Zombies [Dev] - Version 139928
| Created | |
|---|---|
| Total Size | 2.3 GB (2,418,294,544 bytes) |
| Modified Size | 1.1 MB (1,137,462 bytes) |
| File Count | 2438 |
| Engine Version | 23 |
| Changes | Changes on 2026-01-16 |
| Meta |
Diff (1.1 MB modified)
~77 ⚠️- .bin/package.bolt.zombies_dev.xml (12.5 KB -> 12.9 KB)
- .bin/package.local.boltfps.xml (69.3 KB -> 69.5 KB)
- characters/dude 1.chr_c (535 B -> 535 B)
- characters/dude 2.chr_c (535 B -> 535 B)
- characters/dude 3.chr_c (535 B -> 535 B)
- models/citizen/citizen_human_m.vanmgrph_c (65.7 KB -> 65.4 KB)
- models/gate/close.sound_c (844 B -> 844 B)
- models/gate/open.sound_c (840 B -> 840 B)
- particles/blood_gush.prefab_c (4.9 KB -> 4.9 KB)
- particles/dog_spawn_charge.prefab_c (5.2 KB -> 5.2 KB)
- particles/dog_spawn_strike.prefab_c (5.4 KB -> 5.4 KB)
- particles/line.shader_c (42.1 KB -> 42.1 KB)
- particles/powerup_glint.prefab_c (4.4 KB -> 4.4 KB)
- prefabs/client.prefab_c (1.3 KB -> 1.3 KB)
- prefabs/human.prefab_c (34.8 KB -> 34.8 KB)
- prefabs/map/dog_spawn.prefab_c (976 B -> 976 B)
- prefabs/map/zombie_spawn.prefab_c (1.3 KB -> 1.3 KB)
- prefabs/navmeshareas/closeddoor.navarea_c (308 B -> 308 B)
- prefabs/packaprefabs/bigexplosion.prefab_c (12.3 KB -> 12.3 KB)
- prefabs/packaprefabs/lazerbeam.prefab_c (2.6 KB -> 2.6 KB)
- prefabs/packaprefabs/smallexplosion.prefab_c (12.2 KB -> 12.2 KB)
- prefabs/powerups/carpenter.prefab_c (5.4 KB -> 5.5 KB)
- prefabs/powerups/doublepoints.prefab_c (5.4 KB -> 5.4 KB)
- prefabs/powerups/firesale.prefab_c (5.4 KB -> 5.4 KB)
- prefabs/powerups/instakill.prefab_c (5.4 KB -> 5.4 KB)
- prefabs/powerups/maxammo.prefab_c (5.2 KB -> 5.2 KB)
- prefabs/powerups/nuke.prefab_c (5.2 KB -> 5.2 KB)
- prefabs/powerups/powerup_glow.prefab_c (9.2 KB -> 9.2 KB)
- prefabs/slotmachine.prefab_c (21.1 KB -> 21.1 KB)
- prefabs/woodbarricade.prefab_c (14.6 KB -> 17.4 KB)
- prefabs/zombiedogexplosion.prefab_c (6.1 KB -> 6.1 KB)
- projectsettings/mixer.config (3.8 KB -> 3.8 KB)
- scenes/maps/dev.scene_c (23.6 KB -> 23.6 KB)
- scenes/maps/nacht.scene_c (433.7 KB -> 448.6 KB)
- scenes/remap test.scene_c (87.2 KB -> 87.2 KB)
- shaders/worldscope.shader_c (152.9 KB -> 147.9 KB)
- sounds/barrier/float.sound_c (849 B -> 849 B)
- sounds/dog/dog-bark.sound_c (854 B -> 854 B)
- sounds/dog/dog_spawn.sound_c (853 B -> 853 B)
- sounds/dog/electric-discharge.sound_c (895 B -> 895 B)
- sounds/events/dog_round_setin.sound_c (874 B -> 890 B)
- sounds/events/kaching.sound_c (844 B -> 860 B)
- sounds/events/map/box_close.sound_c (872 B -> 872 B)
- sounds/events/map/box_disappear.sound_c (892 B -> 892 B)
- sounds/events/map/box_open.sound_c (871 B -> 871 B)
- sounds/events/map/power_on.sound_c (869 B -> 869 B)
- sounds/events/powerups/carpenter.sound_c (888 B -> 888 B)
- sounds/events/powerups/doublepoints_end.sound_c (910 B -> 910 B)
- sounds/events/powerups/doublepoints_loop.sound_c (913 B -> 913 B)
- sounds/events/powerups/firesale.sound_c (886 B -> 886 B)
- sounds/events/powerups/fire_sale_loop.sound_c (898 B -> 914 B)
- sounds/events/powerups/generic.pickup.sound_c (883 B -> 883 B)
- sounds/events/powerups/instakill.sound_c (889 B -> 889 B)
- sounds/events/powerups/instakill_end.sound_c (889 B -> 889 B)
- sounds/events/powerups/instakill_loop.sound_c (892 B -> 908 B)
- sounds/events/powerups/kaboom.sound_c (868 B -> 884 B)
- sounds/events/powerups/max ammo.sound_c (886 B -> 886 B)
- sounds/events/powerups/max_ammo_pickup.sound_c (895 B -> 911 B)
- sounds/events/powerups/nuke_flash.sound_c (888 B -> 888 B)
- sounds/events/powerups/powerup_loop.sound_c (896 B -> 896 B)
- sounds/events/powerups/powerup_pickup.sound_c (892 B -> 908 B)
- sounds/events/purchase.sound_c (851 B -> 867 B)
- sounds/events/round change.sound_c (1.1 KB -> 1.1 KB)
- sounds/events/round start.sound_c (1.2 KB -> 1.2 KB)
- sounds/events/secret round start.sound_c (872 B -> 888 B)
- sounds/events/teddy.sound_c (873 B -> 873 B)
- sounds/events/wonderweapon_box_stinger.sound_c (897 B -> 913 B)
- sounds/guns/laser.sound_c (846 B -> 846 B)
- sounds/mystery.sound_c (844 B -> 844 B)
- sounds/packapunch/roll.sound_c (853 B -> 869 B)
- sounds/player/downed_boom.sound_c (868 B -> 868 B)
- sounds/player/heartbeat.sound_c (860 B -> 860 B)
- sounds/zombie/rising-from-dirt.sound_c (881 B -> 897 B)
- sounds/zombie/swipe.sound_c (1006 B -> 1006 B)
- teams/barrier.team_c (474 B -> 474 B)
- teams/downed.team_c (395 B -> 411 B)
- teams/zombie.team_c (473 B -> 473 B)