{ "MaxPlayers": 6, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/mainmenu/mainmenu.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "LaunchMode": "Normal", "SystemScene": "scenes/global/globalscene.scene", "Resources": "// Raw UI images referenced only from razor CSS url(...) strings. The asset scanner can't\n// see those references, so they never compile to a .vtex_c and would NOT ship with the package\n// (only compiled assets are auto-included) — the host reads the loose file off disk and looks\n// fine while clients get no image at all. Listing them here uploads the loose PNGs.\n2d/*", "GameSettings": [], "CodePackageReferences": [] }
{
"MaxPlayers": 6,
"MinPlayers": 1,
"TickRate": 50,
"GameNetworkType": "Multiplayer",
"MapSelect": "Unrestricted",
"MapList": [
"facepunch.flatgrass"
],
"RankType": "None",
"PerMapRanking": false,
"LeaderboardType": "None",
"CsProjName": "",
"StartupScene": "scenes/mainmenu/mainmenu.scene",
"ControlModes": {
"Keyboard": true,
"VR": false,
"Gamepad": false
},
"LaunchMode": "Normal",
"SystemScene": "scenes/global/globalscene.scene",
"Resources": "// Raw UI images referenced only from razor CSS url(...) strings. The asset scanner can\u0027t\n// see those references, so they never compile to a .vtex_c and would NOT ship with the package\n// (only compiled assets are auto-included) \u2014 the host reads the loose file off disk and looks\n// fine while clients get no image at all. Listing them here uploads the loose PNGs.\n2d/*",
"GameSettings": [],
"CodePackageReferences": []
}