DXRP - Version 130556
| Created | |
|---|---|
| Total Size | 1.1 GB (1,207,024,113 bytes) |
| Modified Size | 1015 KB (1,039,309 bytes) |
| File Count | 2007 |
| Engine Version | 22 |
| Changes | Changes on 2025-12-07 |
| Meta |
Diff (1015 KB modified)
+3 ~75 -1- ui/menus/pausemenu/components/inventory.razor.scss (51 B)
- ui/menus/pausemenu/components/settings/settings.razor.scss (246 B)
- ui/menus/pausemenu/pausemenu.razor.scss (246 B)
- .bin/package.base.cll (31.7 KB -> 31.7 KB)
- .bin/package.dxura.rp.cll (289.9 KB -> 292.2 KB)
- gameplay/entities/printer/sounds/print.sound_c (893 B -> 896 B)
- gameplay/entities/printer/sounds/printer.sound_c (895 B -> 898 B)
- gameplay/equipment/default/camera/sounds/camera.sound_c (843 B -> 923 B)
- gameplay/equipment/default/fists/sounds/punch.swing.sound_c (852 B -> 932 B)
- gameplay/equipment/default/tool/tool.fire.sound_c (1.2 KB -> 1.2 KB)
- gameplay/equipment/job/baton/sounds/swing.sound_c (840 B -> 920 B)
- gameplay/equipment/job/battling_ram/sounds/bash.sound_c (1.3 KB -> 1.3 KB)
- gameplay/equipment/job/can/sound/can_jiggle.sound_c (1.5 KB -> 1.5 KB)
- gameplay/equipment/job/can/sound/hobo_taunt.sound_c (1.2 KB -> 1.2 KB)
- gameplay/equipment/job/hand_cuffs/sounds/arrest.sound_c (845 B -> 925 B)
- gameplay/equipment/job/hand_cuffs/sounds/hand_cuffs.deploy.sound_c (865 B -> 945 B)
- gameplay/equipment/job/hand_cuffs/sounds/hand_cuffs.swing.sound_c (864 B -> 944 B)
- gameplay/equipment/job/medkit/sound/grunt.sound_c (915 B -> 917 B)
- gameplay/equipment/job/medkit/sound/heal.sound_c (899 B -> 901 B)
- gameplay/equipment/job/medkit/sound/revive-fail.sound_c (921 B -> 923 B)
- gameplay/equipment/job/medkit/sound/revive-pump.sound_c (921 B -> 923 B)
- gameplay/equipment/job/medkit/sound/revive.sound_c (916 B -> 918 B)
- gameplay/equipment/job/pry_bar/sounds/pry.sound_c (1.2 KB -> 1.2 KB)
- gameplay/equipment/weapons/knife/sounds/knife.deploy.sound_c (864 B -> 944 B)
- gameplay/equipment/weapons/knife/sounds/knife.swing.sound_c (863 B -> 943 B)
- gameplay/equipment/weapons/m4a1/sounds/m4_shot.sound_c (1.6 KB -> 1.7 KB)
- gameplay/equipment/weapons/m4a1/sounds/reload/m4_magazine_in.sound_c (888 B -> 968 B)
- gameplay/equipment/weapons/m4a1/sounds/reload/m4_magazine_out.sound_c (891 B -> 971 B)
- gameplay/equipment/weapons/m700/sounds/sniper.bolt.sound_c (864 B -> 944 B)
- gameplay/equipment/weapons/m700/sounds/sniper_fire.sound_c (765 B -> 845 B)
- gameplay/equipment/weapons/mp5/sounds/mp5_shoot.sound_c (1006 B -> 1.1 KB)
- gameplay/equipment/weapons/mp5/sounds/reload/mp5.mag.load.sound_c (885 B -> 965 B)
- gameplay/equipment/weapons/mp5/sounds/reload/mp5.mag.sound_c (864 B -> 944 B)
- gameplay/equipment/weapons/mp5/sounds/reload/mp5.move.sound_c (865 B -> 945 B)
- gameplay/equipment/weapons/spaghelli/sounds/reload/shotgun_load.sound_c (891 B -> 971 B)
- gameplay/equipment/weapons/spaghelli/sounds/shotgun_shot.sound_c (935 B -> 1015 B)
- gameplay/equipment/weapons/usp/sounds/reload/usp.reload.fow.sound_c (887 B -> 967 B)
- gameplay/equipment/weapons/usp/sounds/reload/usp.reload.load.sound_c (888 B -> 968 B)
- gameplay/equipment/weapons/usp/sounds/reload/usp.reload.out.sound_c (887 B -> 967 B)
- gameplay/equipment/weapons/usp/sounds/reload/usp.reload.sound_c (867 B -> 947 B)
- gameplay/equipment/weapons/usp/sounds/usp_shoot.sound_c (742 B -> 822 B)
- gameplay/world/recycler/sound/recycler_churn.sound_c (816 B -> 817 B)
- gameplay/world/recycler/sound/recycler_finish.sound_c (798 B -> 799 B)
- prefabs/core.prefab_c (16.2 KB -> 16.3 KB)
- projectsettings/mixer.config (2.3 KB -> 4.8 KB)
- scenes/testing.scene_c (590.9 KB -> 591.2 KB)
- sounds/environment/break.sound_c (850 B -> 848 B)
- sounds/environment/explosion.sound_c (793 B -> 869 B)
- sounds/environment/fluorescent .sound_c (872 B -> 873 B)
- sounds/environment/mayor_announce.sound_c (890 B -> 891 B)
- sounds/environment/police.sound_c (869 B -> 870 B)
- sounds/equipment/gun_dryfire.sound_c (792 B -> 872 B)
- sounds/equipment/switch/equipment_switch.sound_c (890 B -> 892 B)
- sounds/impacts/impact-melee-flesh.sound_c (1 KB -> 1.1 KB)
- sounds/interaction/atm-error.sound_c (869 B -> 867 B)
- sounds/interaction/atm-withdraw.sound_c (873 B -> 871 B)
- sounds/interaction/bag_open.sound_c (868 B -> 869 B)
- sounds/interaction/door-close.sound_c (793 B -> 869 B)
- sounds/interaction/door-knock.sound_c (802 B -> 878 B)
- sounds/interaction/door-lock.sound_c (792 B -> 868 B)
- sounds/interaction/door-locked.sound_c (794 B -> 870 B)
- sounds/interaction/door-open.sound_c (792 B -> 868 B)
- sounds/interaction/door-roller.sound_c (794 B -> 870 B)
- sounds/interaction/door_unlock.sound_c (794 B -> 870 B)
- sounds/interaction/keypad.sound_c (746 B -> 747 B)
- sounds/interaction/keypad_abort.sound_c (715 B -> 716 B)
- sounds/interaction/keypad_fail.sound_c (751 B -> 752 B)
- sounds/interaction/keypad_setup.sound_c (752 B -> 753 B)
- sounds/interaction/keypad_success.sound_c (770 B -> 771 B)
- sounds/interaction/liquid_pour.sound_c (871 B -> 872 B)
- sounds/interaction/manhole-close.sound_c (871 B -> 872 B)
- sounds/interaction/manhole-open.sound_c (870 B -> 871 B)
- sounds/interaction/metal/metal-door-knock.sound_c (962 B -> 1 KB)
- sounds/interaction/metal/metal-door-open-close.sound_c (842 B -> 918 B)
- sounds/interaction/seed_plant.sound_c (877 B -> 875 B)
- ui/menus/tabmenu/sections/jobtabmenusection.razor.scss (1.5 KB -> 1.4 KB)
- ui/menus/tabmenu/tabmenu.razor.scss (1.4 KB -> 892 B)
- ui/styles.scss (14.1 KB -> 14.2 KB)
- ui/menus/pausemenu.razor.scss (243 B)