Trouble in Terry Town - Version 230718

Created
Total Size824.5 MB (864,504,692 bytes)
Modified Size9.8 MB (10,233,940 bytes)
File Count1140
Engine Version25
Changes
Changes on 2026-05-05
Meta
{ "MaxPlayers": 64, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "StartupScene": "scenes/menu.scene", "LaunchMode": "Normal", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX", "NoWarn": "1701;1702;1591;", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Release", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "Resources": "images/weapons/*\nimages/*\ndecals/*\nsounds/*\nprefabs/*\nmapcompat/*\n*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "StartupScene": "scenes/menu.scene",
  "LaunchMode": "Normal",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX",
    "NoWarn": "1701;1702;1591;",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Release",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "Resources": "images/weapons/*\nimages/*\ndecals/*\nsounds/*\nprefabs/*\nmapcompat/*\n*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (9.8 MB modified)

+42 ~12
  • images/weapons/w_icon_m9_bayonet.png (4.5 KB)
  • models/weapons/sbox_melee_m9bayonet/v_m9bayonet.vanmgrph_c (38.6 KB)
  • models/weapons/sbox_melee_m9bayonet/v_m9bayonet.vmat_c (6 KB)
  • models/weapons/sbox_melee_m9bayonet/v_m9bayonet.vmdl_c (957.9 KB)
  • models/weapons/sbox_melee_m9bayonet/v_m9bayonet.vmdl_c.t.png (12 KB)
  • models/weapons/sbox_melee_m9bayonet/v_m9bayonet_ao_png_88f67887.generated.vtex_c (1.1 MB)
  • models/weapons/sbox_melee_m9bayonet/v_m9bayonet_color_png_b6540f11.generated.vtex_c (2.2 MB)
  • models/weapons/sbox_melee_m9bayonet/v_m9bayonet_normal_png_4122c658.generated.vtex_c (2.4 MB)
  • models/weapons/sbox_melee_m9bayonet/w_m9bayonet.vmdl_c (196.1 KB)
  • models/weapons/sbox_melee_m9bayonet/w_m9bayonet.vmdl_c.t.png (10.5 KB)
  • prefabs/weapons/m9_bayonet.prefab (12.5 KB)
  • prefabs/weapons/m9_bayonet.prefab_c (8.3 KB)
  • prefabs/weapons/m9_bayonet_viewmodel.prefab (5.5 KB)
  • prefabs/weapons/m9_bayonet_viewmodel.prefab_c (3.7 KB)
  • sounds/weapons/m4a1/reload.sound (931 B)
  • sounds/weapons/m4a1/reload.sound_c (894 B)
  • sounds/weapons/m4a1/reload.vsnd_c (233.3 KB)
  • sounds/weapons/m4a1/reload.wav (268.7 KB)
  • sounds/weapons/m7000/reload.sound (932 B)
  • sounds/weapons/m7000/reload.sound_c (895 B)
  • sounds/weapons/m7000/reload.vsnd_c (253.4 KB)
  • sounds/weapons/m7000/reload.wav (290.6 KB)
  • sounds/weapons/m9_bayonet/backstab.sound (928 B)
  • sounds/weapons/m9_bayonet/backstab.sound_c (907 B)
  • sounds/weapons/m9_bayonet/backstab.vsnd_c (54.4 KB)
  • sounds/weapons/m9_bayonet/backstab.wav (53.6 KB)
  • sounds/weapons/m9_bayonet/elevenlabs_knife_throwing.mp3 (10.2 KB)
  • sounds/weapons/m9_bayonet/elevenlabs_knife_throwing.sound (955 B)
  • sounds/weapons/m9_bayonet/elevenlabs_knife_throwing.sound_c (966 B)
  • sounds/weapons/m9_bayonet/elevenlabs_knife_throwing.vsnd_c (11.1 KB)
  • sounds/weapons/m9_bayonet/hit_1.sound (934 B)
  • sounds/weapons/m9_bayonet/hit_1.sound_c (913 B)
  • sounds/weapons/m9_bayonet/hit_1.vsnd_c (30.1 KB)
  • sounds/weapons/m9_bayonet/hit_1.wav (29.3 KB)
  • sounds/weapons/m9_bayonet/take out knife.sound (934 B)
  • sounds/weapons/m9_bayonet/take out knife.sound_c (929 B)
  • sounds/weapons/m9_bayonet/take out knife.vsnd_c (224.9 KB)
  • sounds/weapons/m9_bayonet/take out knife.wav (224.1 KB)
  • sounds/weapons/mp5/reload.sound (930 B)
  • sounds/weapons/mp5/reload.sound_c (893 B)
  • sounds/weapons/mp5/reload.vsnd_c (276.4 KB)
  • sounds/weapons/mp5/reload.wav (315.6 KB)
  • .bin/package.base.cll (32.8 KB -> 32.8 KB)
  • .bin/package.f4industries.deadlock_district.cll (238.7 KB -> 242.5 KB)
  • .bin/package.f4industries.deadlock_district.xml (306.4 KB -> 312.9 KB)
  • prefabs/weapons/m4a1.prefab (16 KB -> 16.3 KB)
  • prefabs/weapons/m4a1.prefab_c (9.6 KB -> 9.8 KB)
  • prefabs/weapons/m700.prefab (14.2 KB -> 14.4 KB)
  • prefabs/weapons/m700.prefab_c (9 KB -> 9.1 KB)
  • prefabs/weapons/mp5.prefab (15.6 KB -> 15.9 KB)
  • prefabs/weapons/mp5.prefab_c (9.4 KB -> 9.6 KB)
  • scenes/game.scene (14.2 KB -> 14.5 KB)
  • scenes/game.scene_c (9.7 KB -> 9.9 KB)
  • scenes/game.scene_d (88 B -> 48 B)