One More Round? - Version 410063

Created
Total Size365.2 MB (382,893,708 bytes)
Modified Size2.6 MB (2,715,587 bytes)
File Count1583
Engine Version29
Changes
Changes on 2026-10-03
Meta
{ "StartupScene": "scenes/studio_intro.scene", "LaunchMode": "Normal", "MinPlayers": 1, "MaxPlayers": 1, "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 1, "Coop": false, "Versus": false, "Resources": "shaders/omr_ps1_ink.shader\nui/*.png\nui/loadout/*.svg\nui/death/*.svg\nui/effects/*.png\nui/items/*.png\nui/round_title/*.png\nui/weapon_parts/*.png\nui/weapon_parts/icons/*.png\nui/weapon_parts/natural/*.png\nui/weapon_parts/natural/icons/*.png\nmodels/weapons/scrap_parts/smg_*.vmdl\nmodels/weapons/scrap_parts/alien_*.vmdl\nmodels/weapons/scrap_parts/assault_*.vmdl\nmodels/pickups/loot_signal/*.vmdl\nfonts/*.ttf\nmodels/props/ps1_wall_tallies/*.vmdl\nvideo/*.mp4\nsounds/feedback/weapon_part_drop.sound\nmodels/enemies/advanced/*.vmdl\nmodels/enemies/advanced/sonic_flyer/*.vmdl", "GameSettings": [], "CodePackageReferences": [] }
{
  "StartupScene": "scenes/studio_intro.scene",
  "LaunchMode": "Normal",
  "MinPlayers": 1,
  "MaxPlayers": 1,
  "RecommendedMinPlayers": 1,
  "RecommendedMaxPlayers": 1,
  "Coop": false,
  "Versus": false,
  "Resources": "shaders/omr_ps1_ink.shader\nui/*.png\nui/loadout/*.svg\nui/death/*.svg\nui/effects/*.png\nui/items/*.png\nui/round_title/*.png\nui/weapon_parts/*.png\nui/weapon_parts/icons/*.png\nui/weapon_parts/natural/*.png\nui/weapon_parts/natural/icons/*.png\nmodels/weapons/scrap_parts/smg_*.vmdl\nmodels/weapons/scrap_parts/alien_*.vmdl\nmodels/weapons/scrap_parts/assault_*.vmdl\nmodels/pickups/loot_signal/*.vmdl\nfonts/*.ttf\nmodels/props/ps1_wall_tallies/*.vmdl\nvideo/*.mp4\nsounds/feedback/weapon_part_drop.sound\nmodels/enemies/advanced/*.vmdl\nmodels/enemies/advanced/sonic_flyer/*.vmdl",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (2.6 MB modified)

+31 ~17
  • entryloadoutfigure.razor.scss (2.4 KB)
  • models/hideout/arrival/guard.vmdl_c (74.1 KB)
  • models/hideout/arrival/guard.vmdl_c.t.png (36.3 KB)
  • models/hideout/arrival/intake.vmat_c (5.6 KB)
  • models/hideout/arrival/intake.vmdl_c (31.9 KB)
  • models/hideout/arrival/intake.vmdl_c.t.png (36.3 KB)
  • models/hideout/arrival/intake_png_b0860300.generated.vtex_c (23.4 KB)
  • models/hideout/arrival/melee1.vmdl_c (99.7 KB)
  • models/hideout/arrival/melee1.vmdl_c.t.png (36.3 KB)
  • models/hideout/arrival/melee2.vmdl_c (74.7 KB)
  • models/hideout/arrival/melee2.vmdl_c.t.png (36.3 KB)
  • models/hideout/arrival/ranged1.vmdl_c (93.9 KB)
  • models/hideout/arrival/ranged1.vmdl_c.t.png (36.3 KB)
  • models/hideout/arrival/ranged2.vmdl_c (69.9 KB)
  • models/hideout/arrival/ranged2.vmdl_c.t.png (36.3 KB)
  • models/hideout/arrival/tank1.vmdl_c (109.1 KB)
  • models/hideout/arrival/tank1.vmdl_c.t.png (36.3 KB)
  • models/hideout/arrival/tank2.vmdl_c (75.1 KB)
  • models/hideout/arrival/tank2.vmdl_c.t.png (36.3 KB)
  • models/hideout/ps1_weapon_bench_shutter/cabinet.vmat_c (5.8 KB)
  • models/hideout/ps1_weapon_bench_shutter/cabinet_ambient_png_e0ce36f0.generated.vtex_c (1.8 KB)
  • models/hideout/ps1_weapon_bench_shutter/cabinet_frame.vmdl_c (27.1 KB)
  • models/hideout/ps1_weapon_bench_shutter/cabinet_frame.vmdl_c.t.png (25.2 KB)
  • models/hideout/ps1_weapon_bench_shutter/shutter_bottom.vmdl_c (9.8 KB)
  • models/hideout/ps1_weapon_bench_shutter/shutter_bottom.vmdl_c.t.png (2.8 KB)
  • models/hideout/ps1_weapon_bench_shutter/shutter_slat.vmdl_c (5.5 KB)
  • models/hideout/ps1_weapon_bench_shutter/shutter_slat.vmdl_c.t.png (2.6 KB)
  • sounds/arrival/fall.sound_c (584 B)
  • sounds/arrival/fall.vsnd_c (117 KB)
  • sounds/arrival/landing.sound_c (603 B)
  • sounds/arrival/landing.vsnd_c (43.8 KB)
  • .bin/package.arror404.gj_omr.dll (896.5 KB -> 921.5 KB)
  • .bin/package.arror404.gj_omr.xml (63.6 KB -> 63.9 KB)
  • hideouthud.razor.scss (28.6 KB -> 29.8 KB)
  • materials/enemies/meshy_distance/meshy_distance_skin.vmat_c (5.5 KB -> 5.6 KB)
  • materials/enemies/meshy_melee/meshy_melee_skin.vmat_c (5.5 KB -> 5.5 KB)
  • materials/enemies/rustmaw_ps2/rustmaw_ps2_skin.vmat_c (5.5 KB -> 5.5 KB)
  • models/hideout/ps1_salvage_stations/salvage_atlas_256_png_564a26a6.generated.vtex_c (87.4 KB -> 87.5 KB)
  • models/hideout/ps1_salvage_stations/stations.vmat_c (5.6 KB -> 5.6 KB)
  • models/hideout/ps1_weapon_bench_lamp/bench.vmdl_c (51.9 KB -> 113.7 KB)
  • models/hideout/ps1_weapon_bench_lamp/bench.vmdl_c.t.png (29.9 KB -> 34.5 KB)
  • models/props/ps1_salvage_crate/crate.vmat_c (5.5 KB -> 5.5 KB)
  • models/props/ps1_salvage_crate/crate_atlas_png_84498c68.generated.vtex_c (23.4 KB -> 23.4 KB)
  • models/props/ps1_salvage_crate/plank_fragment.vmdl_c (4 KB -> 4 KB)
  • models/props/ps1_salvage_crate/salvage_crate.vmdl_c (14.1 KB -> 26.6 KB)
  • prefabs/hideout/weapon_bench.prefab_c (3.5 KB -> 25.1 KB)
  • scenes/hideout.scene_c (77.1 KB -> 80.8 KB)
  • weaponbenchpanel.razor.scss (20.3 KB -> 20.8 KB)