Zombies [Dev] - Version 139928

Created
Total Size2.3 GB (2,418,294,544 bytes)
Modified Size1.1 MB (1,137,462 bytes)
File Count2438
Engine Version23
Changes
Changes on 2026-01-16
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/maps/nacht.scene", "MapStartupScene": "scenes/maps/nacht.scene", "LaunchMode": "Normal", "DedicatedServerStartupScene": "scenes/maps/nacht.scene", "Compiler": { "RootNamespace": "Zombies", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": true, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "SystemScene": "scenes/system.scene", "Resources": "textures/blood_splatter/*\nui/*\nicons/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/maps/nacht.scene",
  "MapStartupScene": "scenes/maps/nacht.scene",
  "LaunchMode": "Normal",
  "DedicatedServerStartupScene": "scenes/maps/nacht.scene",
  "Compiler": {
    "RootNamespace": "Zombies",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": true,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "SystemScene": "scenes/system.scene",
  "Resources": "textures/blood_splatter/*\nui/*\nicons/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (1.1 MB modified)

~77 ⚠️
4 compiled binaries unavailable.
  • .bin/package.bolt.zombies_dev.xml (12.5 KB -> 12.9 KB)
  • .bin/package.local.boltfps.xml (69.3 KB -> 69.5 KB)
  • characters/dude 1.chr_c (535 B -> 535 B)
  • characters/dude 2.chr_c (535 B -> 535 B)
  • characters/dude 3.chr_c (535 B -> 535 B)
  • models/citizen/citizen_human_m.vanmgrph_c (65.7 KB -> 65.4 KB)
  • models/gate/close.sound_c (844 B -> 844 B)
  • models/gate/open.sound_c (840 B -> 840 B)
  • particles/blood_gush.prefab_c (4.9 KB -> 4.9 KB)
  • particles/dog_spawn_charge.prefab_c (5.2 KB -> 5.2 KB)
  • particles/dog_spawn_strike.prefab_c (5.4 KB -> 5.4 KB)
  • particles/line.shader_c (42.1 KB -> 42.1 KB)
  • particles/powerup_glint.prefab_c (4.4 KB -> 4.4 KB)
  • prefabs/client.prefab_c (1.3 KB -> 1.3 KB)
  • prefabs/human.prefab_c (34.8 KB -> 34.8 KB)
  • prefabs/map/dog_spawn.prefab_c (976 B -> 976 B)
  • prefabs/map/zombie_spawn.prefab_c (1.3 KB -> 1.3 KB)
  • prefabs/navmeshareas/closeddoor.navarea_c (308 B -> 308 B)
  • prefabs/packaprefabs/bigexplosion.prefab_c (12.3 KB -> 12.3 KB)
  • prefabs/packaprefabs/lazerbeam.prefab_c (2.6 KB -> 2.6 KB)
  • prefabs/packaprefabs/smallexplosion.prefab_c (12.2 KB -> 12.2 KB)
  • prefabs/powerups/carpenter.prefab_c (5.4 KB -> 5.5 KB)
  • prefabs/powerups/doublepoints.prefab_c (5.4 KB -> 5.4 KB)
  • prefabs/powerups/firesale.prefab_c (5.4 KB -> 5.4 KB)
  • prefabs/powerups/instakill.prefab_c (5.4 KB -> 5.4 KB)
  • prefabs/powerups/maxammo.prefab_c (5.2 KB -> 5.2 KB)
  • prefabs/powerups/nuke.prefab_c (5.2 KB -> 5.2 KB)
  • prefabs/powerups/powerup_glow.prefab_c (9.2 KB -> 9.2 KB)
  • prefabs/slotmachine.prefab_c (21.1 KB -> 21.1 KB)
  • prefabs/woodbarricade.prefab_c (14.6 KB -> 17.4 KB)
  • prefabs/zombiedogexplosion.prefab_c (6.1 KB -> 6.1 KB)
  • projectsettings/mixer.config (3.8 KB -> 3.8 KB)
  • scenes/maps/dev.scene_c (23.6 KB -> 23.6 KB)
  • scenes/maps/nacht.scene_c (433.7 KB -> 448.6 KB)
  • scenes/remap test.scene_c (87.2 KB -> 87.2 KB)
  • shaders/worldscope.shader_c (152.9 KB -> 147.9 KB)
  • sounds/barrier/float.sound_c (849 B -> 849 B)
  • sounds/dog/dog-bark.sound_c (854 B -> 854 B)
  • sounds/dog/dog_spawn.sound_c (853 B -> 853 B)
  • sounds/dog/electric-discharge.sound_c (895 B -> 895 B)
  • sounds/events/dog_round_setin.sound_c (874 B -> 890 B)
  • sounds/events/kaching.sound_c (844 B -> 860 B)
  • sounds/events/map/box_close.sound_c (872 B -> 872 B)
  • sounds/events/map/box_disappear.sound_c (892 B -> 892 B)
  • sounds/events/map/box_open.sound_c (871 B -> 871 B)
  • sounds/events/map/power_on.sound_c (869 B -> 869 B)
  • sounds/events/powerups/carpenter.sound_c (888 B -> 888 B)
  • sounds/events/powerups/doublepoints_end.sound_c (910 B -> 910 B)
  • sounds/events/powerups/doublepoints_loop.sound_c (913 B -> 913 B)
  • sounds/events/powerups/firesale.sound_c (886 B -> 886 B)
  • sounds/events/powerups/fire_sale_loop.sound_c (898 B -> 914 B)
  • sounds/events/powerups/generic.pickup.sound_c (883 B -> 883 B)
  • sounds/events/powerups/instakill.sound_c (889 B -> 889 B)
  • sounds/events/powerups/instakill_end.sound_c (889 B -> 889 B)
  • sounds/events/powerups/instakill_loop.sound_c (892 B -> 908 B)
  • sounds/events/powerups/kaboom.sound_c (868 B -> 884 B)
  • sounds/events/powerups/max ammo.sound_c (886 B -> 886 B)
  • sounds/events/powerups/max_ammo_pickup.sound_c (895 B -> 911 B)
  • sounds/events/powerups/nuke_flash.sound_c (888 B -> 888 B)
  • sounds/events/powerups/powerup_loop.sound_c (896 B -> 896 B)
  • sounds/events/powerups/powerup_pickup.sound_c (892 B -> 908 B)
  • sounds/events/purchase.sound_c (851 B -> 867 B)
  • sounds/events/round change.sound_c (1.1 KB -> 1.1 KB)
  • sounds/events/round start.sound_c (1.2 KB -> 1.2 KB)
  • sounds/events/secret round start.sound_c (872 B -> 888 B)
  • sounds/events/teddy.sound_c (873 B -> 873 B)
  • sounds/events/wonderweapon_box_stinger.sound_c (897 B -> 913 B)
  • sounds/guns/laser.sound_c (846 B -> 846 B)
  • sounds/mystery.sound_c (844 B -> 844 B)
  • sounds/packapunch/roll.sound_c (853 B -> 869 B)
  • sounds/player/downed_boom.sound_c (868 B -> 868 B)
  • sounds/player/heartbeat.sound_c (860 B -> 860 B)
  • sounds/zombie/rising-from-dirt.sound_c (881 B -> 897 B)
  • sounds/zombie/swipe.sound_c (1006 B -> 1006 B)
  • teams/barrier.team_c (474 B -> 474 B)
  • teams/downed.team_c (395 B -> 411 B)
  • teams/zombie.team_c (473 B -> 473 B)