Squirtfire - Version 50517

Created
Total Size145.6 MB (152,709,629 bytes)
Modified Size565.9 KB (579,449 bytes)
File Count565
Engine Version17
Changes
Changes on 2024-03-11
Meta
{"MaxPlayers":64,"MinPlayers":1,"TickRate":50,"GameNetworkType":"Multiplayer","MapSelect":"Unrestricted","MapList":["facepunch.flatgrass"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","CsProjName":"","StartupScene":"scenes/menu.scene","ProjectTemplate":null,"MapStartupScene":null,"LaunchMode":"Normal","Resources":"/fonts/*\n/ui/*.png","StartupResources":["*","scenes/menu.scene","shaders/generic.shader","materials/default/default_normal_tga_5c878876.generated.vtex","materials/default/default_color_tga_380558b.generated.vtex","materials/default/default_ao_tga_7449568e.generated.vtex","shaders/complex.shader","materials/edgedetection.shader","materials/default/default_black_mask_tga_17bdd74e.generated.vtex","materials/default/default_skin_diffusewarp_tga_4d3cb601.generated.vtex","materials/default/default_color_tga_f44c30b1.generated.vtex","shaders/skin.shader","materials/bayer16_png_c5f85f48.generated.vtex","shaders/infinite_grid.shader","materials/grid_png_933afc93.generated.vtex","materials/grid_02_png_687ec792.generated.vtex","materials/default/default_color_tga_2871fbca.generated.vtex","shaders/wobbly.shader","materials/default/default_color_tga_8881edc9.generated.vtex","shaders/wobble_worldspace.shader","materials/xp_orb_vmat_g_tselfillummask_b8cad02f.generated.vtex","shaders/blendable.shader","prefabs/particles/xp_trail_new.prefab","sounds/pickup.xp.2.vsnd","models/square.vmdl","materials/xp_orb.vmat","sounds/pickup.xp.sound","sounds/player/hurt-2.sound","sounds/player/hurt-2.vsnd","prefabs/weapons/pistol_survival_weapon.prefab","materials/grid_mat_02.vmat","prefabs/particles/explosion.prefab","prefabs/particles/dust_small.prefab","prefabs/projectiles/grenade.prefab","materials/grid_mat.vmat","prefabs/enemies/enemy_basic.prefab","models/ship.vmdl","prefabs/projectiles/piercing fire.prefab","sounds/music/music-menu.vsnd","prefabs/particles/dust_medium.prefab","models/pentagon.vmdl","prefabs/xp_orb.prefab","models/dashed_circle_big.vmdl","scenes/arcade.scene","models/arrowhead.vmdl","prefabs/survivors/survivors_player.prefab","models/star_4_point.vmdl","models/triangle.vmdl","prefabs/enemies/enemy_dasher.prefab","models/pointy_star.vmdl","prefabs/skills/orbital.prefab","sounds/music/music-menu.sound","prefabs/particles/triangle_burst.prefab","models/circle.vmdl","sounds/music/music-game-1.sound","prefabs/survival/survival_player.prefab","prefabs/survival/score_orb.prefab","prefabs/particles/damage_numbers.prefab","prefabs/weapons/pistol_weapon.prefab","sounds/player/shoot-1.vsnd","prefabs/survival/poly_square.prefab","prefabs/survival/poly_triangle.prefab","scenes/survival.scene","prefabs/skills/damage pool.prefab","sounds/player/death-1.vsnd","prefabs/collect_all_orb.prefab","prefabs/projectiles/bullet_survival_pistol.prefab","sounds/player/death-1.sound","sounds/music/music-game-1.vsnd","materials/seethru.vmat","prefabs/particles/blood_burst.prefab","prefabs/projectiles/bullet_pistol.prefab","sounds/player/shoot-1.sound","prefabs/particles/square_burst.prefab","ui/icons/dice.jpg","ui/icons/attack.jpg","ui/icons/pool.jpg","skills/damage_pools.skill","ui/icons/pool_damage.jpg","ui/icons/pool_size.jpg","ui/icons/pool_timer.jpg","ui/icons/zone.jpg","ui/icons/zone_damage.jpg","skills/damage_zone.skill","ui/icons/zone_size.jpg","ui/icons/sword.jpg","prefabs/skills/drone.prefab","models/drone.vmdl","ui/icons/drone.jpg","skills/drone_01.skill","ui/icons/drone_timer.jpg","ui/icons/drone_damage.jpg","ui/icons/reload.jpg","ui/icons/grenade.jpg","skills/grenade_tosser.skill","ui/icons/grenade_timer.jpg","ui/icons/run.jpg","ui/icons/reach.jpg","ui/icons/orbital.jpg","skills/orbital_spawner.skill","ui/icons/orbital_count.jpg","ui/icons/orbital_timer.jpg","skills/sawblade_tosser.skill","ui/icons/sawblade.jpg","ui/icons/sawblade_damage.jpg","ui/icons/sawblade_time.jpg","sounds/music/music-game-2.sound","sounds/music/music-game-2.vsnd","sounds/music/music-game-3.vsnd","sounds/music/music-game-3.sound","sounds/music/music-game-4.sound","sounds/music/music-game-4.vsnd","sounds/music/music-game-5.sound","sounds/music/music-game-5.vsnd","sounds/pickup.weapon.vsnd","particles/tracer/trail_bullet.vpcf","sounds/player/hurt-1.vsnd","sounds/ui/click-2.vsnd","sounds/ui/menu-2.vsnd","sounds/weapons/bat.swing-2.vsnd","sounds/weapons/bat.swing-1.vsnd","sounds/weapons/flesh.impact.hit.vsnd","sounds/weapons/flesh.impact.slice.vsnd","sounds/weapons/deagle_1.vsnd","sounds/weapons/rpg_heavy.vsnd","sounds/weapons/shotgun_auto.vsnd","sounds/weapons/shotgun_medium.vsnd","sounds/zombie/zombie.death-1.vsnd","sounds/zombie/zombie.death-5.vsnd","sounds/zombie/zombie.death-3.vsnd","sounds/zombie/zombie.death-2.vsnd","sounds/zombie/zombie.death-4.vsnd"],"CodePackageReferences":[]}
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "ProjectTemplate": null,
  "MapStartupScene": null,
  "LaunchMode": "Normal",
  "Resources": "/fonts/*\n/ui/*.png",
  "StartupResources": [
    "*",
    "scenes/menu.scene",
    "shaders/generic.shader",
    "materials/default/default_normal_tga_5c878876.generated.vtex",
    "materials/default/default_color_tga_380558b.generated.vtex",
    "materials/default/default_ao_tga_7449568e.generated.vtex",
    "shaders/complex.shader",
    "materials/edgedetection.shader",
    "materials/default/default_black_mask_tga_17bdd74e.generated.vtex",
    "materials/default/default_skin_diffusewarp_tga_4d3cb601.generated.vtex",
    "materials/default/default_color_tga_f44c30b1.generated.vtex",
    "shaders/skin.shader",
    "materials/bayer16_png_c5f85f48.generated.vtex",
    "shaders/infinite_grid.shader",
    "materials/grid_png_933afc93.generated.vtex",
    "materials/grid_02_png_687ec792.generated.vtex",
    "materials/default/default_color_tga_2871fbca.generated.vtex",
    "shaders/wobbly.shader",
    "materials/default/default_color_tga_8881edc9.generated.vtex",
    "shaders/wobble_worldspace.shader",
    "materials/xp_orb_vmat_g_tselfillummask_b8cad02f.generated.vtex",
    "shaders/blendable.shader",
    "prefabs/particles/xp_trail_new.prefab",
    "sounds/pickup.xp.2.vsnd",
    "models/square.vmdl",
    "materials/xp_orb.vmat",
    "sounds/pickup.xp.sound",
    "sounds/player/hurt-2.sound",
    "sounds/player/hurt-2.vsnd",
    "prefabs/weapons/pistol_survival_weapon.prefab",
    "materials/grid_mat_02.vmat",
    "prefabs/particles/explosion.prefab",
    "prefabs/particles/dust_small.prefab",
    "prefabs/projectiles/grenade.prefab",
    "materials/grid_mat.vmat",
    "prefabs/enemies/enemy_basic.prefab",
    "models/ship.vmdl",
    "prefabs/projectiles/piercing fire.prefab",
    "sounds/music/music-menu.vsnd",
    "prefabs/particles/dust_medium.prefab",
    "models/pentagon.vmdl",
    "prefabs/xp_orb.prefab",
    "models/dashed_circle_big.vmdl",
    "scenes/arcade.scene",
    "models/arrowhead.vmdl",
    "prefabs/survivors/survivors_player.prefab",
    "models/star_4_point.vmdl",
    "models/triangle.vmdl",
    "prefabs/enemies/enemy_dasher.prefab",
    "models/pointy_star.vmdl",
    "prefabs/skills/orbital.prefab",
    "sounds/music/music-menu.sound",
    "prefabs/particles/triangle_burst.prefab",
    "models/circle.vmdl",
    "sounds/music/music-game-1.sound",
    "prefabs/survival/survival_player.prefab",
    "prefabs/survival/score_orb.prefab",
    "prefabs/particles/damage_numbers.prefab",
    "prefabs/weapons/pistol_weapon.prefab",
    "sounds/player/shoot-1.vsnd",
    "prefabs/survival/poly_square.prefab",
    "prefabs/survival/poly_triangle.prefab",
    "scenes/survival.scene",
    "prefabs/skills/damage pool.prefab",
    "sounds/player/death-1.vsnd",
    "prefabs/collect_all_orb.prefab",
    "prefabs/projectiles/bullet_survival_pistol.prefab",
    "sounds/player/death-1.sound",
    "sounds/music/music-game-1.vsnd",
    "materials/seethru.vmat",
    "prefabs/particles/blood_burst.prefab",
    "prefabs/projectiles/bullet_pistol.prefab",
    "sounds/player/shoot-1.sound",
    "prefabs/particles/square_burst.prefab",
    "ui/icons/dice.jpg",
    "ui/icons/attack.jpg",
    "ui/icons/pool.jpg",
    "skills/damage_pools.skill",
    "ui/icons/pool_damage.jpg",
    "ui/icons/pool_size.jpg",
    "ui/icons/pool_timer.jpg",
    "ui/icons/zone.jpg",
    "ui/icons/zone_damage.jpg",
    "skills/damage_zone.skill",
    "ui/icons/zone_size.jpg",
    "ui/icons/sword.jpg",
    "prefabs/skills/drone.prefab",
    "models/drone.vmdl",
    "ui/icons/drone.jpg",
    "skills/drone_01.skill",
    "ui/icons/drone_timer.jpg",
    "ui/icons/drone_damage.jpg",
    "ui/icons/reload.jpg",
    "ui/icons/grenade.jpg",
    "skills/grenade_tosser.skill",
    "ui/icons/grenade_timer.jpg",
    "ui/icons/run.jpg",
    "ui/icons/reach.jpg",
    "ui/icons/orbital.jpg",
    "skills/orbital_spawner.skill",
    "ui/icons/orbital_count.jpg",
    "ui/icons/orbital_timer.jpg",
    "skills/sawblade_tosser.skill",
    "ui/icons/sawblade.jpg",
    "ui/icons/sawblade_damage.jpg",
    "ui/icons/sawblade_time.jpg",
    "sounds/music/music-game-2.sound",
    "sounds/music/music-game-2.vsnd",
    "sounds/music/music-game-3.vsnd",
    "sounds/music/music-game-3.sound",
    "sounds/music/music-game-4.sound",
    "sounds/music/music-game-4.vsnd",
    "sounds/music/music-game-5.sound",
    "sounds/music/music-game-5.vsnd",
    "sounds/pickup.weapon.vsnd",
    "particles/tracer/trail_bullet.vpcf",
    "sounds/player/hurt-1.vsnd",
    "sounds/ui/click-2.vsnd",
    "sounds/ui/menu-2.vsnd",
    "sounds/weapons/bat.swing-2.vsnd",
    "sounds/weapons/bat.swing-1.vsnd",
    "sounds/weapons/flesh.impact.hit.vsnd",
    "sounds/weapons/flesh.impact.slice.vsnd",
    "sounds/weapons/deagle_1.vsnd",
    "sounds/weapons/rpg_heavy.vsnd",
    "sounds/weapons/shotgun_auto.vsnd",
    "sounds/weapons/shotgun_medium.vsnd",
    "sounds/zombie/zombie.death-1.vsnd",
    "sounds/zombie/zombie.death-5.vsnd",
    "sounds/zombie/zombie.death-3.vsnd",
    "sounds/zombie/zombie.death-2.vsnd",
    "sounds/zombie/zombie.death-4.vsnd"
  ],
  "CodePackageReferences": []
}

Diff (565.9 KB modified)

+29 ~29 -8
  • code/ui/arcade/arcadegameover.razor.scss (1.3 KB)
  • code/ui/arcade/arcadehud.razor.scss (3.5 KB)
  • code/ui/arcade/arcadeskillpanel.razor.scss (1.8 KB)
  • code/ui/survival/statincreasepanel.razor.scss (1.4 KB)
  • code/ui/survival/survivalgameover.scss (1.3 KB)
  • code/ui/survival/survivalhud.razor.scss (3.6 KB)
  • materials/particles/shapes/triangle1.vtex_c (17.8 KB)
  • prefabs/particles/square_burst.prefab (5.3 KB)
  • prefabs/particles/square_burst.prefab_c (2.8 KB)
  • prefabs/particles/triangle_burst.prefab (5.3 KB)
  • prefabs/particles/triangle_burst.prefab_c (2.8 KB)
  • prefabs/survival/poly_square.prefab (2.6 KB)
  • prefabs/survival/poly_square.prefab_c (2 KB)
  • prefabs/survival/poly_triangle.prefab (2.9 KB)
  • prefabs/survival/poly_triangle.prefab_c (2.2 KB)
  • statincreases/bullet_damage.statinc (2.1 KB)
  • statincreases/bullet_damage.statinc_c (1.5 KB)
  • statincreases/bullet_penetration.statinc (2.5 KB)
  • statincreases/bullet_penetration.statinc_c (1.7 KB)
  • statincreases/movement_speed.statinc (2.8 KB)
  • statincreases/movement_speed.statinc_c (1.8 KB)
  • statincreases/reload_speed.statinc (2.1 KB)
  • statincreases/reload_speed.statinc_c (1.5 KB)
  • ui/arcade/arcadegameover.razor.scss (1.3 KB)
  • ui/arcade/arcadehud.razor.scss (3.5 KB)
  • ui/arcade/arcadeskillpanel.razor.scss (1.8 KB)
  • ui/survival/statincreasepanel.razor.scss (1.4 KB)
  • ui/survival/survivalgameover.scss (1.3 KB)
  • ui/survival/survivalhud.razor.scss (3.6 KB)
  • .bin/package.base.dll (166 KB -> 166 KB)
  • .bin/package.carsonk.squirtfire.dll (147 KB -> 164.5 KB)
  • dev/helper/testgrid_color_tga_f1408e43.generated.vtex_c (49 KB -> 49 KB)
  • prefabs/enemies/enemy_basic.prefab (2.9 KB -> 2.9 KB)
  • prefabs/enemies/enemy_basic.prefab_c (2.2 KB -> 2.2 KB)
  • prefabs/enemies/enemy_dasher.prefab (2.6 KB -> 2.6 KB)
  • prefabs/enemies/enemy_dasher.prefab_c (2 KB -> 2.1 KB)
  • prefabs/projectiles/bullet_survival_pistol.prefab (1.4 KB -> 1.4 KB)
  • prefabs/projectiles/bullet_survival_pistol.prefab_c (1.3 KB -> 1.3 KB)
  • prefabs/survival/score_orb.prefab (4.4 KB -> 4.4 KB)
  • prefabs/survival/score_orb.prefab_c (2.7 KB -> 2.7 KB)
  • prefabs/survival/survival_player.prefab (3.4 KB -> 3.5 KB)
  • prefabs/survival/survival_player.prefab_c (2.5 KB -> 2.6 KB)
  • prefabs/survivors/survivors_player.prefab (6.9 KB -> 6.9 KB)
  • prefabs/survivors/survivors_player.prefab_c (4.7 KB -> 4.7 KB)
  • prefabs/weapons/pistol_survival_weapon.prefab (1.8 KB -> 1.8 KB)
  • prefabs/weapons/pistol_survival_weapon.prefab_c (1.6 KB -> 1.6 KB)
  • prefabs/xp_orb.prefab (5.1 KB -> 5.1 KB)
  • prefabs/xp_orb.prefab_c (3 KB -> 3 KB)
  • scenes/arcade.scene (8.9 KB -> 8.9 KB)
  • scenes/arcade.scene_c (5.5 KB -> 5.5 KB)
  • scenes/menu.scene (8.2 KB -> 8.1 KB)
  • scenes/menu.scene_c (4.9 KB -> 4.9 KB)
  • scenes/survival.scene (10.2 KB -> 9.7 KB)
  • scenes/survival.scene_c (6.5 KB -> 6.2 KB)
  • skills/crit_chance.skill (2.3 KB -> 2.2 KB)
  • skills/crit_damage.skill (2.3 KB -> 2.3 KB)
  • skills/increase_speed.skill (2.2 KB -> 2.2 KB)
  • skills/increase_xp_reach.skill (2.4 KB -> 2.4 KB)
  • code/ui/arcadegameover.razor.scss (1.3 KB)
  • code/ui/arcadehud.razor.scss (3.5 KB)
  • code/ui/components/survivorsskillpanel.razor.scss (1.8 KB)
  • code/ui/survivalhud.razor.scss (2 KB)
  • ui/arcadegameover.razor.scss (1.3 KB)
  • ui/arcadehud.razor.scss (3.5 KB)
  • ui/components/survivorsskillpanel.razor.scss (1.8 KB)
  • ui/survivalhud.razor.scss (2 KB)