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{
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"TickRate": 50,
"GameNetworkType": "Singleplayer",
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"MapList": [],
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"Public": false,
"Compiler": {
"RootNamespace": "PixelPusher"
},
"ProjectTemplate": null,
"LaunchMode": "Normal",
"Resources": "",
"GameSettings": [],
"CodePackageReferences": []
}