Nation RolePlay - Version 185491

Created
Total Size1002.9 MB (1,051,613,978 bytes)
Modified Size127.4 MB (133,564,113 bytes)
File Count817
Engine Version25
Changes
Changes on 2026-04-10
Meta
{ "MaxPlayers": 48, "MinPlayers": 0, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/minimal.scene", "LaunchMode": "DedicatedServerOnly", "Resources": "", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 48,
  "MinPlayers": 0,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/minimal.scene",
  "LaunchMode": "DedicatedServerOnly",
  "Resources": "",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (127.4 MB modified)

+91 ~30 ⚠️
2 compiled binaries unavailable.
  • atm/atm.vmdl_c (90.7 KB)
  • atm/atm.vmdl_c.t.png (31.5 KB)
  • atm/textures/base.vmat_c (6 KB)
  • atm/textures/display.vmat_c (6.2 KB)
  • atm/textures/glass.vmat_c (6.1 KB)
  • atm/textures/vcap_atm_display_mat_basecolor_png_f16461dc.generated.vtex_c (3.7 MB)
  • atm/textures/vcap_atm_display_mat_emissive_png_880d57df.generated.vtex_c (87.3 KB)
  • atm/textures/vcap_atm_display_mat_normal_png_559f7f95.generated.vtex_c (9.4 MB)
  • atm/textures/vcap_atm_glass_mat_basecolor_png_85bc9c4b.generated.vtex_c (109.1 KB)
  • atm/textures/vcap_atm_glass_mat_metallic_png_e773bac1.generated.vtex_c (87.2 KB)
  • atm/textures/vcap_atm_glass_mat_normal_png_8b820f3e.generated.vtex_c (8.7 MB)
  • atm/textures/vcap_atm_mat_basecolor_png_c3643b56.generated.vtex_c (7.2 MB)
  • atm/textures/vcap_atm_mat_emissive_png_687ff709.generated.vtex_c (95.9 KB)
  • atm/textures/vcap_atm_mat_normal_png_858c037d.generated.vtex_c (13 MB)
  • materials/bmap_sk15_bosco_bump_png_2f02dfd.generated.vtex_c (65.1 KB)
  • materials/default/default_normal_tga_40c7e355.generated.vtex_c (1.8 KB)
  • materials/default/default_rough_tga_a8f7398b.generated.vtex_c (2.4 KB)
  • materials/default/default_tga_55fea58e.generated.vtex_c (1.7 KB)
  • materials/sk15_bosco.vmat_c (4.9 KB)
  • materials/sk15_bosco_png_ff354b2e.generated.vtex_c (78.9 KB)
  • materials/trimsheets/basic/trim_sheet_ao_png_d5462689.generated.vtex_c (3.1 MB)
  • materials/trimsheets/basic/trim_sheet_normal_png_1b0a7da6.generated.vtex_c (3.9 MB)
  • materials/trimsheets/basic/trim_sheet_normal_png_50ecb6f3.generated.vtex_c (3.7 MB)
  • materials/trimsheets/metal/metal_trim_painted_01_color_tga_b72bf38.generated.vtex_c (4.9 MB)
  • materials/trimsheets/metal/metal_trim_painted_01_metal_tga_c3de0e3e.generated.vtex_c (3.9 MB)
  • materials/trimsheets/metal/metal_trim_painted_blend_01.vmat_c (8.5 KB)
  • materials/trimsheets/metal/metal_trim_weathered_01_color_tga_d070883a.generated.vtex_c (4.9 MB)
  • materials/trimsheets/metal_details/metal_details.vmat_c (6 KB)
  • materials/trimsheets/metal_details/metal_details_ao_png_25a0962b.generated.vtex_c (2 MB)
  • materials/trimsheets/metal_details/metal_details_color_png_227d11d7.generated.vtex_c (4 MB)
  • materials/trimsheets/metal_details/metal_details_normal_png_d985063f.generated.vtex_c (4.9 MB)
  • models/bosco.vmdl_c (100.5 KB)
  • models/bosco.vmdl_c.t.png (13.3 KB)
  • models/props/trim_sheets/doors/metal_doors/metal_door_01a.vmdl_c (10.3 KB)
  • models/props/trim_sheets/doors/metal_doors/metal_door_01a.vmdl_c.t.png (20.2 KB)
  • sounds/annoncemaire.sound_c (531 B)
  • sounds/annoncemaire.vsnd_c (799.4 KB)
  • sounds/closedoor.sound_c (513 B)
  • sounds/closedoor.vsnd_c (188.8 KB)
  • sounds/opendoor.sound_c (512 B)
  • sounds/opendoor.vsnd_c (121.3 KB)
  • sounds/selectf4.sound_c (511 B)
  • sounds/selectf4.vsnd_c (10.4 KB)
  • sounds/soundbans.sound_c (512 B)
  • sounds/soundbans.vsnd_c (856.5 KB)
  • sounds/votetopserver.sound_c (532 B)
  • sounds/votetopserver.vsnd_c (208.6 KB)
  • sounds/welcomesound.sound_c (531 B)
  • sounds/welcomesound.vsnd_c (30.8 MB)
  • textures/beams/lava_png_ae9f28a3.generated.vtex_c (153.7 KB)
  • textures/generated/imagefile/e552ee47848fce7b.vtex_c (252 B)
  • textures/shapes/ring1_png_9537b5e9.generated.vtex_c (23.3 KB)
  • weapons/physgun/item_physgun.prefab_c (5 KB)
  • weapons/physgun/physgun-screen.shader_c (186.3 KB)
  • weapons/physgun/physgun-screen.vmat_c (4.5 KB)
  • weapons/physgun/physgun-screen_vmat_g_temissionmap_e8691e7b.generated.vtex_c (1.6 KB)
  • weapons/physgun/v_physgun.vanmgrph_c (3.6 KB)
  • weapons/physgun/v_physgun_display_color_png_cc881dca.generated.vtex_c (128.7 KB)
  • weapons/physgun/v_physgun_display_normal_png_e6bc93ed.generated.vtex_c (26.4 KB)
  • weapons/physgun/v_physgun_display_rough_png_ea916fae.generated.vtex_c (221.8 KB)
  • weapons/physgun_backup/effects/beam-end.prefab_c (11.5 KB)
  • weapons/physgun_backup/effects/freeze.prefab_c (14.3 KB)
  • weapons/physgun_backup/effects/grab-ball.vmat_c (6 KB)
  • weapons/physgun_backup/effects/grab-ball_vmat_g_tselfillummask_b8cad02f.generated.vtex_c (1.5 KB)
  • weapons/physgun_backup/effects/grab-spark.prefab_c (8.2 KB)
  • weapons/physgun_backup/effects/grab.prefab_c (10.1 KB)
  • weapons/physgun_backup/effects/unfreeze.prefab_c (14.3 KB)
  • weapons/physgun_backup/effects/wm-glow.prefab_c (5.5 KB)
  • weapons/physgun_backup/physgun.prefab_c (11.6 KB)
  • weapons/physgun_backup/physgun_beam.vmat_c (5.9 KB)
  • weapons/physgun_backup/physgun_beam_vmat_g_tselfillummask_b8cad02f.generated.vtex_c (1.5 KB)
  • weapons/physgun_backup/physgun_vm.prefab_c (46.6 KB)
  • weapons/physgun_backup/physgun_wm.prefab_c (5.7 KB)
  • weapons/physgun_backup/sounds/physgun.active.loop.1.vsnd_c (2 MB)
  • weapons/physgun_backup/sounds/physgun.active.loop.sound_c (934 B)
  • weapons/physgun_backup/sounds/physgun.attach.1.vsnd_c (19.4 KB)
  • weapons/physgun_backup/sounds/physgun.attach.sound_c (937 B)
  • weapons/physgun_backup/sounds/physgun.button.in.1.sound_c (938 B)
  • weapons/physgun_backup/sounds/physgun.button.in.1.vsnd_c (5.4 KB)
  • weapons/physgun_backup/sounds/physgun.button.out.1.sound_c (939 B)
  • weapons/physgun_backup/sounds/physgun.button.out.1.vsnd_c (4.6 KB)
  • weapons/physgun_backup/sounds/physgun.freeze.1.vsnd_c (30.9 KB)
  • weapons/physgun_backup/sounds/physgun.freeze.sound_c (933 B)
  • weapons/physgun_backup/sounds/physgun.idle.1.vsnd_c (2.4 MB)
  • weapons/physgun_backup/sounds/physgun.idle.sound_c (914 B)
  • weapons/physgun_backup/sounds/physgun.shoot.end.1.vsnd_c (18.6 KB)
  • weapons/physgun_backup/sounds/physgun.shoot.end.sound_c (932 B)
  • weapons/physgun_backup/sounds/physgun.shoot.start.1.vsnd_c (53.4 KB)
  • weapons/physgun_backup/sounds/physgun.shoot.start.sound_c (936 B)
  • weapons/physgun_backup/sounds/physgun.unfreeze.1.sound_c (931 B)
  • weapons/physgun_backup/sounds/physgun.unfreeze.1.vsnd_c (16.6 KB)
  • .bin/package.bdzxbammer.nationrp.xml (70.8 KB -> 76 KB)
  • models/citizen/citizen_human_m.vanmgrph_c (68 KB -> 68.2 KB)
  • models/citizen_human/citizen_human_male.vmdl_c (5.9 MB -> 5.9 MB)
  • scenes/minimal.scene_c (31.9 KB -> 51.2 KB)
  • textures/generated/imagefile/96fc930aa159677f.vtex_c (43 KB -> 43 KB)
  • ui/controls/slidercontrol.razor.scss (2.1 KB -> 2.1 KB)
  • weapons/physgun/effects/beam-end.prefab_c (11.4 KB -> 11.5 KB)
  • weapons/physgun/effects/freeze.prefab_c (14.2 KB -> 14.2 KB)
  • weapons/physgun/effects/grab-ball.vmat_c (5.9 KB -> 5.9 KB)
  • weapons/physgun/effects/grab-spark.prefab_c (8.2 KB -> 8.2 KB)
  • weapons/physgun/effects/grab.prefab_c (10.1 KB -> 10.1 KB)
  • weapons/physgun/effects/unfreeze.prefab_c (14.3 KB -> 14.3 KB)
  • weapons/physgun/effects/wm-glow.prefab_c (5.5 KB -> 5.5 KB)
  • weapons/physgun/physgun.prefab_c (11.5 KB -> 9.3 KB)
  • weapons/physgun/physgun_beam.vmat_c (5.9 KB -> 3.5 KB)
  • weapons/physgun/physgun_vm.prefab_c (46.6 KB -> 45.7 KB)
  • weapons/physgun/physgun_wm.prefab_c (5.7 KB -> 4.8 KB)
  • weapons/physgun/sounds/physgun.active.loop.1.vsnd_c (2 MB -> 2 MB)
  • weapons/physgun/sounds/physgun.active.loop.sound_c (934 B -> 934 B)
  • weapons/physgun/sounds/physgun.attach.1.vsnd_c (19.3 KB -> 19.4 KB)
  • weapons/physgun/sounds/physgun.attach.sound_c (921 B -> 921 B)
  • weapons/physgun/sounds/physgun.button.in.1.sound_c (922 B -> 938 B)
  • weapons/physgun/sounds/physgun.button.out.1.sound_c (939 B -> 939 B)
  • weapons/physgun/sounds/physgun.freeze.1.vsnd_c (30.9 KB -> 30.9 KB)
  • weapons/physgun/sounds/physgun.freeze.sound_c (917 B -> 917 B)
  • weapons/physgun/sounds/physgun.idle.1.vsnd_c (2.4 MB -> 2.4 MB)
  • weapons/physgun/sounds/physgun.idle.sound_c (914 B -> 914 B)
  • weapons/physgun/sounds/physgun.shoot.end.sound_c (916 B -> 916 B)
  • weapons/physgun/sounds/physgun.shoot.start.sound_c (936 B -> 936 B)
  • weapons/physgun/sounds/physgun.unfreeze.1.sound_c (915 B -> 931 B)