Created
Total Size969.5 MB (1,016,573,399 bytes)
Modified Size2.1 MB (2,194,139 bytes)
File Count1334
Engine Version25
Changes
сосал?
Meta
{ "MaxPlayers": 69, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "LaunchMode": "DedicatedServerOnly", "StartupScene": "scenes/game.scene", "DedicatedServerStartupScene": "scenes/game.scene", "Compiler": { "RootNamespace": "Avoska", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;8669;;", "WarningsAsErrors": "8509", "TreatWarningsAsErrors": false, "Nullables": true, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "Resources": "**/*.png", "GameSettings": [], "CodePackageReferences": [ "andiq.vape", "facepunch.apple", "facepunch.burger_box", "facepunch.cookies", "facepunch.orange", "facepunch.pizza", "facepunch.v_first_person_arms_human", "fish.medkit", "greg.food_mushroomsoup_1", "greg.sausage", "mapperskai.item_food_sprats_lod0_merge_", "prima.mushroom_brown", "smallboxstudio.pistoltaser" ] }
{
  "MaxPlayers": 69,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "LaunchMode": "DedicatedServerOnly",
  "StartupScene": "scenes/game.scene",
  "DedicatedServerStartupScene": "scenes/game.scene",
  "Compiler": {
    "RootNamespace": "Avoska",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;8669;;",
    "WarningsAsErrors": "8509",
    "TreatWarningsAsErrors": false,
    "Nullables": true,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "Resources": "**/*.png",
  "GameSettings": [],
  "CodePackageReferences": [
    "andiq.vape",
    "facepunch.apple",
    "facepunch.burger_box",
    "facepunch.cookies",
    "facepunch.orange",
    "facepunch.pizza",
    "facepunch.v_first_person_arms_human",
    "fish.medkit",
    "greg.food_mushroomsoup_1",
    "greg.sausage",
    "mapperskai.item_food_sprats_lod0_merge_",
    "prima.mushroom_brown",
    "smallboxstudio.pistoltaser"
  ]
}

Diff (2.1 MB modified)

~102
  • .bin/package.ariex.avoskarp.cll (695.8 KB -> 692.5 KB)
  • .bin/package.base.cll (32.8 KB -> 32.9 KB)
  • prefabs/ammo/ammo_box.prefab_c (3.4 KB -> 3.4 KB)
  • prefabs/ammo/packs/pistol_ammo_pack.prefab_c (4 KB -> 4 KB)
  • prefabs/ammo/packs/revolver_ammo_pack.prefab_c (4 KB -> 4 KB)
  • prefabs/ammo/packs/rifle_ammo_pack.prefab_c (3.9 KB -> 3.9 KB)
  • prefabs/ammo/packs/shotgun_ammo_pack.prefab_c (4 KB -> 4 KB)
  • prefabs/ammo/packs/smg_ammo_pack.prefab_c (4 KB -> 3.9 KB)
  • prefabs/ammo/packs/sniper_ammo_pack.prefab_c (4 KB -> 3.9 KB)
  • prefabs/door.prefab_c (7.4 KB -> 7.8 KB)
  • prefabs/doubledoor.prefab_c (10 KB -> 10.9 KB)
  • prefabs/elevatorbuttons.prefab_c (5.3 KB -> 5.2 KB)
  • prefabs/elevator_call_button.prefab_c (4 KB -> 4 KB)
  • prefabs/gamemanager.prefab_c (2.5 KB -> 2.5 KB)
  • prefabs/glass.prefab_c (3.8 KB -> 3.5 KB)
  • prefabs/jaildoor.prefab_c (4.9 KB -> 5.4 KB)
  • prefabs/jail_zone.prefab_c (10.1 KB -> 10.1 KB)
  • prefabs/ladder.prefab_c (1.6 KB -> 1.6 KB)
  • prefabs/map objects.prefab_c (659.3 KB -> 666.5 KB)
  • prefabs/money.prefab_c (4.1 KB -> 4.1 KB)
  • prefabs/particles/muzzle/muzzleflash.prefab_c (15.2 KB -> 15.1 KB)
  • prefabs/player.prefab_c (43.3 KB -> 43.3 KB)
  • prefabs/roulette.prefab_c (44.4 KB -> 44.3 KB)
  • prefabs/sky.prefab_c (3 KB -> 3.1 KB)
  • prefabs/tools/printer.prefab_c (7.3 KB -> 6.8 KB)
  • prefabs/tools/vending_machine_ammo.prefab_c (4 KB -> 4 KB)
  • prefabs/weapons/colt.prefab_c (10.3 KB -> 10.8 KB)
  • prefabs/weapons/l96a1.prefab_c (15.4 KB -> 17 KB)
  • prefabs/weapons/physgun.prefab_c (6.3 KB -> 7 KB)
  • prefabs/weapons/remington870.prefab_c (12.5 KB -> 13.5 KB)
  • prefabs/weapons/revolver.prefab_c (12.8 KB -> 13.7 KB)
  • prefabs/weapons/scarh.prefab_c (12.5 KB -> 13.4 KB)
  • prefabs/weapons/veresk.prefab_c (12.5 KB -> 13.4 KB)
  • prefabs/weapons/weapon_box_world.prefab_c (2.9 KB -> 2.9 KB)
  • projectsettings/mixer.config (2.3 KB -> 3.1 KB)
  • scenes/empty.scene_c (26.8 KB -> 26.8 KB)
  • scenes/game.scene_c (291.2 KB -> 291.2 KB)
  • sounds/anime/anime.sound_c (2.1 KB -> 2.1 KB)
  • sounds/doors/jail_door_close.sound_c (877 B -> 891 B)
  • sounds/doors/jail_door_open.sound_c (876 B -> 890 B)
  • sounds/elevator/elevator_close.sound_c (873 B -> 872 B)
  • sounds/elevator/elevator_moving.sound_c (890 B -> 889 B)
  • sounds/elevator/elevator_open.sound_c (872 B -> 871 B)
  • sounds/flashlight/flashlight_off.sound_c (897 B -> 911 B)
  • sounds/flashlight/flashlight_on.sound_c (896 B -> 910 B)
  • sounds/printer_noise.sound_c (936 B -> 977 B)
  • sounds/slots/big_win.sound_c (850 B -> 874 B)
  • sounds/slots/loss.sound_c (853 B -> 874 B)
  • sounds/slots/win.sound_c (853 B -> 873 B)
  • sounds/swb/attachments/silencer/swb_heavy.silenced.fire.sound_c (892 B -> 1012 B)
  • sounds/swb/attachments/silencer/swb_pistol.silenced.fire.sound_c (893 B -> 1013 B)
  • sounds/swb/attachments/silencer/swb_rifle.silenced.fire.sound_c (892 B -> 1012 B)
  • sounds/swb/attachments/silencer/swb_shotgun.silenced.fire.sound_c (894 B -> 1014 B)
  • sounds/swb/attachments/silencer/swb_smg.silenced.fire.sound_c (876 B -> 996 B)
  • sounds/swb/attachments/silencer/swb_sniper.silenced.fire.sound_c (893 B -> 1013 B)
  • sounds/swb/hit/hitmarker.sound_c (566 B -> 865 B)
  • sounds/swb/scope/swb_sniper.zoom_in.sound_c (900 B -> 910 B)
  • sounds/swb/ui/swb_click.sound_c (873 B -> 891 B)
  • sounds/vape/vape_noise.sound_c (849 B -> 848 B)
  • textures/generated/imagefile/440ceb7fd28a53da.vtex_c (21.6 KB -> 21.6 KB)
  • weapons/physgun/effects/beam-end.prefab_c (11.4 KB -> 11.7 KB)
  • weapons/physgun/effects/wm-glow.prefab_c (5.5 KB -> 5.4 KB)
  • weapons/physgun/physgun_vm.prefab_c (44.5 KB -> 43.3 KB)
  • weapons/physgun/sounds/physgun.active.loop.sound_c (918 B -> 950 B)
  • weapons/physgun/sounds/physgun.attach.sound_c (921 B -> 967 B)
  • weapons/physgun/sounds/physgun.button.in.1.sound_c (922 B -> 959 B)
  • weapons/physgun/sounds/physgun.button.out.1.sound_c (923 B -> 960 B)
  • weapons/physgun/sounds/physgun.freeze.sound_c (917 B -> 957 B)
  • weapons/physgun/sounds/physgun.idle.sound_c (898 B -> 927 B)
  • weapons/physgun/sounds/physgun.shoot.end.sound_c (916 B -> 948 B)
  • weapons/physgun/sounds/physgun.shoot.start.sound_c (920 B -> 952 B)
  • weapons/physgun/sounds/physgun.unfreeze.1.sound_c (915 B -> 947 B)
  • weapons/swb/colt/sounds/clot.slide.sound_c (630 B -> 921 B)
  • weapons/swb/colt/sounds/colt.clipin.sound_c (631 B -> 922 B)
  • weapons/swb/colt/sounds/colt.clipout.sound_c (632 B -> 923 B)
  • weapons/swb/colt/sounds/colt.fire.sound_c (823 B -> 943 B)
  • weapons/swb/l96a1/sounds/l96a1.boltback.sound_c (651 B -> 942 B)
  • weapons/swb/l96a1/sounds/l96a1.boltdown.sound_c (651 B -> 942 B)
  • weapons/swb/l96a1/sounds/l96a1.boltforward.sound_c (654 B -> 945 B)
  • weapons/swb/l96a1/sounds/l96a1.boltup.sound_c (633 B -> 924 B)
  • weapons/swb/l96a1/sounds/l96a1.clipin.sound_c (633 B -> 924 B)
  • weapons/swb/l96a1/sounds/l96a1.cliplock.sound_c (651 B -> 942 B)
  • weapons/swb/l96a1/sounds/l96a1.clipout.sound_c (634 B -> 925 B)
  • weapons/swb/l96a1/sounds/l96a1.cliptap.sound_c (634 B -> 925 B)
  • weapons/swb/l96a1/sounds/l96a1.fire.sound_c (817 B -> 924 B)
  • weapons/swb/remington/sounds/remington.fire.sound_c (848 B -> 968 B)
  • weapons/swb/remington/sounds/remington.insert.sound_c (657 B -> 948 B)
  • weapons/swb/remington/sounds/remington.pumpfull.sound_c (675 B -> 966 B)
  • weapons/swb/revolver/sounds/revolver.chamberin.sound_c (658 B -> 949 B)
  • weapons/swb/revolver/sounds/revolver.chamberout.sound_c (675 B -> 966 B)
  • weapons/swb/revolver/sounds/revolver.fire.sound_c (847 B -> 967 B)
  • weapons/swb/revolver/sounds/revolver.roundsin.sound_c (657 B -> 948 B)
  • weapons/swb/revolver/sounds/revolver.roundsout.sound_c (658 B -> 949 B)
  • weapons/swb/revolver/sounds/revolver.spin.sound_c (653 B -> 944 B)
  • weapons/swb/scarh/sounds/scar.boltpull.sound_c (634 B -> 925 B)
  • weapons/swb/scarh/sounds/scar.fire.sound_c (823 B -> 943 B)
  • weapons/swb/scarh/sounds/scar.magin.sound_c (631 B -> 922 B)
  • weapons/swb/scarh/sounds/scar.magout.sound_c (632 B -> 923 B)
  • weapons/swb/veresk/sounds/veresk.boltfull.sound_c (653 B -> 944 B)
  • weapons/swb/veresk/sounds/veresk.clipin.sound_c (651 B -> 942 B)
  • weapons/swb/veresk/sounds/veresk.clipout.sound_c (652 B -> 943 B)
  • weapons/swb/veresk/sounds/veresk.fire.sound_c (827 B -> 947 B)