Created
Total Size619.5 MB (649,622,775 bytes)
Modified Size90.3 MB (94,712,568 bytes)
File Count1940
Engine Version29
Changes
Alpha 0.2.10 - weapon alignment and tactical equipment
Meta
{ "MaxPlayers": 60, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "None", "MapList": [], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/main_menu.scene", "ProjectTemplate": null, "AlphaVersion": "0.2.9", "RecommendedMinPlayers": 1, "RecommendedMaxPlayers": 12, "Coop": false, "Versus": true, "Resources": "", "GameSettings": [], "CodePackageReferences": [ "apetavern.caving_backpack", "geonightteam.camping_backpack", "defqwop.survivalbackpackprop", "facepunch.ammobox12g", "facepunch.ammobox9mm", "rust.v_m249", "rust.w_m249", "rust.v_sks", "rust.w_sks", "rust.v_lr300", "rust.w_lr300_rigged", "facepunch.v_m4a1", "facepunch.w_m4a1", "facepunch.v_mp5", "facepunch.w_mp5", "facepunch.v_spaghellim4", "facepunch.w_spaghellim4", "facepunch.v_m700", "facepunch.w_m700", "facepunch.v_usp", "facepunch.w_usp", "facepunch.v_he_grenade", "facepunch.w_he_grenade", "facepunch.v_smoke_grenade", "facepunch.w_smoke_grenade", "facepunch.v_flash_grenade", "facepunch.w_flash_grenade", "facepunch.v_first_person_arms_human", "facepunch.sightholographic", "facepunch.sightranged", "facepunch.foregripstraight", "facepunch.suppressor9mm", "rust.v_bandage" ] }
{
  "MaxPlayers": 60,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "None",
  "MapList": [],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/main_menu.scene",
  "ProjectTemplate": null,
  "AlphaVersion": "0.2.9",
  "RecommendedMinPlayers": 1,
  "RecommendedMaxPlayers": 12,
  "Coop": false,
  "Versus": true,
  "Resources": "",
  "GameSettings": [],
  "CodePackageReferences": [
    "apetavern.caving_backpack",
    "geonightteam.camping_backpack",
    "defqwop.survivalbackpackprop",
    "facepunch.ammobox12g",
    "facepunch.ammobox9mm",
    "rust.v_m249",
    "rust.w_m249",
    "rust.v_sks",
    "rust.w_sks",
    "rust.v_lr300",
    "rust.w_lr300_rigged",
    "facepunch.v_m4a1",
    "facepunch.w_m4a1",
    "facepunch.v_mp5",
    "facepunch.w_mp5",
    "facepunch.v_spaghellim4",
    "facepunch.w_spaghellim4",
    "facepunch.v_m700",
    "facepunch.w_m700",
    "facepunch.v_usp",
    "facepunch.w_usp",
    "facepunch.v_he_grenade",
    "facepunch.w_he_grenade",
    "facepunch.v_smoke_grenade",
    "facepunch.w_smoke_grenade",
    "facepunch.v_flash_grenade",
    "facepunch.w_flash_grenade",
    "facepunch.v_first_person_arms_human",
    "facepunch.sightholographic",
    "facepunch.sightranged",
    "facepunch.foregripstraight",
    "facepunch.suppressor9mm",
    "rust.v_bandage"
  ]
}

Diff (90.3 MB modified)

+188 ~9
  • materials/crosswind/tactical/binoculars/ambientocclusion_png_4865102b.generated.vtex_c (1.7 MB)
  • materials/crosswind/tactical/binoculars/body.vmat_c (6.4 KB)
  • materials/crosswind/tactical/binoculars/color_png_d542ab81.generated.vtex_c (1.7 MB)
  • materials/crosswind/tactical/binoculars/color_png_e3d188f9.generated.vtex_c (1.7 MB)
  • materials/crosswind/tactical/binoculars/glass.vmat_c (7 KB)
  • materials/crosswind/tactical/binoculars/metalness_png_5d7626f0.generated.vtex_c (294.9 KB)
  • materials/crosswind/tactical/binoculars/normal_png_4c888b0e.generated.vtex_c (3 MB)
  • materials/crosswind/tactical/defibrillator/body.vmat_c (5.8 KB)
  • materials/crosswind/tactical/defibrillator/color_png_5a0d28a9.generated.vtex_c (3.5 MB)
  • materials/crosswind/tactical/ir_binoculars/body.vmat_c (5.8 KB)
  • materials/crosswind/tactical/ir_binoculars/color_png_1361d41.generated.vtex_c (4.8 MB)
  • materials/crosswind/tactical/rangefinder/black_rubber.vmat_c (6.2 KB)
  • materials/crosswind/tactical/rangefinder/black_rubber_color_png_e5f43d1f.generated.vtex_c (95 KB)
  • materials/crosswind/tactical/rangefinder/black_rubber_normal_png_65e1c1da.generated.vtex_c (4.2 MB)
  • materials/crosswind/tactical/rangefinder/green_rubber.vmat_c (6.5 KB)
  • materials/crosswind/tactical/rangefinder/green_rubber_color_png_9145493e.generated.vtex_c (93.8 KB)
  • materials/crosswind/tactical/rangefinder/green_rubber_normal_png_8754a8a1.generated.vtex_c (2.4 MB)
  • materials/crosswind/tactical/rangefinder/lens.vmat_c (6.3 KB)
  • materials/crosswind/tactical/rangefinder/lens_color_png_457178c3.generated.vtex_c (44.9 KB)
  • materials/crosswind/tactical/rangefinder/lens_normal_png_2a366f4f.generated.vtex_c (171.8 KB)
  • materials/crosswind/tactical/rpg7/launcher.vmat_c (6.4 KB)
  • materials/crosswind/tactical/rpg7/launcher_ambientocclusion_png_5ee02c2.generated.vtex_c (3.6 MB)
  • materials/crosswind/tactical/rpg7/launcher_color_png_45132765.generated.vtex_c (10.8 MB)
  • materials/crosswind/tactical/rpg7/launcher_normal_png_7be364a8.generated.vtex_c (19.4 MB)
  • materials/crosswind/tactical/rpg7/rocket.vmat_c (6.4 KB)
  • materials/crosswind/tactical/rpg7/rocket_ambientocclusion_png_d93f6698.generated.vtex_c (500.2 KB)
  • materials/crosswind/tactical/rpg7/rocket_color_png_f5ff0ec5.generated.vtex_c (2.8 MB)
  • materials/crosswind/tactical/rpg7/rocket_normal_png_14398dd6.generated.vtex_c (5.3 MB)
  • materials/crosswind/tactical/stinger/body.vmat_c (5.7 KB)
  • materials/crosswind/tactical/stinger/color_png_380c9b7.generated.vtex_c (5 MB)
  • models/crosswind/tactical/binoculars/binoculars.vmdl_c (235 KB)
  • models/crosswind/tactical/binoculars/binoculars.vmdl_c.t.png (15.4 KB)
  • models/crosswind/tactical/binoculars/binoculars_held.vmdl_c (199 KB)
  • models/crosswind/tactical/binoculars/binoculars_held.vmdl_c.t.png (23.5 KB)
  • models/crosswind/tactical/defibrillator/defibrillator.vmdl_c (747.4 KB)
  • models/crosswind/tactical/defibrillator/defibrillator.vmdl_c.t.png (19.2 KB)
  • models/crosswind/tactical/defibrillator/paddle_left.vmdl_c (203 KB)
  • models/crosswind/tactical/defibrillator/paddle_left.vmdl_c.t.png (24.4 KB)
  • models/crosswind/tactical/defibrillator/paddle_right.vmdl_c (238 KB)
  • models/crosswind/tactical/defibrillator/paddle_right.vmdl_c.t.png (25.5 KB)
  • models/crosswind/tactical/ir_binoculars/ir_binoculars.vmdl_c (1.1 MB)
  • models/crosswind/tactical/ir_binoculars/ir_binoculars.vmdl_c.t.png (27.2 KB)
  • models/crosswind/tactical/rangefinder/rangefinder.vmdl_c (1.3 MB)
  • models/crosswind/tactical/rangefinder/rangefinder.vmdl_c.t.png (27.3 KB)
  • models/crosswind/tactical/rpg7/rpg7.vmdl_c (207.3 KB)
  • models/crosswind/tactical/rpg7/rpg7.vmdl_c.t.png (8.3 KB)
  • models/crosswind/tactical/rpg7/rpg7_launcher.vmdl_c (168.3 KB)
  • models/crosswind/tactical/rpg7/rpg7_launcher.vmdl_c.t.png (10.5 KB)
  • models/crosswind/tactical/rpg7/rpg7_rocket.vmdl_c (42.4 KB)
  • models/crosswind/tactical/rpg7/rpg7_rocket.vmdl_c.t.png (5.2 KB)
  • models/crosswind/tactical/stinger/stinger.vmdl_c (751.1 KB)
  • models/crosswind/tactical/stinger/stinger.vmdl_c.t.png (12.6 KB)
  • scenes/weapon_alignment.scene_c (8.6 KB)
  • sounds/crosswind/recorded/bandage.sound_c (1.1 KB)
  • sounds/crosswind/recorded/bolt.sound_c (717 B)
  • sounds/crosswind/recorded/cloth_recorded_0.vsnd_c (37.1 KB)
  • sounds/crosswind/recorded/cloth_recorded_1.vsnd_c (37.1 KB)
  • sounds/crosswind/recorded/cloth_recorded_2.vsnd_c (37.1 KB)
  • sounds/crosswind/recorded/cloth_recorded_3.vsnd_c (37.1 KB)
  • sounds/crosswind/recorded/collapse.sound_c (731 B)
  • sounds/crosswind/recorded/diesel_acceleration_preview.vsnd_c (862.3 KB)
  • sounds/crosswind/recorded/diesel_start.vsnd_c (302.3 KB)
  • sounds/crosswind/recorded/diesel_stop.vsnd_c (431.5 KB)
  • sounds/crosswind/recorded/door_close.sound_c (733 B)
  • sounds/crosswind/recorded/door_open.sound_c (732 B)
  • sounds/crosswind/recorded/downed.sound_c (713 B)
  • sounds/crosswind/recorded/equip.sound_c (1.1 KB)
  • sounds/crosswind/recorded/explosion.sound_c (733 B)
  • sounds/crosswind/recorded/flash.sound_c (713 B)
  • sounds/crosswind/recorded/gear.sound_c (1 KB)
  • sounds/crosswind/recorded/grenade_bounce.sound_c (753 B)
  • sounds/crosswind/recorded/grenade_pin.sound_c (734 B)
  • sounds/crosswind/recorded/helicopter_flyby_preview.vsnd_c (1.3 MB)
  • sounds/crosswind/recorded/hit_confirm.sound_c (730 B)
  • sounds/crosswind/recorded/humvee_engine.sound_c (750 B)
  • sounds/crosswind/recorded/humvee_engine_0.vsnd_c (328.2 KB)
  • sounds/crosswind/recorded/humvee_start.sound_c (731 B)
  • sounds/crosswind/recorded/humvee_stop.sound_c (730 B)
  • sounds/crosswind/recorded/hurt.sound_c (711 B)
  • sounds/crosswind/recorded/impact_body.sound_c (734 B)
  • sounds/crosswind/recorded/impact_hard.sound_c (734 B)
  • sounds/crosswind/recorded/impact_metal.sound_c (1.2 KB)
  • sounds/crosswind/recorded/jump.sound_c (1 KB)
  • sounds/crosswind/recorded/land.sound_c (1.3 KB)
  • sounds/crosswind/recorded/loading_rounds.vsnd_c (229.1 KB)
  • sounds/crosswind/recorded/magazine_latch.vsnd_c (34.5 KB)
  • sounds/crosswind/recorded/magazine_reload.vsnd_c (179.2 KB)
  • sounds/crosswind/recorded/metal_hit_recorded_0.vsnd_c (61.2 KB)
  • sounds/crosswind/recorded/metal_hit_recorded_1.vsnd_c (61.2 KB)
  • sounds/crosswind/recorded/metal_hit_recorded_2.vsnd_c (61.2 KB)
  • sounds/crosswind/recorded/metal_hit_recorded_3.vsnd_c (61.2 KB)
  • sounds/crosswind/recorded/metal_hit_recorded_4.vsnd_c (61.2 KB)
  • sounds/crosswind/recorded/minigun.sound_c (715 B)
  • sounds/crosswind/recorded/objective.sound_c (730 B)
  • sounds/crosswind/recorded/parachute_open.sound_c (753 B)
  • sounds/crosswind/recorded/parachute_wind.sound_c (753 B)
  • sounds/crosswind/recorded/pickup.sound_c (1.1 KB)
  • sounds/crosswind/recorded/rec_collapse.vsnd_c (227.4 KB)
  • sounds/crosswind/recorded/rec_door_close.vsnd_c (76.7 KB)
  • sounds/crosswind/recorded/rec_door_open.vsnd_c (58.6 KB)
  • sounds/crosswind/recorded/rec_downed.vsnd_c (61.2 KB)
  • sounds/crosswind/recorded/rec_explosion.vsnd_c (250.7 KB)
  • sounds/crosswind/recorded/rec_flash.vsnd_c (56.8 KB)
  • sounds/crosswind/recorded/rec_grenade_bounce.vsnd_c (29.3 KB)
  • sounds/crosswind/recorded/rec_grenade_pin.vsnd_c (34.5 KB)
  • sounds/crosswind/recorded/rec_hurt.vsnd_c (45.6 KB)
  • sounds/crosswind/recorded/rec_impact_body.vsnd_c (45.7 KB)
  • sounds/crosswind/recorded/rec_impact_hard.vsnd_c (25.9 KB)
  • sounds/crosswind/recorded/rec_minigun.vsnd_c (28.1 KB)
  • sounds/crosswind/recorded/rec_parachute_open.vsnd_c (56.9 KB)
  • sounds/crosswind/recorded/rec_parachute_wind.vsnd_c (500.5 KB)
  • sounds/crosswind/recorded/rec_reload_shell.vsnd_c (37.9 KB)
  • sounds/crosswind/recorded/rec_rocket.vsnd_c (149 KB)
  • sounds/crosswind/recorded/rec_rotor_heavy.vsnd_c (328.2 KB)
  • sounds/crosswind/recorded/rec_smoke.vsnd_c (31.9 KB)
  • sounds/crosswind/recorded/rec_suppressed_pistol.vsnd_c (57.8 KB)
  • sounds/crosswind/recorded/rec_suppressed_smg.vsnd_c (56.9 KB)
  • sounds/crosswind/recorded/rec_tire_roll.vsnd_c (328.2 KB)
  • sounds/crosswind/recorded/rec_tire_skid.vsnd_c (53.4 KB)
  • sounds/crosswind/recorded/rec_ui_click.vsnd_c (16.4 KB)
  • sounds/crosswind/recorded/rec_vehicle_impact.vsnd_c (233.5 KB)
  • sounds/crosswind/recorded/rec_weapon_carbine.vsnd_c (59.5 KB)
  • sounds/crosswind/recorded/rec_weapon_lmg.vsnd_c (81.5 KB)
  • sounds/crosswind/recorded/rec_weapon_marksman.vsnd_c (119.8 KB)
  • sounds/crosswind/recorded/rec_weapon_pistol.vsnd_c (160.3 KB)
  • sounds/crosswind/recorded/rec_weapon_rifle.vsnd_c (168.8 KB)
  • sounds/crosswind/recorded/rec_weapon_shotgun.vsnd_c (79.7 KB)
  • sounds/crosswind/recorded/rec_weapon_smg.vsnd_c (60 KB)
  • sounds/crosswind/recorded/reload.sound_c (734 B)
  • sounds/crosswind/recorded/reload_shell.sound_c (735 B)
  • sounds/crosswind/recorded/rocket.sound_c (713 B)
  • sounds/crosswind/recorded/rotor_heavy.sound_c (735 B)
  • sounds/crosswind/recorded/rotor_light.sound_c (736 B)
  • sounds/crosswind/recorded/rotor_recorded_0.vsnd_c (500.5 KB)
  • sounds/crosswind/recorded/round_end.sound_c (730 B)
  • sounds/crosswind/recorded/round_start.sound_c (730 B)
  • sounds/crosswind/recorded/ruger_suppressed.vsnd_c (56 KB)
  • sounds/crosswind/recorded/sauer_shot_0.vsnd_c (143.7 KB)
  • sounds/crosswind/recorded/sauer_shot_1.vsnd_c (143.7 KB)
  • sounds/crosswind/recorded/sauer_shot_2.vsnd_c (143.7 KB)
  • sounds/crosswind/recorded/seat.sound_c (1 KB)
  • sounds/crosswind/recorded/smoke.sound_c (712 B)
  • sounds/crosswind/recorded/step_boot_0.vsnd_c (23.3 KB)
  • sounds/crosswind/recorded/step_boot_1.vsnd_c (23.3 KB)
  • sounds/crosswind/recorded/step_boot_2.vsnd_c (22.4 KB)
  • sounds/crosswind/recorded/step_boot_3.vsnd_c (23.3 KB)
  • sounds/crosswind/recorded/step_boot_4.vsnd_c (21.5 KB)
  • sounds/crosswind/recorded/step_boot_5.vsnd_c (21.5 KB)
  • sounds/crosswind/recorded/step_gravel_recorded_0.vsnd_c (32.8 KB)
  • sounds/crosswind/recorded/step_gravel_recorded_1.vsnd_c (32.8 KB)
  • sounds/crosswind/recorded/step_gravel_recorded_2.vsnd_c (32.8 KB)
  • sounds/crosswind/recorded/step_gravel_recorded_3.vsnd_c (32.8 KB)
  • sounds/crosswind/recorded/step_gravel_recorded_4.vsnd_c (32.8 KB)
  • sounds/crosswind/recorded/step_gravel_recorded_5.vsnd_c (32.8 KB)
  • sounds/crosswind/recorded/step_hard.sound_c (1.2 KB)
  • sounds/crosswind/recorded/step_metal.sound_c (1.3 KB)
  • sounds/crosswind/recorded/step_metal_recorded_0.vsnd_c (65.5 KB)
  • sounds/crosswind/recorded/step_metal_recorded_1.vsnd_c (65.5 KB)
  • sounds/crosswind/recorded/step_metal_recorded_2.vsnd_c (65.5 KB)
  • sounds/crosswind/recorded/step_metal_recorded_3.vsnd_c (65.5 KB)
  • sounds/crosswind/recorded/step_metal_recorded_4.vsnd_c (65.5 KB)
  • sounds/crosswind/recorded/step_metal_recorded_5.vsnd_c (65.5 KB)
  • sounds/crosswind/recorded/step_soft.sound_c (1.3 KB)
  • sounds/crosswind/recorded/suppressed_carbine.sound_c (751 B)
  • sounds/crosswind/recorded/suppressed_lmg.sound_c (751 B)
  • sounds/crosswind/recorded/suppressed_marksman.sound_c (751 B)
  • sounds/crosswind/recorded/suppressed_pistol.sound_c (772 B)
  • sounds/crosswind/recorded/suppressed_rifle.sound_c (751 B)
  • sounds/crosswind/recorded/suppressed_shotgun.sound_c (751 B)
  • sounds/crosswind/recorded/suppressed_smg.sound_c (753 B)
  • sounds/crosswind/recorded/suppressed_sniper.sound_c (751 B)
  • sounds/crosswind/recorded/tire_roll.sound_c (732 B)
  • sounds/crosswind/recorded/tire_skid.sound_c (732 B)
  • sounds/crosswind/recorded/ui_click.sound_c (730 B)
  • sounds/crosswind/recorded/ui_confirm.sound_c (730 B)
  • sounds/crosswind/recorded/ui_error.sound_c (730 B)
  • sounds/crosswind/recorded/ui_open.sound_c (714 B)
  • sounds/crosswind/recorded/vehicle_impact.sound_c (753 B)
  • sounds/crosswind/recorded/weapon_carbine.sound_c (754 B)
  • sounds/crosswind/recorded/weapon_lmg.sound_c (734 B)
  • sounds/crosswind/recorded/weapon_marksman.sound_c (755 B)
  • sounds/crosswind/recorded/weapon_pistol.sound_c (752 B)
  • sounds/crosswind/recorded/weapon_rifle.sound_c (736 B)
  • sounds/crosswind/recorded/weapon_shotgun.sound_c (754 B)
  • sounds/crosswind/recorded/weapon_smg.sound_c (733 B)
  • sounds/crosswind/recorded/weapon_sniper.sound_c (952 B)
  • ui/roundreportpanel.razor.scss (1.9 KB)
  • ui/tacticalhud.razor.scss (2.3 KB)
  • .bin/package.etm.crosswindfront.dll (1.1 MB -> 1.2 MB)
  • .bin/package.etm.crosswindfront.xml (16 KB -> 16.5 KB)
  • alpha-release.txt (15.3 KB -> 23.8 KB)
  • credits.txt (3 KB -> 13.3 KB)
  • materials/default/default_normal_tga_5c878876.generated.vtex_c (2.2 KB -> 2.2 KB)
  • scenes/crosswind_valley.scene_c (3.4 MB -> 3.4 MB)
  • ui/backpackpanel.razor.scss (3.2 KB -> 4.2 KB)
  • ui/combathud.razor.scss (13.5 KB -> 13.7 KB)
  • ui/inventorygrid.razor.scss (1.8 KB -> 1.8 KB)