Spoils or Soil - Version 369173

Created
Total Size112.4 MB (117,895,549 bytes)
Modified Size18.6 MB (19,526,165 bytes)
File Count429
Engine Version29
Changes
Changes on 2026-09-09
Meta
{ "StartupScene": "scenes/main_menu.scene", "MinPlayers": 1, "MaxPlayers": 4, "Resources": "ui/equipment/*.svg", "GameSettings": [], "CodePackageReferences": [] }
{
  "StartupScene": "scenes/main_menu.scene",
  "MinPlayers": 1,
  "MaxPlayers": 4,
  "Resources": "ui/equipment/*.svg",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (18.6 MB modified)

+117 ~12 -4
  • items/basic_warrior_boots.item_c (640 B)
  • items/basic_warrior_chest.item_c (654 B)
  • items/basic_warrior_helmet.item_c (640 B)
  • items/basic_warrior_leggings.item_c (675 B)
  • materials/effects/ground_hazard.vmat_c (2.5 KB)
  • models/armor/basic_warrior/arm_left.vmdl_c (15.8 KB)
  • models/armor/basic_warrior/arm_left.vmdl_c.t.png (36.3 KB)
  • models/armor/basic_warrior/arm_right.vmdl_c (14.7 KB)
  • models/armor/basic_warrior/arm_right.vmdl_c.t.png (36.3 KB)
  • models/armor/basic_warrior/boots_left.vmdl_c (9.9 KB)
  • models/armor/basic_warrior/boots_left.vmdl_c.t.png (36.3 KB)
  • models/armor/basic_warrior/boots_right.vmdl_c (10.2 KB)
  • models/armor/basic_warrior/boots_right.vmdl_c.t.png (36.3 KB)
  • models/armor/basic_warrior/chest.vmdl_c (201.4 KB)
  • models/armor/basic_warrior/chest.vmdl_c.t.png (36.3 KB)
  • models/armor/basic_warrior/helmet.vmdl_c (9.9 KB)
  • models/armor/basic_warrior/helmet.vmdl_c.t.png (36.3 KB)
  • models/armor/basic_warrior/leggings_left.vmdl_c (26.1 KB)
  • models/armor/basic_warrior/leggings_left.vmdl_c.t.png (36.3 KB)
  • models/armor/basic_warrior/leggings_right.vmdl_c (26.5 KB)
  • models/armor/basic_warrior/leggings_right.vmdl_c.t.png (36.3 KB)
  • models/armor/basic_warrior/shoulder_left.vmdl_c (17.8 KB)
  • models/armor/basic_warrior/shoulder_left.vmdl_c.t.png (36.3 KB)
  • models/armor/basic_warrior/shoulder_right.vmdl_c (18 KB)
  • models/armor/basic_warrior/shoulder_right.vmdl_c.t.png (36.3 KB)
  • prefabs/armor/basic_warrior_boots_equipment.prefab_c (1.4 KB)
  • prefabs/armor/basic_warrior_chest_equipment.prefab_c (1.9 KB)
  • prefabs/armor/basic_warrior_helmet_equipment.prefab_c (1.2 KB)
  • prefabs/armor/basic_warrior_leggings_equipment.prefab_c (1.4 KB)
  • shaders/ground_hazard.shader_c (154.6 KB)
  • sounds/effects/explosion/explosion_small01.vsnd_c (316 KB)
  • sounds/effects/explosion/explosion_small02.vsnd_c (764.5 KB)
  • sounds/effects/explosion/explosion_small03.vsnd_c (703.6 KB)
  • sounds/effects/explosion/explosion_small04.vsnd_c (680.7 KB)
  • sounds/effects/fire/fire_burn_loop01.vsnd_c (4.7 MB)
  • sounds/footsteps/footstep-concrete-jump01.vsnd_c (42 KB)
  • sounds/footsteps/footstep-concrete-jump02.vsnd_c (42 KB)
  • sounds/footsteps/footstep-concrete-jump03.vsnd_c (37.5 KB)
  • sounds/footsteps/footstep-concrete-jump04.vsnd_c (37.6 KB)
  • sounds/game/acidspitattack-attack.sound_c (320 B)
  • sounds/game/acidspitattack-windup.sound_c (320 B)
  • sounds/game/arrow-impact.sound_c (304 B)
  • sounds/game/boss-overload.sound_c (320 B)
  • sounds/game/bow-cancel.sound_c (304 B)
  • sounds/game/bow-draw.sound_c (767 B)
  • sounds/game/bow-fire.sound_c (420 B)
  • sounds/game/chargeattack-attack.sound_c (320 B)
  • sounds/game/chargeattack-windup.sound_c (320 B)
  • sounds/game/crowd-hit.sound_c (304 B)
  • sounds/game/enemy-death.sound_c (304 B)
  • sounds/game/enemy-hurt.sound_c (304 B)
  • sounds/game/enemy-reanimate.sound_c (320 B)
  • sounds/game/enemy-spawn.sound_c (304 B)
  • sounds/game/enemy-stunned.sound_c (320 B)
  • sounds/game/explosion-windup.sound_c (320 B)
  • sounds/game/explosion.sound_c (1.3 KB)
  • sounds/game/hazard-fire.sound_c (451 B)
  • sounds/game/hazard-frost.sound_c (304 B)
  • sounds/game/hazard-poison.sound_c (320 B)
  • sounds/game/hazard-shock.sound_c (304 B)
  • sounds/game/interaction-denied.sound_c (486 B)
  • sounds/game/interaction-use.sound_c (534 B)
  • sounds/game/inventory-close.sound_c (468 B)
  • sounds/game/inventory-open.sound_c (470 B)
  • sounds/game/item-crafted.sound_c (303 B)
  • sounds/game/item-denied.sound_c (470 B)
  • sounds/game/item-equip.sound_c (303 B)
  • sounds/game/item-move.sound_c (469 B)
  • sounds/game/item-storage.sound_c (469 B)
  • sounds/game/item-unequip.sound_c (303 B)
  • sounds/game/loot-awarded.sound_c (303 B)
  • sounds/game/meleeenemyattack-attack.sound_c (320 B)
  • sounds/game/meleeenemyattack-windup.sound_c (320 B)
  • sounds/game/player-dash.sound_c (304 B)
  • sounds/game/player-death.sound_c (304 B)
  • sounds/game/player-heal.sound_c (304 B)
  • sounds/game/player-hurt.sound_c (973 B)
  • sounds/game/player-jump.sound_c (803 B)
  • sounds/game/pounceattack-attack.sound_c (320 B)
  • sounds/game/pounceattack-windup.sound_c (320 B)
  • sounds/game/prismcrossfireattack-attack.sound_c (320 B)
  • sounds/game/prismcrossfireattack-windup.sound_c (320 B)
  • sounds/game/prismsweepattack-attack.sound_c (320 B)
  • sounds/game/prismsweepattack-windup.sound_c (320 B)
  • sounds/game/projectile-break.sound_c (1001 B)
  • sounds/game/rock-impact.sound_c (1001 B)
  • sounds/game/rockrainattack-attack.sound_c (320 B)
  • sounds/game/rockrainattack-windup.sound_c (320 B)
  • sounds/game/rockthrowattack-attack.sound_c (320 B)
  • sounds/game/rockthrowattack-windup.sound_c (320 B)
  • sounds/game/run-activewave.sound_c (319 B)
  • sounds/game/run-extracting.sound_c (319 B)
  • sounds/game/run-failed.sound_c (303 B)
  • sounds/game/run-intermission.sound_c (319 B)
  • sounds/game/run-starting.sound_c (303 B)
  • sounds/game/status-fire.sound_c (304 B)
  • sounds/game/status-lifedrain.sound_c (320 B)
  • sounds/game/status-poison.sound_c (320 B)
  • sounds/game/sword-hit.sound_c (973 B)
  • sounds/game/sword-swing.sound_c (993 B)
  • sounds/game/ui-back.sound_c (472 B)
  • sounds/game/ui-confirm.sound_c (534 B)
  • sounds/game/ui-drag.sound_c (469 B)
  • sounds/game/ui-forward.sound_c (471 B)
  • sounds/game/vote-cast.sound_c (522 B)
  • sounds/impacts/melee/bluntweapon/concrete-1.vsnd_c (122.9 KB)
  • sounds/impacts/melee/bluntweapon/concrete-2.vsnd_c (119 KB)
  • sounds/impacts/melee/bluntweapon/concrete-3.vsnd_c (124.5 KB)
  • sounds/impacts/melee/bluntweapon/concrete-4.vsnd_c (138.8 KB)
  • sounds/kenney/ui/click_001.vsnd_c (10.5 KB)
  • sounds/kenney/ui/drop_001.vsnd_c (23.4 KB)
  • sounds/kenney/ui/drop_002.vsnd_c (35.4 KB)
  • sounds/kenney/ui/maximize_007.vsnd_c (17.3 KB)
  • sounds/kenney/ui/maximize_008.vsnd_c (21.8 KB)
  • sounds/kenney/ui/minimize_008.vsnd_c (21.8 KB)
  • sounds/kenney/ui/mouseclick1.vsnd_c (13.9 KB)
  • sounds/kenney/ui/select_006.vsnd_c (168.5 KB)
  • .bin/package.attemptedgames.projectironencore.dll (839 KB -> 875.5 KB)
  • models/character_thirdperson.vmdl_c (2 MB -> 1.9 MB)
  • models/playertest.vmdl_c (5.4 MB -> 5.4 MB)
  • prefabs/bow_equipment.prefab_c (1.7 KB -> 1.8 KB)
  • prefabs/heavy_sword_equipment.prefab_c (1.5 KB -> 1.4 KB)
  • prefabs/longbow_equipment.prefab_c (1.8 KB -> 1.8 KB)
  • prefabs/player controller.prefab_c (11.7 KB -> 11.5 KB)
  • prefabs/rapier_equipment.prefab_c (1.5 KB -> 1.4 KB)
  • prefabs/swift_bow_equipment.prefab_c (1.8 KB -> 1.8 KB)
  • prefabs/sword_equipment.prefab_c (1.5 KB -> 1.4 KB)
  • scenes/run.scene_c (235.9 KB -> 235.9 KB)
  • scenes/run_scene_data/navmesh/baked.navdata (10.1 KB -> 1.2 MB)
  • sounds/impacts/melee/impact-melee-cloth.sound_c (973 B)
  • sounds/impacts/melee/impact-melee-dirt.sound_c (977 B)
  • sounds/impacts/melee/impact-melee-flesh.sound_c (973 B)
  • sounds/kenney/ui/ui.downvote.sound_c (487 B)