GarryWare - Version 340635

Created
Total Size1.1 GB (1,194,202,981 bytes)
Modified Size379.4 MB (397,782,815 bytes)
File Count2276
Engine Version28
Changes
Changes on 2026-08-10
Meta
{ "MaxPlayers": 32, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/minimal.scene", "Compiler": { "RootNamespace": "Garryware", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "LaunchMode": "Normal", "Resources": "sound/*\nprefabs/*\nminigames/*\nsurfaces/*\nui/*\nfonts/*", "GameSettings": [ { "Name": "gw_rounds", "Title": "Game Rounds", "Group": null, "Default": "50", "Options": null, "Min": 20, "Max": 100, "Step": null } ], "CodePackageReferences": [] }
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/minimal.scene",
  "Compiler": {
    "RootNamespace": "Garryware",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "LaunchMode": "Normal",
  "Resources": "sound/*\nprefabs/*\nminigames/*\nsurfaces/*\nui/*\nfonts/*",
  "GameSettings": [
    {
      "Name": "gw_rounds",
      "Title": "Game Rounds",
      "Group": null,
      "Default": "50",
      "Options": null,
      "Min": 20,
      "Max": 100,
      "Step": null
    }
  ],
  "CodePackageReferences": []
}

Diff (379.4 MB modified)

+175 ~95 -138
  • hud/voices.razor.scss (1017 B)
  • map/room - vfx.prefab_c (12.6 KB)
  • minigames/all.mgl (6.3 KB)
  • minigames/all.mgl_c (8.2 KB)
  • particles/fireworks/vfx_firework_blue.prefab_c (14.4 KB)
  • particles/fireworks/vfx_firework_green.prefab_c (14.5 KB)
  • particles/fireworks/vfx_firework_purple-green.prefab_c (15 KB)
  • particles/fireworks/vfx_firework_purple-orange.prefab_c (14.9 KB)
  • particles/fireworks/vfx_firework_purple.prefab_c (14.4 KB)
  • particles/fireworks/vfx_firework_red-blue.prefab_c (14.6 KB)
  • particles/fireworks/vfx_firework_red.prefab_c (14.4 KB)
  • particles/fireworks/vfx_firework_yellow-red.prefab_c (14.5 KB)
  • scenes/loading.scene_c (92.4 KB)
  • sound/countdown/countdown_fast_1.mp3 (30.7 KB)
  • sound/countdown/countdown_fast_1.vsnd_c (31.3 KB)
  • sound/countdown/countdown_fast_2.mp3 (36.8 KB)
  • sound/countdown/countdown_fast_2.vsnd_c (37.4 KB)
  • sound/countdown/countdown_fast_3.mp3 (36.8 KB)
  • sound/countdown/countdown_fast_3.vsnd_c (37.4 KB)
  • sound/countdown/countdown_fast_4.mp3 (35.8 KB)
  • sound/countdown/countdown_fast_4.vsnd_c (36.4 KB)
  • sound/countdown/countdown_fast_5.mp3 (33.7 KB)
  • sound/countdown/countdown_fast_5.vsnd_c (34.4 KB)
  • sound/fireworks/firework_explode.sound (1 KB)
  • sound/fireworks/firework_explode.sound_c (1.3 KB)
  • sound/fireworks/sound_spark_glitch_factory_01_boom_crackle_02.mp3 (75.2 KB)
  • sound/fireworks/sound_spark_glitch_factory_01_boom_crackle_02.vsnd_c (76 KB)
  • sound/fireworks/sound_spark_glitch_factory_01_boom_crackle_13.mp3 (142 KB)
  • sound/fireworks/sound_spark_glitch_factory_01_boom_crackle_13.vsnd_c (142.8 KB)
  • sound/fireworks/sound_spark_glitch_factory_01_boom_crackle_15.mp3 (42.9 KB)
  • sound/fireworks/sound_spark_glitch_factory_01_boom_crackle_15.vsnd_c (43.7 KB)
  • sound/fireworks/sound_spark_glitch_factory_01_boom_crackle_17.mp3 (51.6 KB)
  • sound/fireworks/sound_spark_glitch_factory_01_boom_crackle_17.vsnd_c (52.4 KB)
  • sound/music/bgm_colorswing_gameover.sound (1007 B)
  • sound/music/bgm_colorswing_gameover.sound_c (955 B)
  • sound/music/bgm_colorswing_gameover.vsnd_c (2.8 MB)
  • sound/music/bgm_colorswing_gameover.wav (25.6 MB)
  • sound/music/bgm_colorswing_gameover.wav.meta (192 B)
  • sound/music/bgm_edge_fullspec.sound (1001 B)
  • sound/music/bgm_edge_fullspec.sound_c (933 B)
  • sound/music/bgm_edge_fullspec.vsnd_c (3.1 MB)
  • sound/music/bgm_edge_fullspec.wav (17.3 MB)
  • sound/music/bgm_edge_fullspec.wav.meta (192 B)
  • sound/music/bgm_edge_radio.sound (998 B)
  • sound/music/bgm_edge_radio.sound_c (930 B)
  • sound/music/bgm_edge_radio.vsnd_c (3.1 MB)
  • sound/music/bgm_edge_radio.wav (17.3 MB)
  • sound/music/bgm_edge_radio.wav.meta (192 B)
  • sound/music/bgm_electric_fullspec.sound (1005 B)
  • sound/music/bgm_electric_fullspec.sound_c (953 B)
  • sound/music/bgm_electric_fullspec.vsnd_c (2.9 MB)
  • sound/music/bgm_electric_fullspec.wav (26.1 MB)
  • sound/music/bgm_electric_fullspec.wav.meta (192 B)
  • sound/music/bgm_electric_radio.sound (1002 B)
  • sound/music/bgm_electric_radio.sound_c (934 B)
  • sound/music/bgm_electric_radio.vsnd_c (2.9 MB)
  • sound/music/bgm_electric_radio.wav (16 MB)
  • sound/music/bgm_electric_radio.wav.meta (192 B)
  • sound/music/bgm_glowstick_fullspec.sound (1006 B)
  • sound/music/bgm_glowstick_fullspec.sound_c (954 B)
  • sound/music/bgm_glowstick_fullspec.vsnd_c (2.9 MB)
  • sound/music/bgm_glowstick_fullspec.wav (16.1 MB)
  • sound/music/bgm_glowstick_fullspec.wav.meta (192 B)
  • sound/music/bgm_glowstick_radio.sound (1003 B)
  • sound/music/bgm_glowstick_radio.sound_c (951 B)
  • sound/music/bgm_glowstick_radio.vsnd_c (2.9 MB)
  • sound/music/bgm_glowstick_radio.wav (16.1 MB)
  • sound/music/bgm_glowstick_radio.wav.meta (192 B)
  • sound/music/bgm_lights_fullspec.sound (1003 B)
  • sound/music/bgm_lights_fullspec.sound_c (951 B)
  • sound/music/bgm_lights_fullspec.vsnd_c (2.7 MB)
  • sound/music/bgm_lights_fullspec.wav (14.8 MB)
  • sound/music/bgm_lights_fullspec.wav.meta (192 B)
  • sound/music/bgm_lights_radio.sound (1000 B)
  • sound/music/bgm_lights_radio.sound_c (932 B)
  • sound/music/bgm_lights_radio.vsnd_c (2.7 MB)
  • sound/music/bgm_lights_radio.wav (14.8 MB)
  • sound/music/bgm_lights_radio.wav.meta (192 B)
  • sound/music/bgm_mach10_fullspec.sound (1003 B)
  • sound/music/bgm_mach10_fullspec.sound_c (951 B)
  • sound/music/bgm_mach10_fullspec.vsnd_c (2.6 MB)
  • sound/music/bgm_mach10_fullspec.wav (14.5 MB)
  • sound/music/bgm_mach10_fullspec.wav.meta (192 B)
  • sound/music/bgm_mach10_radio.sound (1000 B)
  • sound/music/bgm_mach10_radio.sound_c (932 B)
  • sound/music/bgm_mach10_radio.vsnd_c (2.6 MB)
  • sound/music/bgm_mach10_radio.wav (14.5 MB)
  • sound/music/bgm_mach10_radio.wav.meta (192 B)
  • sound/music/bgm_nightrider_fullspec.sound (1007 B)
  • sound/music/bgm_nightrider_fullspec.sound_c (955 B)
  • sound/music/bgm_nightrider_fullspec.vsnd_c (3.2 MB)
  • sound/music/bgm_nightrider_fullspec.wav (17.8 MB)
  • sound/music/bgm_nightrider_fullspec.wav.meta (192 B)
  • sound/music/bgm_nightrider_radio.sound (1004 B)
  • sound/music/bgm_nightrider_radio.sound_c (952 B)
  • sound/music/bgm_nightrider_radio.vsnd_c (3.2 MB)
  • sound/music/bgm_nightrider_radio.wav (17.8 MB)
  • sound/music/bgm_nightrider_radio.wav.meta (192 B)
  • sound/music/bgm_pure_fullspec.sound (1001 B)
  • sound/music/bgm_pure_fullspec.sound_c (933 B)
  • sound/music/bgm_pure_fullspec.vsnd_c (2.8 MB)
  • sound/music/bgm_pure_fullspec.wav (25.5 MB)
  • sound/music/bgm_pure_fullspec.wav.meta (192 B)
  • sound/music/bgm_pure_radio.sound (998 B)
  • sound/music/bgm_pure_radio.sound_c (930 B)
  • sound/music/bgm_pure_radio.vsnd_c (2.8 MB)
  • sound/music/bgm_pure_radio.wav (15.6 MB)
  • sound/music/bgm_pure_radio.wav.meta (192 B)
  • sound/music/bgm_vanilla_fullspec.sound (1004 B)
  • sound/music/bgm_vanilla_fullspec.sound_c (952 B)
  • sound/music/bgm_vanilla_fullspec.vsnd_c (2.9 MB)
  • sound/music/bgm_vanilla_fullspec.wav (25.7 MB)
  • sound/music/bgm_vanilla_fullspec.wav.meta (192 B)
  • sound/music/bgm_vanilla_radio.sound (1001 B)
  • sound/music/bgm_vanilla_radio.sound_c (933 B)
  • sound/music/bgm_vanilla_radio.vsnd_c (2.9 MB)
  • sound/music/bgm_vanilla_radio.wav (15.8 MB)
  • sound/music/bgm_vanilla_radio.wav.meta (192 B)
  • sound/music/radio_tuning.sound (1.1 KB)
  • sound/music/radio_tuning.sound_c (1.2 KB)
  • sound/music/tuning_01.vsnd_c (461.9 KB)
  • sound/music/tuning_01.wav (461.5 KB)
  • sound/music/tuning_02.vsnd_c (461.9 KB)
  • sound/music/tuning_02.wav (461.5 KB)
  • sound/music/tuning_03.vsnd_c (461.9 KB)
  • sound/music/tuning_03.wav (461.5 KB)
  • sound/music/tuning_04.vsnd_c (461.9 KB)
  • sound/music/tuning_04.wav (461.5 KB)
  • sound/music/tuning_05.vsnd_c (461.9 KB)
  • sound/music/tuning_05.wav (461.5 KB)
  • sound/music/tuning_06.vsnd_c (461.9 KB)
  • sound/music/tuning_06.wav (461.5 KB)
  • sound/new/countdown_1.vsnd_c (81 KB)
  • sound/new/countdown_1.wav (80.5 KB)
  • sound/new/countdown_2.vsnd_c (85.9 KB)
  • sound/new/countdown_2.wav (85.5 KB)
  • sound/new/fail_01.vsnd_c (437.1 KB)
  • sound/new/fail_01.wav (436.6 KB)
  • sound/new/fail_01.wav.meta (192 B)
  • sound/new/fail_02.vsnd_c (437.1 KB)
  • sound/new/fail_02.wav (436.6 KB)
  • sound/new/fail_02.wav.meta (192 B)
  • sound/new/fail_03.vsnd_c (437.1 KB)
  • sound/new/fail_03.wav (436.6 KB)
  • sound/new/fail_03.wav.meta (192 B)
  • sound/new/fail_other_01.vsnd_c (143.4 KB)
  • sound/new/fail_other_01.wav (143.6 KB)
  • sound/new/fail_other_01.wav.meta (192 B)
  • sound/new/fail_other_02.vsnd_c (161.9 KB)
  • sound/new/fail_other_02.wav (162.1 KB)
  • sound/new/fail_other_02.wav.meta (192 B)
  • sound/new/gameshow_incorrect_1.mp3 (12.8 KB)
  • sound/new/gameshow_incorrect_1.vsnd_c (13.4 KB)
  • sound/new/gameshow_reveal_1.mp3 (28.9 KB)
  • sound/new/gameshow_reveal_1.vsnd_c (29.5 KB)
  • sound/new/gameshow_reveal_2.mp3 (19.2 KB)
  • sound/new/gameshow_reveal_2.vsnd_c (19.8 KB)
  • sound/new/gameshow_reveal_4.mp3 (23.1 KB)
  • sound/new/gameshow_reveal_4.vsnd_c (23.7 KB)
  • sound/new/instruction_01.mp3 (5.1 KB)
  • sound/new/instruction_01.vsnd_c (5.7 KB)
  • sound/new/instruction_02.mp3 (5.1 KB)
  • sound/new/instruction_02.vsnd_c (5.7 KB)
  • sound/new/sonar.mp3 (10.3 KB)
  • sound/new/sonar.vsnd_c (10.9 KB)
  • sound/new/target_hit.vsnd_c (206 KB)
  • sound/new/target_hit.wav (205.6 KB)
  • sound/new/win_local_1.vsnd_c (416.4 KB)
  • sound/new/win_local_1.wav (415.9 KB)
  • sound/new/win_local_2.vsnd_c (459.5 KB)
  • sound/new/win_local_2.wav (459 KB)
  • sound/new/win_local_3.vsnd_c (483.5 KB)
  • sound/new/win_local_3.wav (483 KB)
  • ui/voice.png (2.1 KB)
  • ui/voice2.png (15 KB)
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.dhi.garryware.dll (544 KB -> 558 KB)
  • .bin/package.dhi.garryware.xml (24.3 KB -> 24.7 KB)
  • hud/inputactionspanel.scss (2.5 KB -> 2.7 KB)
  • hud/scoreboardentry.scss (5 KB -> 5.1 KB)
  • localization/en/garryware_new.json (15 KB -> 15 KB)
  • map/rooms/room - sniper boxes.prefab_c (239.8 KB -> 252.2 KB)
  • minigames/minigame_spotlight_avoid.prefab (1.8 KB -> 1.8 KB)
  • minigames/minigame_spotlight_avoid.prefab_c (1.5 KB -> 1.5 KB)
  • minigames/minigame_spotlight_stay.prefab (1.8 KB -> 1.8 KB)
  • minigames/minigame_spotlight_stay.prefab_c (1.5 KB -> 1.5 KB)
  • minigames/minigame_wheel_of_fortune.prefab (2.4 KB -> 2.2 KB)
  • minigames/minigame_wheel_of_fortune.prefab_c (1.7 KB -> 1.6 KB)
  • models/citizen_props/crate01/piece.vmdl_c.t.png (36.3 KB -> 15.8 KB)
  • models/citizen_props/crate01/piece1.vmdl_c.t.png (36.3 KB -> 18.4 KB)
  • models/citizen_props/crate01/piece7.vmdl_c.t.png (36.3 KB -> 28.5 KB)
  • models/props/couch/back_cushion_right.vmdl_c.t.png (36.3 KB -> 34.2 KB)
  • models/props/couch/couch_body.vmdl_c.t.png (36.3 KB -> 35.4 KB)
  • models/props/couch/seat_left.vmdl_c.t.png (36.3 KB -> 28.7 KB)
  • models/props/couch/seat_right.vmdl_c.t.png (36.3 KB -> 28 KB)
  • models/props/couch/side_cushion_left.vmdl_c.t.png (36.3 KB -> 32.6 KB)
  • models/sbox_props/cola_can/cola_can_gib.vmdl_c.t.png (36.3 KB -> 31.6 KB)
  • models/sbox_props/fire_extinguisher/fire_extinguisher_gib01.vmdl_c.t.png (36.3 KB -> 22.5 KB)
  • models/sbox_props/fire_extinguisher/fire_extinguisher_gib02.vmdl_c.t.png (36.3 KB -> 18 KB)
  • models/sbox_props/office_desk/office_desk_gib01.vmdl_c.t.png (36.3 KB -> 9.3 KB)
  • models/sbox_props/office_desk/office_desk_gib02.vmdl_c.t.png (36.3 KB -> 15.3 KB)
  • models/sbox_props/office_desk/office_desk_gib03.vmdl_c.t.png (36.3 KB -> 14.6 KB)
  • models/sbox_props/park_bin/park_bin_gib01.vmdl_c.t.png (36.3 KB -> 21.4 KB)
  • models/sbox_props/park_bin/park_bin_gib02.vmdl_c.t.png (36.3 KB -> 20.1 KB)
  • models/sbox_props/park_bin/park_bin_gib03.vmdl_c.t.png (36.3 KB -> 20.9 KB)
  • models/sbox_props/pizza_box/pizza_box_gib.vmdl_c.t.png (36.3 KB -> 22.8 KB)
  • models/sbox_props/traffic_cone/traffic_cone_gib01.vmdl_c.t.png (36.3 KB -> 15.5 KB)
  • models/sbox_props/traffic_cone/traffic_cone_gib02.vmdl_c.t.png (36.3 KB -> 14.2 KB)
  • models/sbox_props/traffic_cone/traffic_cone_gib03.vmdl_c.t.png (36.3 KB -> 12.2 KB)
  • models/sbox_props/watermelon/watermelon_gib01.vmdl_c.t.png (36.3 KB -> 30.9 KB)
  • models/sbox_props/watermelon/watermelon_gib02.vmdl_c.t.png (36.3 KB -> 33.9 KB)
  • models/sbox_props/watermelon/watermelon_gib03.vmdl_c.t.png (36.3 KB -> 32.7 KB)
  • models/sbox_props/watermelon/watermelon_gib04.vmdl_c.t.png (36.3 KB -> 26.9 KB)
  • models/sbox_props/watermelon/watermelon_gib05.vmdl_c.t.png (36.3 KB -> 24.7 KB)
  • models/sbox_props/watermelon/watermelon_gib06.vmdl_c.t.png (36.3 KB -> 32.6 KB)
  • models/sbox_props/watermelon/watermelon_gib07.vmdl_c.t.png (36.3 KB -> 37.8 KB)
  • models/sbox_props/watermelon/watermelon_gib08.vmdl_c.t.png (36.3 KB -> 32.9 KB)
  • models/sbox_props/watermelon/watermelon_gib09.vmdl_c.t.png (36.3 KB -> 30.3 KB)
  • models/sbox_props/watermelon/watermelon_gib10.vmdl_c.t.png (36.3 KB -> 26.2 KB)
  • models/sbox_props/watermelon/watermelon_gib11.vmdl_c.t.png (36.3 KB -> 31.1 KB)
  • models/sbox_props/watermelon/watermelon_gib12.vmdl_c.t.png (36.3 KB -> 29.3 KB)
  • models/sbox_props/watermelon/watermelon_gib13.vmdl_c.t.png (36.3 KB -> 29.7 KB)
  • models/weapons/sbox_ammo/12g_shell/12g_shell.vmdl_c.t.png (36.3 KB -> 23 KB)
  • models/weapons/sbox_ammo/556x45_bullet/556x45_bullet.vmdl_c.t.png (36.3 KB -> 13.6 KB)
  • models/weapons/sbox_ammo/84mm_missile/84mm_missile.vmdl_c.t.png (36.3 KB -> 18.1 KB)
  • models/weapons/sbox_rpg_recoillessrifle/v_recoillessrifle.vmdl_c.t.png (36.3 KB -> 28.1 KB)
  • models/weapons/sbox_sniper_m700/v_m700.vmdl_c.t.png (36.3 KB -> 19.1 KB)
  • particles/vfx_player_ready_up.prefab_c (9.4 KB -> 10.6 KB)
  • prefabs/minigames/prefab_fusebox.prefab_c (6.3 KB -> 6.3 KB)
  • prefabs/minigames/prefab_moving_light.prefab (8.4 KB -> 8.7 KB)
  • prefabs/minigames/prefab_moving_light.prefab_c (5.6 KB -> 5.8 KB)
  • prefabs/prefab_player.prefab (114.5 KB -> 116.3 KB)
  • prefabs/prefab_player.prefab_c (41.2 KB -> 42.2 KB)
  • projectsettings/input.config (5.1 KB -> 2.9 KB)
  • scenes/minimal.scene_c (3 MB -> 3 MB)
  • sound/events/garryware.instruction.popup.sound (247 B -> 1 KB)
  • sound/events/garryware.instruction.popup.sound_c (515 B -> 1 KB)
  • sound/events/garryware.sfx.confetti.pop.sound (1014 B -> 1011 B)
  • sound/events/garryware.sfx.confetti.pop.sound_c (946 B -> 943 B)
  • sound/events/microgame.clock.tick.high.sound (250 B -> 1002 B)
  • sound/events/microgame.clock.tick.high.sound_c (518 B -> 934 B)
  • sound/events/microgame.clock.tick.low.sound (249 B -> 1002 B)
  • sound/events/microgame.clock.tick.low.sound_c (517 B -> 934 B)
  • sound/events/microgame.countdown.ann.1.sound (249 B -> 1013 B)
  • sound/events/microgame.countdown.ann.1.sound_c (517 B -> 961 B)
  • sound/events/microgame.countdown.ann.2.sound (249 B -> 1013 B)
  • sound/events/microgame.countdown.ann.2.sound_c (517 B -> 961 B)
  • sound/events/microgame.countdown.ann.3.sound (249 B -> 1013 B)
  • sound/events/microgame.countdown.ann.3.sound_c (517 B -> 961 B)
  • sound/events/microgame.countdown.ann.4.sound (249 B -> 1013 B)
  • sound/events/microgame.countdown.ann.4.sound_c (517 B -> 961 B)
  • sound/events/microgame.countdown.ann.5.sound (249 B -> 1013 B)
  • sound/events/microgame.countdown.ann.5.sound_c (517 B -> 961 B)
  • sound/events/microgame.hit.small.sound (245 B -> 993 B)
  • sound/events/microgame.hit.small.sound_c (497 B -> 925 B)
  • sound/events/microgame.hit.sound (251 B -> 991 B)
  • sound/events/microgame.hit.sound_c (503 B -> 923 B)
  • sound/events/microgame.lock-in-lose.local.sound (298 B -> 1 KB)
  • sound/events/microgame.lock-in-lose.local.sound_c (624 B -> 1 KB)
  • sound/events/microgame.lock-in-lose.other.sound (243 B -> 1 KB)
  • sound/events/microgame.lock-in-lose.other.sound_c (495 B -> 1 KB)
  • sound/events/microgame.lock-in-win.local.sound (307 B -> 1 KB)
  • sound/events/microgame.lock-in-win.local.sound_c (649 B -> 1.1 KB)
  • sound/events/microgame.lock-in-win.other.sound (246 B -> 1 KB)
  • sound/events/microgame.lock-in-win.other.sound_c (514 B -> 1.1 KB)
  • sound/events/microgame.lose.sound (310 B -> 1006 B)
  • sound/events/microgame.lose.sound_c (636 B -> 938 B)
  • sound/events/microgame.new.sound (369 B -> 1.1 KB)
  • sound/events/microgame.new.sound_c (769 B -> 1.1 KB)
  • weapons/crowbar/crowbar.prefab_c (2.7 KB -> 2.8 KB)
  • minigames/stinger_lose1.vsnd_c (340.2 KB)
  • minigames/stinger_lose1.wav (339.7 KB)
  • sound/countdown_ann_sec1.mp3 (31.5 KB)
  • sound/countdown_ann_sec1.vsnd_c (28.1 KB)
  • sound/countdown_ann_sec2.mp3 (24.2 KB)
  • sound/countdown_ann_sec2.vsnd_c (24.9 KB)
  • sound/countdown_ann_sec3.mp3 (26.2 KB)
  • sound/countdown_ann_sec3.vsnd_c (26.9 KB)
  • sound/countdown_ann_sec4.mp3 (26.7 KB)
  • sound/countdown_ann_sec4.vsnd_c (27.3 KB)
  • sound/countdown_ann_sec5.mp3 (26.7 KB)
  • sound/countdown_ann_sec5.vsnd_c (27.3 KB)
  • sound/countdown_dos_sec1.mp3 (14.3 KB)
  • sound/countdown_dos_sec1.vsnd_c (11 KB)
  • sound/countdown_dos_sec2.mp3 (10.3 KB)
  • sound/countdown_dos_sec2.vsnd_c (11 KB)
  • sound/countdown_dos_sec3.mp3 (11.6 KB)
  • sound/countdown_dos_sec3.vsnd_c (12.2 KB)
  • sound/countdown_dos_sec4.mp3 (10.7 KB)
  • sound/countdown_dos_sec4.vsnd_c (11.4 KB)
  • sound/countdown_dos_sec5.mp3 (10.3 KB)
  • sound/countdown_dos_sec5.vsnd_c (11 KB)
  • sound/countdown_tick_high.vsnd_c (2.5 KB)
  • sound/countdown_tick_high.wav (1.9 KB)
  • sound/countdown_tick_low.vsnd_c (2.7 KB)
  • sound/countdown_tick_low.wav (2 KB)
  • sound/events/garryware.bgm.loop.long.sound (241 B)
  • sound/events/garryware.bgm.loop.long.sound_c (493 B)
  • sound/events/garryware.bgm.loop.short.sound (241 B)
  • sound/events/garryware.bgm.loop.short.sound_c (493 B)
  • sound/events/garryware.gameover.sound (244 B)
  • sound/events/garryware.gameover.sound_c (496 B)
  • sound/events/garryware.tutorial.sound (244 B)
  • sound/events/garryware.tutorial.sound_c (496 B)
  • sound/everyone_lose2.vsnd_c (69.5 KB)
  • sound/everyone_lose2.wav (69 KB)
  • sound/everyone_won3.vsnd_c (453.2 KB)
  • sound/everyone_won3.wav (452.7 KB)
  • sound/exp_game_lose_1.mp3 (40.1 KB)
  • sound/exp_game_lose_1.vsnd_c (40.8 KB)
  • sound/exp_game_lose_2.mp3 (40.1 KB)
  • sound/exp_game_lose_2.vsnd_c (40.8 KB)
  • sound/exp_game_lose_3.mp3 (40.1 KB)
  • sound/exp_game_lose_3.vsnd_c (40.8 KB)
  • sound/exp_game_new_1.mp3 (40.1 KB)
  • sound/exp_game_new_1.vsnd_c (40.8 KB)
  • sound/exp_game_new_2.mp3 (40.1 KB)
  • sound/exp_game_new_2.vsnd_c (40.8 KB)
  • sound/exp_game_new_3.mp3 (40.1 KB)
  • sound/exp_game_new_3.vsnd_c (40.8 KB)
  • sound/exp_game_new_4.mp3 (40.1 KB)
  • sound/exp_game_new_4.vsnd_c (40.8 KB)
  • sound/exp_game_new_5.mp3 (40.1 KB)
  • sound/exp_game_new_5.vsnd_c (40.8 KB)
  • sound/exp_game_transit_1.mp3 (20.5 KB)
  • sound/exp_game_transit_1.vsnd_c (21.2 KB)
  • sound/exp_game_transit_2.mp3 (20.5 KB)
  • sound/exp_game_transit_2.vsnd_c (21.2 KB)
  • sound/exp_game_win_1.mp3 (40.1 KB)
  • sound/exp_game_win_1.vsnd_c (40.8 KB)
  • sound/exp_game_win_2.mp3 (40.1 KB)
  • sound/exp_game_win_2.vsnd_c (40.8 KB)
  • sound/exp_game_win_3.mp3 (40.1 KB)
  • sound/exp_game_win_3.vsnd_c (40.8 KB)
  • sound/exp_loop_1.vsnd_c (867.1 KB)
  • sound/exp_loop_1.wav (866.7 KB)
  • sound/exp_loop_2.vsnd_c (2.4 MB)
  • sound/exp_loop_2.wav (2.4 MB)
  • sound/game_epilogue.mp3 (378.8 KB)
  • sound/game_epilogue.vsnd_c (379.4 KB)
  • sound/game_information.mp3 (14.3 KB)
  • sound/game_information.vsnd_c (14.9 KB)
  • sound/game_prologue.mp3 (208.2 KB)
  • sound/game_prologue.vsnd_c (208.8 KB)
  • sound/local_exo_target_hit.vsnd_c (135.1 KB)
  • sound/local_exo_target_hit.wav (134.4 KB)
  • sound/local_exo_won1.vsnd_c (409.3 KB)
  • sound/local_exo_won1.wav (408.7 KB)
  • sound/local_exo_won2.vsnd_c (409.3 KB)
  • sound/local_exo_won2.wav (408.7 KB)
  • sound/local_exo_won3.vsnd_c (409.3 KB)
  • sound/local_exo_won3.wav (408.7 KB)
  • sound/local_lose2.vsnd_c (61.7 KB)
  • sound/local_lose2.wav (61.3 KB)
  • sound/local_lose3.vsnd_c (74.1 KB)
  • sound/local_lose3.wav (73.6 KB)
  • sound/local_lose4.vsnd_c (53 KB)
  • sound/local_lose4.wav (52.6 KB)
  • sound/other_exo_won1.vsnd_c (135 KB)
  • sound/other_exo_won1.wav (134.4 KB)
  • sound/other_lose1.vsnd_c (64.8 KB)
  • sound/other_lose1.wav (64.2 KB)
  • sound/test/music_bass1.sound (994 B)
  • sound/test/music_bass1.sound_c (926 B)
  • sound/test/music_bass1.vsnd_c (5 MB)
  • sound/test/music_bass1.wav (5 MB)
  • sound/test/music_bass1.wav.meta (192 B)
  • sound/test/music_drum1.sound (1004 B)
  • sound/test/music_drum1.sound_c (936 B)
  • sound/test/music_drum1.vsnd_c (5 MB)
  • sound/test/music_drum1.wav (5 MB)
  • sound/test/music_drum1.wav.meta (192 B)
  • sound/test/music_guitar.sound (1 KB)
  • sound/test/music_guitar.sound_c (1.1 KB)
  • sound/test/music_guitar1.vsnd_c (5 MB)
  • sound/test/music_guitar1.wav (5 MB)
  • sound/test/music_guitar1.wav.meta (192 B)
  • sound/test/music_guitar2.vsnd_c (5 MB)
  • sound/test/music_guitar2.wav (5 MB)
  • sound/test/music_guitar2.wav.meta (192 B)
  • sound/test/music_guitar3.vsnd_c (4.9 MB)
  • sound/test/music_guitar3.wav (4.9 MB)
  • sound/test/music_guitar3.wav.meta (192 B)
  • sound/test/music_piano.sound (1 KB)
  • sound/test/music_piano.sound_c (1006 B)
  • sound/test/music_piano1.vsnd_c (5 MB)
  • sound/test/music_piano1.wav (5 MB)
  • sound/test/music_piano1.wav.meta (192 B)
  • sound/test/music_piano2.vsnd_c (5 MB)
  • sound/test/music_piano2.wav (5 MB)
  • sound/test/music_piano2.wav.meta (192 B)
  • sound/test/music_strings.sound (1007 B)
  • sound/test/music_strings.sound_c (939 B)
  • sound/test/music_strings1.vsnd_c (5 MB)
  • sound/test/music_strings1.wav (5 MB)
  • sound/test/music_strings1.wav.meta (192 B)
  • sound/test/stinger_lose.sound (997 B)
  • sound/test/stinger_lose.sound_c (929 B)
  • sound/test/stinger_start.sound (1 KB)
  • sound/test/stinger_start.sound_c (1011 B)
  • sound/test/stinger_start1.vsnd_c (478.5 KB)
  • sound/test/stinger_start1.wav (478.1 KB)
  • sound/test/stinger_start2.vsnd_c (242.5 KB)
  • sound/test/stinger_start2.wav (242 KB)
  • sound/test/stinger_win.sound (996 B)
  • sound/test/stinger_win.sound_c (928 B)
  • sound/test/stinger_win1.vsnd_c (640 KB)
  • sound/test/stinger_win1.wav (639.6 KB)