Steel Stride (Parkour Demo) - Version 423684
| Created | |
|---|---|
| Total Size | 609.6 MB (639,163,146 bytes) |
| Modified Size | 3.4 MB (3,610,848 bytes) |
| File Count | 921 |
| Engine Version | 30 |
| Changes | Changes on 2026-10-15 |
| Meta |
Diff (3.4 MB modified)
+24 ~23- scenes/level1_scene_data/ddgi/indirect light volume_distance_ca7e73c3-817c-43c6-be81-725ceef67ae7_4bae251782d44fdcab77e07ef98bf724.vtex_c (228.1 KB)
- scenes/level1_scene_data/ddgi/indirect light volume_irradiance_ca7e73c3-817c-43c6-be81-725ceef67ae7_4bae251782d44fdcab77e07ef98bf724.vtex_c (57.1 KB)
- scenes/level1_scene_data/ddgi/indirect light volume_relocation_ca7e73c3-817c-43c6-be81-725ceef67ae7_4bae251782d44fdcab77e07ef98bf724.vtex_c (7.2 KB)
- scenes/level2_scene_data/ddgi/room1 volume_distance_58c129ed-116e-46a3-b955-7e55ca213a06_387424c787454025998907492707a748.vtex_c (78.8 KB)
- scenes/level2_scene_data/ddgi/room1 volume_irradiance_58c129ed-116e-46a3-b955-7e55ca213a06_387424c787454025998907492707a748.vtex_c (19.8 KB)
- scenes/level2_scene_data/ddgi/room1 volume_relocation_58c129ed-116e-46a3-b955-7e55ca213a06_387424c787454025998907492707a748.vtex_c (2.5 KB)
- scenes/level2_scene_data/ddgi/room2 volume_distance_403c01ac-cae7-4b87-bbea-b360cd595269_b6a693937a924318935261a725fa50f8.vtex_c (88.1 KB)
- scenes/level2_scene_data/ddgi/room2 volume_distance_403c01ac-cae7-4b87-bbea-b360cd595269_cb0fe83f07e54ff1b8465ad178338292.vtex_c (88.1 KB)
- scenes/level2_scene_data/ddgi/room2 volume_irradiance_403c01ac-cae7-4b87-bbea-b360cd595269_b6a693937a924318935261a725fa50f8.vtex_c (22.1 KB)
- scenes/level2_scene_data/ddgi/room2 volume_irradiance_403c01ac-cae7-4b87-bbea-b360cd595269_cb0fe83f07e54ff1b8465ad178338292.vtex_c (22.1 KB)
- scenes/level2_scene_data/ddgi/room2 volume_relocation_403c01ac-cae7-4b87-bbea-b360cd595269_b6a693937a924318935261a725fa50f8.vtex_c (2.8 KB)
- scenes/level2_scene_data/ddgi/room2 volume_relocation_403c01ac-cae7-4b87-bbea-b360cd595269_cb0fe83f07e54ff1b8465ad178338292.vtex_c (2.8 KB)
- scenes/level2_scene_data/ddgi/room3 volume_distance_c500f78f-38c8-4b2b-8893-275890c51233_10ddee96a35741a0adddf0cfb5087531.vtex_c (64.1 KB)
- scenes/level2_scene_data/ddgi/room3 volume_distance_c500f78f-38c8-4b2b-8893-275890c51233_541314d123d744a485cf96949d4b5e91.vtex_c (64.1 KB)
- scenes/level2_scene_data/ddgi/room3 volume_distance_c500f78f-38c8-4b2b-8893-275890c51233_9c7aeab679cb4e4f87241802fc23fc3f.vtex_c (110.1 KB)
- scenes/level2_scene_data/ddgi/room3 volume_distance_c500f78f-38c8-4b2b-8893-275890c51233_a41f6bf3bdd842e9a50372b54ffe5d65.vtex_c (444.1 KB)
- scenes/level2_scene_data/ddgi/room3 volume_irradiance_c500f78f-38c8-4b2b-8893-275890c51233_10ddee96a35741a0adddf0cfb5087531.vtex_c (16.1 KB)
- scenes/level2_scene_data/ddgi/room3 volume_irradiance_c500f78f-38c8-4b2b-8893-275890c51233_541314d123d744a485cf96949d4b5e91.vtex_c (16.1 KB)
- scenes/level2_scene_data/ddgi/room3 volume_irradiance_c500f78f-38c8-4b2b-8893-275890c51233_9c7aeab679cb4e4f87241802fc23fc3f.vtex_c (27.6 KB)
- scenes/level2_scene_data/ddgi/room3 volume_irradiance_c500f78f-38c8-4b2b-8893-275890c51233_a41f6bf3bdd842e9a50372b54ffe5d65.vtex_c (111.1 KB)
- scenes/level2_scene_data/ddgi/room3 volume_relocation_c500f78f-38c8-4b2b-8893-275890c51233_10ddee96a35741a0adddf0cfb5087531.vtex_c (2.1 KB)
- scenes/level2_scene_data/ddgi/room3 volume_relocation_c500f78f-38c8-4b2b-8893-275890c51233_541314d123d744a485cf96949d4b5e91.vtex_c (2.1 KB)
- scenes/level2_scene_data/ddgi/room3 volume_relocation_c500f78f-38c8-4b2b-8893-275890c51233_9c7aeab679cb4e4f87241802fc23fc3f.vtex_c (3.5 KB)
- scenes/level2_scene_data/ddgi/room3 volume_relocation_c500f78f-38c8-4b2b-8893-275890c51233_a41f6bf3bdd842e9a50372b54ffe5d65.vtex_c (13.9 KB)
- .bin/package.barabira.steel_stride.dll (193 KB -> 193 KB)
- .bin/package.fl4.shycineshadersfix.dll (68 KB -> 68 KB)
- postprocess/ccs_analog.shader_c (23.3 KB -> 23.3 KB)
- postprocess/ccs_anamorphicflare.shader_c (32.3 KB -> 32.3 KB)
- postprocess/ccs_boxfilter.shader_c (29.1 KB -> 29.1 KB)
- postprocess/ccs_colorcorrection.shader_c (17 KB -> 17 KB)
- postprocess/ccs_colorkey.shader_c (44.7 KB -> 44.7 KB)
- postprocess/ccs_crt.shader_c (43.9 KB -> 43.9 KB)
- postprocess/ccs_flare_prepass.shader_c (30.4 KB -> 30.4 KB)
- postprocess/ccs_jpeg.shader_c (30.9 KB -> 30.9 KB)
- postprocess/ccs_jpeg_bad.shader_c (19.2 KB -> 19.2 KB)
- postprocess/ccs_jpeg_dct.shader_c (21.9 KB -> 21.9 KB)
- postprocess/ccs_lensdistortion.shader_c (28.7 KB -> 28.7 KB)
- postprocess/ccs_lensflares.shader_c (30 KB -> 30 KB)
- postprocess/ccs_letterbox.shader_c (14.2 KB -> 14.2 KB)
- postprocess/ccs_perspectiveshift.shader_c (18.6 KB -> 18.6 KB)
- postprocess/ccs_thingmover.shader_c (21.8 KB -> 21.8 KB)
- postprocess/ccs_tonecurves.shader_c (27.3 KB -> 27.3 KB)
- postprocess/ccs_vhs_distort.shader_c (32.2 KB -> 32.2 KB)
- postprocess/ccs_videscope.shader_c (24 KB -> 24 KB)
- postprocess/fl4_directionalblur.shader_c (28.2 KB -> 28.2 KB)
- scenes/level1.scene_c (121.8 KB -> 122.2 KB)
- scenes/level2.scene_c (1.1 MB -> 1.1 MB)