Memorp Hunters - Version 112698
| Created | |
|---|---|
| Total Size | 75.2 MB (78,815,629 bytes) |
| Modified Size | 677.5 KB (693,795 bytes) |
| File Count | 436 |
| Engine Version | 19 |
| Changes | Changes on 2025-07-31 |
| Meta |
Diff (677.5 KB modified)
+1 ~26- prefabs/item drops/currency drop - big.prefab_c (5.6 KB)
- .bin/package.base.cll (33.3 KB -> 33.2 KB)
- .bin/package.eldritchmaid.memorphunters.cll (21.8 KB -> 21.8 KB)
- audio/character/bunny/bunny_attack1.sound_c (910 B -> 907 B)
- audio/character/bunny/bunny_attack2.sound_c (910 B -> 907 B)
- audio/character/bunny/bunny_attack3.sound_c (910 B -> 907 B)
- audio/character/bunny/bunny_die.sound_c (906 B -> 903 B)
- audio/character/bunny/bunny_jump1.sound_c (908 B -> 905 B)
- audio/character/bunny/bunny_takedamage.sound_c (909 B -> 906 B)
- audio/character/memorp/meemorp_attack.sound_c (913 B -> 910 B)
- audio/character/memorp/meemorp_meemorp.sound_c (950 B -> 947 B)
- audio/character/memorp/memorp_die.sound_c (888 B -> 885 B)
- audio/character/memorp/memorp_takedamage.sound_c (934 B -> 931 B)
- audio/sound effects/combat/damage_blocked.sound_c (932 B -> 929 B)
- audio/sound effects/combat/hit_sound.sound_c (905 B -> 904 B)
- audio/sound effects/combat/nadeexplode.sound_c (913 B -> 910 B)
- audio/sound effects/combat/nadelaunch.sound_c (912 B -> 909 B)
- audio/sound effects/combat/reload1.sound_c (912 B -> 907 B)
- audio/sound effects/combat/shotgun.sound_c (912 B -> 909 B)
- audio/sound effects/combat/sprint.sound_c (908 B -> 905 B)
- audio/sound effects/combat/swipeglitter1.sound_c (931 B -> 930 B)
- audio/sound effects/combat/swipeglitter2.sound_c (931 B -> 930 B)
- audio/sound effects/combat/whoosh - 2.sound_c (946 B -> 943 B)
- audio/sound effects/combat/whoosh.sound_c (1.1 KB -> 1.1 KB)
- prefabs/characters/bunnycharacter.prefab_c (197.1 KB -> 200.3 KB)
- prefabs/characters/doggiecharacter.prefab_c (275.4 KB -> 275.5 KB)
- prefabs/enemies/memorg_enemy.prefab_c (122.1 KB -> 122.1 KB)