GarryWare - Version 410213

Created
Total Size1.1 GB (1,187,029,984 bytes)
Modified Size1.6 MB (1,640,095 bytes)
File Count2549
Engine Version29
Changes
Changes on 2026-10-03
Meta
{ "MaxPlayers": 32, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/minimal.scene", "Compiler": { "RootNamespace": "Garryware", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "LaunchMode": "Normal", "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 32, "Coop": false, "Versus": true, "Resources": "sound/*\nprefabs/*\nminigames/*\nsurfaces/*\nui/*\nfonts/*", "GameSettings": [ { "Name": "gw_rounds", "Title": "Game Rounds", "Group": null, "Default": "50", "Options": null, "Min": 20, "Max": 100, "Step": null } ], "CodePackageReferences": [] }
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/minimal.scene",
  "Compiler": {
    "RootNamespace": "Garryware",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "LaunchMode": "Normal",
  "RecommendedMinPlayers": 1,
  "RecommendedMaxPlayers": 32,
  "Coop": false,
  "Versus": true,
  "Resources": "sound/*\nprefabs/*\nminigames/*\nsurfaces/*\nui/*\nfonts/*",
  "GameSettings": [
    {
      "Name": "gw_rounds",
      "Title": "Game Rounds",
      "Group": null,
      "Default": "50",
      "Options": null,
      "Min": 20,
      "Max": 100,
      "Step": null
    }
  ],
  "CodePackageReferences": []
}

Diff (1.6 MB modified)

+8 ~33 -3
  • hud/tapeedges.scss (596 B)
  • prefabs/minigames/prefab_moving_light_avoid.prefab (8.7 KB)
  • prefabs/minigames/prefab_moving_light_avoid.prefab.meta (54 B)
  • prefabs/minigames/prefab_moving_light_avoid.prefab_c (5.9 KB)
  • prefabs/minigames/prefab_moving_light_stay.prefab (8.8 KB)
  • prefabs/minigames/prefab_moving_light_stay.prefab.meta (54 B)
  • prefabs/minigames/prefab_moving_light_stay.prefab_c (6 KB)
  • weapons/grenade/grenade_large.prefab_c (6.3 KB)
  • .bin/package.dhi.garryware.dll (563 KB -> 574 KB)
  • hud/gamestatepanel.scss (839 B -> 953 B)
  • hud/roundinfopanel.scss (2.4 KB -> 2.8 KB)
  • hud/scoreboard.scss (2 KB -> 1.6 KB)
  • hud/scoreboardentry.scss (4.8 KB -> 5 KB)
  • hud/tapelabelpanel.scss (7.2 KB -> 6.8 KB)
  • localization/en/garryware_new.json (15.2 KB -> 15.3 KB)
  • map/rooms/room - obstacle course.prefab_c (73.5 KB -> 74.2 KB)
  • map/rooms/room - sniper boxes.prefab_c (252.2 KB -> 252.9 KB)
  • minigames/minigame_spotlight_avoid.prefab (1.8 KB -> 1.8 KB)
  • minigames/minigame_spotlight_avoid.prefab_c (1.5 KB -> 1.7 KB)
  • minigames/minigame_spotlight_stay.prefab (1.8 KB -> 1.8 KB)
  • minigames/minigame_spotlight_stay.prefab_c (1.5 KB -> 1.6 KB)
  • prefabs/prefab_player.prefab (131.7 KB -> 131.7 KB)
  • prefabs/prefab_player.prefab_c (47.5 KB -> 47.5 KB)
  • projectsettings/collision.config (649 B -> 858 B)
  • scenes/minimal.scene_c (426.8 KB -> 428.5 KB)
  • sound/weapons/weapon.gravgun.pull.end.local.sound (262 B -> 1021 B)
  • sound/weapons/weapon.gravgun.pull.end.local.sound_c (546 B -> 1.1 KB)
  • sound/weapons/weapon.gravgun.pull.end.sound (263 B -> 1022 B)
  • sound/weapons/weapon.gravgun.pull.end.sound_c (531 B -> 1 KB)
  • sound/weapons/weapon.gravgun.pull.loop.local.sound (256 B -> 1022 B)
  • sound/weapons/weapon.gravgun.pull.loop.local.sound_c (540 B -> 1.1 KB)
  • sound/weapons/weapon.gravgun.pull.loop.sound (257 B -> 1023 B)
  • sound/weapons/weapon.gravgun.pull.loop.sound_c (541 B -> 1 KB)
  • sound/weapons/weapon.gravgun.pull.start.local.sound (264 B -> 1023 B)
  • sound/weapons/weapon.gravgun.pull.start.local.sound_c (548 B -> 1.1 KB)
  • sound/weapons/weapon.gravgun.pull.start.sound (265 B -> 1 KB)
  • sound/weapons/weapon.gravgun.pull.start.sound_c (549 B -> 1.1 KB)
  • sound/weapons/weapon.gravgun.punt.local.sound (1015 B -> 1015 B)
  • sound/weapons/weapon.gravgun.punt.local.sound_c (963 B -> 1 KB)
  • sound/weapons/weapon.gravgun.punt.sound (1016 B -> 1016 B)
  • sound/weapons/weapon.gravgun.punt.sound_c (964 B -> 1 KB)
  • prefabs/minigames/prefab_moving_light.prefab (8.7 KB)
  • prefabs/minigames/prefab_moving_light.prefab.meta (54 B)
  • prefabs/minigames/prefab_moving_light.prefab_c (5.8 KB)