Blocks & Bullets - Version 165976

Created
Total Size536.1 MB (562,108,251 bytes)
Modified Size817.4 KB (837,003 bytes)
File Count1207
Engine Version24
Changes
Fix power weapons, spawn hud, sounds
Meta
{ "MaxPlayers": 32, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Multiplayer", "MapSelect": "Unrestricted", "MapList": [ "facepunch.flatgrass" ], "RankType": "None", "PerMapRanking": false, "LeaderboardType": "None", "CsProjName": "", "LaunchMode": "Normal", "ControlModes": { "Keyboard": true, "VR": false, "Gamepad": false }, "StartupScene": "scenes/mainmenu.scene", "DedicatedServerStartupScene": "scenes/world.scene", "MapStartupScene": "scenes/world.scene", "Compiler": { "RootNamespace": "Sandbox", "DefineConstants": "SANDBOX;ADDON;DEBUG", "NoWarn": "1701;1702;1591;4014;IDE0290", "WarningsAsErrors": "", "TreatWarningsAsErrors": false, "Nullables": false, "ReleaseMode": "Debug", "AssemblyReferences": [], "ReplacementDirectives": { ".Server.cs": "SERVER" }, "IgnoreFolders": [ "editor", "unittest" ], "DistinctAssemblyReferences": [] }, "Resources": "*.vxl\n*.vox\n/fonts/*\n/ui/*", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "LaunchMode": "Normal",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "StartupScene": "scenes/mainmenu.scene",
  "DedicatedServerStartupScene": "scenes/world.scene",
  "MapStartupScene": "scenes/world.scene",
  "Compiler": {
    "RootNamespace": "Sandbox",
    "DefineConstants": "SANDBOX;ADDON;DEBUG",
    "NoWarn": "1701;1702;1591;4014;IDE0290",
    "WarningsAsErrors": "",
    "TreatWarningsAsErrors": false,
    "Nullables": false,
    "ReleaseMode": "Debug",
    "AssemblyReferences": [],
    "ReplacementDirectives": {
      ".Server.cs": "SERVER"
    },
    "IgnoreFolders": [
      "editor",
      "unittest"
    ],
    "DistinctAssemblyReferences": []
  },
  "Resources": "*.vxl\n*.vox\n/fonts/*\n/ui/*",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (817.4 KB modified)

~109 -3
  • .bin/package.base.cll (33.1 KB -> 33 KB)
  • .bin/package.facepunch.libevents.cll (4.1 KB -> 4.1 KB)
  • .bin/package.facepunch.libstates.cll (5 KB -> 5 KB)
  • .bin/package.fish.blocks_and_bullets.cll (286.1 KB -> 285.6 KB)
  • .bin/package.fish.blocks_and_bullets.xml (227 KB -> 227.1 KB)
  • .bin/package.fish.scc.cll (9.2 KB -> 9.2 KB)
  • .bin/package.fish.sfu.cll (2.7 KB -> 2.7 KB)
  • .bin/package.fish.sp.cll (2.2 KB -> 2.2 KB)
  • .bin/package.local.harbinger.cll (2.6 KB -> 2.6 KB)
  • prefabs/particles/zombiespit_hit.prefab_c (5 KB -> 5 KB)
  • sounds/ambience/ship_ambience.sound_c (809 B -> 885 B)
  • sounds/assaultrifle/ar_fire.sound_c (745 B -> 885 B)
  • sounds/assaultrifle/ar_reload_cock_end.sound_c (837 B -> 911 B)
  • sounds/assaultrifle/ar_reload_cock_start.sound_c (839 B -> 913 B)
  • sounds/assaultrifle/ar_reload_eject_end.sound_c (838 B -> 912 B)
  • sounds/assaultrifle/ar_reload_eject_start.sound_c (840 B -> 914 B)
  • sounds/assaultrifle/ar_reload_insert_end.sound_c (737 B -> 811 B)
  • sounds/assaultrifle/ar_reload_insert_start.sound_c (857 B -> 931 B)
  • sounds/block_destroy/block_destroy.sound_c (859 B -> 999 B)
  • sounds/block_place/block_place.sound_c (851 B -> 991 B)
  • sounds/capture_point/cp_capped.sound_c (743 B -> 817 B)
  • sounds/capture_point/cp_loop.sound_c (740 B -> 814 B)
  • sounds/claymore/parry1.vsnd_c (154.2 KB -> 154.2 KB)
  • sounds/drill/drill_empty.sound_c (791 B -> 867 B)
  • sounds/drill/drill_lowcharge.sound_c (811 B -> 887 B)
  • sounds/drill/jackhammer_use.sound_c (748 B -> 888 B)
  • sounds/dry_fire/dry_fire.sound_c (717 B -> 848 B)
  • sounds/explosion/explosion_3.sound_c (909 B -> 1 KB)
  • sounds/explosion/explosion_bomb.sound_c (1.1 KB -> 1.1 KB)
  • sounds/foley/foley_1.sound_c (549 B -> 865 B)
  • sounds/foley/foley_2.sound_c (564 B -> 865 B)
  • sounds/foley/foley_3.sound_c (556 B -> 857 B)
  • sounds/footstep/footstep.sound_c (1 KB -> 1.2 KB)
  • sounds/grenade_throw/grenade_throw.sound_c (750 B -> 889 B)
  • sounds/hammer/hammer_repair.sound_c (723 B -> 878 B)
  • sounds/hitmarker/headshot.sound_c (695 B -> 769 B)
  • sounds/hmg/hmg_fire.sound_c (721 B -> 861 B)
  • sounds/infection/piano_medium.sound_c (742 B -> 896 B)
  • sounds/infection/piano_short.sound_c (911 B -> 1 KB)
  • sounds/infection/violin.sound_c (719 B -> 873 B)
  • sounds/instagib/announcer/cyber_dominating.sound_c (850 B -> 1 KB)
  • sounds/instagib/announcer/cyber_doublekill.sound_c (730 B -> 909 B)
  • sounds/instagib/announcer/cyber_fight.sound_c (730 B -> 909 B)
  • sounds/instagib/announcer/cyber_firstblood.sound_c (726 B -> 905 B)
  • sounds/instagib/announcer/cyber_gameover.sound_c (724 B -> 903 B)
  • sounds/instagib/announcer/cyber_godlike.sound_c (723 B -> 902 B)
  • sounds/instagib/announcer/cyber_killingspree.sound_c (728 B -> 907 B)
  • sounds/instagib/announcer/cyber_megaultrakill.sound_c (745 B -> 924 B)
  • sounds/instagib/announcer/cyber_megaultraultrakill.sound_c (750 B -> 929 B)
  • sounds/instagib/announcer/cyber_monsterkill.sound_c (736 B -> 915 B)
  • sounds/instagib/announcer/cyber_preparetofight.sound_c (746 B -> 925 B)
  • sounds/instagib/announcer/cyber_superfishkill.sound_c (745 B -> 924 B)
  • sounds/instagib/announcer/cyber_triplekill.sound_c (735 B -> 914 B)
  • sounds/instagib/announcer/cyber_ultrakill.sound_c (725 B -> 904 B)
  • sounds/instagib/announcer/cyber_youlose.sound_c (731 B -> 910 B)
  • sounds/instagib/announcer/cyber_youwin.sound_c (730 B -> 909 B)
  • sounds/instagib/death/claymore_kill.sound_c (1.2 KB -> 1.2 KB)
  • sounds/instagib/item_respawn.sound_c (717 B -> 791 B)
  • sounds/instagib/pickups/item_pickup.sound_c (727 B -> 801 B)
  • sounds/landmine/landmine_armed.sound_c (747 B -> 887 B)
  • sounds/landmine/landmine_detonation.sound_c (768 B -> 909 B)
  • sounds/landmine/landmine_place.sound_c (745 B -> 886 B)
  • sounds/lightning_gun/zap_loop.sound_c (735 B -> 809 B)
  • sounds/lightning_gun/zap_start.sound_c (753 B -> 827 B)
  • sounds/lightning_gun/zap_stop.sound_c (757 B -> 831 B)
  • sounds/medkit/medkit_spawn.sound_c (738 B -> 812 B)
  • sounds/medkit/medkit_use.sound_c (728 B -> 802 B)
  • sounds/minigun/minigun_rev.sound_c (746 B -> 886 B)
  • sounds/modes/strike/bomb/bomb_beep.sound_c (938 B -> 941 B)
  • sounds/modes/strike/bomb/defuse_success.sound_c (942 B -> 946 B)
  • sounds/music/menu_music.sound_c (803 B -> 879 B)
  • sounds/player_hurt/player_hurt.sound_c (1 KB -> 1.1 KB)
  • sounds/railgun/railgun.sound_c (801 B -> 875 B)
  • sounds/railgun/railgun_boost.sound_c (803 B -> 877 B)
  • sounds/railgun/railgun_windup.sound_c (826 B -> 898 B)
  • sounds/sfx/bounce/boing.sound_c (704 B -> 778 B)
  • sounds/shotgun/shotgun_charge.sound_c (737 B -> 811 B)
  • sounds/shotgun/shotgun_fire.sound_c (698 B -> 901 B)
  • sounds/shotgun/shotgun_insert.sound_c (812 B -> 886 B)
  • sounds/shotgun/shotgun_pump_end.sound_c (814 B -> 888 B)
  • sounds/shotgun/shotgun_pump_start.sound_c (816 B -> 890 B)
  • sounds/shovel/shovel_hit.sound_c (728 B -> 868 B)
  • sounds/shovel/shovel_swing.sound_c (996 B -> 1.1 KB)
  • sounds/smg/smg_bolt.sound_c (786 B -> 861 B)
  • sounds/smg/smg_fire.sound_c (724 B -> 864 B)
  • sounds/smg/smg_mag_in.sound_c (786 B -> 861 B)
  • sounds/smg/smg_mag_out.sound_c (787 B -> 862 B)
  • sounds/snowball/snowball_impact.sound_c (718 B -> 792 B)
  • sounds/snowball/snowball_throw.sound_c (725 B -> 799 B)
  • sounds/ui/announcement.sound_c (549 B -> 865 B)
  • sounds/ui/back/back.sound_c (525 B -> 865 B)
  • sounds/ui/close/close.sound_c (563 B -> 865 B)
  • sounds/ui/drag/drag.sound_c (525 B -> 865 B)
  • sounds/ui/drop/drop.sound_c (506 B -> 866 B)
  • sounds/ui/drop/drop_item.sound_c (553 B -> 869 B)
  • sounds/ui/hover/hover.sound_c (508 B -> 867 B)
  • sounds/ui/light_click/light_click.sound_c (555 B -> 891 B)
  • sounds/ui/open/open.sound_c (561 B -> 861 B)
  • sounds/ui/pickup/pickup.sound_c (552 B -> 868 B)
  • sounds/ui/success/success.sound_c (530 B -> 864 B)
  • sounds/ui/swapchannel.sound_c (548 B -> 864 B)
  • sounds/ui/tick.sound_c (523 B -> 839 B)
  • sounds/ui/tick/tick.sound_c (560 B -> 867 B)
  • sounds/ui/ui_buzzer.sound_c (544 B -> 860 B)
  • sounds/zombie/zombie_crunch.sound_c (766 B -> 881 B)
  • sounds/zombie/zombie_hurt.sound_c (1 KB -> 1.1 KB)
  • sounds/zombie/zombie_passive.sound_c (1.4 KB -> 1.5 KB)
  • sounds/zombie/zombie_voxel_hit.sound_c (773 B -> 888 B)
  • sound_music/ambient_wind.sound_c (789 B -> 866 B)
  • sounds/railgun/railgun_boost.vsnd_c (16.2 KB)
  • sounds/railgun/railgun_fire.sound_c (921 B)
  • sounds/railgun/railgun_fire.vsnd_c (34.9 KB)