Horde - Version 45241

Created
Total Size221.7 MB (232,507,855 bytes)
Modified Size18.8 MB (19,689,103 bytes)
File Count361
Engine Version17
Changes
Changes on 2024-01-24
Meta
{"MaxPlayers":64,"MinPlayers":1,"TickRate":50,"GameNetworkType":"Multiplayer","MapSelect":"Unrestricted","MapList":["facepunch.flatgrass"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","CsProjName":"","StartupScene":"scenes/menu.scene","ProjectTemplate":null,"MapStartupScene":null,"LaunchMode":"Normal","Resources":"","StartupResources":["*","scenes/menu.scene","models/citizen/citizen.vmdl","prefabs/enemies/enemy_slow.prefab","models/citizen/subgraphs/citizen_sit.vsubgrph","prefabs/enemies/enemy_basic.prefab","prefabs/enemies/enemy_fast.prefab","shaders/eyeball.shader","models/citizen/citizen.vanmgrph","shaders/complex.shader","models/citizen/subgraphs/citizen_scale.vsubgrph","shaders/skin.shader","models/citizen/subgraphs/citizen_holdtype_compositing.vsubgrph","models/citizen/subgraphs/citizen_face.vsubgrph","sounds/music/music-2.vsnd","prefabs/weapons/weapon_pistol_default.prefab","sounds/music/music-1.vsnd","prefabs/projectiles/bullet_trace.prefab","ui/weapons/shotgun.jpg","sounds/weapons/flesh.impact.hit.vsnd","prefabs/pickups/pickup_ak47.prefab","prefabs/weapons/weapon_shotgun.prefab","sounds/weapons/ar_light_2.vsnd","sounds/weapons/ar_light_1.vsnd","sounds/weapons/ar_light.sound","sounds/weapons/revolver_1.sound","prefabs/particles/blood_burst.prefab","prefabs/weapons/weapon_revolver.prefab","shaders/simple.shader","prefabs/pickups/pickup_sword.prefab","prefabs/weapons/weapon_ak47.prefab","sounds/weapons/revolver_1.vsnd","sounds/weapons/bat.swing.sound","sounds/weapons/shotgun_medium.vsnd","prefabs/pickups/pickup_shotgun.prefab","prefabs/projectiles/melee_collider_hit.prefab","prefabs/pickups/pickup_revolver.prefab","sounds/weapons/pistol_light_2.vsnd","particles/pistol_muzzleflash.vpcf","sounds/music/music-1.sound","prefabs/particles/damage_numbers.prefab","ui/weapons/smg-1.jpg","sounds/weapons/rifle_light.sound","prefabs/enemy_spawner.prefab","sounds/music/music-2.sound","prefabs/pickups/pickup_mp5.prefab","sounds/weapons/shotgun_medium.sound","ui/weapons/baseball-bat.jpg","sounds/weapons/rifle_light.vsnd","sounds/weapons/bat.swing-2.vsnd","scenes/minimal.scene","sounds/weapons/flesh.impact.hit.sound","prefabs/weapons/weapon_mp5.prefab","prefabs/pickups/pickup_bat.prefab","ui/weapons/pistol.jpg","ui/weapons/rifle-1.jpg","ui/weapons/revolver.jpg","sounds/weapons/bat.swing-1.vsnd","shaders/generic.shader","prefabs/weapons/weapon_bat.prefab","sounds/weapons/pistol_light_1.sound","sounds/pickup.weapon.vsnd","particles/tracer/trail_bullet.vpcf","sounds/weapons/flesh.impact.slice.vsnd","sounds/weapons/flesh.impact.slice.sound","prefabs/projectiles/melee_collider_slice.prefab","ui/weapons/sword.jpg","sounds/zombie/zombie.death-3.vsnd","sounds/zombie/zombie.death-5.vsnd","sounds/zombie/zombie.death-1.vsnd","sounds/zombie/zombie.death-4.vsnd","sounds/zombie/zombie.death-2.vsnd"],"CodePackageReferences":[]}
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "ProjectTemplate": null,
  "MapStartupScene": null,
  "LaunchMode": "Normal",
  "Resources": "",
  "StartupResources": [
    "*",
    "scenes/menu.scene",
    "models/citizen/citizen.vmdl",
    "prefabs/enemies/enemy_slow.prefab",
    "models/citizen/subgraphs/citizen_sit.vsubgrph",
    "prefabs/enemies/enemy_basic.prefab",
    "prefabs/enemies/enemy_fast.prefab",
    "shaders/eyeball.shader",
    "models/citizen/citizen.vanmgrph",
    "shaders/complex.shader",
    "models/citizen/subgraphs/citizen_scale.vsubgrph",
    "shaders/skin.shader",
    "models/citizen/subgraphs/citizen_holdtype_compositing.vsubgrph",
    "models/citizen/subgraphs/citizen_face.vsubgrph",
    "sounds/music/music-2.vsnd",
    "prefabs/weapons/weapon_pistol_default.prefab",
    "sounds/music/music-1.vsnd",
    "prefabs/projectiles/bullet_trace.prefab",
    "ui/weapons/shotgun.jpg",
    "sounds/weapons/flesh.impact.hit.vsnd",
    "prefabs/pickups/pickup_ak47.prefab",
    "prefabs/weapons/weapon_shotgun.prefab",
    "sounds/weapons/ar_light_2.vsnd",
    "sounds/weapons/ar_light_1.vsnd",
    "sounds/weapons/ar_light.sound",
    "sounds/weapons/revolver_1.sound",
    "prefabs/particles/blood_burst.prefab",
    "prefabs/weapons/weapon_revolver.prefab",
    "shaders/simple.shader",
    "prefabs/pickups/pickup_sword.prefab",
    "prefabs/weapons/weapon_ak47.prefab",
    "sounds/weapons/revolver_1.vsnd",
    "sounds/weapons/bat.swing.sound",
    "sounds/weapons/shotgun_medium.vsnd",
    "prefabs/pickups/pickup_shotgun.prefab",
    "prefabs/projectiles/melee_collider_hit.prefab",
    "prefabs/pickups/pickup_revolver.prefab",
    "sounds/weapons/pistol_light_2.vsnd",
    "particles/pistol_muzzleflash.vpcf",
    "sounds/music/music-1.sound",
    "prefabs/particles/damage_numbers.prefab",
    "ui/weapons/smg-1.jpg",
    "sounds/weapons/rifle_light.sound",
    "prefabs/enemy_spawner.prefab",
    "sounds/music/music-2.sound",
    "prefabs/pickups/pickup_mp5.prefab",
    "sounds/weapons/shotgun_medium.sound",
    "ui/weapons/baseball-bat.jpg",
    "sounds/weapons/rifle_light.vsnd",
    "sounds/weapons/bat.swing-2.vsnd",
    "scenes/minimal.scene",
    "sounds/weapons/flesh.impact.hit.sound",
    "prefabs/weapons/weapon_mp5.prefab",
    "prefabs/pickups/pickup_bat.prefab",
    "ui/weapons/pistol.jpg",
    "ui/weapons/rifle-1.jpg",
    "ui/weapons/revolver.jpg",
    "sounds/weapons/bat.swing-1.vsnd",
    "shaders/generic.shader",
    "prefabs/weapons/weapon_bat.prefab",
    "sounds/weapons/pistol_light_1.sound",
    "sounds/pickup.weapon.vsnd",
    "particles/tracer/trail_bullet.vpcf",
    "sounds/weapons/flesh.impact.slice.vsnd",
    "sounds/weapons/flesh.impact.slice.sound",
    "prefabs/projectiles/melee_collider_slice.prefab",
    "ui/weapons/sword.jpg",
    "sounds/zombie/zombie.death-3.vsnd",
    "sounds/zombie/zombie.death-5.vsnd",
    "sounds/zombie/zombie.death-1.vsnd",
    "sounds/zombie/zombie.death-4.vsnd",
    "sounds/zombie/zombie.death-2.vsnd"
  ],
  "CodePackageReferences": []
}

Diff (18.8 MB modified)

+51 ~5
  • models/entities/melee_weapons/baseballbat.vmdl_c (7.9 KB)
  • models/entities/melee_weapons/materials/meleeweapons.vmat_c (6.7 KB)
  • models/entities/melee_weapons/materials/meleeweapons_color_png_f2e35596.generated.vtex_c (23.5 KB)
  • models/entities/melee_weapons/materials/meleeweapons_normal_png_f0b217b3.generated.vtex_c (23.4 KB)
  • models/entities/melee_weapons/materials/meleeweapons_rough_png_1b88b47f.generated.vtex_c (24.3 KB)
  • models/sword/sword.vmdl_c (44.4 KB)
  • models/sword/textures/sting_base.vmat_c (5.6 KB)
  • models/sword/textures/sting_base_color_png_8ac72494.generated.vtex_c (8.9 MB)
  • models/sword/textures/sting_mixed_ao_png_91fd1560.generated.vtex_c (1.3 MB)
  • models/sword/textures/sting_normal_png_7888dd21.generated.vtex_c (6.4 MB)
  • prefabs/pickups/pickup_bat.prefab (2 KB)
  • prefabs/pickups/pickup_bat.prefab_c (1.7 KB)
  • prefabs/pickups/pickup_sword.prefab (2 KB)
  • prefabs/pickups/pickup_sword.prefab_c (1.6 KB)
  • prefabs/projectiles/melee_collider_hit.prefab (659 B)
  • prefabs/projectiles/melee_collider_hit.prefab_c (851 B)
  • prefabs/projectiles/melee_collider_slice.prefab (663 B)
  • prefabs/projectiles/melee_collider_slice.prefab_c (871 B)
  • prefabs/weapons/weapon_bat.prefab (1.5 KB)
  • prefabs/weapons/weapon_bat.prefab_c (1.6 KB)
  • prefabs/weapons/weapon_sword.prefab (1.5 KB)
  • prefabs/weapons/weapon_sword.prefab_c (1.5 KB)
  • shaders/pixel.shader_c (563.1 KB)
  • sounds/weapons/bat.swing-1.vsnd_c (80.9 KB)
  • sounds/weapons/bat.swing-1.wav (80.5 KB)
  • sounds/weapons/bat.swing-2.vsnd_c (82.5 KB)
  • sounds/weapons/bat.swing-2.wav (82.1 KB)
  • sounds/weapons/bat.swing.sound (246 B)
  • sounds/weapons/bat.swing.sound_c (642 B)
  • sounds/weapons/flesh.impact.hit.mp3 (9.4 KB)
  • sounds/weapons/flesh.impact.hit.sound (211 B)
  • sounds/weapons/flesh.impact.hit.sound_c (581 B)
  • sounds/weapons/flesh.impact.hit.vsnd_c (10 KB)
  • sounds/weapons/flesh.impact.slice.mp3 (32.8 KB)
  • sounds/weapons/flesh.impact.slice.sound (213 B)
  • sounds/weapons/flesh.impact.slice.sound_c (583 B)
  • sounds/weapons/flesh.impact.slice.vsnd_c (33.4 KB)
  • sounds/zombie/zombie.death-1.vsnd_c (64.5 KB)
  • sounds/zombie/zombie.death-1.wav (69.8 KB)
  • sounds/zombie/zombie.death-2.vsnd_c (81.5 KB)
  • sounds/zombie/zombie.death-2.wav (88.3 KB)
  • sounds/zombie/zombie.death-3.vsnd_c (77.5 KB)
  • sounds/zombie/zombie.death-3.wav (84 KB)
  • sounds/zombie/zombie.death-4.vsnd_c (75.5 KB)
  • sounds/zombie/zombie.death-4.wav (81.8 KB)
  • sounds/zombie/zombie.death-5.vsnd_c (86.5 KB)
  • sounds/zombie/zombie.death-5.wav (93.7 KB)
  • sounds/zombie/zombie.death.sound (376 B)
  • sounds/zombie/zombie.death.sound_c (914 B)
  • ui/weapons/baseball-bat.png (7.8 KB)
  • ui/weapons/sword.png (11.5 KB)
  • .bin/package.base.dll (181 KB -> 181 KB)
  • .bin/package.carsonk.horde.dll (103.5 KB -> 105.5 KB)
  • readme.md (311 B -> 424 B)
  • scenes/minimal.scene (64.1 KB -> 64.5 KB)
  • scenes/minimal.scene_c (27.9 KB -> 28.3 KB)