Prop Hunt Redux - Version 272521

Created
Total Size408.9 MB (428,799,727 bytes)
Modified Size9.7 MB (10,181,663 bytes)
File Count630
Engine Version25
Changes
Custom model selection
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "LaunchMode": "Launcher", "SystemScene": "scenes/system.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": true }, "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "StartupScene": "scenes/minimal.scene", "Resources": "", "GameSettings": [ { "Name": "sv_autoswitch", "Title": "Auto Switch To Best Host", "Group": null, "Default": "False", "Options": null, "Min": 0, "Max": 0, "Step": null } ], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "LaunchMode": "Launcher",
  "SystemScene": "scenes/system.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": true
  },
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "StartupScene": "scenes/minimal.scene",
  "Resources": "",
  "GameSettings": [
    {
      "Name": "sv_autoswitch",
      "Title": "Auto Switch To Best Host",
      "Group": null,
      "Default": "False",
      "Options": null,
      "Min": 0,
      "Max": 0,
      "Step": null
    }
  ],
  "CodePackageReferences": []
}

Diff (9.7 MB modified)

+17 ~31 -1
  • ammotype/grenade.ammo_c (311 B)
  • projectsettings/platform.config (218 B)
  • sounds/water/water-transition-in.vsnd_c (259 KB)
  • sounds/water/water-transition-out.vsnd_c (283.1 KB)
  • sounds/water_enter.sound_c (885 B)
  • sounds/water_exit.sound_c (886 B)
  • textures/particles/particle_glow_05.vtex_c (29.9 KB)
  • ui/lobby/playermodelselector.razor.scss (4 KB)
  • ui/notices/actionhintspanel.razor.scss (877 B)
  • weapons/grenade/sounds/grenade_pin_pull.sound_c (914 B)
  • weapons/grenade/sounds/grenade_pin_pull.vsnd_c (44.1 KB)
  • weapons/rpg/sounds/rpg_reload_close.sound_c (910 B)
  • weapons/rpg/sounds/rpg_reload_close.vsnd_c (49.7 KB)
  • weapons/rpg/sounds/rpg_reload_foley_01.sound_c (913 B)
  • weapons/rpg/sounds/rpg_reload_foley_01.vsnd_c (20.9 KB)
  • weapons/rpg/sounds/rpg_reload_foley_02.sound_c (913 B)
  • weapons/rpg/sounds/rpg_reload_foley_02.vsnd_c (11.2 KB)
  • .bin/package.base.dll (177 KB -> 177 KB)
  • .bin/package.datguy.prop_hunt_redux.dll (575 KB -> 616 KB)
  • .bin/package.datguy.prop_hunt_redux.xml (63 KB -> 65.2 KB)
  • models/citizen/citizen.vanmgrph_c (69.8 KB -> 70 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • models/weapons/sbox_melee_crowbar/v_crowbar.vanmgrph_c (34.6 KB -> 33.6 KB)
  • prefabs/engine/player.prefab_c (53.9 KB -> 54.2 KB)
  • prefabs/surface/metal_bullet.prefab_c (12.4 KB -> 12 KB)
  • projectsettings/collision.config (1.6 KB -> 1.7 KB)
  • projectsettings/input.config (4.4 KB -> 4.8 KB)
  • scenes/system.scene_c (28.3 KB -> 28.6 KB)
  • shaders/bsp_vertex_color.shader_c (152.1 KB -> 152.1 KB)
  • textures/generated/imagefile/870a2e4a74d246e0.vtex_c (1.3 MB -> 1.3 MB)
  • textures/generated/svgsource/f96268966937bd4a.vtex_c (85.6 KB -> 85.6 KB)
  • ui/chat.razor.scss (1.8 KB -> 2.2 KB)
  • ui/lobby/lobbyhud.razor.scss (5.5 KB -> 6.7 KB)
  • ui/prophunt/hunterblindfold.razor.scss (789 B -> 853 B)
  • ui/voices.razor.scss (1.4 KB -> 1.4 KB)
  • weapons/colt1911/colt1911.prefab_c (7.4 KB -> 7.5 KB)
  • weapons/crowbar/crowbar.prefab_c (6.1 KB -> 6.1 KB)
  • weapons/crowbar/crowbar_vm.prefab_c (25.1 KB -> 25.1 KB)
  • weapons/glock/glock.prefab_c (7.4 KB -> 7.5 KB)
  • weapons/glock/glock_shoot.sound_c (873 B -> 893 B)
  • weapons/grenade/grenade.prefab_c (6.1 KB -> 6.6 KB)
  • weapons/m4a1/m4a1.prefab_c (7.4 KB -> 7.5 KB)
  • weapons/rpg/rpg.prefab_c (9.9 KB -> 10 KB)
  • weapons/rpg/rpg_projectile.prefab_c (12.4 KB -> 12.4 KB)
  • weapons/rpg/rpg_vm.prefab_c (33.2 KB -> 34.6 KB)
  • weapons/rpg/rpg_wm.prefab_c (3.8 KB -> 3.8 KB)
  • weapons/rpg/sounds/rpg_shoot.sound_c (809 B -> 809 B)
  • weapons/shotgun/shotgun.prefab_c (7.5 KB -> 7.6 KB)
  • textures/particles/particle_modulate_01.vtex_c (18 KB)