Created
Total Size468 MB (490,748,467 bytes)
Modified Size527 KB (539,681 bytes)
File Count545
Engine Version24
Changes
big update!
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "world.scene", "LaunchMode": "Normal", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "MapStartupScene": "world.scene", "DedicatedServerStartupScene": "world.scene", "Resources": "", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "world.scene",
  "LaunchMode": "Normal",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "MapStartupScene": "world.scene",
  "DedicatedServerStartupScene": "world.scene",
  "Resources": "",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (527 KB modified)

+4 ~3
  • sounds/call of duty zombies new round - sound effect (hd).vsnd_c (452.9 KB)
  • sounds/csz/zombie/die11.sound_c (732 B)
  • sounds/csz/zombie/idle1.sound_c (732 B)
  • sounds/footsteps/carpet/footsteps-carpet.sound_c (1.4 KB)
  • .bin/package.base.cll (33 KB -> 33 KB)
  • .bin/package.defqwop.escape_backrooms.cll (23.6 KB -> 23.6 KB)
  • models/props/temporary_fencing/fence_panel_large_gib.vmdl_c.t.png (36.3 KB -> 14.6 KB)