Sandbox - Version 18432

Created
Total Size319.7 MB (335,215,332 bytes)
Modified Size305.8 MB (320,705,215 bytes)
File Count231
Engine Version10
Changes
Pistol uses cloud model
Meta
{"MapList":["facepunch.construct"],"PerMapRanking":false,"LeaderboardType":"None","RankType":"None","MapSelect":"Unrestricted","GameNetworkType":"Multiplayer","MaxPlayers":64,"MinPlayers":1,"Collision":{"Defaults":{"solid":"Collide","trigger":"Trigger","ladder":"Ignore","water":"Trigger","debris":"Unset","player":"Unset","glass":"Unset"},"Pairs":[{"a":"solid","b":"solid","r":"Collide"},{"a":"trigger","b":"playerclip","r":"Ignore"},{"a":"solid","b":"trigger","r":"Trigger"},{"a":"playerclip","b":"solid","r":"Collide"},{"a":"debris","b":"debris"},{"a":"debris","b":"player","r":"Ignore"},{"a":"trigger","b":"player"},{"a":"ladder","b":"player"},{"a":"trigger","b":"debris"},{"a":"ladder","b":"debris"},{"a":"player","b":"player"},{"a":"player","b":"glass","r":"Trigger"},{"a":"trigger","b":"glass","r":"Ignore"},{"a":"glass","b":"glass","r":"Ignore"},{"a":"water","b":"glass"}]},"GameCategory":"None","Physics":{"SubSteps":4,"TimeScale":1,"Gravity":"0,0,-800","AirDensity":1.2,"SleepingEnabled":true,"SimulationMode":"Continuous","PositionIterations":2,"VelocityIterations":8,"SoftBodyIterations":1,"SoftBodySubsteps":1},"DefaultLeaderboards":null,"Summary":"Create and play in your own sandbox mode.","Description":"This game lets you spawn props and ragdolls and create entities to play with. It\u0027s like Garry\u0027s Mod.\r\n\r\nThis is a bit of a sandbox itself. This is not the final sandbox gamemode. All of this code will likely be thrown away and re-written when we come to do the sandbox gamemode proper.","Public":true,"ReplaceTags":"sandbox game dynamic spawnmenu physgun","CsProjName":"","ControlModes":{},"InputSettings":{"Actions":[{"Name":"Forward","KeyboardCode":"W","GroupName":"Movement"},{"Name":"Backward","KeyboardCode":"S","GroupName":"Movement"},{"Name":"Left","KeyboardCode":"A","GroupName":"Movement"},{"Name":"Right","KeyboardCode":"D","GroupName":"Movement"},{"Name":"Jump","KeyboardCode":"space","GamepadCode":"A","GroupName":"Movement"},{"Name":"Run","KeyboardCode":"shift","GamepadCode":"LeftJoystickButton","GroupName":"Movement"},{"Name":"Walk","KeyboardCode":"alt","GroupName":"Movement"},{"Name":"Duck","KeyboardCode":"ctrl","GamepadCode":"B","GroupName":"Movement"},{"Name":"attack1","KeyboardCode":"mouse1","GamepadCode":"RightTrigger","GroupName":"Actions"},{"Name":"attack2","KeyboardCode":"mouse2","GamepadCode":"LeftTrigger","GroupName":"Actions"},{"Name":"reload","KeyboardCode":"r","GamepadCode":"X","GroupName":"Actions"},{"Name":"use","KeyboardCode":"e","GamepadCode":"Y","GroupName":"Actions"},{"Name":"Slot1","KeyboardCode":"1","GamepadCode":"DpadWest","GroupName":"Inventory"},{"Name":"Slot2","KeyboardCode":"2","GamepadCode":"DpadEast","GroupName":"Inventory"},{"Name":"Slot3","KeyboardCode":"3","GamepadCode":"DpadSouth","GroupName":"Inventory"},{"Name":"Slot4","KeyboardCode":"4","GroupName":"Inventory"},{"Name":"Slot5","KeyboardCode":"5","GroupName":"Inventory"},{"Name":"Slot6","KeyboardCode":"6","GroupName":"Inventory"},{"Name":"Slot7","KeyboardCode":"7","GroupName":"Inventory"},{"Name":"Slot8","KeyboardCode":"8","GroupName":"Inventory"},{"Name":"Slot9","KeyboardCode":"9","GroupName":"Inventory"},{"Name":"SlotPrev","KeyboardCode":"mouse4","GamepadCode":"SwitchLeftBumper","GroupName":"Inventory"},{"Name":"SlotNext","KeyboardCode":"mouse5","GamepadCode":"SwitchRightBumper","GroupName":"Inventory"},{"Name":"View","KeyboardCode":"C","GamepadCode":"RightJoystickButton","GroupName":"Other"},{"Name":"Voice","KeyboardCode":"v","GroupName":"Other"},{"Name":"Drop","KeyboardCode":"g","GroupName":"Other"},{"Name":"Flashlight","KeyboardCode":"f","GamepadCode":"DpadNorth","GroupName":"Other"},{"Name":"Score","KeyboardCode":"tab","GamepadCode":"SwitchLeftMenu","GroupName":"Other"},{"Name":"Menu","KeyboardCode":"Q","GamepadCode":"SwitchRightMenu","GroupName":"Other"},{"Name":"Chat","KeyboardCode":"enter","GroupName":"Other"}]},"HttpAllowList":null,"Resources":"*.vmdl_c.png\nentity/*.png","MenuResources":"","CodePackageReferences":[]}
{
  "MapList": [
    "facepunch.construct"
  ],
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "RankType": "None",
  "MapSelect": "Unrestricted",
  "GameNetworkType": "Multiplayer",
  "MaxPlayers": 64,
  "MinPlayers": 1,
  "Collision": {
    "Defaults": {
      "solid": "Collide",
      "trigger": "Trigger",
      "ladder": "Ignore",
      "water": "Trigger",
      "debris": "Unset",
      "player": "Unset",
      "glass": "Unset"
    },
    "Pairs": [
      {
        "a": "solid",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "trigger",
        "b": "playerclip",
        "r": "Ignore"
      },
      {
        "a": "solid",
        "b": "trigger",
        "r": "Trigger"
      },
      {
        "a": "playerclip",
        "b": "solid",
        "r": "Collide"
      },
      {
        "a": "debris",
        "b": "debris"
      },
      {
        "a": "debris",
        "b": "player",
        "r": "Ignore"
      },
      {
        "a": "trigger",
        "b": "player"
      },
      {
        "a": "ladder",
        "b": "player"
      },
      {
        "a": "trigger",
        "b": "debris"
      },
      {
        "a": "ladder",
        "b": "debris"
      },
      {
        "a": "player",
        "b": "player"
      },
      {
        "a": "player",
        "b": "glass",
        "r": "Trigger"
      },
      {
        "a": "trigger",
        "b": "glass",
        "r": "Ignore"
      },
      {
        "a": "glass",
        "b": "glass",
        "r": "Ignore"
      },
      {
        "a": "water",
        "b": "glass"
      }
    ]
  },
  "GameCategory": "None",
  "Physics": {
    "SubSteps": 4,
    "TimeScale": 1,
    "Gravity": "0,0,-800",
    "AirDensity": 1.2,
    "SleepingEnabled": true,
    "SimulationMode": "Continuous",
    "PositionIterations": 2,
    "VelocityIterations": 8,
    "SoftBodyIterations": 1,
    "SoftBodySubsteps": 1
  },
  "DefaultLeaderboards": null,
  "Summary": "Create and play in your own sandbox mode.",
  "Description": "This game lets you spawn props and ragdolls and create entities to play with. It\u0027s like Garry\u0027s Mod.\r\n\r\nThis is a bit of a sandbox itself. This is not the final sandbox gamemode. All of this code will likely be thrown away and re-written when we come to do the sandbox gamemode proper.",
  "Public": true,
  "ReplaceTags": "sandbox game dynamic spawnmenu physgun",
  "CsProjName": "",
  "ControlModes": {},
  "InputSettings": {
    "Actions": [
      {
        "Name": "Forward",
        "KeyboardCode": "W",
        "GroupName": "Movement"
      },
      {
        "Name": "Backward",
        "KeyboardCode": "S",
        "GroupName": "Movement"
      },
      {
        "Name": "Left",
        "KeyboardCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "Right",
        "KeyboardCode": "D",
        "GroupName": "Movement"
      },
      {
        "Name": "Jump",
        "KeyboardCode": "space",
        "GamepadCode": "A",
        "GroupName": "Movement"
      },
      {
        "Name": "Run",
        "KeyboardCode": "shift",
        "GamepadCode": "LeftJoystickButton",
        "GroupName": "Movement"
      },
      {
        "Name": "Walk",
        "KeyboardCode": "alt",
        "GroupName": "Movement"
      },
      {
        "Name": "Duck",
        "KeyboardCode": "ctrl",
        "GamepadCode": "B",
        "GroupName": "Movement"
      },
      {
        "Name": "attack1",
        "KeyboardCode": "mouse1",
        "GamepadCode": "RightTrigger",
        "GroupName": "Actions"
      },
      {
        "Name": "attack2",
        "KeyboardCode": "mouse2",
        "GamepadCode": "LeftTrigger",
        "GroupName": "Actions"
      },
      {
        "Name": "reload",
        "KeyboardCode": "r",
        "GamepadCode": "X",
        "GroupName": "Actions"
      },
      {
        "Name": "use",
        "KeyboardCode": "e",
        "GamepadCode": "Y",
        "GroupName": "Actions"
      },
      {
        "Name": "Slot1",
        "KeyboardCode": "1",
        "GamepadCode": "DpadWest",
        "GroupName": "Inventory"
      },
      {
        "Name": "Slot2",
        "KeyboardCode": "2",
        "GamepadCode": "DpadEast",
        "GroupName": "Inventory"
      },
      {
        "Name": "Slot3",
        "KeyboardCode": "3",
        "GamepadCode": "DpadSouth",
        "GroupName": "Inventory"
      },
      {
        "Name": "Slot4",
        "KeyboardCode": "4",
        "GroupName": "Inventory"
      },
      {
        "Name": "Slot5",
        "KeyboardCode": "5",
        "GroupName": "Inventory"
      },
      {
        "Name": "Slot6",
        "KeyboardCode": "6",
        "GroupName": "Inventory"
      },
      {
        "Name": "Slot7",
        "KeyboardCode": "7",
        "GroupName": "Inventory"
      },
      {
        "Name": "Slot8",
        "KeyboardCode": "8",
        "GroupName": "Inventory"
      },
      {
        "Name": "Slot9",
        "KeyboardCode": "9",
        "GroupName": "Inventory"
      },
      {
        "Name": "SlotPrev",
        "KeyboardCode": "mouse4",
        "GamepadCode": "SwitchLeftBumper",
        "GroupName": "Inventory"
      },
      {
        "Name": "SlotNext",
        "KeyboardCode": "mouse5",
        "GamepadCode": "SwitchRightBumper",
        "GroupName": "Inventory"
      },
      {
        "Name": "View",
        "KeyboardCode": "C",
        "GamepadCode": "RightJoystickButton",
        "GroupName": "Other"
      },
      {
        "Name": "Voice",
        "KeyboardCode": "v",
        "GroupName": "Other"
      },
      {
        "Name": "Drop",
        "KeyboardCode": "g",
        "GroupName": "Other"
      },
      {
        "Name": "Flashlight",
        "KeyboardCode": "f",
        "GamepadCode": "DpadNorth",
        "GroupName": "Other"
      },
      {
        "Name": "Score",
        "KeyboardCode": "tab",
        "GamepadCode": "SwitchLeftMenu",
        "GroupName": "Other"
      },
      {
        "Name": "Menu",
        "KeyboardCode": "Q",
        "GamepadCode": "SwitchRightMenu",
        "GroupName": "Other"
      },
      {
        "Name": "Chat",
        "KeyboardCode": "enter",
        "GroupName": "Other"
      }
    ]
  },
  "HttpAllowList": null,
  "Resources": "*.vmdl_c.png\nentity/*.png",
  "MenuResources": "",
  "CodePackageReferences": []
}

Diff (305.8 MB modified)

+78 ~18 -14
  • devcam/devcamoverlay.razor.scss (2.9 KB)
  • entity/directional_gravity.png (58.8 KB)
  • entity/ent_balloon.png (66.4 KB)
  • entity/ent_drone.png (70.2 KB)
  • entity/ent_lamp.png (54.1 KB)
  • entity/ent_light.png (33 KB)
  • entity/flashlight.png (109 KB)
  • entity/spawnicon.png (3.3 KB)
  • models/citizen_props/broom01.vmat_c (5.6 KB)
  • models/citizen_props/broom01.vmdl_c (21.8 KB)
  • models/citizen_props/broom01/broom01gib01_lod01.vmdl_c (12.8 KB)
  • models/citizen_props/broom01/broom01gib02_lod01.vmdl_c (7.8 KB)
  • models/citizen_props/broom01/broom01gib03_lod01.vmdl_c (7.1 KB)
  • models/citizen_props/broom_color_png_cc1f051e.generated.vtex_c (2 MB)
  • models/citizen_props/broom_normal_png_9f546bea.generated.vtex_c (1.4 MB)
  • models/rust_props/black_bin/bin.vmat_c (5.4 KB)
  • models/rust_props/black_bin/blackbin.vmdl_c (21.2 KB)
  • models/rust_props/light_fixtures/airfieldsirenlight.vmdl_c (16.2 KB)
  • models/rust_props/light_fixtures/sirenlight.vmat_c (5.9 KB)
  • models/rust_props/light_fixtures/sirenlight_on.vmat_c (6.9 KB)
  • models/rust_props/small_junk/apple_tray.vmdl_c (27.7 KB)
  • models/rust_props/small_junk/banana.vmdl_c (8.2 KB)
  • models/sbox_props/shrubs/pine/mountain_pine.vmat_c (7.1 KB)
  • models/sbox_props/shrubs/pine/mountain_pine_ao_tga_af2590dd.generated.vtex_c (393.3 KB)
  • models/sbox_props/shrubs/pine/mountain_pine_color_tga_13f58a78.generated.vtex_c (1.1 MB)
  • models/sbox_props/shrubs/pine/mountain_pine_normal_tga_2ae93588.generated.vtex_c (1.3 MB)
  • models/sbox_props/shrubs/pine/mountain_pine_sss_tga_ac72d424.generated.vtex_c (736.4 KB)
  • models/sbox_props/shrubs/pine/pine_bush_regular_a.vmdl_c (25 KB)
  • models/weapons/sbox_attachments/silencer_9mm/silencer_9mm.vmat_c (6.7 KB)
  • models/weapons/sbox_attachments/silencer_9mm/silencer_9mm_ao_tga_8ae7d9f.generated.vtex_c (301.1 KB)
  • models/weapons/sbox_attachments/silencer_9mm/silencer_9mm_color_tga_3f46e49b.generated.vtex_c (1.2 MB)
  • models/weapons/sbox_attachments/silencer_9mm/silencer_9mm_normal_tga_c266ce8.generated.vtex_c (1.3 MB)
  • models/weapons/sbox_pistol_usp/usp_raisedsights_ao_tga_39469c33.generated.vtex_c (172.6 KB)
  • models/weapons/sbox_pistol_usp/usp_raisedsights_color_tga_c83628ea.generated.vtex_c (309.1 KB)
  • models/weapons/sbox_pistol_usp/usp_raisedsights_normal_tga_5f974b1.generated.vtex_c (343.9 KB)
  • models/weapons/sbox_pistol_usp/v_usp.vanmgrph_c (5.7 KB)
  • models/weapons/sbox_pistol_usp/v_usp.vmat_c (6.1 KB)
  • models/weapons/sbox_pistol_usp/v_usp.vmdl_c (402.2 KB)
  • models/weapons/sbox_pistol_usp/v_usp_ao_tga_e40c48da.generated.vtex_c (1.9 MB)
  • models/weapons/sbox_pistol_usp/v_usp_color_tga_24a299d6.generated.vtex_c (4.4 MB)
  • models/weapons/sbox_pistol_usp/v_usp_magazine.vmat_c (6.4 KB)
  • models/weapons/sbox_pistol_usp/v_usp_magazine_ao_tga_c2fd69df.generated.vtex_c (484.4 KB)
  • models/weapons/sbox_pistol_usp/v_usp_magazine_color_tga_9385e441.generated.vtex_c (1 MB)
  • models/weapons/sbox_pistol_usp/v_usp_magazine_normal_tga_9a754d9a.generated.vtex_c (1.3 MB)
  • models/weapons/sbox_pistol_usp/v_usp_match.vmat_c (6.3 KB)
  • models/weapons/sbox_pistol_usp/v_usp_match_ao_tga_ec0b2a8f.generated.vtex_c (485.2 KB)
  • models/weapons/sbox_pistol_usp/v_usp_match_color_tga_525d8f48.generated.vtex_c (1.2 MB)
  • models/weapons/sbox_pistol_usp/v_usp_match_normal_tga_55cd06b2.generated.vtex_c (1.3 MB)
  • models/weapons/sbox_pistol_usp/v_usp_normal_tga_1f8131aa.generated.vtex_c (4.7 MB)
  • models/weapons/sbox_pistol_usp/v_usp_raised_sights.vmat_c (6.4 KB)
  • models/weapons/sbox_pistol_usp/w_usp.vmat_c (6 KB)
  • models/weapons/sbox_pistol_usp/w_usp.vmdl_c (643.6 KB)
  • models/weapons/sbox_pistol_usp/w_usp_color_tga_c96487ed.generated.vtex_c (4.2 MB)
  • models/weapons/sbox_pistol_usp/w_usp_normal_tga_66da1cd9.generated.vtex_c (4.6 MB)
  • prefabs/garry_prefab.prefab_c (7.4 KB)
  • prefabs/untitled.prefab_c (1.5 KB)
  • shaders/complex.shader_c (222.3 MB)
  • styles/rootpanel.scss (3.4 KB)
  • textures/black_bin/blackbins_normal_tga_e3168d62.generated.vtex_c (899.3 KB)
  • textures/black_bin/blackbin_ao_tga_d2cf2480.generated.vtex_c (346.8 KB)
  • textures/black_bin/blackbin_color_tga_29bcfea7.generated.vtex_c (375.8 KB)
  • textures/light_fixtures/sirenlight_ao_tga_2f0c8f10.generated.vtex_c (127 KB)
  • textures/light_fixtures/sirenlight_color_tga_3f8a9c7a.generated.vtex_c (1 MB)
  • textures/light_fixtures/sirenlight_normal_tga_13fdc98c.generated.vtex_c (1 MB)
  • textures/light_fixtures/sirenlight_selfillum_tga_43ea55b6.generated.vtex_c (107.8 KB)
  • ui/components/packagecard.razor.scss (3.1 KB)
  • ui/components/packagefilters.razor.scss (909 B)
  • ui/components/packagelist.razor.scss (160 B)
  • ui/components/serverlist/serverlistpanel.razor.scss (1.7 KB)
  • ui/controls/slidercontrol.razor.scss (2.1 KB)
  • ui/controls/switchcontrol.razor.scss (988 B)
  • ui/gamemenu/defaultgamemenu.razor.scss (3.4 KB)
  • ui/gamemenu/defaultloadingpanel.razor.scss (719 B)
  • ui/gamemenu/front/frontpage.razor.scss (248 B)
  • ui/gamemenu/lobby/lobbygamesetting.razor.scss (62 B)
  • ui/gamemenu/lobby/lobbymember.razor.scss (98 B)
  • ui/gamemenu/lobby/mapbutton.razor.scss (145 B)
  • ui/gamemenu/settings/settingspage.razor.scss (315 B)
  • .bin/package.base.dll (610.5 KB -> 726.5 KB)
  • .bin/package.facepunch.sandbox.dll (135 KB -> 138.5 KB)
  • materials/default/default_ao_tga_7449568e.generated.vtex_c (2 KB -> 1.9 KB)
  • materials/default/default_color_tga_380558b.generated.vtex_c (1.8 KB -> 1.8 KB)
  • materials/default/default_normal_tga_5c878876.generated.vtex_c (2.3 KB -> 2.3 KB)
  • materials/shiny_white.vmat_c (5.4 KB -> 5.4 KB)
  • models/citizen_props/sodacan01.vmdl_c (15.6 KB -> 15.9 KB)
  • models/citizen_props/sodacan01_color_png_11076342.generated.vtex_c (2.1 MB -> 2.1 MB)
  • models/citizen_props/sodacan01_normal_png_77e139a.generated.vtex_c (2.9 MB -> 2.9 MB)
  • models/light/light_tubular.vmat_c (5 KB -> 5 KB)
  • models/light/light_tubular.vmdl_c (27.5 KB -> 27.5 KB)
  • models/torch/torch_normal_tga_a1d5e20a.generated.vtex_c (216.8 KB -> 216.9 KB)
  • styles/base.scss (789 B -> 756 B)
  • styles/base/_popup.scss (3.4 KB -> 3.6 KB)
  • styles/base/_textentry.scss (1.2 KB -> 37 B)
  • styles/form/_slider.scss (1.8 KB -> 1.6 KB)
  • textures/small_junk/small_junk_diff_color_tga_9db36c62.generated.vtex_c (18.1 MB -> 18.1 MB)
  • textures/small_junk/small_junk_nrm_normal_tga_d3f46520.generated.vtex_c (17.7 MB -> 17.7 MB)
  • accesslist.txt (29.8 KB)
  • devcam/devcamoverlay.scss (2.9 KB)
  • materials/default/default_detailmask_tga_57ae445f.generated.vtex_c (2 KB)
  • models/light/light_tubular_refs/mesh/meshinfo.txt (37 B)
  • models/sbox_props/concrete_barrier/concrete_barrier.vmat_c (7.4 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_ao_tga_bfd6a81f.generated.vtex_c (467.9 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_color_tga_d36718b4.generated.vtex_c (496.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_detail_tga_14f0b896.generated.vtex_c (252.2 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib3.vmdl_c (6.2 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_gib6.vmdl_c (6.6 KB)
  • models/sbox_props/concrete_barrier/concrete_barrier_normal_tga_1c479039.generated.vtex_c (1.3 MB)
  • styles/base/_fileentry.scss (238 B)
  • ui/checkbox.html (1.2 KB)
  • ui/checkbox.scss (93 B)