DECEVRE - Version 239503

Created
Total Size148.1 MB (155,319,437 bytes)
Modified Size1.2 MB (1,287,927 bytes)
File Count1432
Engine Version25
Changes
Changes on 2026-05-13
Meta
{ "MaxPlayers": 12, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/menu.scene", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "LaunchMode": "Normal", "SystemScene": "scenes/system.scene", "Resources": "sounds/music/*.ogg", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 12,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "LaunchMode": "Normal",
  "SystemScene": "scenes/system.scene",
  "Resources": "sounds/music/*.ogg",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (1.2 MB modified)

+68 ~10
  • weapons/def_rem870/animations/character/character_aim.manclip_c (14 KB)
  • weapons/def_rem870/animations/character/character_aim_point.manclip_c (14 KB)
  • weapons/def_rem870/animations/character/character_aim_sights.manclip_c (14 KB)
  • weapons/def_rem870/animations/character/character_chamber.manclip_c (32.5 KB)
  • weapons/def_rem870/animations/character/character_draw_normal.manclip_c (24.4 KB)
  • weapons/def_rem870/animations/character/character_inspect.manclip_c (72.6 KB)
  • weapons/def_rem870/animations/character/character_reload_end.manclip_c (21.4 KB)
  • weapons/def_rem870/animations/character/character_reload_insert.manclip_c (32.7 KB)
  • weapons/def_rem870/animations/character/character_reload_start.manclip_c (20.7 KB)
  • weapons/def_rem870/animations/character/character_sprint_loop.manclip_c (28 KB)
  • weapons/def_rem870/animations/character/dev_rem870_char.mangph_c (21 KB)
  • weapons/def_rem870/animations/character/dev_rem870_character.vmdl_c (33.9 KB)
  • weapons/def_rem870/animations/character/dev_rem870_character.vmdl_c.t.png (5.4 KB)
  • weapons/def_rem870/animations/weapons/dev_rem870.vanmgrph_c (2.4 KB)
  • weapons/def_rem870/dev_rem870.prefab_c (13 KB)
  • weapons/def_rem870/dev_rem870.vmdl_c (25.8 KB)
  • weapons/def_rem870/dev_rem870.vmdl_c.t.png (3.7 KB)
  • weapons/def_rem870/materials/gun_magazine_vmat_g_tcolor_3972266.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/gun_magazine_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/gun_metal - 2_vmat_g_tcolor_214a5da2.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/gun_metal - 2_vmat_g_tnormal_8e40dd1c.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/gun_metal.vmat_c (4.7 KB)
  • weapons/def_rem870/materials/gun_metal_light.vmat_c (4.8 KB)
  • weapons/def_rem870/materials/gun_metal_light_vmat_g_tcolor_214a5da2.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/gun_metal_light_vmat_g_tcolor_98ba417.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/gun_metal_light_vmat_g_tnormal_8171326d.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/gun_metal_light_vmat_g_tnormal_8e40dd1c.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/gun_metal_vmat_g_tcolor_214a5da2.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/gun_metal_vmat_g_tnormal_8e40dd1c.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/gun_polymer.vmat_c (4.8 KB)
  • weapons/def_rem870/materials/gun_polymer_vmat_g_tcolor_91771106.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/gun_polymer_vmat_g_tnormal_a677093a.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/shell_jacket.vmat_c (4.8 KB)
  • weapons/def_rem870/materials/shell_jacket_vmat_g_tcolor_9c0d9de0.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/shell_jacket_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/shell_metal.vmat_c (4.8 KB)
  • weapons/def_rem870/materials/shell_metal_vmat_g_tcolor_214a5da2.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/shell_metal_vmat_g_tcolor_e1a2e37c.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/shell_metal_vmat_g_tnormal_8e40dd1c.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/shell_metal_vmat_g_tnormal_df656bca.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/sight_glass_vmat_g_tcolor_ba5b8253.generated.vtex_c (1.6 KB)
  • weapons/def_rem870/materials/sight_glass_vmat_g_tnormal_6a92103.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/sight_glow.vmat_c (5.3 KB)
  • weapons/def_rem870/materials/sight_glow_vmat_g_tcolor_f73676bc.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/sight_glow_vmat_g_tcolor_fa3087f2.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/sight_glow_vmat_g_tnormal_b122a38a.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/sight_glow_vmat_g_tselfillummask_b8cad02f.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/sight_main.vmat_c (4.8 KB)
  • weapons/def_rem870/materials/sight_main_vmat_g_tcolor_23e33a02.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/sight_main_vmat_g_tcolor_93e64879.generated.vtex_c (1.5 KB)
  • weapons/def_rem870/materials/sight_main_vmat_g_tnormal_532f81d9.generated.vtex_c (2 KB)
  • weapons/def_rem870/materials/sight_main_vmat_g_tnormal_cefb5b6b.generated.vtex_c (2 KB)
  • weapons/def_rem870/recoil/dev_rem870_recoil.drecoil_c (3.1 KB)
  • weapons/def_rem870/sounds/dev_rem870_fire.sound_c (932 B)
  • weapons/def_rem870/sounds/dev_rem870_fire_dry.sound_c (912 B)
  • weapons/def_rem870/sounds/dev_rem870_pump_back.sound_c (915 B)
  • weapons/def_rem870/sounds/dev_rem870_pump_forward.sound_c (934 B)
  • weapons/def_rem870/sounds/dev_rem870_rattle.sound_c (923 B)
  • weapons/def_rem870/sounds/dev_rem870_shell_insert.sound_c (1.2 KB)
  • weapons/def_rem870/sounds/ithaca_empty.vsnd_c (7.4 KB)
  • weapons/def_rem870/sounds/ithaca_pumpback.vsnd_c (17.4 KB)
  • weapons/def_rem870/sounds/ithaca_pumpforward.vsnd_c (21.7 KB)
  • weapons/def_rem870/sounds/ithaca_rattle.vsnd_c (45.8 KB)
  • weapons/def_rem870/sounds/ithaca_single_shell_insert_1.vsnd_c (24.7 KB)
  • weapons/def_rem870/sounds/ithaca_single_shell_insert_2.vsnd_c (25.9 KB)
  • weapons/def_rem870/sounds/ithaca_single_shell_insert_3.vsnd_c (28.8 KB)
  • weapons/def_rem870/sounds/shotgun 07.vsnd_c (412.6 KB)
  • weapons/def_rem870/sway/dev_rem870_idle.dsway_c (340 B)
  • .bin/package.base.cll (32.7 KB -> 32.8 KB)
  • .bin/package.dotmanifold.camerasystem.cll (4.9 KB -> 4.9 KB)
  • .bin/package.dotmanifold.debt.cll (54.4 KB -> 56.6 KB)
  • .bin/package.dotmanifold.debt.xml (7.9 KB -> 8.2 KB)
  • .bin/package.local.manifoldlib.cll (35.8 KB -> 35.9 KB)
  • prefabs/player.prefab_c (19 KB -> 19.1 KB)
  • weapons/dev_m4/dev_m4.prefab_c (8.7 KB -> 10.5 KB)
  • weapons/dev_ump/dev_ump.prefab_c (8.7 KB -> 10.5 KB)
  • weapons/operator_pistol/operator_pistol.prefab_c (9.2 KB -> 11 KB)
  • weapons/operator_pistol/operator_pistol_suppressed.prefab_c (10.2 KB -> 12 KB)