Pixel Pusher - Version 366667

Created
Total Size891.8 KB (913,185 bytes)
File Count58
Engine Version28
Changes
Changes on 2026-09-01
Meta
{ "MaxPlayers": 8, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Singleplayer", "MapSelect": "Unrestricted", "MapList": [], "MapStartupScene": "scenes/game.scene", "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "pixelpusher", "StartupScene": "scenes/game.scene", "Description": "Draw pixels, stamp tiles, compose stages, then play them as 2D platformers. Walk the same stage in 3D later. Everything you make stays in the Library.", "Summary": "Draw it. Stamp it. Play it.", "Public": false, "Compiler": { "RootNamespace": "PixelPusher" }, "ProjectTemplate": null, "LaunchMode": "Normal", "Resources": "", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 8,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Singleplayer",
  "MapSelect": "Unrestricted",
  "MapList": [],
  "MapStartupScene": "scenes/game.scene",
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "pixelpusher",
  "StartupScene": "scenes/game.scene",
  "Description": "Draw pixels, stamp tiles, compose stages, then play them as 2D platformers. Walk the same stage in 3D later. Everything you make stays in the Library.",
  "Summary": "Draw it. Stamp it. Play it.",
  "Public": false,
  "Compiler": {
    "RootNamespace": "PixelPusher"
  },
  "ProjectTemplate": null,
  "LaunchMode": "Normal",
  "Resources": "",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (0 B modified)

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