Sandbox - Version 15980

Created
Total Size58.1 MB (60,926,522 bytes)
Modified Size40.2 MB (42,165,364 bytes)
File Count167
Engine Version10
Changes
ent_platform input fixes
Meta
{"MapList":["facepunch.construct"],"PerMapRanking":false,"LeaderboardType":"None","RankType":"None","MapSelect":"Unrestricted","GameNetworkType":"Multiplayer","MaxPlayers":64,"MinPlayers":1,"Collision":{"Defaults":{"solid":"Collide","trigger":"Trigger","ladder":"Ignore","water":"Trigger","debris":"Unset","player":"Unset","glass":"Unset"},"Pairs":[{"a":"solid","b":"solid","r":"Collide"},{"a":"trigger","b":"playerclip","r":"Ignore"},{"a":"solid","b":"trigger","r":"Trigger"},{"a":"playerclip","b":"solid","r":"Collide"},{"a":"debris","b":"debris"},{"a":"debris","b":"player","r":"Ignore"},{"a":"trigger","b":"player"},{"a":"ladder","b":"player"},{"a":"trigger","b":"debris"},{"a":"ladder","b":"debris"},{"a":"player","b":"player"},{"a":"player","b":"glass","r":"Trigger"},{"a":"trigger","b":"glass","r":"Ignore"},{"a":"glass","b":"glass","r":"Ignore"},{"a":"water","b":"glass"}]},"GameCategory":"None","Physics":{"SubSteps":4,"TimeScale":1,"Gravity":"0,0,-800","AirDensity":1.2,"SleepingEnabled":true,"SimulationMode":"Continuous","PositionIterations":2,"VelocityIterations":8,"SoftBodyIterations":1,"SoftBodySubsteps":1},"DefaultLeaderboards":null,"Summary":"Create and play in your own sandbox mode.","Description":"This game lets you spawn props and ragdolls and create entities to play with. It\u0027s like Garry\u0027s Mod.\r\n\r\nThis is a bit of a sandbox itself. This is not the final sandbox gamemode. All of this code will likely be thrown away and re-written when we come to do the sandbox gamemode proper.","Public":true,"ReplaceTags":"sandbox game dynamic spawnmenu physgun","CsProjName":""}
{
  "MapList": [
    "facepunch.construct"
  ],
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "RankType": "None",
  "MapSelect": "Unrestricted",
  "GameNetworkType": "Multiplayer",
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "Collision": {
    "Defaults": {
      "solid": "Collide",
      "trigger": "Trigger",
      "ladder": "Ignore",
      "water": "Trigger",
      "debris": "Unset",
      "player": "Unset",
      "glass": "Unset"
    },
    "Pairs": [
      {
        "a": "solid",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "trigger",
        "b": "playerclip",
        "r": "Ignore"
      },
      {
        "a": "solid",
        "b": "trigger",
        "r": "Trigger"
      },
      {
        "a": "playerclip",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "debris",
        "b": "debris"
      },
      {
        "a": "debris",
        "b": "player",
        "r": "Ignore"
      },
      {
        "a": "trigger",
        "b": "player"
      },
      {
        "a": "ladder",
        "b": "player"
      },
      {
        "a": "trigger",
        "b": "debris"
      },
      {
        "a": "ladder",
        "b": "debris"
      },
      {
        "a": "player",
        "b": "player"
      },
      {
        "a": "player",
        "b": "glass",
        "r": "Trigger"
      },
      {
        "a": "trigger",
        "b": "glass",
        "r": "Ignore"
      },
      {
        "a": "glass",
        "b": "glass",
        "r": "Ignore"
      },
      {
        "a": "water",
        "b": "glass"
      }
    ]
  },
  "GameCategory": "None",
  "Physics": {
    "SubSteps": 4,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "DefaultLeaderboards": null,
  "Summary": "Create and play in your own sandbox mode.",
  "Description": "This game lets you spawn props and ragdolls and create entities to play with. It\u0027s like Garry\u0027s Mod.\r\n\r\nThis is a bit of a sandbox itself. This is not the final sandbox gamemode. All of this code will likely be thrown away and re-written when we come to do the sandbox gamemode proper.",
  "Public": true,
  "ReplaceTags": "sandbox game dynamic spawnmenu physgun",
  "CsProjName": ""
}

Diff (40.2 MB modified)

+1 ~28 -9
  • accesslist.txt (29.8 KB)
  • .bin/package.base.dll (571.5 KB -> 572 KB)
  • .bin/package.facepunch.sandbox.dll (129.5 KB -> 129.5 KB)
  • materials/cable/rope.vmat_c (5 KB -> 5 KB)
  • materials/default/default_ao_tga_7449568e.generated.vtex_c (2 KB -> 2 KB)
  • materials/default/default_color_tga_380558b.generated.vtex_c (1.8 KB -> 1.8 KB)
  • materials/default/default_normal_tga_5c878876.generated.vtex_c (2.3 KB -> 2.3 KB)
  • materials/particle/impact/fleks.vtex_c (95.4 KB -> 95.4 KB)
  • materials/particle/particle_glow_01.vtex_c (65.9 KB -> 65.9 KB)
  • materials/particles/electrical/electrical_arc02_unsharp.vtex_c (694.8 KB -> 694.8 KB)
  • models/citizen_props/sodacan01.vmat_c (5.8 KB -> 5.8 KB)
  • models/citizen_props/sodacan01.vmdl_c (15.7 KB -> 15.6 KB)
  • models/light/light_tubular.vmat_c (5 KB -> 5 KB)
  • models/light/light_tubular_color_tga_db020bf6.generated.vtex_c (44.5 KB -> 44.5 KB)
  • models/rust_props/small_junk/can.vmdl_c (11.7 KB -> 11.7 KB)
  • models/rust_props/small_junk/cola_can.vmdl_c (12.2 KB -> 12.2 KB)
  • models/rust_props/small_junk/small_junk.vmat_c (6.6 KB -> 6.5 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier.vmat_c (7.4 KB -> 7.4 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_ao_tga_bfd6a81f.generated.vtex_c (467.9 KB -> 467.9 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_color_tga_d36718b4.generated.vtex_c (496.7 KB -> 496.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_detail_tga_14f0b896.generated.vtex_c (252.2 KB -> 252.2 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib3.vmdl_c (6.2 KB -> 6.2 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib6.vmdl_c (6.6 KB -> 6.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_normal_tga_1c479039.generated.vtex_c (1.3 MB -> 1.3 MB)
  • models/thruster/thrusterprojector.vmdl_c (35 KB -> 35 KB)
  • models/torch/torch.vmdl_c (122.4 KB -> 122.4 KB)
  • textures/small_junk/small_junk_diff_color_tga_9db36c62.generated.vtex_c (18.1 MB -> 18.1 MB)
  • textures/small_junk/small_junk_nrm_normal_tga_d3f46520.generated.vtex_c (17.7 MB -> 17.7 MB)
  • textures/small_junk/small_junk_spec_metal_tga_a2ac5532.generated.vtex_c (118.7 KB -> 118.7 KB)
  • materials/default/default_color_tga_2871fbca.generated.vtex_c (2.1 KB)
  • materials/default/default_color_tga_f919c15e.generated.vtex_c (2 KB)
  • materials/default/default_color_tga_fc212e2c.generated.vtex_c (1.8 KB)
  • materials/default/default_mask_tga_3a4f4d17.generated.vtex_c (2 KB)
  • materials/default/default_normal_tga_ceca9af0.generated.vtex_c (1.9 KB)
  • materials/default/default_rough_tga_3295f717.generated.vtex_c (1.8 KB)
  • materials/default/default_rough_tga_76a57082.generated.vtex_c (2.7 KB)
  • materials/particles/beam_crack_01.vtex_c (44.6 KB)
  • materials/particles/beam_generic_5.vtex_c (46.3 KB)