Terry-Target - Version 56061

Created
Total Size603.7 MB (633,065,748 bytes)
Modified Size32.1 MB (33,661,860 bytes)
File Count911
Engine Version17
Changes
update to new asset paths and fix compile issues
Meta
{"MaxPlayers":8,"MinPlayers":1,"TickRate":50,"GameNetworkType":"Multiplayer","MapSelect":"Unrestricted","MapList":["facepunch.flatgrass"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","CsProjName":"","StartupScene":"scenes/menu.scene","ProjectTemplate":null,"ControlModes":{"Keyboard":true,"Gamepad":true},"InputSettings":{"Actions":[{"Name":"Forward","KeyboardCode":"W","GroupName":"Movement"},{"Name":"Backward","KeyboardCode":"S","GroupName":"Movement"},{"Name":"Left","KeyboardCode":"A","GroupName":"Movement"},{"Name":"Right","KeyboardCode":"D","GroupName":"Movement"},{"Name":"Fly","KeyboardCode":"CTRL","GamepadCode":"A","GroupName":"Movement"},{"Name":"Voice","KeyboardCode":"v","GroupName":"Other"},{"Name":"Score","KeyboardCode":"tab","GamepadCode":"SwitchLeftMenu","GroupName":"Other"},{"Name":"Chat","KeyboardCode":"enter","GroupName":"Other"},{"Name":"Taunt1","KeyboardCode":"MOUSE1","GamepadCode":"SwitchRightBumper","GroupName":"Other"},{"Name":"Taunt2","KeyboardCode":"MOUSE2","GamepadCode":"SwitchLeftBumper","GroupName":"Other"},{"Name":"Jump","KeyboardCode":"SPACE","GroupName":"Movement"},{"Name":"Reset","KeyboardCode":"R","GamepadCode":"Y","GroupName":"Other"}]},"LaunchMode":"Normal","Compiler":{"RootNamespace":"Braxnet","DefineConstants":"SANDBOX;ADDON;DEBUG","NoWarn":"1701;1702;1591;","WarningsAsErrors":"","AssemblyReferences":[],"IgnoreFolders":[],"DistinctAssemblyReferences":[]},"Resources":"/maps/*\n/materials/*.vtex_c\n/materials/*.vtex\n/materials/*.vmat\n/models/*.vmdl\n/models/*.vmat\n/models/ball/*.jpg\n/models/ramp/*.png\n/prefabs/*.prefab\n/Scenes/menu.scene\n/Scenes/levels/*.scene\n/sound/*.sound\n/sound/*.ogg\n/sound/*.mp3\n/sound/*.vsnd\n/sound/*.vsnd_c\n/surface/*.surface\n/templates/*.prefab\n/ui/*\n/fonts/*\n/materials/terrytarget/*.png\n/levels/*\n*.vanmgrph","CodePackageReferences":[]}
{
  "MaxPlayers": 8,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "ProjectTemplate": null,
  "ControlModes": {
    "Keyboard": true,
    "Gamepad": true
  },
  "InputSettings": {
    "Actions": [
      {
        "Name": "Forward",
        "KeyboardCode": "W",
        "GroupName": "Movement"
      },
      {
        "Name": "Backward",
        "KeyboardCode": "S",
        "GroupName": "Movement"
      },
      {
        "Name": "Left",
        "KeyboardCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "Right",
        "KeyboardCode": "D",
        "GroupName": "Movement"
      },
      {
        "Name": "Fly",
        "KeyboardCode": "CTRL",
        "GamepadCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "Voice",
        "KeyboardCode": "v",
        "GroupName": "Other"
      },
      {
        "Name": "Score",
        "KeyboardCode": "tab",
        "GamepadCode": "SwitchLeftMenu",
        "GroupName": "Other"
      },
      {
        "Name": "Chat",
        "KeyboardCode": "enter",
        "GroupName": "Other"
      },
      {
        "Name": "Taunt1",
        "KeyboardCode": "MOUSE1",
        "GamepadCode": "SwitchRightBumper",
        "GroupName": "Other"
      },
      {
        "Name": "Taunt2",
        "KeyboardCode": "MOUSE2",
        "GamepadCode": "SwitchLeftBumper",
        "GroupName": "Other"
      },
      {
        "Name": "Jump",
        "KeyboardCode": "SPACE",
        "GroupName": "Movement"
      },
      {
        "Name": "Reset",
        "KeyboardCode": "R",
        "GamepadCode": "Y",
        "GroupName": "Other"
      }
    ]
  },
  "LaunchMode": "Normal",
  "Compiler": {
    "RootNamespace": "Braxnet",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "AssemblyReferences": [],
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "Resources": "/maps/*\n/materials/*.vtex_c\n/materials/*.vtex\n/materials/*.vmat\n/models/*.vmdl\n/models/*.vmat\n/models/ball/*.jpg\n/models/ramp/*.png\n/prefabs/*.prefab\n/Scenes/menu.scene\n/Scenes/levels/*.scene\n/sound/*.sound\n/sound/*.ogg\n/sound/*.mp3\n/sound/*.vsnd\n/sound/*.vsnd_c\n/surface/*.surface\n/templates/*.prefab\n/ui/*\n/fonts/*\n/materials/terrytarget/*.png\n/levels/*\n*.vanmgrph",
  "CodePackageReferences": []
}

Diff (32.1 MB modified)

+71 ~55 -37
  • materials/decals/bullethole.vmat_c (5.6 KB)
  • materials/decals/bullethole_vmat_g_tambientocclusion_6ee12b41.generated.vtex_c (1.6 KB)
  • materials/decals/concrete/concrete1_bullet_color_psd_cdde39a6.generated.vtex_c (87.4 KB)
  • materials/decals/concrete/concrete1_bullet_height_psd_9ba808df.generated.vtex_c (44.5 KB)
  • materials/decals/concrete/max/bullethole_concrete_1_normal_psd_7195fc30.generated.vtex_c (311.5 KB)
  • materials/decals/metal-impact.vmat_c (5.5 KB)
  • materials/decals/metal-impact_vmat_g_tambientocclusion_51b25f5d.generated.vtex_c (2 KB)
  • materials/decals/metal/metal1_bullet_color_psd_65dcae4b.generated.vtex_c (301.3 KB)
  • materials/decals/metal/metal1_bullet_height_psd_835b8dea.generated.vtex_c (85.8 KB)
  • materials/decals/metal/metal1_bullet_normal_psd_c28b5bb.generated.vtex_c (285.8 KB)
  • materials/skybox/skybox_day_01.vmat_c (1.9 KB)
  • materials/skybox/skybox_day_01_exr_f7cfdffb.generated.vtex_c (1.8 MB)
  • materials/skybox/skybox_overcast_01.vmat_c (1.9 KB)
  • materials/skybox/skybox_overcast_01_exr_46db5fc0.generated.vtex_c (1.8 MB)
  • materials/skybox/skybox_sunrise_01.vmat_c (1.9 KB)
  • materials/skybox/skybox_sunrise_01_exr_68b08b02.generated.vtex_c (1.9 MB)
  • sounds/footsteps/footstep-concrete-jump01.vsnd_c (42 KB)
  • sounds/footsteps/footstep-concrete-jump02.vsnd_c (42 KB)
  • sounds/footsteps/footstep-concrete-jump03.vsnd_c (37.5 KB)
  • sounds/footsteps/footstep-concrete-jump04.vsnd_c (37.6 KB)
  • sounds/footsteps/footstep-concrete-land01.vsnd_c (42.7 KB)
  • sounds/footsteps/footstep-concrete-land02.vsnd_c (42.1 KB)
  • sounds/footsteps/footstep-concrete-land03.vsnd_c (42.1 KB)
  • sounds/footsteps/footstep-concrete01.vsnd_c (25.3 KB)
  • sounds/footsteps/footstep-concrete02.vsnd_c (25.5 KB)
  • sounds/footsteps/footstep-concrete03.vsnd_c (25.1 KB)
  • sounds/footsteps/footstep-concrete04.vsnd_c (25.4 KB)
  • sounds/footsteps/footstep-concrete05.vsnd_c (26.4 KB)
  • sounds/footsteps/footstep-concrete06.vsnd_c (27.1 KB)
  • sounds/footsteps/footstep-concrete07.vsnd_c (25.8 KB)
  • sounds/footsteps/footstep-concrete08.vsnd_c (26.1 KB)
  • sounds/footsteps/footstep-dirt-walk-001.vsnd_c (56 KB)
  • sounds/footsteps/footstep-dirt-walk-002.vsnd_c (42.1 KB)
  • sounds/footsteps/footstep-dirt-walk-003.vsnd_c (57.3 KB)
  • sounds/footsteps/footstep-dirt-walk-004.vsnd_c (42.5 KB)
  • sounds/footsteps/footstep-dirt-walk-005.vsnd_c (40.5 KB)
  • sounds/footsteps/footstep-dirt-walk-007.vsnd_c (41.4 KB)
  • sounds/footsteps/footstep-dirt-walk-008.vsnd_c (39.1 KB)
  • sounds/footsteps/footstep-metal-walk-001.vsnd_c (43.4 KB)
  • sounds/footsteps/footstep-metal-walk-002.vsnd_c (47.4 KB)
  • sounds/footsteps/footstep-metal-walk-003.vsnd_c (45.8 KB)
  • sounds/footsteps/footstep-metal-walk-004.vsnd_c (43.2 KB)
  • sounds/footsteps/footstep-metal-walk-005.vsnd_c (42.6 KB)
  • sounds/footsteps/footstep-metal-walk-006.vsnd_c (47.4 KB)
  • sounds/footsteps/footstep-metal-walk-007.vsnd_c (45.8 KB)
  • sounds/footsteps/footstep-metal-walk-008.vsnd_c (43.2 KB)
  • sounds/impacts/bullets/generic-bullet-impact-1.vsnd_c (100.8 KB)
  • sounds/impacts/bullets/glass_bullet_impact-1.vsnd_c (112.2 KB)
  • sounds/impacts/bullets/glass_bullet_impact-2.vsnd_c (31.3 KB)
  • sounds/impacts/bullets/glass_bullet_impact-3.vsnd_c (71.5 KB)
  • sounds/impacts/bullets/impact-bullet-generic.sound_c (771 B)
  • sounds/impacts/bullets/impact-bullet-glass.sound_c (1017 B)
  • sounds/impacts/bullets/impact-bullet-metal.sound_c (1.2 KB)
  • sounds/impacts/bullets/impact-bullet-plastic.sound_c (1 KB)
  • sounds/impacts/bullets/metal_bullet_impact-1.vsnd_c (129.9 KB)
  • sounds/impacts/bullets/metal_bullet_impact-2.vsnd_c (129.9 KB)
  • sounds/impacts/bullets/metal_bullet_impact-3.vsnd_c (129.9 KB)
  • sounds/impacts/bullets/metal_bullet_impact-4.vsnd_c (129.9 KB)
  • sounds/impacts/bullets/metal_bullet_impact-5.vsnd_c (90.4 KB)
  • sounds/impacts/bullets/plastic_hollow_bullet_impact-1.vsnd_c (85 KB)
  • sounds/impacts/bullets/plastic_hollow_bullet_impact-2.vsnd_c (87 KB)
  • sounds/impacts/bullets/plastic_hollow_bullet_impact-3.vsnd_c (69.2 KB)
  • sounds/impacts/melee/bluntweapon/dirt-001.vsnd_c (37.6 KB)
  • sounds/impacts/melee/bluntweapon/dirt-002.vsnd_c (43.8 KB)
  • sounds/impacts/melee/bluntweapon/dirt-003.vsnd_c (43.8 KB)
  • sounds/impacts/melee/bluntweapon/dirt-004.vsnd_c (43.8 KB)
  • sounds/impacts/melee/bluntweapon/glass-1.vsnd_c (83.9 KB)
  • sounds/impacts/melee/bluntweapon/metal-1.vsnd_c (124.4 KB)
  • sounds/impacts/melee/impact-melee-dirt.sound_c (1.1 KB)
  • sounds/impacts/melee/impact-melee-glass.sound_c (765 B)
  • sounds/impacts/melee/impact-melee-metal.sound_c (765 B)
  • .bin/package.base.dll (167.5 KB -> 170 KB)
  • .bin/package.base.xml (47.4 KB -> 54.7 KB)
  • .bin/package.brax.terrytarget.dll (277 KB -> 272.5 KB)
  • decals/bullet-metal.decal_c (688 B -> 637 B)
  • decals/bullet-plastic.decal_c (685 B -> 634 B)
  • decals/bullet-rubber.decal_c (685 B -> 634 B)
  • decals/bullethole.decal_c (685 B -> 634 B)
  • dev/helper/testgrid.vmat_c (4 KB -> 5 KB)
  • dev/helper/testgrid_color_tga_f1408e43.generated.vtex_c (49 KB -> 49 KB)
  • materials/dev/dev_measuregeneric01b.vmat_c (4.1 KB -> 5.1 KB)
  • materials/dev/reflectivity_30.vmat_c (4.1 KB -> 5.1 KB)
  • materials/dev/reflectivity_50.vmat_c (4.1 KB -> 5.1 KB)
  • materials/dev/reflectivity_60.vmat_c (4.1 KB -> 5 KB)
  • materials/glass/glass_a.vmat_c (5.3 KB -> 5.5 KB)
  • materials/trimsheets/metal/metal_trim_painted_01_color_tga_b72bf38.generated.vtex_c (4.9 MB -> 4.9 MB)
  • materials/trimsheets/metal/metal_trim_painted_01_rough_tga_4b68df7b.generated.vtex_c (4.3 MB -> 4.3 MB)
  • materials/trimsheets/metal/metal_trim_painted_blend_01.vmat_c (9 KB -> 8.2 KB)
  • materials/trimsheets/metal/metal_trim_weathered_01_rough_tga_d37b6301.generated.vtex_c (4.3 MB -> 4.4 MB)
  • models/ball/ball_anim.vmdl_c (58.7 KB -> 58.7 KB)
  • models/citizen/citizen.vanmgrph_c (54.6 KB -> 54.8 KB)
  • models/citizen/citizen.vmdl_c (3.7 MB -> 3.8 MB)
  • models/citizen/skin/citizen_eyes_advanced.vmat_c (6.3 KB -> 6.3 KB)
  • models/citizen/skin/citizen_eyes_advanced02.vmat_c (6.3 KB -> 6.3 KB)
  • models/citizen/skin/citizen_eyes_advanced03.vmat_c (6.3 KB -> 6.3 KB)
  • models/citizen/skin/citizen_eyes_advanced_color_png_8895a003.generated.vtex_c (56.3 KB -> 56.3 KB)
  • models/citizen/skin/citizen_eyes_advanced_normal_png_fc28d47a.generated.vtex_c (61.4 KB -> 61.4 KB)
  • models/citizen/skin/citizen_skin_young_ao_png_bd72312b.generated.vtex_c (1.1 MB -> 1.1 MB)
  • models/citizen_props/sodacan01_ao_png_c38f2fac.generated.vtex_c (1 MB -> 1 MB)
  • models/citizen_props/sodacan01_color_png_11076342.generated.vtex_c (2.1 MB -> 2.1 MB)
  • models/coin.vmdl (1.8 KB -> 1.9 KB)
  • models/coin.vmdl_c (14.6 KB -> 14.9 KB)
  • prefabs/levels/castle.prefab (27.8 KB -> 30.2 KB)
  • prefabs/levels/castle.prefab_c (17.9 KB -> 19.8 KB)
  • prefabs/levels/darts.prefab (36.8 KB -> 40.2 KB)
  • prefabs/levels/darts.prefab_c (21.6 KB -> 24.3 KB)
  • prefabs/levels/paint.prefab (34.5 KB -> 37.5 KB)
  • prefabs/levels/paint.prefab_c (21.6 KB -> 24.1 KB)
  • prefabs/levels/pyramid.prefab (12.7 KB -> 14.3 KB)
  • prefabs/levels/pyramid.prefab_c (8.7 KB -> 9.9 KB)
  • prefabs/levels/snowblocks.prefab (22.7 KB -> 24 KB)
  • prefabs/levels/snowblocks.prefab_c (14.2 KB -> 15.3 KB)
  • prefabs/levels/target.prefab (9.8 KB -> 11.2 KB)
  • prefabs/levels/target.prefab_c (7 KB -> 8 KB)
  • prefabs/player.prefab (62.8 KB -> 69.4 KB)
  • prefabs/player.prefab_c (26.9 KB -> 29.8 KB)
  • sounds/footsteps/footstep-concrete-jump.sound_c (658 B -> 915 B)
  • sounds/footsteps/footstep-concrete-land.sound_c (606 B -> 802 B)
  • sounds/footsteps/footstep-concrete.sound_c (826 B -> 1.2 KB)
  • sounds/footsteps/footstep-dirt.sound_c (1.8 KB -> 1.4 KB)
  • sounds/footsteps/footstep-metal.sound_c (981 B -> 1.5 KB)
  • surfaces/concrete.surface_c (1.9 KB -> 1.7 KB)
  • surfaces/default.surface_c (2 KB -> 1.8 KB)
  • surfaces/glass.surface_c (1.2 KB -> 1.3 KB)
  • surfaces/metal.surface_c (1.6 KB -> 1.7 KB)
  • surfaces/plastic.surface_c (905 B -> 1.1 KB)
  • materials/error.vmat_c (1.6 KB)
  • materials/screamingbrainstudios/photorealistic-pack-1/128x128/metal/photoreal_metal_05-512x512.vmat_c (5.3 KB)
  • materials/skybox/light_test_sky_sunny03.vmat_c (1.9 KB)
  • materials/skybox/light_test_sky_sunset.vmat_c (2 KB)
  • materials/skybox/tests/src/lightingtest_sky_sunny03_exr_44e0f98.generated.vtex_c (2.7 MB)
  • materials/skybox/tests/src/lightingtest_sky_sunset_exr_499b65.generated.vtex_c (8 MB)
  • models/sbox_props/concrete_barrier/concrete_barrier.vmat_c (7.4 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_ao_tga_bfd6a81f.generated.vtex_c (467.9 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_color_tga_d36718b4.generated.vtex_c (496.7 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_detail_tga_14f0b896.generated.vtex_c (252.2 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib3.vmdl_c (6.3 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib6.vmdl_c (6.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_normal_tga_1c479039.generated.vtex_c (1.3 MB)
  • sounds/impacts/impact-bullet-concrete.sound_c (678 B)
  • sounds/impacts/impact-bullet-glass.sound_c (653 B)
  • sounds/physics/breaking/break_ceramic_large_01.vsnd_c (276.4 KB)
  • sounds/physics/breaking/break_ceramic_large_02.vsnd_c (276.4 KB)
  • sounds/physics/bullet_impacts/ricochet_02.vsnd_c (72.7 KB)
  • sounds/physics/bullet_impacts/ricochet_04.vsnd_c (53.9 KB)
  • sounds/physics/bullet_impacts/ricochet_07.vsnd_c (43.4 KB)
  • sounds/physics/bullet_impacts/ricochet_16.vsnd_c (85 KB)
  • sounds/physics/footsteps/player/dirt/step_01.vsnd_c (34.5 KB)
  • sounds/physics/footsteps/player/dirt/step_02.vsnd_c (40.2 KB)
  • sounds/physics/footsteps/player/dirt/step_03.vsnd_c (42.1 KB)
  • sounds/physics/footsteps/player/dirt/step_04.vsnd_c (39.6 KB)
  • sounds/physics/footsteps/player/dirt/step_05.vsnd_c (41.5 KB)
  • sounds/physics/footsteps/player/dirt/step_06.vsnd_c (47.2 KB)
  • sounds/physics/footsteps/player/dirt/step_07.vsnd_c (45.5 KB)
  • sounds/physics/footsteps/player/dirt/step_08.vsnd_c (46.3 KB)
  • sounds/physics/footsteps/player/dirt/step_09.vsnd_c (39.6 KB)
  • sounds/physics/footsteps/player/dirt/step_10.vsnd_c (47.6 KB)
  • sounds/physics/footsteps/player/dirt/step_11.vsnd_c (40.7 KB)
  • sounds/physics/physics.default.impact (2).vsnd_c (15 KB)
  • sounds/physics/physics.default.impact.sound_c (903 B)
  • sounds/physics/physics.glass.impact.sound_c (776 B)
  • sounds/physics/physics.metal.sheet.impact.sound_c (719 B)
  • sounds/physics/props/rubber_glove/shake_01.vsnd_c (35.7 KB)