Sandbox - Version 11917

Created
Total Size151.9 MB (159,267,036 bytes)
Modified Size3.2 MB (3,402,094 bytes)
File Count178
Engine Version10
Changes
Changes on 12/21/2022
Meta
{"MapList":["facepunch.construct"],"PerMapRanking":false,"LeaderboardType":"None","RankType":"None","MapSelect":"Unrestricted","GameNetworkType":"Multiplayer","MaxPlayers":64,"MinPlayers":1,"Collision":{"Defaults":{"solid":"Collide","trigger":"Trigger","ladder":"Ignore","water":"Trigger","debris":"Unset","player":"Unset","glass":"Unset"},"Pairs":[{"a":"solid","b":"solid","r":"Collide"},{"a":"trigger","b":"playerclip","r":"Ignore"},{"a":"solid","b":"trigger","r":"Trigger"},{"a":"playerclip","b":"solid","r":"Collide"},{"a":"debris","b":"debris"},{"a":"debris","b":"player","r":"Ignore"},{"a":"trigger","b":"player"},{"a":"ladder","b":"player"},{"a":"trigger","b":"debris"},{"a":"ladder","b":"debris"},{"a":"player","b":"player"},{"a":"player","b":"glass","r":"Trigger"},{"a":"trigger","b":"glass","r":"Ignore"},{"a":"glass","b":"glass","r":"Ignore"},{"a":"water","b":"glass"}]},"GameCategory":"None","Physics":{"SubSteps":4,"TimeScale":1,"Gravity":"0,0,-800","AirDensity":1.2,"SleepingEnabled":true,"SimulationMode":"Continuous","PositionIterations":2,"VelocityIterations":8,"SoftBodyIterations":1,"SoftBodySubsteps":1},"DefaultLeaderboards":null,"Summary":"Create and play in your own sandbox mode.","Description":"This game lets you spawn props and ragdolls and create entities to play with. It\u0027s like Garry\u0027s Mod.\r\n\r\nThis is a bit of a sandbox itself. This is not the final sandbox gamemode. All of this code will likely be thrown away and re-written when we come to do the sandbox gamemode proper.","Public":true,"ReplaceTags":"sandbox game dynamic spawnmenu physgun"}
{
  "MapList": [
    "facepunch.construct"
  ],
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "RankType": "None",
  "MapSelect": "Unrestricted",
  "GameNetworkType": "Multiplayer",
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "Collision": {
    "Defaults": {
      "solid": "Collide",
      "trigger": "Trigger",
      "ladder": "Ignore",
      "water": "Trigger",
      "debris": "Unset",
      "player": "Unset",
      "glass": "Unset"
    },
    "Pairs": [
      {
        "a": "solid",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "trigger",
        "b": "playerclip",
        "r": "Ignore"
      },
      {
        "a": "solid",
        "b": "trigger",
        "r": "Trigger"
      },
      {
        "a": "playerclip",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "debris",
        "b": "debris"
      },
      {
        "a": "debris",
        "b": "player",
        "r": "Ignore"
      },
      {
        "a": "trigger",
        "b": "player"
      },
      {
        "a": "ladder",
        "b": "player"
      },
      {
        "a": "trigger",
        "b": "debris"
      },
      {
        "a": "ladder",
        "b": "debris"
      },
      {
        "a": "player",
        "b": "player"
      },
      {
        "a": "player",
        "b": "glass",
        "r": "Trigger"
      },
      {
        "a": "trigger",
        "b": "glass",
        "r": "Ignore"
      },
      {
        "a": "glass",
        "b": "glass",
        "r": "Ignore"
      },
      {
        "a": "water",
        "b": "glass"
      }
    ]
  },
  "GameCategory": "None",
  "Physics": {
    "SubSteps": 4,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "DefaultLeaderboards": null,
  "Summary": "Create and play in your own sandbox mode.",
  "Description": "This game lets you spawn props and ragdolls and create entities to play with. It\u0027s like Garry\u0027s Mod.\r\n\r\nThis is a bit of a sandbox itself. This is not the final sandbox gamemode. All of this code will likely be thrown away and re-written when we come to do the sandbox gamemode proper.",
  "Public": true,
  "ReplaceTags": "sandbox game dynamic spawnmenu physgun"
}

Diff (3.2 MB modified)

+8 ~8
  • materials/default/default_color_tga_2871fbca.generated.vtex_c (2.1 KB)
  • materials/default/default_color_tga_f919c15e.generated.vtex_c (2 KB)
  • materials/default/default_mask_tga_3a4f4d17.generated.vtex_c (2 KB)
  • materials/default/default_normal_tga_ceca9af0.generated.vtex_c (1.9 KB)
  • materials/default/default_rough_tga_3295f717.generated.vtex_c (1.8 KB)
  • materials/default/default_rough_tga_76a57082.generated.vtex_c (2.7 KB)
  • materials/default/default_rough_tga_a8f7398b.generated.vtex_c (2.6 KB)
  • shaders/untitled.shader_c (223.4 KB)
  • .bin/package.base.dll (551 KB -> 551 KB)
  • .bin/package.facepunch.sandbox.dll (127.5 KB -> 127.5 KB)
  • materials/default/default_ao_tga_7449568e.generated.vtex_c (2 KB -> 1.9 KB)
  • materials/default/default_color_tga_380558b.generated.vtex_c (1.8 KB -> 1.8 KB)
  • materials/default/default_normal_tga_5c878876.generated.vtex_c (2.3 KB -> 2.3 KB)
  • models/citizen_props/sodacan01_color_png_11076342.generated.vtex_c (2.1 MB -> 2.1 MB)
  • models/light/light_tubular_color_tga_db020bf6.generated.vtex_c (44.5 KB -> 44.5 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_detail_tga_14f0b896.generated.vtex_c (252.2 KB -> 252.2 KB)