DECEVRE - Version 240601
| Created | |
|---|---|
| Total Size | 151.3 MB (158,638,898 bytes) |
| Modified Size | 2.3 MB (2,409,448 bytes) |
| File Count | 1492 |
| Engine Version | 25 |
| Changes | Changes on 2026-05-14 |
| Meta |
Diff (2.3 MB modified)
+55 ~19- prefabs/bullet_tracer.prefab_c (2.4 KB)
- projectsettings/systems.config (320 B)
- weapons/dev_hk21/animations/character/aim.manclip_c (14 KB)
- weapons/dev_hk21/animations/character/aim_point.manclip_c (14 KB)
- weapons/dev_hk21/animations/character/aim_sights.manclip_c (14 KB)
- weapons/dev_hk21/animations/character/chamber.manclip_c (45.7 KB)
- weapons/dev_hk21/animations/character/dev_hk21_char.mangph_c (16.3 KB)
- weapons/dev_hk21/animations/character/draw_normal.manclip_c (34.3 KB)
- weapons/dev_hk21/animations/character/hk21_animation_char.vmdl_c (46.3 KB)
- weapons/dev_hk21/animations/character/hk21_animation_char.vmdl_c.t.png (5.4 KB)
- weapons/dev_hk21/animations/character/inspect.manclip_c (91.7 KB)
- weapons/dev_hk21/animations/character/reload.manclip_c (127.9 KB)
- weapons/dev_hk21/animations/character/sprint_loop.manclip_c (31 KB)
- weapons/dev_hk21/animations/weapon/dev_hk21.vanmgrph_c (2.3 KB)
- weapons/dev_hk21/dev_hk21.prefab_c (14 KB)
- weapons/dev_hk21/dev_hk21.vmdl_c (48.3 KB)
- weapons/dev_hk21/dev_hk21.vmdl_c.t.png (4.8 KB)
- weapons/dev_hk21/materials/box_bullet.vmat_c (4.8 KB)
- weapons/dev_hk21/materials/box_bullet_vmat_g_tcolor_2e3bee87.generated.vtex_c (1.5 KB)
- weapons/dev_hk21/materials/box_bullet_vmat_g_tcolor_78f296c6.generated.vtex_c (1.5 KB)
- weapons/dev_hk21/materials/box_bullet_vmat_g_tnormal_a6de421a.generated.vtex_c (2 KB)
- weapons/dev_hk21/materials/box_bullet_vmat_g_tnormal_fa299aec.generated.vtex_c (2 KB)
- weapons/dev_hk21/materials/box_main - 2_vmat_g_tcolor_78f296c6.generated.vtex_c (1.5 KB)
- weapons/dev_hk21/materials/box_main - 2_vmat_g_tnormal_a6de421a.generated.vtex_c (2 KB)
- weapons/dev_hk21/materials/box_main.vmat_c (4.8 KB)
- weapons/dev_hk21/materials/box_main_vmat_g_tcolor_214a5da2.generated.vtex_c (1.5 KB)
- weapons/dev_hk21/materials/box_main_vmat_g_tcolor_78f296c6.generated.vtex_c (1.5 KB)
- weapons/dev_hk21/materials/box_main_vmat_g_tnormal_8e40dd1c.generated.vtex_c (2 KB)
- weapons/dev_hk21/materials/box_main_vmat_g_tnormal_a6de421a.generated.vtex_c (2 KB)
- weapons/dev_hk21/materials/gun_metal - 2_vmat_g_tcolor_214a5da2.generated.vtex_c (1.5 KB)
- weapons/dev_hk21/materials/gun_metal - 2_vmat_g_tnormal_8e40dd1c.generated.vtex_c (2 KB)
- weapons/dev_hk21/materials/gun_metal.vmat_c (4.8 KB)
- weapons/dev_hk21/materials/gun_metal_vmat_g_tcolor_214a5da2.generated.vtex_c (1.5 KB)
- weapons/dev_hk21/materials/gun_metal_vmat_g_tnormal_8e40dd1c.generated.vtex_c (2 KB)
- weapons/dev_hk21/materials/gun_polymer.vmat_c (4.8 KB)
- weapons/dev_hk21/materials/gun_polymer_vmat_g_tcolor_91771106.generated.vtex_c (1.5 KB)
- weapons/dev_hk21/materials/gun_polymer_vmat_g_tnormal_a677093a.generated.vtex_c (2 KB)
- weapons/dev_hk21/recoil/dev_hk21_recoil.drecoil_c (3 KB)
- weapons/dev_hk21/sounds/bar_empty.vsnd_c (6.8 KB)
- weapons/dev_hk21/sounds/dev_hk21_belt_drop.sound_c (914 B)
- weapons/dev_hk21/sounds/dev_hk21_bolt_back.sound_c (914 B)
- weapons/dev_hk21/sounds/dev_hk21_bolt_release.sound_c (933 B)
- weapons/dev_hk21/sounds/dev_hk21_box_fetch.sound_c (913 B)
- weapons/dev_hk21/sounds/dev_hk21_box_insert.sound_c (911 B)
- weapons/dev_hk21/sounds/dev_hk21_box_remove.sound_c (910 B)
- weapons/dev_hk21/sounds/dev_hk21_fire.sound_c (914 B)
- weapons/dev_hk21/sounds/dev_hk21_fire_dry.sound_c (906 B)
- weapons/dev_hk21/sounds/mg42_lidclose.vsnd_c (30 KB)
- weapons/dev_hk21/sounds/mg42_lidopen.vsnd_c (75.1 KB)
- weapons/dev_hk21/sounds/vickers_beltdrop.vsnd_c (68.5 KB)
- weapons/dev_hk21/sounds/vickers_boltback.vsnd_c (37.6 KB)
- weapons/dev_hk21/sounds/vickers_boltrelease.vsnd_c (49.4 KB)
- weapons/dev_hk21/sounds/vickers_fetchmag.vsnd_c (154 KB)
- weapons/dev_hk21/sounds/vickers_fp.vsnd_c (611.3 KB)
- weapons/dev_hk21/sway/dev_hk21_idle.dsway_c (340 B)
- .bin/package.base.cll (32.7 KB -> 32.8 KB)
- .bin/package.dotmanifold.camerasystem.cll (5 KB -> 5 KB)
- .bin/package.dotmanifold.debt.cll (58.1 KB -> 58.6 KB)
- .bin/package.dotmanifold.debt.xml (8.5 KB -> 8.8 KB)
- .bin/package.local.manifoldlib.cll (35.9 KB -> 35.9 KB)
- characters/karyack_professional/animations/idle.manclip_c (161.9 KB -> 179.5 KB)
- characters/karyack_professional/animations/left_strafe_walking.manclip_c (32.7 KB -> 36 KB)
- characters/karyack_professional/animations/right_strafe_walking.manclip_c (32.8 KB -> 36.1 KB)
- characters/karyack_professional/animations/standard_run.manclip_c (26.8 KB -> 29.5 KB)
- characters/karyack_professional/animations/walking.manclip_c (32.6 KB -> 35.9 KB)
- characters/karyack_professional/animations/walking_backwards.manclip_c (35.7 KB -> 39.3 KB)
- characters/karyack_professional/karyack_professional.vmdl_c (166.4 KB -> 187.6 KB)
- characters/karyack_professional/karyack_professional.vmdl_c.t.png (5.4 KB -> 5.5 KB)
- characters/shared/masks/weapon_blend_sprint.manmask_c (603 B -> 596 B)
- prefabs/player.prefab_c (19.1 KB -> 19.6 KB)
- projectsettings/input.config (3.8 KB -> 3.9 KB)
- styles/rootpanel.scss (3 KB -> 3 KB)
- weapons/dev_m4/dev_m4.vmdl_c (29.2 KB -> 29.1 KB)
- weapons/dev_m4/dev_m4.vmdl_c.t.png (3 KB -> 3.1 KB)