Ape Squad - Version 395251

Created
Total Size471.6 MB (494,493,844 bytes)
Modified Size42 MB (44,088,359 bytes)
File Count1809
Engine Version29
Changes
Changes on 2026-09-23
Meta
{ "StartupScene": "scenes/main_menu.scene", "LaunchMode": "Normal", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "Resources": "balance.txt\nui/*\nsmoke.png\n*.vmat_c\n*.vtex_c\n*.wav", "GameSettings": [], "CodePackageReferences": [] }
{
  "StartupScene": "scenes/main_menu.scene",
  "LaunchMode": "Normal",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "Resources": "balance.txt\nui/*\nsmoke.png\n*.vmat_c\n*.vtex_c\n*.wav",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (42 MB modified)

+730 ~51 -14
  • leaderboards/menuhighscores.razor.scss (770 B)
  • sounds/effects/explosion.sound_c (1 KB)
  • sounds/effects/explosion_1.vsnd_c (87.1 KB)
  • sounds/effects/explosion_1.wav (86.3 KB)
  • sounds/effects/explosion_2.vsnd_c (89.4 KB)
  • sounds/effects/explosion_2.wav (88.7 KB)
  • sounds/effects/explosion_3.vsnd_c (123.3 KB)
  • sounds/effects/explosion_3.wav (122.6 KB)
  • sounds/effects/explosion_4.vsnd_c (126.4 KB)
  • sounds/effects/explosion_4.wav (125.6 KB)
  • sounds/effects/freeze_shatter.sound_c (902 B)
  • sounds/effects/freeze_shatter_1.vsnd_c (121.4 KB)
  • sounds/effects/freeze_shatter_1.wav (120.7 KB)
  • sounds/effects/freeze_shatter_2.vsnd_c (87 KB)
  • sounds/effects/freeze_shatter_2.wav (86.2 KB)
  • sounds/enemies/boss_death.sound_c (794 B)
  • sounds/enemies/boss_death.vsnd_c (302.3 KB)
  • sounds/enemies/boss_death.wav (301.5 KB)
  • sounds/enemies/boss_hurt.sound_c (792 B)
  • sounds/enemies/boss_hurt.vsnd_c (52.2 KB)
  • sounds/enemies/boss_hurt.wav (51.5 KB)
  • sounds/enemies/boss_melee.sound_c (793 B)
  • sounds/enemies/boss_melee.vsnd_c (86.9 KB)
  • sounds/enemies/boss_melee.wav (86.2 KB)
  • sounds/enemies/caster_attack.sound_c (998 B)
  • sounds/enemies/caster_attack_1.vsnd_c (88.4 KB)
  • sounds/enemies/caster_attack_1.wav (87.7 KB)
  • sounds/enemies/caster_attack_2.vsnd_c (104.2 KB)
  • sounds/enemies/caster_attack_2.wav (103.4 KB)
  • sounds/enemies/caster_attack_3.vsnd_c (104.2 KB)
  • sounds/enemies/caster_attack_3.wav (103.7 KB)
  • sounds/enemies/caster_death.sound_c (995 B)
  • sounds/enemies/caster_death_1.vsnd_c (121.4 KB)
  • sounds/enemies/caster_death_1.wav (120.9 KB)
  • sounds/enemies/caster_death_2.vsnd_c (121.4 KB)
  • sounds/enemies/caster_death_2.wav (120.9 KB)
  • sounds/enemies/caster_death_3.vsnd_c (84.8 KB)
  • sounds/enemies/caster_death_3.wav (84.3 KB)
  • sounds/enemies/caster_hurt.sound_c (1.2 KB)
  • sounds/enemies/caster_hurt_1.vsnd_c (45.6 KB)
  • sounds/enemies/caster_hurt_1.wav (44.8 KB)
  • sounds/enemies/caster_hurt_2.vsnd_c (52.5 KB)
  • sounds/enemies/caster_hurt_2.wav (52 KB)
  • sounds/enemies/caster_hurt_3.vsnd_c (40.7 KB)
  • sounds/enemies/caster_hurt_3.wav (40.1 KB)
  • sounds/enemies/caster_hurt_4.vsnd_c (52.5 KB)
  • sounds/enemies/caster_hurt_4.wav (51.8 KB)
  • sounds/enemies/caster_hurt_5.vsnd_c (26.4 KB)
  • sounds/enemies/caster_hurt_5.wav (25.9 KB)
  • sounds/enemies/caster_hurt_6.vsnd_c (19.2 KB)
  • sounds/enemies/caster_hurt_6.wav (18.6 KB)
  • sounds/enemies/caster_idle.sound_c (1.1 KB)
  • sounds/enemies/caster_idle_1.vsnd_c (105.8 KB)
  • sounds/enemies/caster_idle_1.wav (105.3 KB)
  • sounds/enemies/caster_idle_2.vsnd_c (120.4 KB)
  • sounds/enemies/caster_idle_2.wav (119.9 KB)
  • sounds/enemies/caster_idle_3.vsnd_c (130 KB)
  • sounds/enemies/caster_idle_3.wav (129.5 KB)
  • sounds/enemies/caster_idle_4.vsnd_c (130 KB)
  • sounds/enemies/caster_idle_4.wav (129.5 KB)
  • sounds/enemies/enemy_spawn.sound_c (1.1 KB)
  • sounds/enemies/enemy_spawn_1.vsnd_c (40.2 KB)
  • sounds/enemies/enemy_spawn_1.wav (39.5 KB)
  • sounds/enemies/enemy_spawn_2.vsnd_c (87 KB)
  • sounds/enemies/enemy_spawn_2.wav (86.4 KB)
  • sounds/enemies/enemy_spawn_3.vsnd_c (5.5 KB)
  • sounds/enemies/enemy_spawn_3.wav (4.7 KB)
  • sounds/enemies/enemy_spawn_4.vsnd_c (8.6 KB)
  • sounds/enemies/enemy_spawn_4.wav (8.1 KB)
  • sounds/enemies/eye_death.sound_c (970 B)
  • sounds/enemies/eye_death_1.vsnd_c (121.4 KB)
  • sounds/enemies/eye_death_1.wav (120.9 KB)
  • sounds/enemies/eye_death_2.vsnd_c (85.4 KB)
  • sounds/enemies/eye_death_2.wav (84.9 KB)
  • sounds/enemies/eye_death_3.vsnd_c (121.4 KB)
  • sounds/enemies/eye_death_3.wav (120.9 KB)
  • sounds/enemies/eye_hurt.sound_c (1 KB)
  • sounds/enemies/eye_hurt_1.vsnd_c (43.9 KB)
  • sounds/enemies/eye_hurt_1.wav (43.1 KB)
  • sounds/enemies/eye_hurt_2.vsnd_c (43.9 KB)
  • sounds/enemies/eye_hurt_2.wav (43.1 KB)
  • sounds/enemies/eye_hurt_3.vsnd_c (43.9 KB)
  • sounds/enemies/eye_hurt_3.wav (43.4 KB)
  • sounds/enemies/eye_hurt_4.vsnd_c (43.9 KB)
  • sounds/enemies/eye_hurt_4.wav (43.4 KB)
  • sounds/enemies/eye_idle.sound_c (1 KB)
  • sounds/enemies/eye_idle_1.vsnd_c (104.2 KB)
  • sounds/enemies/eye_idle_1.wav (103.4 KB)
  • sounds/enemies/eye_idle_2.vsnd_c (104.2 KB)
  • sounds/enemies/eye_idle_2.wav (103.6 KB)
  • sounds/enemies/eye_idle_3.vsnd_c (104.2 KB)
  • sounds/enemies/eye_idle_3.wav (103.7 KB)
  • sounds/enemies/eye_idle_4.vsnd_c (104.2 KB)
  • sounds/enemies/eye_idle_4.wav (103.6 KB)
  • sounds/enemies/golem_attack.sound_c (995 B)
  • sounds/enemies/golem_attack_1.vsnd_c (29.9 KB)
  • sounds/enemies/golem_attack_1.wav (29.4 KB)
  • sounds/enemies/golem_attack_2.vsnd_c (16.2 KB)
  • sounds/enemies/golem_attack_2.wav (15.6 KB)
  • sounds/enemies/golem_attack_3.vsnd_c (71.1 KB)
  • sounds/enemies/golem_attack_3.wav (70.6 KB)
  • sounds/enemies/golem_death.sound_c (992 B)
  • sounds/enemies/golem_death_1.vsnd_c (133.4 KB)
  • sounds/enemies/golem_death_1.wav (132.9 KB)
  • sounds/enemies/golem_death_2.vsnd_c (112.8 KB)
  • sounds/enemies/golem_death_2.wav (112.3 KB)
  • sounds/enemies/golem_death_3.vsnd_c (130.3 KB)
  • sounds/enemies/golem_death_3.wav (129.9 KB)
  • sounds/enemies/golem_hurt.sound_c (1 KB)
  • sounds/enemies/golem_hurt_1.vsnd_c (65.4 KB)
  • sounds/enemies/golem_hurt_1.wav (64.6 KB)
  • sounds/enemies/golem_hurt_2.vsnd_c (69.7 KB)
  • sounds/enemies/golem_hurt_2.wav (69.2 KB)
  • sounds/enemies/golem_hurt_3.vsnd_c (69.7 KB)
  • sounds/enemies/golem_hurt_3.wav (69.2 KB)
  • sounds/enemies/golem_hurt_4.vsnd_c (66.4 KB)
  • sounds/enemies/golem_hurt_4.wav (65.8 KB)
  • sounds/enemies/golem_idle.sound_c (973 B)
  • sounds/enemies/golem_idle_1.vsnd_c (130 KB)
  • sounds/enemies/golem_idle_1.wav (129.3 KB)
  • sounds/enemies/golem_idle_2.vsnd_c (85.2 KB)
  • sounds/enemies/golem_idle_2.wav (84.5 KB)
  • sounds/enemies/golem_idle_3.vsnd_c (95.3 KB)
  • sounds/enemies/golem_idle_3.wav (94.6 KB)
  • sounds/enemies/golem_slam.sound_c (889 B)
  • sounds/enemies/golem_slam_1.vsnd_c (139.2 KB)
  • sounds/enemies/golem_slam_1.wav (138.7 KB)
  • sounds/enemies/golem_slam_2.vsnd_c (53 KB)
  • sounds/enemies/golem_slam_2.wav (52.5 KB)
  • sounds/enemies/healer_attack.sound_c (912 B)
  • sounds/enemies/healer_attack_1.vsnd_c (60.1 KB)
  • sounds/enemies/healer_attack_1.wav (59.6 KB)
  • sounds/enemies/healer_attack_2.vsnd_c (94.8 KB)
  • sounds/enemies/healer_attack_2.wav (94.2 KB)
  • sounds/enemies/hit_enemy_1.vsnd_c (63.3 KB)
  • sounds/enemies/hit_enemy_1.wav (62.6 KB)
  • sounds/enemies/hit_enemy_2.vsnd_c (39 KB)
  • sounds/enemies/hit_enemy_2.wav (38.2 KB)
  • sounds/enemies/hit_enemy_3.vsnd_c (62.2 KB)
  • sounds/enemies/hit_enemy_3.wav (61.5 KB)
  • sounds/enemies/hit_enemy_4.vsnd_c (79.2 KB)
  • sounds/enemies/hit_enemy_4.wav (78.6 KB)
  • sounds/enemies/hit_enemy_5.vsnd_c (68.5 KB)
  • sounds/enemies/hit_enemy_5.wav (67.9 KB)
  • sounds/enemies/hit_enemy_6.vsnd_c (58.5 KB)
  • sounds/enemies/hit_enemy_6.wav (58 KB)
  • sounds/enemies/hit_metal.sound_c (1.2 KB)
  • sounds/enemies/hit_metal_1.vsnd_c (20.9 KB)
  • sounds/enemies/hit_metal_1.wav (20.2 KB)
  • sounds/enemies/hit_metal_2.vsnd_c (35.3 KB)
  • sounds/enemies/hit_metal_2.wav (34.8 KB)
  • sounds/enemies/hit_metal_3.vsnd_c (35.3 KB)
  • sounds/enemies/hit_metal_3.wav (34.5 KB)
  • sounds/enemies/hit_metal_4.vsnd_c (35.3 KB)
  • sounds/enemies/hit_metal_4.wav (34.7 KB)
  • sounds/enemies/hit_metal_5.vsnd_c (35.3 KB)
  • sounds/enemies/hit_metal_5.wav (34.7 KB)
  • sounds/enemies/hit_metal_6.vsnd_c (35.3 KB)
  • sounds/enemies/hit_metal_6.wav (34.7 KB)
  • sounds/enemies/hit_stone.sound_c (1.2 KB)
  • sounds/enemies/hit_stone_1.vsnd_c (35.3 KB)
  • sounds/enemies/hit_stone_1.wav (34.7 KB)
  • sounds/enemies/hit_stone_2.vsnd_c (21.9 KB)
  • sounds/enemies/hit_stone_2.wav (21.4 KB)
  • sounds/enemies/hit_stone_3.vsnd_c (12.1 KB)
  • sounds/enemies/hit_stone_3.wav (11.6 KB)
  • sounds/enemies/hit_stone_4.vsnd_c (10.8 KB)
  • sounds/enemies/hit_stone_4.wav (10.1 KB)
  • sounds/enemies/hit_stone_5.vsnd_c (35.3 KB)
  • sounds/enemies/hit_stone_5.wav (34.5 KB)
  • sounds/enemies/hit_stone_6.vsnd_c (27.3 KB)
  • sounds/enemies/hit_stone_6.wav (26.6 KB)
  • sounds/enemies/laser_charge.vsnd_c (86.9 KB)
  • sounds/enemies/laser_charge.wav (86.2 KB)
  • sounds/enemies/laser_fire.vsnd_c (81.9 KB)
  • sounds/enemies/laser_fire.wav (81.2 KB)
  • sounds/enemies/marksman_attack.sound_c (1020 B)
  • sounds/enemies/marksman_attack_1.vsnd_c (16.7 KB)
  • sounds/enemies/marksman_attack_1.wav (16.1 KB)
  • sounds/enemies/marksman_attack_2.vsnd_c (20.8 KB)
  • sounds/enemies/marksman_attack_2.wav (20.2 KB)
  • sounds/enemies/marksman_attack_3.vsnd_c (78.4 KB)
  • sounds/enemies/marksman_attack_3.wav (77.6 KB)
  • sounds/enemies/mushroom_attack.sound_c (1.1 KB)
  • sounds/enemies/mushroom_attack_1.vsnd_c (48.9 KB)
  • sounds/enemies/mushroom_attack_1.wav (48.1 KB)
  • sounds/enemies/mushroom_attack_2.vsnd_c (50.6 KB)
  • sounds/enemies/mushroom_attack_2.wav (49.8 KB)
  • sounds/enemies/mushroom_attack_3.vsnd_c (52.4 KB)
  • sounds/enemies/mushroom_attack_3.wav (51.6 KB)
  • sounds/enemies/mushroom_attack_4.vsnd_c (28.3 KB)
  • sounds/enemies/mushroom_attack_4.wav (27.5 KB)
  • sounds/enemies/mushroom_death.sound_c (1017 B)
  • sounds/enemies/mushroom_death_1.vsnd_c (76.2 KB)
  • sounds/enemies/mushroom_death_1.wav (75.4 KB)
  • sounds/enemies/mushroom_death_2.vsnd_c (92.8 KB)
  • sounds/enemies/mushroom_death_2.wav (92 KB)
  • sounds/enemies/mushroom_death_3.vsnd_c (101 KB)
  • sounds/enemies/mushroom_death_3.wav (100.2 KB)
  • sounds/enemies/mushroom_hurt.sound_c (1.1 KB)
  • sounds/enemies/mushroom_hurt_1.vsnd_c (43.9 KB)
  • sounds/enemies/mushroom_hurt_1.wav (43.3 KB)
  • sounds/enemies/mushroom_hurt_2.vsnd_c (43.9 KB)
  • sounds/enemies/mushroom_hurt_2.wav (43.3 KB)
  • sounds/enemies/mushroom_hurt_3.vsnd_c (33.3 KB)
  • sounds/enemies/mushroom_hurt_3.wav (32.7 KB)
  • sounds/enemies/mushroom_hurt_4.vsnd_c (43.9 KB)
  • sounds/enemies/mushroom_hurt_4.wav (43.3 KB)
  • sounds/enemies/mushroom_idle.sound_c (998 B)
  • sounds/enemies/mushroom_idle_1.vsnd_c (66.1 KB)
  • sounds/enemies/mushroom_idle_1.wav (65.4 KB)
  • sounds/enemies/mushroom_idle_2.vsnd_c (31 KB)
  • sounds/enemies/mushroom_idle_2.wav (30.2 KB)
  • sounds/enemies/mushroom_idle_3.vsnd_c (59.8 KB)
  • sounds/enemies/mushroom_idle_3.wav (59 KB)
  • sounds/enemies/robot_attack.sound_c (995 B)
  • sounds/enemies/robot_attack_1.vsnd_c (18.8 KB)
  • sounds/enemies/robot_attack_1.wav (18.3 KB)
  • sounds/enemies/robot_attack_2.vsnd_c (13.5 KB)
  • sounds/enemies/robot_attack_2.wav (13 KB)
  • sounds/enemies/robot_attack_3.vsnd_c (21.4 KB)
  • sounds/enemies/robot_attack_3.wav (20.9 KB)
  • sounds/enemies/robot_death.sound_c (992 B)
  • sounds/enemies/robot_death_1.vsnd_c (78.4 KB)
  • sounds/enemies/robot_death_1.wav (77.7 KB)
  • sounds/enemies/robot_death_2.vsnd_c (78.4 KB)
  • sounds/enemies/robot_death_2.wav (77.7 KB)
  • sounds/enemies/robot_death_3.vsnd_c (78.4 KB)
  • sounds/enemies/robot_death_3.wav (77.7 KB)
  • sounds/enemies/robot_hurt.sound_c (972 B)
  • sounds/enemies/robot_hurt_1.vsnd_c (43.9 KB)
  • sounds/enemies/robot_hurt_1.wav (43.4 KB)
  • sounds/enemies/robot_hurt_2.vsnd_c (25 KB)
  • sounds/enemies/robot_hurt_2.wav (24.5 KB)
  • sounds/enemies/robot_hurt_3.vsnd_c (43.9 KB)
  • sounds/enemies/robot_hurt_3.wav (43.1 KB)
  • sounds/enemies/robot_idle.sound_c (973 B)
  • sounds/enemies/robot_idle_1.vsnd_c (35.3 KB)
  • sounds/enemies/robot_idle_1.wav (34.9 KB)
  • sounds/enemies/robot_idle_2.vsnd_c (29.5 KB)
  • sounds/enemies/robot_idle_2.wav (29 KB)
  • sounds/enemies/robot_idle_3.vsnd_c (15 KB)
  • sounds/enemies/robot_idle_3.wav (14.5 KB)
  • sounds/enemies/sawbot_attack.sound_c (911 B)
  • sounds/enemies/sawbot_attack_1.vsnd_c (104.2 KB)
  • sounds/enemies/sawbot_attack_1.wav (103.4 KB)
  • sounds/enemies/sawbot_attack_2.vsnd_c (104.2 KB)
  • sounds/enemies/sawbot_attack_2.wav (103.4 KB)
  • sounds/enemies/skull_attack.sound_c (995 B)
  • sounds/enemies/skull_attack_1.vsnd_c (28.4 KB)
  • sounds/enemies/skull_attack_1.wav (27.9 KB)
  • sounds/enemies/skull_attack_2.vsnd_c (37.8 KB)
  • sounds/enemies/skull_attack_2.wav (37.3 KB)
  • sounds/enemies/skull_attack_3.vsnd_c (24.6 KB)
  • sounds/enemies/skull_attack_3.wav (24 KB)
  • sounds/enemies/skull_death.sound_c (992 B)
  • sounds/enemies/skull_death_1.vsnd_c (225.5 KB)
  • sounds/enemies/skull_death_1.wav (224.8 KB)
  • sounds/enemies/skull_death_2.vsnd_c (225.5 KB)
  • sounds/enemies/skull_death_2.wav (224.8 KB)
  • sounds/enemies/skull_death_3.vsnd_c (225.5 KB)
  • sounds/enemies/skull_death_3.wav (224.8 KB)
  • sounds/enemies/skull_hurt.sound_c (972 B)
  • sounds/enemies/skull_hurt_1.vsnd_c (43.9 KB)
  • sounds/enemies/skull_hurt_1.wav (43.4 KB)
  • sounds/enemies/skull_hurt_2.vsnd_c (43.9 KB)
  • sounds/enemies/skull_hurt_2.wav (43.4 KB)
  • sounds/enemies/skull_hurt_3.vsnd_c (43.9 KB)
  • sounds/enemies/skull_hurt_3.wav (43.4 KB)
  • sounds/enemies/skull_idle.sound_c (1 KB)
  • sounds/enemies/skull_idle_1.vsnd_c (104.2 KB)
  • sounds/enemies/skull_idle_1.wav (103.4 KB)
  • sounds/enemies/skull_idle_2.vsnd_c (104.2 KB)
  • sounds/enemies/skull_idle_2.wav (103.7 KB)
  • sounds/enemies/skull_idle_3.vsnd_c (91.7 KB)
  • sounds/enemies/skull_idle_3.wav (91.2 KB)
  • sounds/enemies/skull_idle_4.vsnd_c (104.2 KB)
  • sounds/enemies/skull_idle_4.wav (103.4 KB)
  • sounds/enemies/worm_attack.sound_c (1 KB)
  • sounds/enemies/worm_attack_1.vsnd_c (138.6 KB)
  • sounds/enemies/worm_attack_1.wav (138.1 KB)
  • sounds/enemies/worm_attack_2.vsnd_c (138.6 KB)
  • sounds/enemies/worm_attack_2.wav (138.1 KB)
  • sounds/enemies/worm_attack_3.vsnd_c (79.5 KB)
  • sounds/enemies/worm_attack_3.wav (78.9 KB)
  • sounds/enemies/worm_attack_4.vsnd_c (104.6 KB)
  • sounds/enemies/worm_attack_4.wav (104.1 KB)
  • sounds/enemies/worm_death.sound_c (890 B)
  • sounds/enemies/worm_death_1.vsnd_c (216.1 KB)
  • sounds/enemies/worm_death_1.wav (215.6 KB)
  • sounds/enemies/worm_death_2.vsnd_c (217.3 KB)
  • sounds/enemies/worm_death_2.wav (216.5 KB)
  • sounds/enemies/worm_hurt.sound_c (969 B)
  • sounds/enemies/worm_hurt_1.vsnd_c (69.7 KB)
  • sounds/enemies/worm_hurt_1.wav (69.2 KB)
  • sounds/enemies/worm_hurt_2.vsnd_c (55.7 KB)
  • sounds/enemies/worm_hurt_2.wav (55 KB)
  • sounds/enemies/worm_hurt_3.vsnd_c (39.7 KB)
  • sounds/enemies/worm_hurt_3.wav (39 KB)
  • sounds/enemies/worm_idle.sound_c (970 B)
  • sounds/enemies/worm_idle_1.vsnd_c (130 KB)
  • sounds/enemies/worm_idle_1.wav (129.3 KB)
  • sounds/enemies/worm_idle_2.vsnd_c (130 KB)
  • sounds/enemies/worm_idle_2.wav (129.3 KB)
  • sounds/enemies/worm_idle_3.vsnd_c (130 KB)
  • sounds/enemies/worm_idle_3.wav (129.3 KB)
  • sounds/enemies/worm_spawn.sound_c (972 B)
  • sounds/enemies/worm_spawn_1.vsnd_c (130 KB)
  • sounds/enemies/worm_spawn_1.wav (129.3 KB)
  • sounds/enemies/worm_spawn_2.vsnd_c (53 KB)
  • sounds/enemies/worm_spawn_2.wav (52.3 KB)
  • sounds/enemies/worm_spawn_3.vsnd_c (44.5 KB)
  • sounds/enemies/worm_spawn_3.wav (43.8 KB)
  • sounds/footsteps/concrete_run.sound_c (1.3 KB)
  • sounds/footsteps/concrete_run_1.vsnd_c (10.9 KB)
  • sounds/footsteps/concrete_run_1.wav (10.4 KB)
  • sounds/footsteps/concrete_run_2.vsnd_c (12 KB)
  • sounds/footsteps/concrete_run_2.wav (11.5 KB)
  • sounds/footsteps/concrete_run_3.vsnd_c (12.8 KB)
  • sounds/footsteps/concrete_run_3.wav (12.3 KB)
  • sounds/footsteps/concrete_run_4.vsnd_c (12.8 KB)
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  • sounds/footsteps/dirt_run.sound_c (1.4 KB)
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  • sounds/footsteps/grass_walk.sound_c (1.4 KB)
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  • sounds/footsteps/gravel_run.sound_c (1.4 KB)
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  • sounds/footsteps/gravel_run_1.wav (28.7 KB)
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  • sounds/footsteps/gravel_run_3.vsnd_c (29.9 KB)
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  • sounds/footsteps/gravel_run_6.vsnd_c (24.1 KB)
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  • sounds/footsteps/gravel_walk.sound_c (1.4 KB)
  • sounds/footsteps/gravel_walk_1.vsnd_c (39.6 KB)
  • sounds/footsteps/gravel_walk_1.wav (39.1 KB)
  • sounds/footsteps/gravel_walk_2.vsnd_c (35.7 KB)
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  • sounds/footsteps/gravel_walk_3.vsnd_c (39.6 KB)
  • sounds/footsteps/gravel_walk_3.wav (39.1 KB)
  • sounds/footsteps/gravel_walk_4.vsnd_c (39.6 KB)
  • sounds/footsteps/gravel_walk_4.wav (39.1 KB)
  • sounds/footsteps/gravel_walk_5.vsnd_c (39.6 KB)
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  • sounds/footsteps/gravel_walk_6.vsnd_c (33 KB)
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  • sounds/footsteps/gravel_walk_7.vsnd_c (39.6 KB)
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  • sounds/footsteps/gravel_walk_8.vsnd_c (39.6 KB)
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  • sounds/footsteps/jump.sound_c (1023 B)
  • sounds/footsteps/jump_1.vsnd_c (22.9 KB)
  • sounds/footsteps/jump_1.wav (22.4 KB)
  • sounds/footsteps/jump_2.vsnd_c (25.1 KB)
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  • sounds/footsteps/jump_3.vsnd_c (43.9 KB)
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  • sounds/footsteps/jump_4.vsnd_c (27 KB)
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  • sounds/footsteps/metal_run.sound_c (1.4 KB)
  • sounds/footsteps/metal_run_1.vsnd_c (25.6 KB)
  • sounds/footsteps/metal_run_1.wav (25.2 KB)
  • sounds/footsteps/metal_run_2.vsnd_c (25 KB)
  • sounds/footsteps/metal_run_2.wav (24.5 KB)
  • sounds/footsteps/metal_run_3.vsnd_c (25 KB)
  • sounds/footsteps/metal_run_3.wav (24.5 KB)
  • sounds/footsteps/metal_run_4.vsnd_c (24.7 KB)
  • sounds/footsteps/metal_run_4.wav (24.2 KB)
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  • sounds/footsteps/metal_run_6.vsnd_c (26 KB)
  • sounds/footsteps/metal_run_6.wav (25.6 KB)
  • sounds/footsteps/metal_run_7.vsnd_c (22.8 KB)
  • sounds/footsteps/metal_run_7.wav (22.3 KB)
  • sounds/footsteps/metal_run_8.vsnd_c (22.5 KB)
  • sounds/footsteps/metal_run_8.wav (22 KB)
  • sounds/footsteps/metal_walk.sound_c (1.4 KB)
  • sounds/footsteps/metal_walk_1.vsnd_c (39.6 KB)
  • sounds/footsteps/metal_walk_1.wav (39.1 KB)
  • sounds/footsteps/metal_walk_2.vsnd_c (39.6 KB)
  • sounds/footsteps/metal_walk_2.wav (39.1 KB)
  • sounds/footsteps/metal_walk_3.vsnd_c (39.6 KB)
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  • sounds/footsteps/metal_walk_4.vsnd_c (39.6 KB)
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  • sounds/footsteps/metal_walk_6.vsnd_c (39.6 KB)
  • sounds/footsteps/metal_walk_6.wav (39.1 KB)
  • sounds/footsteps/metal_walk_7.vsnd_c (37.4 KB)
  • sounds/footsteps/metal_walk_7.wav (36.9 KB)
  • sounds/footsteps/metal_walk_8.vsnd_c (36.7 KB)
  • sounds/footsteps/metal_walk_8.wav (36.2 KB)
  • sounds/footsteps/rock_run.sound_c (1.4 KB)
  • sounds/footsteps/rock_run_1.vsnd_c (24.4 KB)
  • sounds/footsteps/rock_run_1.wav (24 KB)
  • sounds/footsteps/rock_run_2.vsnd_c (24.3 KB)
  • sounds/footsteps/rock_run_2.wav (23.9 KB)
  • sounds/footsteps/rock_run_3.vsnd_c (20.5 KB)
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  • sounds/footsteps/rock_run_4.vsnd_c (23.2 KB)
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  • sounds/footsteps/rock_run_5.vsnd_c (21.4 KB)
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  • sounds/footsteps/rock_walk.sound_c (1.4 KB)
  • sounds/footsteps/rock_walk_1.vsnd_c (39.6 KB)
  • sounds/footsteps/rock_walk_1.wav (39.1 KB)
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  • sounds/footsteps/rock_walk_8.vsnd_c (34.2 KB)
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  • sounds/footsteps/snow_run.sound_c (1.4 KB)
  • sounds/footsteps/snow_run_1.vsnd_c (26.7 KB)
  • sounds/footsteps/snow_run_1.wav (26.2 KB)
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  • sounds/footsteps/snow_walk.sound_c (1.4 KB)
  • sounds/footsteps/snow_walk_1.vsnd_c (39 KB)
  • sounds/footsteps/snow_walk_1.wav (38.5 KB)
  • sounds/footsteps/snow_walk_2.vsnd_c (39.6 KB)
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  • sounds/footsteps/snow_walk_3.vsnd_c (39.6 KB)
  • sounds/footsteps/snow_walk_3.wav (39.1 KB)
  • sounds/footsteps/snow_walk_4.vsnd_c (39.6 KB)
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  • sounds/footsteps/snow_walk_5.vsnd_c (39.6 KB)
  • sounds/footsteps/snow_walk_5.wav (39.1 KB)
  • sounds/footsteps/snow_walk_6.vsnd_c (39.6 KB)
  • sounds/footsteps/snow_walk_6.wav (39.1 KB)
  • sounds/footsteps/snow_walk_7.vsnd_c (39.6 KB)
  • sounds/footsteps/snow_walk_7.wav (39.1 KB)
  • sounds/footsteps/snow_walk_8.vsnd_c (39.6 KB)
  • sounds/footsteps/snow_walk_8.wav (39.1 KB)
  • sounds/footsteps/wood_run.sound_c (1.4 KB)
  • sounds/footsteps/wood_run_1.vsnd_c (22.7 KB)
  • sounds/footsteps/wood_run_1.wav (22.2 KB)
  • sounds/footsteps/wood_run_2.vsnd_c (22 KB)
  • sounds/footsteps/wood_run_2.wav (21.6 KB)
  • sounds/footsteps/wood_run_3.vsnd_c (24.8 KB)
  • sounds/footsteps/wood_run_3.wav (24.3 KB)
  • sounds/footsteps/wood_run_4.vsnd_c (23.3 KB)
  • sounds/footsteps/wood_run_4.wav (22.8 KB)
  • sounds/footsteps/wood_run_5.vsnd_c (19 KB)
  • sounds/footsteps/wood_run_5.wav (18.6 KB)
  • sounds/footsteps/wood_run_6.vsnd_c (24.3 KB)
  • sounds/footsteps/wood_run_6.wav (23.8 KB)
  • sounds/footsteps/wood_run_7.vsnd_c (20.1 KB)
  • sounds/footsteps/wood_run_7.wav (19.7 KB)
  • sounds/footsteps/wood_run_8.vsnd_c (22.1 KB)
  • sounds/footsteps/wood_run_8.wav (21.6 KB)
  • sounds/footsteps/wood_walk.sound_c (1.4 KB)
  • sounds/footsteps/wood_walk_1.vsnd_c (34.7 KB)
  • sounds/footsteps/wood_walk_1.wav (34.2 KB)
  • sounds/footsteps/wood_walk_2.vsnd_c (32.6 KB)
  • sounds/footsteps/wood_walk_2.wav (32.1 KB)
  • sounds/footsteps/wood_walk_3.vsnd_c (37.1 KB)
  • sounds/footsteps/wood_walk_3.wav (36.6 KB)
  • sounds/footsteps/wood_walk_4.vsnd_c (34.7 KB)
  • sounds/footsteps/wood_walk_4.wav (34.2 KB)
  • sounds/footsteps/wood_walk_5.vsnd_c (36.3 KB)
  • sounds/footsteps/wood_walk_5.wav (35.8 KB)
  • sounds/footsteps/wood_walk_6.vsnd_c (35.4 KB)
  • sounds/footsteps/wood_walk_6.wav (34.9 KB)
  • sounds/footsteps/wood_walk_7.vsnd_c (39.6 KB)
  • sounds/footsteps/wood_walk_7.wav (39.1 KB)
  • sounds/footsteps/wood_walk_8.vsnd_c (39.5 KB)
  • sounds/footsteps/wood_walk_8.wav (39.1 KB)
  • sounds/gameplay/level_up.sound_c (793 B)
  • sounds/gameplay/level_up.vsnd_c (237.6 KB)
  • sounds/gameplay/level_up.wav (236.9 KB)
  • sounds/movement/air_jump_1.vsnd_c (27.6 KB)
  • sounds/movement/air_jump_1.wav (26.8 KB)
  • sounds/movement/air_jump_2.vsnd_c (30.6 KB)
  • sounds/movement/air_jump_2.wav (29.9 KB)
  • sounds/movement/slide_loop_1.vsnd_c (168.5 KB)
  • sounds/movement/slide_loop_1.wav (168 KB)
  • sounds/movement/slide_start_1.vsnd_c (172.3 KB)
  • sounds/movement/slide_start_1.wav (171.7 KB)
  • sounds/movement/slide_start_2.vsnd_c (145.6 KB)
  • sounds/movement/slide_start_2.wav (145.1 KB)
  • sounds/movement/slide_start_3.vsnd_c (123.4 KB)
  • sounds/movement/slide_start_3.wav (122.9 KB)
  • sounds/movement/slide_start_4.vsnd_c (76.9 KB)
  • sounds/movement/slide_start_4.wav (76.4 KB)
  • sounds/pickups/ammo_pickup.sound_c (794 B)
  • sounds/pickups/ammo_pickup.vsnd_c (52.5 KB)
  • sounds/pickups/ammo_pickup.wav (51.8 KB)
  • sounds/pickups/exp_orb.sound_c (953 B)
  • sounds/pickups/exp_orb_1.vsnd_c (21.8 KB)
  • sounds/pickups/exp_orb_1.wav (21.1 KB)
  • sounds/pickups/exp_orb_2.vsnd_c (20.5 KB)
  • sounds/pickups/exp_orb_2.wav (19.8 KB)
  • sounds/pickups/exp_orb_3.vsnd_c (19.4 KB)
  • sounds/pickups/exp_orb_3.wav (18.7 KB)
  • sounds/pickups/heal.sound_c (771 B)
  • sounds/pickups/heal.vsnd_c (65.4 KB)
  • sounds/pickups/heal.wav (64.7 KB)
  • sounds/pickups/item_pickup.sound_c (794 B)
  • sounds/pickups/item_pickup.vsnd_c (62.9 KB)
  • sounds/pickups/item_pickup.wav (62.2 KB)
  • sounds/pickups/soul_orb.sound_c (791 B)
  • sounds/pickups/soul_orb.vsnd_c (52.5 KB)
  • sounds/pickups/soul_orb.wav (51.8 KB)
  • sounds/player/hit_player_1.vsnd_c (31 KB)
  • sounds/player/hit_player_1.wav (30.2 KB)
  • sounds/player/hit_player_2.vsnd_c (31 KB)
  • sounds/player/hit_player_2.wav (30.2 KB)
  • sounds/player/hit_player_3.vsnd_c (31 KB)
  • sounds/player/hit_player_3.wav (30.2 KB)
  • sounds/player/player_downed.vsnd_c (224.8 KB)
  • sounds/player/player_downed.wav (224 KB)
  • sounds/ui/button_hover.sound_c (791 B)
  • sounds/ui/button_hover.vsnd_c (3.7 KB)
  • sounds/ui/button_hover.wav (3 KB)
  • sounds/ui/button_press.sound_c (791 B)
  • sounds/ui/button_press.vsnd_c (10.2 KB)
  • sounds/ui/button_press.wav (9.5 KB)
  • sounds/ui/interact.sound_c (770 B)
  • sounds/ui/interact.vsnd_c (30.2 KB)
  • sounds/ui/interact.wav (29.6 KB)
  • sounds/ui/ping.sound_c (750 B)
  • sounds/ui/ping.vsnd_c (70.4 KB)
  • sounds/ui/ping.wav (69.8 KB)
  • sounds/weapons/fire_banana.sound_c (898 B)
  • sounds/weapons/fire_banana_1.vsnd_c (52.5 KB)
  • sounds/weapons/fire_banana_1.wav (51.8 KB)
  • sounds/weapons/fire_banana_2.vsnd_c (52.5 KB)
  • sounds/weapons/fire_banana_2.wav (51.8 KB)
  • sounds/weapons/fire_banana_rotten.sound_c (901 B)
  • sounds/weapons/fire_pistol.sound_c (1 KB)
  • sounds/weapons/fire_pistol_1.vsnd_c (78.3 KB)
  • sounds/weapons/fire_pistol_1.wav (77.8 KB)
  • sounds/weapons/fire_pistol_2.vsnd_c (78.3 KB)
  • sounds/weapons/fire_pistol_2.wav (77.6 KB)
  • sounds/weapons/fire_pistol_3.vsnd_c (78.3 KB)
  • sounds/weapons/fire_pistol_3.wav (77.6 KB)
  • sounds/weapons/fire_pistol_4.vsnd_c (78.3 KB)
  • sounds/weapons/fire_pistol_4.wav (77.6 KB)
  • sounds/weapons/fire_rifle.sound_c (1.2 KB)
  • sounds/weapons/fire_rifle_1.vsnd_c (56.8 KB)
  • sounds/weapons/fire_rifle_1.wav (56.1 KB)
  • sounds/weapons/fire_rifle_2.vsnd_c (56.8 KB)
  • sounds/weapons/fire_rifle_2.wav (56.1 KB)
  • sounds/weapons/fire_rifle_3.vsnd_c (56.8 KB)
  • sounds/weapons/fire_rifle_3.wav (56.1 KB)
  • sounds/weapons/fire_rifle_4.vsnd_c (56.8 KB)
  • sounds/weapons/fire_rifle_4.wav (56.3 KB)
  • sounds/weapons/fire_rifle_5.vsnd_c (56.8 KB)
  • sounds/weapons/fire_rifle_5.wav (56.1 KB)
  • sounds/weapons/fire_rifle_6.vsnd_c (56.8 KB)
  • sounds/weapons/fire_rifle_6.wav (56.3 KB)
  • sounds/weapons/fire_smg.sound_c (1.2 KB)
  • sounds/weapons/fire_smg_1.vsnd_c (35.3 KB)
  • sounds/weapons/fire_smg_1.wav (34.8 KB)
  • sounds/weapons/fire_smg_2.vsnd_c (35.3 KB)
  • sounds/weapons/fire_smg_2.wav (34.5 KB)
  • sounds/weapons/fire_smg_3.vsnd_c (35.3 KB)
  • sounds/weapons/fire_smg_3.wav (34.5 KB)
  • sounds/weapons/fire_smg_4.vsnd_c (35.3 KB)
  • sounds/weapons/fire_smg_4.wav (34.8 KB)
  • sounds/weapons/fire_smg_5.vsnd_c (35.3 KB)
  • sounds/weapons/fire_smg_5.wav (34.8 KB)
  • sounds/weapons/fire_smg_6.vsnd_c (35.3 KB)
  • sounds/weapons/fire_smg_6.wav (34.8 KB)
  • sounds/weapons/fire_sniper.sound_c (991 B)
  • sounds/weapons/fire_sniper_1.vsnd_c (138.6 KB)
  • sounds/weapons/fire_sniper_1.wav (137.9 KB)
  • sounds/weapons/fire_sniper_2.vsnd_c (138.6 KB)
  • sounds/weapons/fire_sniper_2.wav (137.9 KB)
  • sounds/weapons/fire_sniper_3.vsnd_c (138.6 KB)
  • sounds/weapons/fire_sniper_3.wav (137.9 KB)
  • sounds/weapons/impact_world.sound_c (1.4 KB)
  • sounds/weapons/impact_world_1.vsnd_c (38.4 KB)
  • sounds/weapons/impact_world_1.wav (37.9 KB)
  • sounds/weapons/impact_world_2.vsnd_c (39.6 KB)
  • sounds/weapons/impact_world_2.wav (38.8 KB)
  • sounds/weapons/impact_world_3.vsnd_c (39.6 KB)
  • sounds/weapons/impact_world_3.wav (38.8 KB)
  • sounds/weapons/impact_world_4.vsnd_c (39.6 KB)
  • sounds/weapons/impact_world_4.wav (38.8 KB)
  • sounds/weapons/impact_world_5.vsnd_c (39.6 KB)
  • sounds/weapons/impact_world_5.wav (38.8 KB)
  • sounds/weapons/impact_world_6.vsnd_c (39.6 KB)
  • sounds/weapons/impact_world_6.wav (39 KB)
  • sounds/weapons/impact_world_7.vsnd_c (39.6 KB)
  • sounds/weapons/impact_world_7.wav (39 KB)
  • sounds/weapons/impact_world_8.vsnd_c (39.6 KB)
  • sounds/weapons/impact_world_8.wav (39 KB)
  • sounds/weapons/reload_pistol.sound_c (815 B)
  • sounds/weapons/reload_pistol_1.vsnd_c (156.2 KB)
  • sounds/weapons/reload_pistol_1.wav (155.6 KB)
  • sounds/weapons/reload_rifle.sound_c (814 B)
  • sounds/weapons/reload_rifle_1.vsnd_c (203.5 KB)
  • sounds/weapons/reload_rifle_1.wav (203 KB)
  • sounds/weapons/reload_sniper.sound_c (815 B)
  • sounds/weapons/reload_sniper_1.vsnd_c (362.7 KB)
  • sounds/weapons/reload_sniper_1.wav (362.1 KB)
  • sounds/weapons/sticky_stick.sound_c (898 B)
  • sounds/weapons/sticky_stick_1.vsnd_c (35.3 KB)
  • sounds/weapons/sticky_stick_1.wav (34.5 KB)
  • sounds/weapons/sticky_stick_2.vsnd_c (32.2 KB)
  • sounds/weapons/sticky_stick_2.wav (31.5 KB)
  • sounds/weapons/sticky_tick.sound_c (795 B)
  • sounds/weapons/sticky_tick.vsnd_c (7.4 KB)
  • sounds/weapons/sticky_tick.wav (6.6 KB)
  • .bin/package.coderline.onemoreround.dll (2.8 MB -> 2.9 MB)
  • .bin/package.coderline.onemoreround.xml (745.9 KB -> 760.5 KB)
  • balance.txt (196 KB -> 201 KB)
  • challenges/worldpromptmarkers.cs.scss (1.9 KB -> 2.3 KB)
  • enemies/eye/defaultmaterial_basecolor_png_c7c84e45.generated.vtex_c (745.3 KB -> 1 MB)
  • enemies/eye/eye.vmat_c (5.9 KB -> 5.9 KB)
  • enemies/eye/eye.vmdl_c.t.png (36.3 KB -> 17 KB)
  • floor/rock.vmdl_c.t.png (36.3 KB -> 23.9 KB)
  • items/inventorypanel.razor.scss (4.5 KB -> 5.1 KB)
  • leaderboards/leaderboardview.razor.scss (2.1 KB -> 3.2 KB)
  • menu/mainmenu.razor.scss (2.6 KB -> 4.6 KB)
  • prefabs/effects/eye_flames.prefab_c (13.4 KB -> 18.9 KB)
  • prefabs/effects/eye_flamethrower.prefab_c (15.2 KB -> 19.6 KB)
  • prefabs/effects/fireball.prefab_c (16 KB -> 16.1 KB)
  • prefabs/enemies/wave_boss.prefab_c (4.7 KB -> 4.8 KB)
  • prefabs/pickups/ammo_pickup.prefab_c (2.9 KB -> 2.9 KB)
  • prefabs/pickups/exp_orb.prefab_c (5.1 KB -> 5.2 KB)
  • prefabs/pickups/health_pickup.prefab_c (1.5 KB -> 1.6 KB)
  • prefabs/pickups/heal_orb.prefab_c (5 KB -> 5.1 KB)
  • prefabs/pickups/item_pickup.prefab_c (2.9 KB -> 3 KB)
  • prefabs/pickups/soul_orb.prefab_c (5.1 KB -> 5.1 KB)
  • scenes/levelgrass.scene_c (374.6 KB -> 374.6 KB)
  • sounds/enemies/hit_enemy.sound_c (696 B -> 1.2 KB)
  • sounds/enemies/laser_charge.sound_c (569 B -> 811 B)
  • sounds/enemies/wave_boss_laser.sound_c (547 B -> 809 B)
  • sounds/gameplay/critical_hit.sound_c (545 B -> 813 B)
  • sounds/gameplay/critical_hit.vsnd_c (21.5 KB -> 39.6 KB)
  • sounds/gameplay/critical_hit.wav (22.5 KB -> 38.8 KB)
  • sounds/gameplay/revive_complete.sound_c (564 B -> 831 B)
  • sounds/gameplay/revive_complete.vsnd_c (68 KB -> 190.3 KB)
  • sounds/gameplay/revive_complete.wav (73.2 KB -> 189.6 KB)
  • sounds/gameplay/revive_pulse.sound_c (561 B -> 812 B)
  • sounds/gameplay/revive_pulse.vsnd_c (33.6 KB -> 52.4 KB)
  • sounds/gameplay/revive_pulse.wav (35.7 KB -> 51.7 KB)
  • sounds/movement/air_jump.sound_c (728 B -> 877 B)
  • sounds/movement/slide_loop.sound_c (727 B -> 813 B)
  • sounds/movement/slide_start.sound_c (747 B -> 1.1 KB)
  • sounds/player/hit_player.sound_c (537 B -> 959 B)
  • sounds/player/player_death.sound_c (541 B -> 811 B)
  • sounds/weapons/gun_reload.sound_c (951 B -> 795 B)
  • sounds/weapons/gun_shoot.sound_c (950 B -> 963 B)
  • weapons/bananagun.wpn_c (2.3 KB -> 2.4 KB)
  • weapons/bananagun_rotten.wpn_c (3 KB -> 3.1 KB)
  • weapons/deagle.wpn_c (2.4 KB -> 2.4 KB)
  • weapons/dev.wpn_c (3.1 KB -> 3.2 KB)
  • weapons/m4.wpn_c (2.6 KB -> 2.7 KB)
  • weapons/prefabs/m4.prefab_c (5.3 KB -> 6.6 KB)
  • weapons/prefabs/scout.prefab_c (3.1 KB -> 4.4 KB)
  • weapons/prefabs/uzi.prefab_c (3.6 KB -> 4.8 KB)
  • weapons/scout.wpn_c (2.8 KB -> 2.9 KB)
  • weapons/uzi.wpn_c (2.4 KB -> 2.5 KB)
  • sounds/effects/explosion/explosion_small.sound_c (1.2 KB)
  • sounds/effects/explosion/explosion_small01.vsnd_c (316.1 KB)
  • sounds/effects/explosion/explosion_small02.vsnd_c (764.6 KB)
  • sounds/effects/explosion/explosion_small03.vsnd_c (703.7 KB)
  • sounds/effects/explosion/explosion_small04.vsnd_c (680.8 KB)
  • sounds/impacts/melee/bluntweapon/flesh-1.vsnd_c (126.4 KB)
  • sounds/impacts/melee/bluntweapon/flesh-2.vsnd_c (112.5 KB)
  • sounds/impacts/melee/bluntweapon/flesh-3.vsnd_c (108.9 KB)
  • sounds/impacts/melee/bluntweapon/flesh-4.vsnd_c (129.1 KB)
  • sounds/impacts/melee/impact-melee-flesh.sound_c (973 B)
  • sounds/kenney/ui/maximize_007.vsnd_c (17.3 KB)
  • sounds/kenney/ui/maximize_008.vsnd_c (21.8 KB)
  • sounds/kenney/ui/ui.navigate.forward.sound_c (455 B)
  • sounds/kenney/ui/ui.upvote.sound_c (506 B)