Zombies [Dev] - Version 160770

Created
Total Size2.4 GB (2,573,962,342 bytes)
Modified Size3.2 MB (3,319,588 bytes)
File Count2559
Engine Version24
Changes
Changes on 2026-03-10
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/menu.scene", "MapStartupScene": "scenes/menu.scene", "LaunchMode": "Normal", "DedicatedServerStartupScene": "scenes/system.scene", "Compiler": { "RootNamespace": "Zombies", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": true, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "SystemScene": "scenes/system.scene", "Resources": "textures/blood_splatter/*\nui/*.png\nicons/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "MapStartupScene": "scenes/menu.scene",
  "LaunchMode": "Normal",
  "DedicatedServerStartupScene": "scenes/system.scene",
  "Compiler": {
    "RootNamespace": "Zombies",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": true,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "SystemScene": "scenes/system.scene",
  "Resources": "textures/blood_splatter/*\nui/*.png\nicons/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (3.2 MB modified)

~4 -66 ⚠️
4 compiled binaries unavailable.
  • models/zombie/zombie.vanmgrph_c (7.8 KB -> 7.8 KB)
  • projectsettings/mixer.config (3.8 KB -> 3.7 KB)
  • scenes/maps/nacht_scene_data/navmesh/baked.navdata (3.1 MB -> 3.1 MB)
  • scenes/zm-devtest.scene_c (13 KB -> 12.9 KB)
  • sounds/barrier/sawing-wood.sound_c (873 B)
  • sounds/barrier/sawing-wood.vsnd_c (301.1 KB)
  • sounds/barrier/wood-break-01.vsnd_c (8.6 KB)
  • sounds/barrier/wood-break-02.vsnd_c (10.1 KB)
  • sounds/barrier/wood-break-03.vsnd_c (8.5 KB)
  • sounds/barrier/wood-break-04.vsnd_c (8.1 KB)
  • sounds/barrier/wood-break-05.vsnd_c (8 KB)
  • sounds/barrier/wood-break-06.vsnd_c (7.8 KB)
  • sounds/barrier/wood_plank_snap.sound_c (1.3 KB)
  • sounds/dog/dog-bark.sound_c (852 B)
  • sounds/dog/dog-bark.vsnd_c (9.4 KB)
  • sounds/dog/dog_spawn.sound_c (853 B)
  • sounds/dog/dog_spawn.vsnd_c (256.2 KB)
  • sounds/dog/electric-discharge-2.vsnd_c (63 KB)
  • sounds/dog/electric-discharge.sound_c (895 B)
  • sounds/events/dog round end.sound_c (866 B)
  • sounds/events/dog round loop.sound_c (895 B)
  • sounds/events/dog_round_setin.sound_c (890 B)
  • sounds/events/dog_round_setin.vsnd_c (2.5 MB)
  • sounds/events/powerups/kaboom.sound_c (884 B)
  • sounds/events/powerups/max ammo.sound_c (886 B)
  • sounds/events/powerups/max_ammo_pickup.sound_c (911 B)
  • sounds/events/powerups/max_ammo_pickup.vsnd_c (468.9 KB)
  • sounds/events/powerups/nuke_flash.sound_c (888 B)
  • sounds/events/powerups/nuke_flash.vsnd_c (243.3 KB)
  • sounds/events/powerups/powerup_loop.sound_c (896 B)
  • sounds/events/powerups/powerup_pickup.sound_c (908 B)
  • sounds/events/powerups/powerup_pickup.vsnd_c (18.2 KB)
  • sounds/events/powerups/powerup_spawn.vsnd_c (82.6 KB)
  • sounds/events/powerups/zombie blood.vsnd_c (664.1 KB)
  • sounds/events/round start.sound_c (1.2 KB)
  • sounds/events/secret round start.sound_c (888 B)
  • sounds/events/teddy-bear-laugh.vsnd_c (217.1 KB)
  • sounds/events/teddy.sound_c (847 B)
  • sounds/events/wonderweapon_box_stinger.sound_c (913 B)
  • sounds/guns/bottleopen.sound_c (865 B)
  • sounds/guns/bottleopen.vsnd_c (15.7 KB)
  • sounds/guns/burp/burp.sound_c (1005 B)
  • sounds/guns/burp/burp1.vsnd_c (81.2 KB)
  • sounds/guns/burp/burp2.vsnd_c (66.2 KB)
  • sounds/guns/burp/burp3.vsnd_c (51.1 KB)
  • sounds/guns/glug.sound_c (843 B)
  • sounds/guns/glug.vsnd_c (241.8 KB)
  • sounds/guns/laser.sound_c (846 B)
  • sounds/guns/laser.vsnd_c (197.1 KB)
  • sounds/menu.sndscape_c (412 B)
  • sounds/menu_exit.vsnd_c (1.2 MB)
  • sounds/menu_song.sound_c (843 B)
  • sounds/packapunch/roll.sound_c (869 B)
  • sounds/player/downed_boom.sound_c (868 B)
  • sounds/player/heartbeat.sound_c (860 B)
  • sounds/teleport/cinematic-boom-335489.vsnd_c (253.8 KB)
  • sounds/teleport/dramatic-riser-397994.vsnd_c (111 KB)
  • sounds/teleport/teleport.sound_c (896 B)
  • sounds/teleport/teleporting.sound_c (896 B)
  • sounds/thunder/close thunder 1.vsnd_c (171.3 KB)
  • sounds/thunder/close thunder 2.vsnd_c (346.8 KB)
  • sounds/thunder/close thunder.sound_c (974 B)
  • sounds/thunder/far thunder 1.vsnd_c (255.7 KB)
  • sounds/thunder/far thunder 2.vsnd_c (314.3 KB)
  • sounds/thunder/far thunder.sound_c (954 B)
  • sounds/zombie/attack/attack.sound_c (1.2 KB)
  • sounds/zombie/idle/idle.sound_c (1.6 KB)
  • sounds/zombie/rising-from-dirt.sound_c (897 B)
  • textures/beams/bendibeam.vtex_c (18 KB)
  • textures/beams/intestine_beam.vtex_c (34 KB)