Ships TD - Version 341094

Created
Total Size68.2 MB (71,500,681 bytes)
Modified Size2 MB (2,064,940 bytes)
File Count1101
Engine Version28
Changes
Changes on 2026-08-12
Meta
{ "MaxPlayers": 1, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/menu.scene", "Resources": "// Loose files nothing in the asset graph references, so they never compile to a\n// .vtex_c and would otherwise be left out of the package. Both are resolved from a\n// string at runtime: ui/* by HudIcons and the img tags, textures/* by AssetLoader.\nui/*\ntextures/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 1,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "Resources": "// Loose files nothing in the asset graph references, so they never compile to a\n// .vtex_c and would otherwise be left out of the package. Both are resolved from a\n// string at runtime: ui/* by HudIcons and the img tags, textures/* by AssetLoader.\nui/*\ntextures/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (2 MB modified)

~4
  • .bin/package.atomicstudio.ships.dll (1.8 MB -> 1.8 MB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • ui/leaderboardpanel.razor.scss (6.5 KB -> 10.8 KB)
  • ui/metapanel.razor.scss (6.5 KB -> 8.7 KB)