ZOMBIES Beta - Version 277167

Created
Total Size2.7 GB (2,876,455,551 bytes)
Modified Size123.2 MB (129,215,755 bytes)
File Count3055
Engine Version25
Changes
Changes on 2026-06-07
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/menu.scene", "MapStartupScene": "scenes/menu.scene", "LaunchMode": "Normal", "DedicatedServerStartupScene": "scenes/system.scene", "Compiler": { "RootNamespace": "Zombies", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": true, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "SystemScene": "scenes/system.scene", "Resources": "textures/blood_splatter/*\nui/*.png\nicons/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "MapStartupScene": "scenes/menu.scene",
  "LaunchMode": "Normal",
  "DedicatedServerStartupScene": "scenes/system.scene",
  "Compiler": {
    "RootNamespace": "Zombies",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": true,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "SystemScene": "scenes/system.scene",
  "Resources": "textures/blood_splatter/*\nui/*.png\nicons/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (123.2 MB modified)

+122 ~195 -28
  • base library.csproj.lscache (9.8 KB)
  • materials/default/default_noise_tga_25b68fc9.generated.vtex_c (87.1 KB)
  • materials/water/mud_albedo_png_603397ec.generated.vtex_c (569.1 KB)
  • materials/water/water001.vmat_c (5.6 KB)
  • materials/water/water001_vmat_g_tnormalmapb_1087e9d5.generated.vtex_c (1.6 KB)
  • materials/water/water_001_disp_png_c09c9f96.generated.vtex_c (903 KB)
  • materials/water/water_001_norm_jpg_22fa0598.generated.vtex_c (1.2 MB)
  • models/nature/ivy_fresh/ivy_fresh_02/ivy_fresh_02a_low.vmdl_c (3.9 KB)
  • models/nature/ivy_fresh/ivy_fresh_02/ivy_fresh_02a_low.vmdl_c.t.png (25.6 KB)
  • models/nature/ivy_fresh/ivy_fresh_03/ivy_fresh_03a_low.vmdl_c (3.9 KB)
  • models/nature/ivy_fresh/ivy_fresh_03/ivy_fresh_03a_low.vmdl_c.t.png (36.3 KB)
  • models/nature/ivy_fresh/materials/ivy_01a.vmat_c (6.3 KB)
  • models/nature/ivy_fresh/materials/ivy_01a_color_png_c55ecc8c.generated.vtex_c (3.5 MB)
  • models/nature/ivy_fresh/materials/ivy_01a_normal_png_99fc9f29.generated.vtex_c (2.2 MB)
  • models/nature/ivy_fresh/materials/ivy_01a_rough_png_f75bb0ce.generated.vtex_c (2.8 MB)
  • particles/impacts/water-bullet-particle.prefab_c (12.8 KB)
  • particles/impacts/water_splash.prefab_c (12.4 KB)
  • prefabs/surface/wood_bullet.prefab_c (21.3 KB)
  • projectsettings/platform.config (218 B)
  • shaders/water/cs2water.shader_c (42.4 MB)
  • sounds/impacts/bullets/concrete_impact_bullet1.vsnd_c (119.4 KB)
  • sounds/impacts/bullets/concrete_impact_bullet2.vsnd_c (114 KB)
  • sounds/impacts/bullets/concrete_impact_bullet3.vsnd_c (126.2 KB)
  • sounds/impacts/bullets/concrete_impact_bullet4.vsnd_c (146.1 KB)
  • sounds/impacts/bullets/generic-bullet-impact-2.vsnd_c (83.1 KB)
  • sounds/impacts/bullets/generic-bullet-impact-3.vsnd_c (102.1 KB)
  • sounds/impacts/bullets/generic-bullet-impact-4.vsnd_c (129.9 KB)
  • sounds/impacts/bullets/plaster_bullet_impact-2.vsnd_c (89 KB)
  • sounds/impacts/bullets/plaster_bullet_impact-3.vsnd_c (107.5 KB)
  • sounds/impacts/melee/bluntweapon/glass-2.vsnd_c (77.5 KB)
  • sounds/impacts/melee/bluntweapon/glass-3.vsnd_c (56.4 KB)
  • sounds/impacts/melee/bluntweapon/grass-2.vsnd_c (78.4 KB)
  • sounds/impacts/melee/bluntweapon/grass-3.vsnd_c (76.3 KB)
  • sounds/impacts/melee/bluntweapon/grass-4.vsnd_c (84.5 KB)
  • sounds/impacts/melee/bluntweapon/metal-2.vsnd_c (120.8 KB)
  • sounds/impacts/melee/bluntweapon/metal-3.vsnd_c (114.1 KB)
  • sounds/impacts/melee/bluntweapon/metal-4.vsnd_c (106.3 KB)
  • sounds/impacts/melee/bluntweapon/wood-1.vsnd_c (48.6 KB)
  • sounds/impacts/melee/bluntweapon/wood-2.vsnd_c (63.7 KB)
  • sounds/impacts/melee/bluntweapon/wood-3.vsnd_c (44.9 KB)
  • sounds/impacts/melee/bluntweapon/wood-4.vsnd_c (47.9 KB)
  • sounds/impacts/melee/impact-melee-wood.sound_c (953 B)
  • sounds/ladder/ladder.sound_c (1 KB)
  • sounds/ladder/ladder1.vsnd_c (55.3 KB)
  • sounds/ladder/ladder2.vsnd_c (66.2 KB)
  • sounds/ladder/ladder3.vsnd_c (70.6 KB)
  • sounds/ladder/ladder4.vsnd_c (51.5 KB)
  • sounds/map/doorcreak.sound_c (850 B)
  • sounds/map/doorcreak.vsnd_c (141.6 KB)
  • sounds/map/doorend.sound_c (843 B)
  • sounds/map/end.vsnd_c (44.6 KB)
  • sounds/map/open door.sound_c (849 B)
  • sounds/map/open door.vsnd_c (184.4 KB)
  • sounds/map/water/corridor_water.vsnd_c (851.2 KB)
  • sounds/map/water/distant_drip1.vsnd_c (46.2 KB)
  • sounds/map/water/distant_drip2.vsnd_c (46.4 KB)
  • sounds/map/water/distant_drip3.vsnd_c (40.2 KB)
  • sounds/map/water/distant_drip4.vsnd_c (41.2 KB)
  • sounds/map/water/distant_wave1.vsnd_c (192.2 KB)
  • sounds/map/water/distant_wave2.vsnd_c (174.1 KB)
  • sounds/map/water/distant_wave3.vsnd_c (183.8 KB)
  • sounds/map/water/drip1.vsnd_c (13.5 KB)
  • sounds/map/water/drip2.vsnd_c (19.4 KB)
  • sounds/map/water/drip3.vsnd_c (16.1 KB)
  • sounds/map/water/drip4.vsnd_c (16.2 KB)
  • sounds/map/water/drip_loop1.vsnd_c (287.7 KB)
  • sounds/map/water/lake_water.vsnd_c (1.2 MB)
  • sounds/map/water/leak_1.vsnd_c (77.8 KB)
  • sounds/map/water/rain_drip.sound_c (1.1 KB)
  • sounds/map/water/rain_drip1.vsnd_c (4.3 KB)
  • sounds/map/water/rain_drip2.vsnd_c (9.7 KB)
  • sounds/map/water/rain_drip3.vsnd_c (8.1 KB)
  • sounds/map/water/rain_drip4.vsnd_c (5.6 KB)
  • sounds/map/water/underwater.sndscape_c (447 B)
  • sounds/map/water/underwater.vsnd_c (426.7 KB)
  • sounds/map/water/water_flow_loop1.vsnd_c (452.7 KB)
  • sounds/map/water/water_in_boat1.vsnd_c (125.9 KB)
  • sounds/map/water/water_pump_drainin1.vsnd_c (338.3 KB)
  • sounds/map/water/water_run1.sound_c (870 B)
  • sounds/map/water/water_run1.vsnd_c (102.2 KB)
  • sounds/map/water/water_splash.sound_c (1 KB)
  • sounds/map/water/water_splash1.vsnd_c (113.2 KB)
  • sounds/map/water/water_splash2.vsnd_c (144.5 KB)
  • sounds/map/water/water_splash3.vsnd_c (188.9 KB)
  • sounds/map/water/water_spray1.vsnd_c (7.2 KB)
  • sounds/map/water/water_spray2.vsnd_c (7.2 KB)
  • sounds/map/water/water_spray3.vsnd_c (7.2 KB)
  • sounds/map/water/wave1.vsnd_c (88.1 KB)
  • sounds/map/water/wave2.vsnd_c (77.6 KB)
  • sounds/map/water/wave3.vsnd_c (88.4 KB)
  • sounds/map/water/wave4.vsnd_c (78.1 KB)
  • sounds/map/water/wave5.vsnd_c (89.9 KB)
  • sounds/map/water/wave6.vsnd_c (88.2 KB)
  • sounds/ui/buttonclick.sound_c (848 B)
  • sounds/ui/buttonclick.vsnd_c (12.4 KB)
  • sounds/ui/inventory/wpn_hudoff.sound_c (877 B)
  • sounds/ui/inventory/wpn_hudoff.vsnd_c (5.7 KB)
  • sounds/ui/inventory/wpn_moveselect.sound_c (897 B)
  • sounds/ui/inventory/wpn_moveselect.vsnd_c (5.5 KB)
  • sounds/ui/inventory/wpn_select.vsnd_c (3.5 KB)
  • sounds/ui/ui-button-hover-alt.vsnd_c (23.9 KB)
  • sounds/ui/ui-button-hover.sound_c (872 B)
  • sounds/ui/ui-button-hover.vsnd_c (13.4 KB)
  • sounds/ui/ui-button-press-metallic.sound_c (898 B)
  • sounds/ui/ui-button-press-metallic.vsnd_c (19.5 KB)
  • sounds/ui/ui-enter.sound_c (844 B)
  • sounds/ui/ui-enter.vsnd_c (16.1 KB)
  • surfaces/sounds/wood/wood_crate_break1.vsnd_c (101.3 KB)
  • surfaces/sounds/wood/wood_crate_break2.vsnd_c (118.4 KB)
  • surfaces/sounds/wood/wood_crate_break3.vsnd_c (89.5 KB)
  • surfaces/sounds/wood/wood_crate_break4.vsnd_c (99.7 KB)
  • surfaces/sounds/wood/wood_smash.sound_c (1002 B)
  • surfaces/sounds/wood/wood_smash_01.vsnd_c (31.5 KB)
  • surfaces/sounds/wood/wood_smash_02.vsnd_c (23.2 KB)
  • surfaces/wood.crate.simpact_c (2.4 KB)
  • surfaces/wood.sheet.simpact_c (2.3 KB)
  • surfaces/wood.sheet.surface_c (1.7 KB)
  • surfaces/wood.surface_c (1.7 KB)
  • textures/particles/fluid/splashwake1.vtex_c (26.3 KB)
  • textures/particles/fluid/splashwake2.vtex_c (32.3 KB)
  • ui/components/packageflairbar.razor.scss (501 B)
  • ui/menu/devpreviewwarning.razor.scss (1.2 KB)
  • .bin/package.base.cll (32.8 KB -> 33 KB)
  • .bin/package.bolt.iconrenderer.cll (1 KB -> 1 KB)
  • .bin/package.bolt.zombies.cll (100.3 KB -> 100.5 KB)
  • .bin/package.local.boltfps.cll (214.7 KB -> 215.8 KB)
  • .bin/package.local.boltfps.xml (116.5 KB -> 96.3 KB)
  • materials/trimsheets/basic/trim_sheet_ao_png_81b31f30.generated.vtex_c (259.6 KB -> 259.6 KB)
  • materials/trimsheets/basic/trim_sheet_ao_png_92f1af3d.generated.vtex_c (312.1 KB -> 312.1 KB)
  • materials/trimsheets/basic/trim_sheet_normal_png_50ecb6f3.generated.vtex_c (3.7 MB -> 3.7 MB)
  • materials/trimsheets/metal/metal_trim_02_color_tga_77ae0057.generated.vtex_c (5.2 MB -> 5.2 MB)
  • materials/trimsheets/metal/metal_trim_painted_01_color_tga_f36926f0.generated.vtex_c (4.5 MB -> 4.5 MB)
  • materials/trimsheets/metal/metal_trim_painted_01_tint_tga_4522bc4b.generated.vtex_c (261.3 KB -> 261.3 KB)
  • materials/trimsheets/metal_details/metal_details_ao_png_25a0962b.generated.vtex_c (2 MB -> 2 MB)
  • materials/trimsheets/metal_details/metal_details_color_png_227d11d7.generated.vtex_c (4 MB -> 4 MB)
  • models/3t/whitehouse/honor_box_2/bp/honor_box_bp_1.vmdl_c.t.png (36.3 KB -> 14.5 KB)
  • models/3t/whitehouse/honor_box_2/bp/honor_box_bp_2.vmdl_c.t.png (36.3 KB -> 10.3 KB)
  • models/3t/whitehouse/honor_box_2/honor_box_dmx.vmdl_c.t.png (36.3 KB -> 54.9 KB)
  • models/3t/whitehouse/honor_box_2/trash/3.vmdl_c.t.png (36.3 KB -> 24.7 KB)
  • models/3t/whitehouse/honor_box_2/trash/4.vmdl_c.t.png (36.3 KB -> 26.2 KB)
  • models/3t/whitehouse/honor_box_2/trash/5.vmdl_c.t.png (36.3 KB -> 30.3 KB)
  • models/3t/whitehouse/honor_box_2/trash/7.vmdl_c.t.png (36.3 KB -> 25.2 KB)
  • models/ammunation/45_casing.vmdl_c (8.4 KB -> 8.6 KB)
  • models/ammunation/7_62x39.vmdl_c (9.2 KB -> 9.5 KB)
  • models/box128.vmdl_c (4.6 KB -> 4.6 KB)
  • models/box16.vmdl_c (4.6 KB -> 4.6 KB)
  • models/box32.vmdl_c (4.6 KB -> 4.6 KB)
  • models/box64.vmdl_c (4.6 KB -> 4.6 KB)
  • models/citizen/citizen_human_m.vanmgrph_c (67.9 KB -> 70 KB)
  • models/citizen_human/citizen_human_male.vmdl_c (5.9 MB -> 5.9 MB)
  • models/citizen_human/citizen_human_male/head_01_vmorf.vtex_c (644.7 KB -> 610.1 KB)
  • models/citizen_human/citizen_human_male/head_02_vmorf.vtex_c (651.9 KB -> 616.6 KB)
  • models/citizen_human/citizen_human_male/jaw_01_vmorf.vtex_c (47.2 KB -> 47.2 KB)
  • models/citizen_human/citizen_human_male/jaw_02_vmorf.vtex_c (47.2 KB -> 47.2 KB)
  • models/crossbow/crossbow.vmdl_c (494 KB -> 494.3 KB)
  • models/crossbow/crossbowarms.vmdl_c (228.3 KB -> 228.6 KB)
  • models/dynamite/dyn.vmdl_c (18.8 KB -> 19.3 KB)
  • models/flamethrower/flamethrower.vmdl_c (91.9 KB -> 97.7 KB)
  • models/flamethrower/v_flamethrower.vmdl_c (29 KB -> 30.4 KB)
  • models/fpsarms/mesh/viewmodel.vmdl_c (133.8 KB -> 137.9 KB)
  • models/gate/gate.vmdl_c (133.6 KB -> 133.5 KB)
  • models/glove/femaleglove.vmdl_c (54.8 KB -> 56.2 KB)
  • models/glove/maleglove.vmdl_c (54.8 KB -> 56.4 KB)
  • models/health/stimpack.vmdl_c (314.2 KB -> 322.7 KB)
  • models/knife/knife.vmdl_c (22.6 KB -> 23.1 KB)
  • models/light/light_tubular.vmdl_c (27.2 KB -> 27.9 KB)
  • models/plane128.vmdl_c (4.6 KB -> 4.6 KB)
  • models/plane32.vmdl_c (4.5 KB -> 4.6 KB)
  • models/plane64.vmdl_c (4.5 KB -> 4.6 KB)
  • models/props/rock_scatter/rock_scatter_01.vmdl_c.t.png (36.3 KB -> 25.2 KB)
  • models/props/rock_scatter/rock_scatter_pile_02.vmdl_c.t.png (36.3 KB -> 13.5 KB)
  • models/props/rock_scatter/rock_scatter_pile_05.vmdl_c.t.png (36.3 KB -> 7.7 KB)
  • models/springfield/springfield_w.vmdl_c (236.2 KB -> 247.6 KB)
  • models/sten/v_sten.vmdl_c (350.7 KB -> 350.7 KB)
  • models/sten/v_sten/unnamed_1_vmorf.vtex_c (19.7 KB -> 19.7 KB)
  • models/svd/scope.vmdl_c (4.3 KB -> 4.3 KB)
  • models/svd/textures/svdscope.vmat_c (4.5 KB -> 3.8 KB)
  • models/thickplane128.vmdl_c (4.6 KB -> 4.6 KB)
  • models/thickplane32.vmdl_c (4.5 KB -> 4.6 KB)
  • models/thickplane64.vmdl_c (4.6 KB -> 4.6 KB)
  • models/thruster/thrusterprojector.vmdl_c (34 KB -> 35 KB)
  • models/toolglove/toolglove.vmdl_c (295.4 KB -> 307.6 KB)
  • models/torch/torch.vmdl_c (125.7 KB -> 128.8 KB)
  • models/weapons/sbox_melee_trenchknife/v_trenchknife.vanmgrph_c (29.8 KB -> 29.8 KB)
  • models/weapons/sbox_sniper_m700/v_m700.vanmgrph_c (34.4 KB -> 34.4 KB)
  • models/weapons/sbox_sniper_m700/v_m700_b_color_png_fda293c8.generated.vtex_c (4.2 MB -> 4.2 MB)
  • models/winchester/winchester.vanmgrph_c (5.5 KB -> 5.5 KB)
  • models/zombie/suit/suit.vmdl_c (288.7 KB -> 298.6 KB)
  • models/zombie/zombie flip.vmdl_c (66.1 KB -> 67.4 KB)
  • models/zombie/zombie.vmdl_c (1.3 MB -> 1.3 MB)
  • npcs/core/firezombie.prefab_c (28.4 KB -> 28.4 KB)
  • particles/fire/flame001_above.vtex_c (213.9 KB -> 208.3 KB)
  • particles/fire/flame001_side.vtex_c (297 KB -> 289.4 KB)
  • particles/line.shader_c (42 KB -> 42 KB)
  • prefabs/exampleclient.prefab_c (1.4 KB -> 1.3 KB)
  • prefabs/exampleplayer.prefab_c (43.4 KB -> 43.4 KB)
  • prefabs/glass.prefab_c (3.3 KB -> 2.4 KB)
  • prefabs/spectator.prefab_c (3.4 KB -> 3.4 KB)
  • prefabs/surface/cardboard-bullet.prefab_c (11.6 KB -> 11.2 KB)
  • prefabs/surface/dirt-bullet.prefab_c (16.2 KB -> 15.8 KB)
  • prefabs/surface/metal_bullet.prefab_c (12.4 KB -> 12 KB)
  • scenes/devtest.scene_c (8.9 KB -> 8.8 KB)
  • scenes/maps/kino.scene_c (36.1 KB -> 36.4 KB)
  • scenes/maps/nacht.scene_c (568.3 KB -> 567.3 KB)
  • scenes/maps/nacht_scene_data/navmesh/baked.navdata (3.2 MB -> 3.2 MB)
  • scenes/maps/wasserkanal.scene_c (975.7 KB -> 975.5 KB)
  • scenes/maps/wasserkanal_prefabs/boner.prefab_c (6.2 KB -> 6.2 KB)
  • scenes/maps/wasserkanal_prefabs/trainlamp.prefab_c (2.9 KB -> 2.9 KB)
  • scenes/maps/wasserkanal_prefabs/trainlamp_a.prefab_c (2.7 KB -> 2.7 KB)
  • scenes/menu.scene_c (73.8 KB -> 74.4 KB)
  • scenes/zombie-test.scene_c (40.5 KB -> 40.4 KB)
  • shaders/armshader.shader_c (171.6 KB -> 171.8 KB)
  • shaders/rmashader.shader_c (181.3 KB -> 181.3 KB)
  • shaders/rmatransparentshader.shader_c (182.9 KB -> 182.9 KB)
  • shaders/worldscope.shader_c (175.3 KB -> 56.5 KB)
  • sounds/car/motorbike/idle.sound_c (868 B -> 868 B)
  • sounds/car/motorbike/start.sound_c (879 B -> 869 B)
  • sounds/gore/blood_splat.sound_c (864 B -> 873 B)
  • sounds/guns/9mm-pistol-shot.sound_c (883 B -> 891 B)
  • sounds/guns/dryfire.sound_c (848 B -> 856 B)
  • sounds/guns/f1/ar2_shoot.sound_c (660 B -> 1 KB)
  • sounds/guns/gun.dryfire.sound_c (866 B -> 876 B)
  • sounds/guns/gunshot1.sound_c (865 B -> 873 B)
  • sounds/guns/gunshot10.sound_c (868 B -> 876 B)
  • sounds/guns/gunshot11.sound_c (872 B -> 888 B)
  • sounds/guns/gunshot12.sound_c (868 B -> 876 B)
  • sounds/guns/gunshot13.sound_c (870 B -> 885 B)
  • sounds/guns/gunshot14.sound_c (868 B -> 876 B)
  • sounds/guns/gunshot2.sound_c (869 B -> 885 B)
  • sounds/guns/gunshot3.sound_c (869 B -> 884 B)
  • sounds/guns/gunshot4.sound_c (867 B -> 875 B)
  • sounds/guns/gunshot5.sound_c (888 B -> 896 B)
  • sounds/guns/gunshot6.sound_c (867 B -> 875 B)
  • sounds/guns/gunshot7.sound_c (872 B -> 887 B)
  • sounds/guns/gunshot8.sound_c (869 B -> 877 B)
  • sounds/guns/gunshot9.sound_c (867 B -> 875 B)
  • sounds/guns/gun_dryfire.sound_c (868 B -> 876 B)
  • sounds/guns/revolver/revolver.fire.sound_c (895 B -> 903 B)
  • sounds/guns/rifle1magthrow.sound_c (871 B -> 879 B)
  • sounds/guns/rifle1slidepull.sound_c (872 B -> 880 B)
  • sounds/guns/rifle1sliderelease.sound_c (875 B -> 883 B)
  • sounds/guns/rifle2magout.sound_c (871 B -> 886 B)
  • sounds/guns/rifle2slidepull.sound_c (872 B -> 880 B)
  • sounds/guns/rifle2sliderelease.sound_c (875 B -> 883 B)
  • sounds/guns/rifle3magin.sound_c (868 B -> 876 B)
  • sounds/guns/rifle3magout.sound_c (869 B -> 877 B)
  • sounds/guns/rifle3slidepull.sound_c (872 B -> 880 B)
  • sounds/guns/rifle3sliderelease.sound_c (875 B -> 883 B)
  • sounds/guns/rilfe2magin.sound_c (868 B -> 876 B)
  • sounds/guns/rpgfire.sound_c (846 B -> 856 B)
  • sounds/guns/rpgreload.sound_c (850 B -> 858 B)
  • sounds/guns/scar.fire.sound_c (853 B -> 858 B)
  • sounds/guns/shotgunammoin.sound_c (870 B -> 878 B)
  • sounds/guns/shotgunchamberpull.sound_c (875 B -> 883 B)
  • sounds/guns/shotgunchamberpush.sound_c (875 B -> 883 B)
  • sounds/guns/sidearm4ammoout.sound_c (872 B -> 880 B)
  • sounds/guns/sidearm4magin.sound_c (870 B -> 878 B)
  • sounds/guns/sidearmmagin.sound_c (871 B -> 886 B)
  • sounds/guns/sidearmmagout.sound_c (872 B -> 887 B)
  • sounds/guns/sidearmmagthrow.sound_c (872 B -> 880 B)
  • sounds/guns/sidearmslidepull.sound_c (873 B -> 881 B)
  • sounds/guns/sidearmsliderelease.sound_c (892 B -> 900 B)
  • sounds/guns/sniperammoin.sound_c (869 B -> 877 B)
  • sounds/guns/sniperreloadphase1.sound_c (875 B -> 883 B)
  • sounds/guns/sniperreloadphase2.sound_c (875 B -> 883 B)
  • sounds/guns/veresk.fire.sound_c (871 B -> 876 B)
  • sounds/impacts/bullets/impact-bullet-generic.sound_c (659 B -> 1013 B)
  • sounds/impacts/bullets/impact-bullet-plaster.sound_c (659 B -> 895 B)
  • sounds/impacts/melee/impact-melee-glass.sound_c (637 B -> 861 B)
  • sounds/impacts/melee/impact-melee-grass.sound_c (637 B -> 973 B)
  • sounds/impacts/melee/impact-melee-metal.sound_c (637 B -> 973 B)
  • sounds/menu_song.vsnd_c (17.4 MB -> 17.4 MB)
  • sounds/ui/ui-button-click-snap.sound_c (867 B -> 867 B)
  • sounds/ui/ui-button.sound_c (841 B -> 841 B)
  • sounds/weapons/switch/switch_3.sound_c (797 B -> 903 B)
  • styles/rootpanel.scss (3 KB -> 3 KB)
  • surfaces/sounds/concrete/concrete_bullet_impact.sound_c (1 KB -> 1.3 KB)
  • surfaces/sounds/footsteps.concrete.sound_c (1.8 KB -> 1.6 KB)
  • surfaces/sounds/glass/glass_sheet_footsteps.sound_c (1.2 KB -> 1.2 KB)
  • surfaces/sounds/grass/grass_footsteps.sound_c (1.7 KB -> 1.7 KB)
  • surfaces/sounds/metallic/metal_footsteps.sound_c (921 B -> 927 B)
  • surfaces/sounds/wood/wood_crate_break.sound_c (898 B -> 1.3 KB)
  • surfaces/sounds/wood/wood_footsteps.sound_c (1.8 KB -> 1.8 KB)
  • surfaces/wood.simpact_c (2.3 KB -> 2.4 KB)
  • textures/cookie_tutorial_texture_flashlight.vtex_c (60.7 KB -> 56 KB)
  • ui/components/packagecard.razor.scss (2.7 KB -> 2.8 KB)
  • ui/game/panels/game/gmodinventoryhud.razor.scss (2.3 KB -> 2.3 KB)
  • ui/game/panels/game/scoreboard.razor.scss (10 KB -> 9.9 KB)
  • ui/game/panels/game/weaponpicker.razor.scss (4 KB -> 4.1 KB)
  • ui/game/panels/weaponwheel.razor.scss (2.9 KB -> 2.9 KB)
  • ui/menus/main/settings.scss (11.2 KB -> 11.2 KB)
  • weapons/1187/w_1187.prefab_c (8.6 KB -> 8.6 KB)
  • weapons/1911/w_1911.prefab_c (7.2 KB -> 7.2 KB)
  • weapons/akm/w_akm.prefab_c (8.2 KB -> 8.2 KB)
  • weapons/crossbow/bolt.prefab_c (2.4 KB -> 3.6 KB)
  • weapons/crossbow/w_crossbow.prefab_c (8.6 KB -> 8.6 KB)
  • weapons/deagle/w_deagle.prefab_c (7.4 KB -> 7.4 KB)
  • weapons/famas/w_famas.prefab_c (24 KB -> 23.9 KB)
  • weapons/flamethrower/w_flamethrower.prefab_c (9.4 KB -> 9.3 KB)
  • weapons/fpmagnum/w_magnum.prefab_c (4.3 KB -> 4.3 KB)
  • weapons/grenade/grenade_projectile.prefab_c (3.5 KB -> 3.5 KB)
  • weapons/grenade/w_grenade.prefab_c (4.3 KB -> 4.3 KB)
  • weapons/kar98/w_kar98.prefab_c (6 KB -> 6 KB)
  • weapons/m4a1/w_m4a1.prefab_c (8 KB -> 8 KB)
  • weapons/m4a1/w_m4a1_secure.prefab_c (8 KB -> 8 KB)
  • weapons/magnum/w_magnum.prefab_c (6.1 KB -> 6.1 KB)
  • weapons/mp5/w_mp5.prefab_c (8.7 KB -> 8.7 KB)
  • weapons/physgun/w_physgun.prefab_c (4 KB -> 3.9 KB)
  • weapons/raygun/w_raygun.prefab_c (5 KB -> 4.9 KB)
  • weapons/rpd/w_rpd.prefab_c (13.7 KB -> 13.7 KB)
  • weapons/spas/w_spas.prefab_c (5 KB -> 5 KB)
  • weapons/spas/w_spas_secure.prefab_c (9 KB -> 8.9 KB)
  • weapons/sten/w_sten.prefab_c (9.3 KB -> 9.3 KB)
  • weapons/stimpack/w_stimpack.prefab_c (3.3 KB -> 3.3 KB)
  • weapons/svd/w_svd.prefab_c (8.1 KB -> 8.1 KB)
  • weapons/toolgun/w_toolgun.prefab_c (4.2 KB -> 4.2 KB)
  • weapons/winchester/w_winchester.prefab_c (5.2 KB -> 5.1 KB)
  • models/car/textures/mi_car_02a_basecolor_png_4e6636e6.generated.vtex_c (905.6 KB)
  • models/car/textures/mi_car_02a_normal_png_acd7b770.generated.vtex_c (1.2 MB)
  • models/car/textures/mi_car_22b_basecolor_png_790e765d.generated.vtex_c (1.1 MB)
  • models/car/textures/mi_car_22b_normal_png_68453f2c.generated.vtex_c (1.2 MB)
  • models/car/textures/mi_car_22c_basecolor_png_6f4c6b6e.generated.vtex_c (1004.3 KB)
  • models/car/textures/mi_car_22c_normal_png_540c35f3.generated.vtex_c (1.2 MB)
  • models/car/textures/mi_car_22d_basecolor_png_17c982fb.generated.vtex_c (1007.1 KB)
  • models/car/textures/mi_car_22d_normal_png_250e7790.generated.vtex_c (1.2 MB)
  • models/car/textures/mi_car_22e_normal_png_e750e675.generated.vtex_c (740.4 KB)
  • models/svd/textures/scoperoughness_png_2f869e1f.generated.vtex_c (119 KB)
  • models/weapons/sbox_melee_crowbar/v_crowbar.vmdl_c (161.6 KB)
  • models/weapons/sbox_melee_crowbar/v_crowbar.vmdl_c.t.png (9.5 KB)
  • models/weapons/sbox_melee_trenchknife/v_trenchknife.vmdl_c (292.4 KB)
  • models/weapons/sbox_melee_trenchknife/v_trenchknife.vmdl_c.t.png (2.6 KB)
  • models/weapons/sbox_pistol_usp/v_usp.vmdl_c (1.4 MB)
  • models/weapons/sbox_pistol_usp/v_usp.vmdl_c.t.png (8.6 KB)
  • models/weapons/sbox_shotgun_spaghellim4/v_spaghellim4.vmdl_c (1.2 MB)
  • models/weapons/sbox_shotgun_spaghellim4/v_spaghellim4.vmdl_c.t.png (18.7 KB)
  • models/weapons/sbox_smg_mp5/v_mp5.vmdl_c (2 MB)
  • models/weapons/sbox_smg_mp5/v_mp5.vmdl_c.t.png (18 KB)
  • models/weapons/sbox_sniper_m700/v_m700.vmdl_c (2.2 MB)
  • models/weapons/sbox_sniper_m700/v_m700.vmdl_c.t.png (18.9 KB)
  • prefabs/surface/glass_bullet.prefab_c (16.5 KB)
  • sounds/footsteps/footstep-glass-walk-001.vsnd_c (116.1 KB)
  • sounds/footsteps/footstep-glass-walk-002.vsnd_c (92.7 KB)
  • sounds/footsteps/footstep-glass-walk-003.vsnd_c (109.3 KB)
  • sounds/footsteps/footstep-glass.sound_c (1.1 KB)
  • surfaces/glass.surface_c (1.8 KB)