Spoils or Soil - Version 379749

Created
Total Size38.6 MB (40,437,407 bytes)
Modified Size1.6 MB (1,728,032 bytes)
File Count365
Engine Version29
Changes
Changes on 2026-09-11
Meta
{ "StartupScene": "scenes/main_menu.scene", "MinPlayers": 1, "MaxPlayers": 4, "Resources": "ui/equipment/*.svg", "GameSettings": [], "CodePackageReferences": [] }
{
  "StartupScene": "scenes/main_menu.scene",
  "MinPlayers": 1,
  "MaxPlayers": 4,
  "Resources": "ui/equipment/*.svg",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (1.6 MB modified)

+16 ~32
  • materials/effects/attack_telegraph.vmat_c (1.6 KB)
  • materials/effects/attack_telegraph_fill.vmat_c (2.6 KB)
  • prefabs/shieldbearer_enemy.prefab_c (3.7 KB)
  • prefabs/ward_goblin_enemy.prefab_c (3.5 KB)
  • shaders/attack_telegraph.shader_c (40.4 KB)
  • shaders/attack_telegraph_fill.shader_c (132.8 KB)
  • sounds/game/grounderuptionattack-attack.sound_c (637 B)
  • sounds/game/grounderuptionattack-windup.sound_c (638 B)
  • sounds/game/prismgrabattack-attack.sound_c (635 B)
  • sounds/game/prismgrabattack-windup.sound_c (606 B)
  • sounds/game/shield-block.sound_c (1.1 KB)
  • sounds/game/shieldrushattack-attack.sound_c (635 B)
  • sounds/game/shieldrushattack-windup.sound_c (638 B)
  • sounds/impacts/melee/bluntweapon/glass-1.vsnd_c (83.9 KB)
  • sounds/impacts/melee/bluntweapon/glass-2.vsnd_c (77.5 KB)
  • sounds/impacts/melee/bluntweapon/glass-3.vsnd_c (56.4 KB)
  • .bin/package.attemptedgames.projectironencore.dll (1 MB -> 1.1 MB)
  • prefabs/boss_enemy.prefab_c (4.6 KB -> 4.6 KB)
  • prefabs/charger_enemy.prefab_c (3.6 KB -> 3.8 KB)
  • prefabs/pouncer_enemy.prefab_c (3.6 KB -> 3.8 KB)
  • prefabs/prism_warden.prefab_c (3.3 KB -> 3.3 KB)
  • projectsettings/systems.config (18 KB -> 19.9 KB)
  • shaders/ground_hazard.shader_c (154.8 KB -> 143.9 KB)
  • sounds/game/bow-draw.sound_c (770 B -> 936 B)
  • sounds/game/bow-fire.sound_c (420 B -> 586 B)
  • sounds/game/chargeattack-attack.sound_c (320 B -> 619 B)
  • sounds/game/chargeattack-windup.sound_c (320 B -> 638 B)
  • sounds/game/explosion.sound_c (1.3 KB -> 1.1 KB)
  • sounds/game/hazard-fire.sound_c (451 B -> 618 B)
  • sounds/game/hub-ambient.sound_c (409 B -> 408 B)
  • sounds/game/hub-campfire.sound_c (478 B -> 618 B)
  • sounds/game/interaction-denied.sound_c (486 B -> 456 B)
  • sounds/game/item-denied.sound_c (470 B -> 440 B)
  • sounds/game/player-hurt.sound_c (973 B -> 1.1 KB)
  • sounds/game/player-jump.sound_c (803 B -> 975 B)
  • sounds/game/prismcrossfireattack-attack.sound_c (320 B -> 635 B)
  • sounds/game/prismcrossfireattack-windup.sound_c (320 B -> 606 B)
  • sounds/game/prismsweepattack-attack.sound_c (320 B -> 635 B)
  • sounds/game/prismsweepattack-windup.sound_c (320 B -> 607 B)
  • sounds/game/projectile-break.sound_c (1001 B -> 1.1 KB)
  • sounds/game/rock-impact.sound_c (1001 B -> 1.1 KB)
  • sounds/game/rockrainattack-attack.sound_c (320 B -> 637 B)
  • sounds/game/rockrainattack-windup.sound_c (320 B -> 639 B)
  • sounds/game/run-activewave.sound_c (470 B -> 440 B)
  • sounds/game/run-intermission.sound_c (468 B -> 438 B)
  • sounds/game/sword-hit.sound_c (973 B -> 1.1 KB)
  • sounds/game/sword-swing.sound_c (993 B -> 1.1 KB)
  • sounds/game/vote-cast.sound_c (522 B -> 518 B)