Sausage Survivors 2 - Version 94791
| Created | |
|---|---|
| Total Size | 200.5 MB (210,281,693 bytes) |
| Modified Size | 25.5 MB (26,762,922 bytes) |
| File Count | 1297 |
| Engine Version | 17 |
| Changes | Changes on 2025-04-02 |
| Meta |
Diff (25.5 MB modified)
+320 ~53- materials/damage_flash_boss_vmat_g_tselfillummask_db9d8057.generated.vtex_c (1.5 KB)
- materials/dev/primary_white.vmat_c (5 KB)
- materials/dev/primary_white_color_tga_8be01ac1.generated.vtex_c (45 KB)
- materials/flash_charm_fail.vmat_c (5.1 KB)
- materials/flash_charm_fail_vmat_g_tambientocclusion_74d62832.generated.vtex_c (1.5 KB)
- materials/flash_charm_fail_vmat_g_tcolor_a0ce44b8.generated.vtex_c (1.5 KB)
- materials/flash_charm_fail_vmat_g_tnormal_49b3bca5.generated.vtex_c (2 KB)
- materials/flash_charm_fail_vmat_g_tselfillummask_b8cad02f.generated.vtex_c (1.5 KB)
- materials/particles/shapes/heart1.vtex_c (17.8 KB)
- models/dev/box.vmdl_c (3.5 KB)
- models/trees/pine_foliage_a_color_tga_74b0763.generated.vtex_c (23.1 KB)
- prefabs/effects/unit_status_charm.prefab_c (4.6 KB)
- prefabs/enemies/chest_evil.prefab_c (2.7 KB)
- prefabs/enemies/miniboss_troll.prefab_c (2.8 KB)
- prefabs/orbiter_lens.prefab_c (2.5 KB)
- prefabs/orbiter_shield.prefab_c (2.5 KB)
- sounds/armor_hit.sound (815 B)
- sounds/armor_hit.sound_c (769 B)
- sounds/armor_hit.vsnd_c (215.9 KB)
- sounds/armor_hit.wav (215.4 KB)
- sounds/blink.end.sound (818 B)
- sounds/blink.end.sound_c (772 B)
- sounds/blink.end.vsnd_c (70.8 KB)
- sounds/blink.end.wav (70.2 KB)
- sounds/blink.start.sound (820 B)
- sounds/blink.start.sound_c (774 B)
- sounds/blink.start.vsnd_c (154.6 KB)
- sounds/blink.start.wav (267.5 KB)
- sounds/boss.charge.sound (817 B)
- sounds/boss.charge.sound_c (771 B)
- sounds/boss.charge.vsnd_c (53.4 KB)
- sounds/boss.charge.wav (53.2 KB)
- sounds/boss.die.sound (814 B)
- sounds/boss.die.sound_c (768 B)
- sounds/boss.die.vsnd_c (137.2 KB)
- sounds/boss.die.wav (298.1 KB)
- sounds/boss.fanfare.sound (818 B)
- sounds/boss.fanfare.sound_c (772 B)
- sounds/boss.fanfare.vsnd_c (165.1 KB)
- sounds/boss.fanfare.wav (164.5 KB)
- sounds/boss.prepare.sound (818 B)
- sounds/boss.prepare.sound_c (772 B)
- sounds/boss.prepare.vsnd_c (52.7 KB)
- sounds/boss.prepare.wav (227.5 KB)
- sounds/boss.shoot.sound (816 B)
- sounds/boss.shoot.sound_c (770 B)
- sounds/boss.shoot.vsnd_c (29.9 KB)
- sounds/boss.shoot.wav (65.2 KB)
- sounds/bullet.impact.sound (819 B)
- sounds/bullet.impact.sound_c (773 B)
- sounds/bullet.impact.vsnd_c (24.5 KB)
- sounds/bullet.impact.wav (24 KB)
- sounds/burn.sound (810 B)
- sounds/burn.sound_c (748 B)
- sounds/burn.vsnd_c (65.3 KB)
- sounds/burn.wav (65.3 KB)
- sounds/burn_2.sound (812 B)
- sounds/burn_2.sound_c (750 B)
- sounds/burn_2.vsnd_c (54.5 KB)
- sounds/burn_2.wav (54.1 KB)
- sounds/chaching.sound (814 B)
- sounds/chaching.sound_c (768 B)
- sounds/chaching.vsnd_c (154.2 KB)
- sounds/chaching.wav (153.8 KB)
- sounds/charm.ogg (9 KB)
- sounds/charm.sound (811 B)
- sounds/charm.sound_c (749 B)
- sounds/charm.vsnd_c (60.8 KB)
- sounds/chest.break.sound (817 B)
- sounds/chest.break.sound_c (771 B)
- sounds/chest.break.vsnd_c (55.1 KB)
- sounds/chest.break.wav (118.6 KB)
- sounds/chest.open.sound (816 B)
- sounds/chest.open.sound_c (770 B)
- sounds/chest.open.vsnd_c (55.7 KB)
- sounds/chest.open.wav (121 KB)
- sounds/click.sound (806 B)
- sounds/click.sound_c (744 B)
- sounds/click.vsnd_c (5.9 KB)
- sounds/click.wav (5.8 KB)
- sounds/enemy.die.sound (817 B)
- sounds/enemy.die.sound_c (771 B)
- sounds/enemy.die0.vsnd_c (46.1 KB)
- sounds/enemy.die0.wav (45.5 KB)
- sounds/enemy.explode.sound (819 B)
- sounds/enemy.explode.sound_c (773 B)
- sounds/enemy.explode.vsnd_c (91.7 KB)
- sounds/enemy.explode.wav (92 KB)
- sounds/enemy.hit.sound (817 B)
- sounds/enemy.hit.sound_c (771 B)
- sounds/enemy.hit.vsnd_c (16.6 KB)
- sounds/enemy.hit.wav (16.2 KB)
- sounds/enemy.roar.prepare.sound (824 B)
- sounds/enemy.roar.prepare.sound_c (794 B)
- sounds/enemy.roar.prepare.vsnd_c (43.3 KB)
- sounds/enemy.roar.prepare.wav (186.7 KB)
- sounds/enemy.roar.sound (816 B)
- sounds/enemy.roar.sound_c (770 B)
- sounds/enemy.roar.vsnd_c (91 KB)
- sounds/enemy.roar.wav (394.5 KB)
- sounds/enemy_cheer.sound (962 B)
- sounds/enemy_cheer.sound_c (1 KB)
- sounds/enemy_cheer_0.ogg (9.1 KB)
- sounds/enemy_cheer_0.vsnd_c (105.3 KB)
- sounds/enemy_cheer_1.ogg (8.7 KB)
- sounds/enemy_cheer_1.vsnd_c (98.6 KB)
- sounds/enemy_cheer_1b.ogg (5.8 KB)
- sounds/enemy_cheer_1b.vsnd_c (39.1 KB)
- sounds/enemy_cheer_2.ogg (6.1 KB)
- sounds/enemy_cheer_2.vsnd_c (45.5 KB)
- sounds/enemy_cheer_3.ogg (6 KB)
- sounds/enemy_cheer_3.vsnd_c (42.4 KB)
- sounds/enemy_cheer_4.ogg (6 KB)
- sounds/enemy_cheer_4.vsnd_c (39.5 KB)
- sounds/enemy_cheer_5.ogg (9.2 KB)
- sounds/enemy_cheer_5.vsnd_c (104.7 KB)
- sounds/error2.sound (807 B)
- sounds/error2.sound_c (745 B)
- sounds/error2.vsnd_c (14.7 KB)
- sounds/error2.wav (31.1 KB)
- sounds/evil_chest.sound (817 B)
- sounds/evil_chest.sound_c (771 B)
- sounds/evil_chest.vsnd_c (130.5 KB)
- sounds/evil_chest.wav (142.5 KB)
- sounds/fear.sound (810 B)
- sounds/fear.sound_c (748 B)
- sounds/fear.vsnd_c (88.3 KB)
- sounds/fear.wav (87.9 KB)
- sounds/frozen.sound (812 B)
- sounds/frozen.sound_c (750 B)
- sounds/frozen.vsnd_c (55.8 KB)
- sounds/frozen.wav (120.3 KB)
- sounds/frozen_02.sound (847 B)
- sounds/frozen_02.sound_c (827 B)
- sounds/frozen_02a.ogg (6.8 KB)
- sounds/frozen_02a.vsnd_c (24.9 KB)
- sounds/frozen_02b.ogg (7.2 KB)
- sounds/frozen_02b.vsnd_c (31.2 KB)
- sounds/god.correct.sound (812 B)
- sounds/god.correct.sound_c (766 B)
- sounds/god.correct.vsnd_c (82.3 KB)
- sounds/god.correct.wav (178.4 KB)
- sounds/god.question.sound (813 B)
- sounds/god.question.sound_c (767 B)
- sounds/god.question.vsnd_c (35 KB)
- sounds/god.question.wav (34.6 KB)
- sounds/god.wrong.sound (810 B)
- sounds/god.wrong.sound_c (764 B)
- sounds/god.wrong.vsnd_c (52.5 KB)
- sounds/god.wrong.wav (113.6 KB)
- sounds/grenade_shoot.ogg (13.2 KB)
- sounds/grenade_shoot.sound (819 B)
- sounds/grenade_shoot.sound_c (773 B)
- sounds/grenade_shoot.vsnd_c (102.8 KB)
- sounds/heal.sound (810 B)
- sounds/heal.sound_c (748 B)
- sounds/heal.vsnd_c (42.4 KB)
- sounds/heal.wav (91.6 KB)
- sounds/heavenly.sound (814 B)
- sounds/heavenly.sound_c (768 B)
- sounds/heavenly.vsnd_c (130.4 KB)
- sounds/heavenly.wav (129.9 KB)
- sounds/jump_thud.ogg (5.5 KB)
- sounds/jump_thud.sound (815 B)
- sounds/jump_thud.sound_c (769 B)
- sounds/jump_thud.vsnd_c (18.6 KB)
- sounds/jump_whoosh.ogg (9.3 KB)
- sounds/jump_whoosh.sound (817 B)
- sounds/jump_whoosh.sound_c (771 B)
- sounds/jump_whoosh.vsnd_c (61 KB)
- sounds/lens.sound (810 B)
- sounds/lens.sound_c (748 B)
- sounds/lens.vsnd_c (23.9 KB)
- sounds/lens.wav (51.6 KB)
- sounds/levelup.sound (808 B)
- sounds/levelup.sound_c (746 B)
- sounds/levelup.vsnd_c (63.1 KB)
- sounds/levelup.wav (136.7 KB)
- sounds/metal_hit.ogg (5.4 KB)
- sounds/metal_hit.sound (814 B)
- sounds/metal_hit.sound_c (768 B)
- sounds/metal_hit.vsnd_c (16.8 KB)
- sounds/player.dash.recharge.sound (823 B)
- sounds/player.dash.recharge.sound_c (793 B)
- sounds/player.dash.recharge.vsnd_c (56.6 KB)
- sounds/player.dash.recharge.wav (122.3 KB)
- sounds/player.dash.slash.hit.sound (827 B)
- sounds/player.dash.slash.hit.sound_c (797 B)
- sounds/player.dash.slash.hit.vsnd_c (38.3 KB)
- sounds/player.dash.slash.hit.wav (82.4 KB)
- sounds/player.dash.slash.sound (823 B)
- sounds/player.dash.slash.sound_c (793 B)
- sounds/player.dash.slash.vsnd_c (45.6 KB)
- sounds/player.dash.slash.wav (45 KB)
- sounds/player.dash.sound (817 B)
- sounds/player.dash.sound_c (771 B)
- sounds/player.dash.vsnd_c (59.6 KB)
- sounds/player.dash.wav (59.2 KB)
- sounds/player.die.sound (816 B)
- sounds/player.die.sound_c (770 B)
- sounds/player.die.vsnd_c (82.6 KB)
- sounds/player.die.wav (179.1 KB)
- sounds/player.shoot.sound (821 B)
- sounds/player.shoot.sound_c (775 B)
- sounds/player.shoot.vsnd_c (19.2 KB)
- sounds/player.shoot.wav (18.6 KB)
- sounds/plop.sound (810 B)
- sounds/plop.sound_c (748 B)
- sounds/plop.vsnd_c (21.6 KB)
- sounds/plop.wav (23.2 KB)
- sounds/poisoned.sound (814 B)
- sounds/poisoned.sound_c (768 B)
- sounds/poisoned.vsnd_c (58 KB)
- sounds/poisoned.wav (125.4 KB)
- sounds/pounce.prepare.sound (820 B)
- sounds/pounce.prepare.sound_c (774 B)
- sounds/pounce.prepare.vsnd_c (29.1 KB)
- sounds/pounce.prepare.wav (124.5 KB)
- sounds/pounce.sound (812 B)
- sounds/pounce.sound_c (750 B)
- sounds/pounce.vsnd_c (32.6 KB)
- sounds/pounce.wav (36.5 KB)
- sounds/puddle_splat.sound (818 B)
- sounds/puddle_splat.sound_c (772 B)
- sounds/puddle_splat.vsnd_c (27.9 KB)
- sounds/puddle_splat.wav (59.5 KB)
- sounds/reload.end.sound (816 B)
- sounds/reload.end.sound_c (770 B)
- sounds/reload.end.vsnd_c (22.3 KB)
- sounds/reload.end.wav (21.8 KB)
- sounds/reload.start.sound (818 B)
- sounds/reload.start.sound_c (772 B)
- sounds/reload.start.vsnd_c (30.2 KB)
- sounds/reload.start.wav (29.6 KB)
- sounds/reroll.sound (807 B)
- sounds/reroll.sound_c (745 B)
- sounds/reroll.vsnd_c (50 KB)
- sounds/reroll.wav (108.1 KB)
- sounds/restart.sound (813 B)
- sounds/restart.sound_c (751 B)
- sounds/restart.vsnd_c (79.1 KB)
- sounds/restart.wav (171.7 KB)
- sounds/runner.bark.sound (817 B)
- sounds/runner.bark.sound_c (771 B)
- sounds/runner.bark.vsnd_c (33.3 KB)
- sounds/runner.bark.wav (72 KB)
- sounds/runner.bite.sound (817 B)
- sounds/runner.bite.sound_c (771 B)
- sounds/runner.bite.vsnd_c (40.5 KB)
- sounds/runner.bite.wav (87.8 KB)
- sounds/runner.howl.sound (817 B)
- sounds/runner.howl.sound_c (771 B)
- sounds/runner.howl.vsnd_c (64.9 KB)
- sounds/runner.howl.wav (64.3 KB)
- sounds/scuffle.sound (813 B)
- sounds/scuffle.sound_c (751 B)
- sounds/scuffle.vsnd_c (25.1 KB)
- sounds/scuffle.wav (24.7 KB)
- sounds/shield_break.sound (818 B)
- sounds/shield_break.sound_c (772 B)
- sounds/shield_break.vsnd_c (67.9 KB)
- sounds/shield_break.wav (67.3 KB)
- sounds/shield_gain.sound (817 B)
- sounds/shield_gain.sound_c (771 B)
- sounds/shield_gain.vsnd_c (68.8 KB)
- sounds/shield_gain.wav (68.2 KB)
- sounds/slam.sound (810 B)
- sounds/slam.sound_c (748 B)
- sounds/slam.vsnd_c (31 KB)
- sounds/slam.wav (66.3 KB)
- sounds/spike.prepare.sound (819 B)
- sounds/spike.prepare.sound_c (773 B)
- sounds/spike.prepare.vsnd_c (19.2 KB)
- sounds/spike.prepare.wav (41.2 KB)
- sounds/spike.stab.sound (816 B)
- sounds/spike.stab.sound_c (770 B)
- sounds/spike.stab.vsnd_c (39.3 KB)
- sounds/spike.stab.wav (84.9 KB)
- sounds/spike.thrust.sound (818 B)
- sounds/spike.thrust.sound_c (772 B)
- sounds/spike.thrust.vsnd_c (52.9 KB)
- sounds/spike.thrust.wav (52.9 KB)
- sounds/spitter.prepare.sound (821 B)
- sounds/spitter.prepare.sound_c (775 B)
- sounds/spitter.prepare.vsnd_c (48.1 KB)
- sounds/spitter.prepare.wav (47.5 KB)
- sounds/spitter.shoot.sound (819 B)
- sounds/spitter.shoot.sound_c (773 B)
- sounds/spitter.shoot.vsnd_c (25.1 KB)
- sounds/spitter.shoot.wav (24.6 KB)
- sounds/splash.sound (812 B)
- sounds/splash.sound_c (750 B)
- sounds/splash.vsnd_c (41.9 KB)
- sounds/splash.wav (90.9 KB)
- sounds/xp.sound (808 B)
- sounds/xp.sound_c (746 B)
- sounds/xp.vsnd_c (7.3 KB)
- sounds/xp.wav (7 KB)
- sounds/zap.sound (809 B)
- sounds/zap.sound_c (747 B)
- sounds/zap.vsnd_c (46.5 KB)
- sounds/zap.wav (46.3 KB)
- sounds/zombie.alert.sound (853 B)
- sounds/zombie.alert.sound_c (849 B)
- sounds/zombie.alert0.vsnd_c (69.1 KB)
- sounds/zombie.alert0.wav (149.6 KB)
- sounds/zombie.alert1.vsnd_c (71.9 KB)
- sounds/zombie.alert1.wav (155.6 KB)
- sounds/zombie.attack.player.sound (826 B)
- sounds/zombie.attack.player.sound_c (796 B)
- sounds/zombie.attack.player.vsnd_c (40.6 KB)
- sounds/zombie.attack.player.wav (87.6 KB)
- sounds/zombie.dirt.sound (817 B)
- sounds/zombie.dirt.sound_c (771 B)
- sounds/zombie.dirt.vsnd_c (86.7 KB)
- sounds/zombie.dirt.wav (188 KB)
- textures/icons/vector/charm_increase_damage.png (7 KB)
- textures/icons/vector/charm_reduce_damage.png (4.7 KB)
- textures/icons/vector/dash_charm.png (4.8 KB)
- textures/icons/vector/shield_charm.png (7.1 KB)
- .bin/package.base.cll (31 KB -> 31 KB)
- .bin/package.facepunch.ss2.cll (166.2 KB -> 175.1 KB)
- dev/helper/testgrid.vmat_c (5 KB -> 5 KB)
- dev/helper/testgrid_color_tga_f1408e43.generated.vtex_c (49.1 KB -> 49.1 KB)
- materials/damage_flash_boss.vmat_c (5.1 KB -> 5.1 KB)
- materials/default.vmat_c (4.8 KB -> 4.8 KB)
- materials/default/default_skin_diffusewarp_tga_4d3cb601.generated.vtex_c (189.2 KB -> 189.2 KB)
- materials/particles/shapes/spark2.vtex_c (17.8 KB -> 17.8 KB)
- models/citizen/citizen.vanmgrph_c (61.3 KB -> 61.5 KB)
- models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
- models/citizen/citizen/head_lod0_vmorf.vtex_c (114.4 KB -> 114.4 KB)
- models/citizen/skin/citizen_eyeao.vmat_c (5 KB -> 5 KB)
- models/citizen/skin/citizen_eyes_advanced_color_png_8895a003.generated.vtex_c (56.3 KB -> 56.3 KB)
- models/citizen/skin/citizen_eyes_advanced_iris_mask_psd_9299c4d0.generated.vtex_c (56.5 KB -> 56.5 KB)
- models/citizen/skin/citizen_eyes_advanced_iris_normal_png_44bf5eb8.generated.vtex_c (55.4 KB -> 55.5 KB)
- models/citizen/skin/citizen_skin_ao_png_c5b59611.generated.vtex_c (1.1 MB -> 1.1 MB)
- models/citizen/skin/citizen_skin_old_ao_png_a3904bcc.generated.vtex_c (1.2 MB -> 1.2 MB)
- models/citizen/skin/citizen_skin_young_ao_png_adaa3ef1.generated.vtex_c (1.1 MB -> 1.1 MB)
- models/citizen/skin/citizen_skin_young_ao_png_bd72312b.generated.vtex_c (1.2 MB -> 1.2 MB)
- models/citizen/skin/skeleton/textures/skeleton_skin_mask_png_8c4bec4b.generated.vtex_c (2.4 MB -> 2.4 MB)
- models/citizen_gibs/textures/head_gib.vmat_c (5.9 KB -> 5.9 KB)
- models/trees/pine_foliage_a.vmat_c (6.3 KB -> 5.8 KB)
- models/trees/pine_foliage_a_color_tga_6eceefac.generated.vtex_c (44.7 KB -> 44.7 KB)
- models/trees/pine_foliage_a_flash.vmat_c (6.3 KB -> 6.4 KB)
- models/trees/pine_foliage_a_normal_tga_b6d17ec7.generated.vtex_c (44.9 KB -> 44.9 KB)
- models/trees/pine_foliage_a_vmat_g_tselfillummask_e6ec38a0.generated.vtex_c (1.5 KB -> 1.5 KB)
- models/trees/tree_a.vmdl_c (7 KB -> 7.1 KB)
- models/trees/tree_a_ao_tga_55a99c8b.generated.vtex_c (4.4 KB -> 4.4 KB)
- models/xpcoin/icon_coin.vmat_c (5.6 KB -> 5.6 KB)
- prefabs/bullet.prefab_c (2.5 KB -> 2.8 KB)
- prefabs/enemies/barrel.prefab_c (2.8 KB -> 2.7 KB)
- prefabs/enemies/barrel_exploding.prefab_c (2.8 KB -> 2.8 KB)
- prefabs/enemies/boss.prefab_c (3.6 KB -> 3.5 KB)
- prefabs/enemies/charger.prefab_c (2.8 KB -> 2.8 KB)
- prefabs/enemies/charger_elite.prefab_c (2.8 KB -> 2.8 KB)
- prefabs/enemies/chest.prefab_c (2.7 KB -> 2.7 KB)
- prefabs/enemies/exploder.prefab_c (2.7 KB -> 2.7 KB)
- prefabs/enemies/exploder_elite.prefab_c (2.8 KB -> 2.8 KB)
- prefabs/enemies/miniboss_spitter.prefab_c (2.4 KB -> 2.8 KB)
- prefabs/enemies/runner.prefab_c (2.8 KB -> 2.7 KB)
- prefabs/enemies/runner_elite.prefab_c (2.8 KB -> 2.8 KB)
- prefabs/enemies/spiker.prefab_c (2.8 KB -> 2.7 KB)
- prefabs/enemies/spiker_elite.prefab_c (2.8 KB -> 2.8 KB)
- prefabs/enemies/spitter.prefab_c (2.8 KB -> 2.7 KB)
- prefabs/enemies/spitter_elite.prefab_c (2.8 KB -> 2.8 KB)
- prefabs/enemies/tree.prefab_c (2.8 KB -> 2.7 KB)
- prefabs/enemies/zombie.prefab_c (2.8 KB -> 2.7 KB)
- prefabs/enemies/zombie_elite.prefab_c (2.9 KB -> 2.9 KB)
- prefabs/items/coin.prefab_c (2.3 KB -> 2.9 KB)
- prefabs/perk_floater.prefab_c (2 KB -> 2.1 KB)
- scenes/game.scene_c (9 KB -> 9.9 KB)
- textures/icons/vector/xp_strength_png_29a2fe89.generated.vtex_c (44.5 KB -> 44.5 KB)
- ui/perkicon.razor.scss (1.6 KB -> 1.7 KB)