Horde - Version 45137

Created
Total Size127.1 MB (133,252,537 bytes)
Modified Size27.1 MB (28,381,147 bytes)
File Count230
Engine Version17
Changes
Changes on 2024-01-23
Meta
{"MaxPlayers":64,"MinPlayers":1,"TickRate":50,"GameNetworkType":"Multiplayer","MapSelect":"Unrestricted","MapList":["facepunch.flatgrass"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","CsProjName":"","StartupScene":"scenes/minimal.scene","ProjectTemplate":null,"Resources":"","StartupResources":["*","scenes/minimal.scene","shaders/complex.shader","sounds/weapons/shotgun_medium.sound","models/citizen/subgraphs/citizen_holdtype_compositing.vsubgrph","particles/pistol_muzzleflash.vpcf","sounds/weapons/shotgun_medium.vsnd","models/citizen/subgraphs/citizen_sit.vsubgrph","sounds/weapons/rifle_light.vsnd","prefabs/pickups/pickup_ak47.prefab","prefabs/weapons/weapon_shotgun.prefab","ui/weapons/shotgun.jpg","ui/weapons/smg-1.jpg","prefabs/weapons/weapon_mp5.prefab","prefabs/particles/damage_numbers.prefab","models/citizen/subgraphs/citizen_scale.vsubgrph","models/citizen/citizen.vmdl","ui/weapons/revolver.jpg","prefabs/weapons/weapon_revolver.prefab","prefabs/pickups/pickup_shotgun.prefab","sounds/weapons/revolver_1.vsnd","prefabs/projectiles/bullet_trace.prefab","models/citizen/citizen.vanmgrph","shaders/skin.shader","models/citizen/subgraphs/citizen_face.vsubgrph","shaders/eyeball.shader","sounds/weapons/rifle_light.sound","prefabs/enemies/enemy_basic.prefab","prefabs/pickups/pickup_revolver.prefab","sounds/weapons/revolver_1.sound","prefabs/pickups/pickup_mp5.prefab","prefabs/weapon_spawner.prefab","sounds/weapons/pistol_light_1.sound","prefabs/weapons/weapon_pistol_default.prefab","sounds/weapons/pistol_light_2.vsnd","ui/weapons/pistol.jpg","particles/tracer/trail_bullet.vpcf","sounds/weapons/ar_light_2.vsnd","ui/weapons/rifle-1.jpg","sounds/weapons/ar_light_1.vsnd","sounds/weapons/ar_light.sound"],"CodePackageReferences":[]}
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/minimal.scene",
  "ProjectTemplate": null,
  "Resources": "",
  "StartupResources": [
    "*",
    "scenes/minimal.scene",
    "shaders/complex.shader",
    "sounds/weapons/shotgun_medium.sound",
    "models/citizen/subgraphs/citizen_holdtype_compositing.vsubgrph",
    "particles/pistol_muzzleflash.vpcf",
    "sounds/weapons/shotgun_medium.vsnd",
    "models/citizen/subgraphs/citizen_sit.vsubgrph",
    "sounds/weapons/rifle_light.vsnd",
    "prefabs/pickups/pickup_ak47.prefab",
    "prefabs/weapons/weapon_shotgun.prefab",
    "ui/weapons/shotgun.jpg",
    "ui/weapons/smg-1.jpg",
    "prefabs/weapons/weapon_mp5.prefab",
    "prefabs/particles/damage_numbers.prefab",
    "models/citizen/subgraphs/citizen_scale.vsubgrph",
    "models/citizen/citizen.vmdl",
    "ui/weapons/revolver.jpg",
    "prefabs/weapons/weapon_revolver.prefab",
    "prefabs/pickups/pickup_shotgun.prefab",
    "sounds/weapons/revolver_1.vsnd",
    "prefabs/projectiles/bullet_trace.prefab",
    "models/citizen/citizen.vanmgrph",
    "shaders/skin.shader",
    "models/citizen/subgraphs/citizen_face.vsubgrph",
    "shaders/eyeball.shader",
    "sounds/weapons/rifle_light.sound",
    "prefabs/enemies/enemy_basic.prefab",
    "prefabs/pickups/pickup_revolver.prefab",
    "sounds/weapons/revolver_1.sound",
    "prefabs/pickups/pickup_mp5.prefab",
    "prefabs/weapon_spawner.prefab",
    "sounds/weapons/pistol_light_1.sound",
    "prefabs/weapons/weapon_pistol_default.prefab",
    "sounds/weapons/pistol_light_2.vsnd",
    "ui/weapons/pistol.jpg",
    "particles/tracer/trail_bullet.vpcf",
    "sounds/weapons/ar_light_2.vsnd",
    "ui/weapons/rifle-1.jpg",
    "sounds/weapons/ar_light_1.vsnd",
    "sounds/weapons/ar_light.sound"
  ],
  "CodePackageReferences": []
}

Diff (27.1 MB modified)

+43 ~17
  • models/weapons/textures/ak47/ak47_ao_png_a1a01fd.generated.vtex_c (1.4 MB)
  • models/weapons/textures/ak47/ak47_color_png_726f43ca.generated.vtex_c (2.9 MB)
  • models/weapons/textures/ak47/ak47_normal_png_7d334c2e.generated.vtex_c (4.3 MB)
  • models/weapons/textures/ak47/ak47_tex_png_4382e5c7.generated.vtex_c (2 MB)
  • models/weapons/textures/revolver/revolver_357_ao_png_61393101.generated.vtex_c (1.3 MB)
  • models/weapons/textures/revolver/revolver_357_color_png_5bd105ba.generated.vtex_c (3.6 MB)
  • models/weapons/textures/revolver/revolver_357_normal_png_c4691b81.generated.vtex_c (4.8 MB)
  • models/weapons/textures/revolver/revolver_357_tex_png_e019ef85.generated.vtex_c (1.9 MB)
  • models/weapons/v_ak47.vmat_c (6 KB)
  • models/weapons/v_revolver.vmat_c (6.3 KB)
  • models/weapons/w_ak47.vmat_c (4.9 KB)
  • models/weapons/w_ak47.vmdl_c (179.7 KB)
  • models/weapons/w_ak47_vmat_g_tnormal_49b3bca5.generated.vtex_c (2.1 KB)
  • models/weapons/w_revolver.vmat_c (5.1 KB)
  • models/weapons/w_revolver.vmdl_c (229.8 KB)
  • models/weapons/w_revolver_vmat_g_tnormal_49b3bca5.generated.vtex_c (2.1 KB)
  • prefabs/enemies/enemy_basic.prefab (5.9 KB)
  • prefabs/enemies/enemy_basic.prefab_c (4.4 KB)
  • prefabs/particles/damage_numbers.prefab (774 B)
  • prefabs/particles/damage_numbers.prefab_c (863 B)
  • prefabs/pickups/pickup_ak47.prefab (1.9 KB)
  • prefabs/pickups/pickup_ak47.prefab_c (1.6 KB)
  • prefabs/pickups/pickup_shotgun.prefab (2 KB)
  • prefabs/pickups/pickup_shotgun.prefab_c (1.6 KB)
  • prefabs/weapons/weapon_ak47.prefab (1.8 KB)
  • prefabs/weapons/weapon_ak47.prefab_c (1.7 KB)
  • prefabs/weapons/weapon_shotgun.prefab (1.8 KB)
  • prefabs/weapons/weapon_shotgun.prefab_c (1.8 KB)
  • sounds/flashlight_off.sound (204 B)
  • sounds/flashlight_off.sound_c (558 B)
  • sounds/flashlight_on.sound (204 B)
  • sounds/flashlight_on.sound_c (558 B)
  • sounds/kenney/ui/switch5.vsnd_c (54.8 KB)
  • sounds/kenney/ui/switch6.vsnd_c (63.3 KB)
  • sounds/weapons/ar_light.sound (244 B)
  • sounds/weapons/ar_light.sound_c (640 B)
  • sounds/weapons/shotgun_medium.sound (209 B)
  • sounds/weapons/shotgun_medium.sound_c (579 B)
  • ui/weapons/shotgun.png (12.5 KB)
  • weapons/rust_shotgun/rust_shotgun.vmdl_c (109.2 KB)
  • weapons/rust_shotgun/textures/rust_shotgun.vmat_c (5.8 KB)
  • weapons/rust_shotgun/textures/rust_shotgun_color_tga_25b8642b.generated.vtex_c (1.2 MB)
  • weapons/rust_shotgun/textures/rust_shotgun_normal_tga_8f9a1b0a.generated.vtex_c (2.7 MB)
  • .bin/package.base.dll (181 KB -> 181 KB)
  • .bin/package.carsonk.horde.dll (40.5 KB -> 53 KB)
  • code/ui/polyhud.razor.scss (1019 B -> 2.2 KB)
  • prefabs/pickups/pickup_revolver.prefab (1.6 KB -> 1.6 KB)
  • prefabs/pickups/pickup_revolver.prefab_c (1.4 KB -> 1.4 KB)
  • prefabs/weapons/weapon_mp5.prefab (1.7 KB -> 1.8 KB)
  • prefabs/weapons/weapon_mp5.prefab_c (1.7 KB -> 1.7 KB)
  • prefabs/weapons/weapon_pistol_default.prefab (1.7 KB -> 1.8 KB)
  • prefabs/weapons/weapon_pistol_default.prefab_c (1.7 KB -> 1.8 KB)
  • prefabs/weapons/weapon_revolver.prefab (1.7 KB -> 1.9 KB)
  • prefabs/weapons/weapon_revolver.prefab_c (1.7 KB -> 1.8 KB)
  • prefabs/weapon_spawner.prefab (497 B -> 445 B)
  • prefabs/weapon_spawner.prefab_c (803 B -> 699 B)
  • readme.md (199 B -> 311 B)
  • scenes/minimal.scene (59.9 KB -> 53.7 KB)
  • scenes/minimal.scene_c (25.8 KB -> 22.2 KB)
  • ui/polyhud.razor.scss (1019 B -> 2.2 KB)