures/texturelevels/cavern.vtex_c (15.4 KB)
  • textures/texturelevels/cavern_back.vtex_c (17.3 KB)
  • textures/texturelevels/grubs.vtex_c (9.8 KB)
  • textures/texturelevels/testlevel.vtex_c (33.8 KB)
  • textures/texturelevels/testlevel_back.vtex_c (9.9 KB)
  • textures/trees/oak/oak_bark_ao_tga_2b991766.generated.vtex_c (2.7 MB)
  • textures/trees/oak/oak_bark_color_tga_1fca541.generated.vtex_c (2.3 MB)
  • textures/trees/oak/oak_bark_normal_tga_a5a2623.generated.vtex_c (5.3 MB)
  • textures/trees/oak/oak_branch_color_tga_b2f69dff.generated.vtex_c (2.3 MB)
  • textures/trees/oak/oak_branch_normal_tga_b3c94713.generated.vtex_c (2.1 MB)
  • textures/trees/oak/oak_branch_rough_tga_7ba199e8.generated.vtex_c (892.1 KB)