Memorp Hunters - Version 112698

Created
Total Size75.2 MB (78,815,629 bytes)
Modified Size677.5 KB (693,795 bytes)
File Count436
Engine Version19
Changes
Changes on 2025-07-31
Meta
{"MaxPlayers":4,"MinPlayers":1,"TickRate":50,"GameNetworkType":"Multiplayer","MapSelect":"Unrestricted","MapList":["facepunch.flatgrass"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","CsProjName":"","StartupScene":"scenes/memorp_replication_station.scene","LaunchMode":"Normal","ControlModes":{"Keyboard":false,"VR":false,"Gamepad":false},"Resources":"images/*","GameSettings":[],"CodePackageReferences":[]}
{
  "MaxPlayers": 4,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/memorp_replication_station.scene",
  "LaunchMode": "Normal",
  "ControlModes": {
    "Keyboard": false,
    "VR": false,
    "Gamepad": false
  },
  "Resources": "images/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (677.5 KB modified)

+1 ~26
  • prefabs/item drops/currency drop - big.prefab_c (5.6 KB)
  • .bin/package.base.cll (33.3 KB -> 33.2 KB)
  • .bin/package.eldritchmaid.memorphunters.cll (21.8 KB -> 21.8 KB)
  • audio/character/bunny/bunny_attack1.sound_c (910 B -> 907 B)
  • audio/character/bunny/bunny_attack2.sound_c (910 B -> 907 B)
  • audio/character/bunny/bunny_attack3.sound_c (910 B -> 907 B)
  • audio/character/bunny/bunny_die.sound_c (906 B -> 903 B)
  • audio/character/bunny/bunny_jump1.sound_c (908 B -> 905 B)
  • audio/character/bunny/bunny_takedamage.sound_c (909 B -> 906 B)
  • audio/character/memorp/meemorp_attack.sound_c (913 B -> 910 B)
  • audio/character/memorp/meemorp_meemorp.sound_c (950 B -> 947 B)
  • audio/character/memorp/memorp_die.sound_c (888 B -> 885 B)
  • audio/character/memorp/memorp_takedamage.sound_c (934 B -> 931 B)
  • audio/sound effects/combat/damage_blocked.sound_c (932 B -> 929 B)
  • audio/sound effects/combat/hit_sound.sound_c (905 B -> 904 B)
  • audio/sound effects/combat/nadeexplode.sound_c (913 B -> 910 B)
  • audio/sound effects/combat/nadelaunch.sound_c (912 B -> 909 B)
  • audio/sound effects/combat/reload1.sound_c (912 B -> 907 B)
  • audio/sound effects/combat/shotgun.sound_c (912 B -> 909 B)
  • audio/sound effects/combat/sprint.sound_c (908 B -> 905 B)
  • audio/sound effects/combat/swipeglitter1.sound_c (931 B -> 930 B)
  • audio/sound effects/combat/swipeglitter2.sound_c (931 B -> 930 B)
  • audio/sound effects/combat/whoosh - 2.sound_c (946 B -> 943 B)
  • audio/sound effects/combat/whoosh.sound_c (1.1 KB -> 1.1 KB)
  • prefabs/characters/bunnycharacter.prefab_c (197.1 KB -> 200.3 KB)
  • prefabs/characters/doggiecharacter.prefab_c (275.4 KB -> 275.5 KB)
  • prefabs/enemies/memorg_enemy.prefab_c (122.1 KB -> 122.1 KB)