[WIP] Chop This Tree - Version 343141

Created
Total Size448.8 MB (470,600,404 bytes)
Modified Size772.7 KB (791,227 bytes)
File Count515
Engine Version28
Changes
Changes on 2026-08-19
Meta
{ "MaxPlayers": 8, "MinPlayers": 1, "TickRate": 30, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "Descending", "CsProjName": "", "StartupScene": "sasasasasddd.scene", "Summary": "One tree. Every server on Earth is chopping the same trunk, and it has four billion health. Be there when it falls.", "Description": "There is one tree. Not one per server: one, total.\n\nEvery hit landed by every player on every server goes into the same number. The health bar you are watching moves whether or not anybody near you is swinging, because somebody in another lobby is. Four billion health, and you do one damage a hit when you start.\n\nYou will not finish this on your own. That is the point.\n\nHOW IT WORKS\n\nEight people to a server. Walk up, hit the tree, watch the number go down by an amount that is almost nothing. Do it again.\n\nEveryone gets +10% damage for every other person in their lobby, so a full server hits considerably harder than a lonely one. Find people.\n\nTap in rhythm instead of holding the button and you get clean cuts, which chain into a combo. Mash and you lose it. Your combo floats in the air in front of you where the rest of the server can read it, so there is nothing stopping you turning it into a competition.\n\nTHE ARSENAL IS SHARED\n\nNobody levels up alone. When the community's total damage crosses a threshold, every player in the world is handed the next weapon at the same moment.\n\n Trench knife, 1 damage\n Crowbar, 3\n Pistol, 6\n MP5, 10\n M4A1, 16\n Toolgun, 25\n\nYes, it ends with people shooting a tree with rifles. It ends with somebody pointing a toolgun at it. This felt like the correct escalation.\n\nWHEN IT FALLS\n\nSomebody, somewhere, will land the last hit. Everyone online at that moment gets something nobody else can ever earn, and it does not come back until the next tree.\n\nThen a new one grows, bigger than the last, and the whole thing starts again.\n\nLeaderboards track total damage, hits and clean cuts. There is a full stats page on TAB. There is a flashlight on F, because the sun goes down and the clearing gets dark.\n\nBring people.", "LaunchMode": "Normal", "Resources": "", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 8,
  "MinPlayers": 1,
  "TickRate": 30,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "Descending",
  "CsProjName": "",
  "StartupScene": "sasasasasddd.scene",
  "Summary": "One tree. Every server on Earth is chopping the same trunk, and it has four billion health. Be there when it falls.",
  "Description": "There is one tree. Not one per server: one, total.\n\nEvery hit landed by every player on every server goes into the same number. The health bar you are watching moves whether or not anybody near you is swinging, because somebody in another lobby is. Four billion health, and you do one damage a hit when you start.\n\nYou will not finish this on your own. That is the point.\n\nHOW IT WORKS\n\nEight people to a server. Walk up, hit the tree, watch the number go down by an amount that is almost nothing. Do it again.\n\nEveryone gets \u002B10% damage for every other person in their lobby, so a full server hits considerably harder than a lonely one. Find people.\n\nTap in rhythm instead of holding the button and you get clean cuts, which chain into a combo. Mash and you lose it. Your combo floats in the air in front of you where the rest of the server can read it, so there is nothing stopping you turning it into a competition.\n\nTHE ARSENAL IS SHARED\n\nNobody levels up alone. When the community\u0027s total damage crosses a threshold, every player in the world is handed the next weapon at the same moment.\n\n    Trench knife, 1 damage\n    Crowbar, 3\n    Pistol, 6\n    MP5, 10\n    M4A1, 16\n    Toolgun, 25\n\nYes, it ends with people shooting a tree with rifles. It ends with somebody pointing a toolgun at it. This felt like the correct escalation.\n\nWHEN IT FALLS\n\nSomebody, somewhere, will land the last hit. Everyone online at that moment gets something nobody else can ever earn, and it does not come back until the next tree.\n\nThen a new one grows, bigger than the last, and the whole thing starts again.\n\nLeaderboards track total damage, hits and clean cuts. There is a full stats page on TAB. There is a flashlight on F, because the sun goes down and the clearing gets dark.\n\nBring people.",
  "LaunchMode": "Normal",
  "Resources": "",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (772.7 KB modified)

~3
  • .bin/package.base.dll (180.5 KB -> 180.5 KB)
  • .bin/package.duqiorg.chop_this_tree.dll (425.5 KB -> 426 KB)
  • .bin/package.duqiorg.chop_this_tree.xml (165.5 KB -> 166.2 KB)