Blocks & Bullets - Version 87356

Created
Total Size918.5 MB (963,090,164 bytes)
Modified Size491.5 MB (515,413,438 bytes)
File Count1063
Engine Version17
Changes
Lots of stuff that totally won't break the game
Meta
{"MaxPlayers":32,"MinPlayers":1,"TickRate":50,"GameNetworkType":"Multiplayer","MapSelect":"Unrestricted","MapList":["facepunch.flatgrass"],"RankType":"None","PerMapRanking":false,"LeaderboardType":"None","CsProjName":"","LaunchMode":"Normal","ControlModes":{"Keyboard":true,"VR":false,"Gamepad":false},"StartupScene":"scenes/mainmenu.scene","DedicatedServerStartupScene":"scenes/world.scene","MapStartupScene":"scenes/world.scene","Resources":"/maps/*\n/fonts/*\n/ui/*","CodePackageReferences":[]}
{
  "MaxPlayers": 32,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Multiplayer",
  "MapSelect": "Unrestricted",
  "MapList": [
    "facepunch.flatgrass"
  ],
  "RankType": "None",
  "PerMapRanking": false,
  "LeaderboardType": "None",
  "CsProjName": "",
  "LaunchMode": "Normal",
  "ControlModes": {
    "Keyboard": true,
    "VR": false,
    "Gamepad": false
  },
  "StartupScene": "scenes/mainmenu.scene",
  "DedicatedServerStartupScene": "scenes/world.scene",
  "MapStartupScene": "scenes/world.scene",
  "Resources": "/maps/*\n/fonts/*\n/ui/*",
  "CodePackageReferences": []
}

Diff (491.5 MB modified)

+23 ~255 -2
  • .bin/package.library.facepunch.libstates.cll (5 KB)
  • .bin/package.library.facepunch.libstates.xml (5.7 KB)
  • blocks_and_bullets.csproj.user (168 B)
  • maps/fishmaps/crashsite.vox (18.2 MB)
  • maps/fishmaps/crashsite.vox_c (27 MB)
  • maps/fishmaps/ffa_sawmill.vox (24.8 MB)
  • maps/fishmaps/ffa_sawmill.vox_c (47.7 MB)
  • maps/fishmaps/yart_crossfort.vox (631.2 KB)
  • maps/fishmaps/yart_crossfort.vox_c (869.6 KB)
  • maps/map_icons/crashsiteimage.png (143.7 KB)
  • materials/skyboxes/skyboxnowy.vmat_c (2 KB)
  • materials/skyboxes/skyboxnowy_jpg_6c39eadd.generated.vtex_c (148.7 MB)
  • materials/vfx/koth_area.vmat_c (3.5 KB)
  • models/vfx/koth_area.vmdl_c (4.6 KB)
  • prefabs/gear/oitc_revolver.prefab_c (4.3 KB)
  • prefabs/maps/crashsite.prefab_c (8.9 KB)
  • prefabs/maps/crossfort.prefab_c (6.1 KB)
  • prefabs/maps/sawmill.prefab_c (4.4 KB)
  • scenes/debug.scene_c (7.5 KB)
  • shaders/capture_zone.shader_c (64.1 KB)
  • sound_music/ambient_wind.sndscape_c (312 B)
  • sound_music/ambient_wind.sound_c (789 B)
  • sound_music/ambient_wind.vsnd_c (10.1 MB)
  • .bin/manifest.json (272 B -> 274 B)
  • .bin/package.base.cll (31.1 KB -> 31.1 KB)
  • .bin/package.fish.blocks_and_bullets.cll (173.6 KB -> 183.5 KB)
  • .bin/package.fish.blocks_and_bullets.xml (97.4 KB -> 104.4 KB)
  • .bin/package.library.facepunch.libevents.cll (4.1 KB -> 4.1 KB)
  • .bin/package.library.fish.scc.cll (8.7 KB -> 8.7 KB)
  • .bin/package.library.fish.sfu.cll (2.7 KB -> 2.7 KB)
  • .bin/package.library.fish.sp.cll (2.2 KB -> 2.2 KB)
  • .bin/package.library.local.harbinger.cll (2.6 KB -> 2.6 KB)
  • dev/helper/testgrid_color_tga_f1408e43.generated.vtex_c (49.1 KB -> 49.1 KB)
  • maps/fishmaps/ctf_highfront_exp.vox_c (402.2 KB -> 35.3 MB)
  • maps/fishmaps/ctf_tanker.vox_c (697.1 KB -> 4.8 MB)
  • maps/fishmaps/ctf_tanker_exp.vox_c (1.1 MB -> 6.2 MB)
  • maps/fishmaps/ffa_coastal_exp.vox_c (157.8 KB -> 12.7 MB)
  • maps/fishmaps/gib_minichaos.vox_c (45.8 KB -> 6.5 MB)
  • maps/fishmaps/jollytown.vox_c (498 KB -> 495.8 KB)
  • maps/fishmaps/kesamokki_exp.vox_c (257.5 KB -> 32.9 MB)
  • maps/fishmaps/lighthouse_island.vox_c (2.3 MB -> 3.6 MB)
  • maps/fishmaps/smallfishworldredux.vox_c (2.2 MB -> 19.6 MB)
  • maps/fishmaps/small_fish_world.vox_c (3.9 MB -> 12.1 MB)
  • maps/fishmaps/synthetic_max.vox_c (3.7 MB -> 6 MB)
  • maps/fishmaps/warehouse.vox_c (1.3 MB -> 1 MB)
  • maps/fishmaps/yartopia.vox_c (4.6 MB -> 4.4 MB)
  • maps/fishmaps/yart_castle.vox_c (1.9 MB -> 1.7 MB)
  • maps/fishmaps/yart_killbox.vox_c (10.1 MB -> 15 MB)
  • maps/fishmaps/yart_mana.vox_c (1 MB -> 1.2 MB)
  • maps/fishmaps/yart_zone.vox_c (9.3 MB -> 12.9 MB)
  • maps/fishmaps/zom_volkana_exp.vox_c (6.2 MB -> 26.6 MB)
  • materials/decals/blood_splatter_a.decal_c (642 B -> 514 B)
  • materials/default/default_skin_diffusewarp_tga_4d3cb601.generated.vtex_c (189.2 KB -> 189.2 KB)
  • materials/vfx/barrier_png_c10a2209.generated.vtex_c (23.1 KB -> 23.1 KB)
  • models/citizen/citizen.vanmgrph_c (60.6 KB -> 60.4 KB)
  • models/citizen/citizen.vmdl_c (6.3 MB -> 6.3 MB)
  • models/citizen/skin/citizen_eyes_advanced_color_png_8895a003.generated.vtex_c (56.3 KB -> 56.3 KB)
  • models/citizen/skin/citizen_eyes_advanced_iris_mask_psd_9299c4d0.generated.vtex_c (56.5 KB -> 56.5 KB)
  • models/citizen/skin/citizen_eyes_advanced_iris_normal_png_44bf5eb8.generated.vtex_c (55.4 KB -> 55.4 KB)
  • models/citizen/skin/citizen_eyes_advanced_normal_png_fc28d47a.generated.vtex_c (61.4 KB -> 61.4 KB)
  • models/citizen/skin/citizen_skin_ao_png_c5b59611.generated.vtex_c (1.1 MB -> 1.1 MB)
  • models/citizen/skin/citizen_skin_young_ao_png_adaa3ef1.generated.vtex_c (1.1 MB -> 1.1 MB)
  • models/player/viewmodels/assaultrifle/player_vm_assaultrifle.vmdl_c (70.3 KB -> 68.2 KB)
  • models/projectile/snowball/snowball.vox_c (5.2 KB -> 28.2 KB)
  • models/spawnable/respawn_beacon/respawn_beacon.vox_c (6.3 KB -> 29.1 KB)
  • models/vfx/shells/shell_eject_revolver.prefab_c (3.2 KB -> 3 KB)
  • prefabs/client.prefab_c (679 B -> 551 B)
  • prefabs/ctf/flag.prefab_c (3 KB -> 2.8 KB)
  • prefabs/ctf/flag_spawn.prefab_c (1.6 KB -> 1.5 KB)
  • prefabs/ctf/spawner_flag.prefab_c (2.2 KB -> 2 KB)
  • prefabs/effects/speed_lines.prefab_c (503 B -> 375 B)
  • prefabs/effects/tracer.prefab_c (1.9 KB -> 1.8 KB)
  • prefabs/effects/tracer_spiral.prefab_c (2.9 KB -> 2.8 KB)
  • prefabs/effects/water_colliding.prefab_c (14.8 KB -> 14.7 KB)
  • prefabs/effects/water_impact.prefab_c (21.1 KB -> 21 KB)
  • prefabs/gamemanager.prefab_c (5.1 KB -> 6.1 KB)
  • prefabs/gear/assault_rifle.prefab_c (4.1 KB -> 4 KB)
  • prefabs/gear/block.prefab_c (2.7 KB -> 2.5 KB)
  • prefabs/gear/drill.prefab_c (3.7 KB -> 3.9 KB)
  • prefabs/gear/gib_pg.prefab_c (4.7 KB -> 4.5 KB)
  • prefabs/gear/gib_rg.prefab_c (4.5 KB -> 4.3 KB)
  • prefabs/gear/gib_rl.prefab_c (4.4 KB -> 4.2 KB)
  • prefabs/gear/hammer.prefab_c (2.4 KB -> 2.4 KB)
  • prefabs/gear/hmg.prefab_c (3.9 KB -> 3.8 KB)
  • prefabs/gear/kar98k.prefab_c (4 KB -> 3.9 KB)
  • prefabs/gear/landmine.prefab_c (2.8 KB -> 2.8 KB)
  • prefabs/gear/minigun.prefab_c (4.5 KB -> 4.4 KB)
  • prefabs/gear/revolver.prefab_c (4 KB -> 3.9 KB)
  • prefabs/gear/rocket_launcher.prefab_c (4.1 KB -> 4 KB)
  • prefabs/gear/shotgun.prefab_c (4 KB -> 3.9 KB)
  • prefabs/gear/shovel.prefab_c (2.6 KB -> 2.6 KB)
  • prefabs/gear/smg.prefab_c (3.9 KB -> 3.8 KB)
  • prefabs/gear/snowball.prefab_c (3.9 KB -> 3.8 KB)
  • prefabs/gear/spawners/spawner_minigun.prefab_c (1.3 KB -> 1.2 KB)
  • prefabs/gear/spawners/spawner_rpg.prefab_c (1.3 KB -> 1.2 KB)
  • prefabs/gear/zombie_hands.prefab_c (3.1 KB -> 3 KB)
  • prefabs/gore/blood_trail.prefab_c (7.4 KB -> 7.3 KB)
  • prefabs/gore/decal_blood.prefab_c (2.1 KB -> 2 KB)
  • prefabs/gore/gibs/gib_ludicrous.prefab_c (10.5 KB -> 10.3 KB)
  • prefabs/gore/gibs/gib_player_head.prefab_c (10.5 KB -> 10.3 KB)
  • prefabs/maps/castle.prefab_c (54.4 KB -> 54.2 KB)
  • prefabs/maps/coastal.prefab_c (11.7 KB -> 11.5 KB)
  • prefabs/maps/dday.prefab_c (7.7 KB -> 7.5 KB)
  • prefabs/maps/gibtopia.prefab_c (51.6 KB -> 51.4 KB)
  • prefabs/maps/highfront.prefab_c (8.5 KB -> 8.4 KB)
  • prefabs/maps/killbox.prefab_c (20.3 KB -> 20.2 KB)
  • prefabs/maps/lighthouseisland.prefab_c (7.2 KB -> 7.1 KB)
  • prefabs/maps/mana.prefab_c (29.8 KB -> 29.7 KB)
  • prefabs/maps/minichaos.prefab_c (14.2 KB -> 14 KB)
  • prefabs/maps/sauna.prefab_c (7.8 KB -> 7.7 KB)
  • prefabs/maps/scandinavia.prefab_c (4.7 KB -> 4.6 KB)
  • prefabs/maps/sfw.prefab_c (4.5 KB -> 4.4 KB)
  • prefabs/maps/synthetic.prefab_c (9.4 KB -> 9.3 KB)
  • prefabs/maps/tanker.prefab_c (8.9 KB -> 8.8 KB)
  • prefabs/maps/templates/template_day.prefab_c (4.6 KB -> 4.4 KB)
  • prefabs/maps/templates/template_night.prefab_c (4.5 KB -> 4.4 KB)
  • prefabs/maps/tools/border.prefab_c (2.9 KB -> 2.7 KB)
  • prefabs/maps/volkana.prefab_c (6.6 KB -> 6.5 KB)
  • prefabs/maps/warehouse.prefab_c (11.6 KB -> 11.5 KB)
  • prefabs/maps/zone.prefab_c (61.6 KB -> 61.5 KB)
  • prefabs/maps/zone/window_fog_corner.prefab_c (17 KB -> 16.8 KB)
  • prefabs/maps/zone/window_fog_side.prefab_c (9 KB -> 8.9 KB)
  • prefabs/particles/block_break.prefab_c (3.5 KB -> 3.3 KB)
  • prefabs/particles/blood_splat.prefab_c (12 KB -> 11.9 KB)
  • prefabs/particles/drill_dig.prefab_c (5.3 KB -> 5.2 KB)
  • prefabs/particles/explosion.prefab_c (11.9 KB -> 11.8 KB)
  • prefabs/particles/gib_plasplosion.prefab_c (20.6 KB -> 20.5 KB)
  • prefabs/particles/hit_blood.prefab_c (3.4 KB -> 3.3 KB)
  • prefabs/particles/muzzle_flash.prefab_c (2.5 KB -> 2.3 KB)
  • prefabs/particles/piss.prefab_c (3.4 KB -> 3.3 KB)
  • prefabs/particles/shell_eject.prefab_c (2.7 KB -> 2.5 KB)
  • prefabs/particles/shell_eject_rifle.prefab_c (2.7 KB -> 2.6 KB)
  • prefabs/particles/shell_eject_shotgun.prefab_c (2.7 KB -> 2.6 KB)
  • prefabs/particles/snowball_hit.prefab_c (14.1 KB -> 14 KB)
  • prefabs/particles/text_damage.prefab_c (3.9 KB -> 3.8 KB)
  • prefabs/particles/zombiespit_hit.prefab_c (8.2 KB -> 3.8 KB)
  • prefabs/pawns/freecamera.prefab_c (2.3 KB -> 2.2 KB)
  • prefabs/pawns/player.prefab_c (14.3 KB -> 15.4 KB)
  • prefabs/projectiles/gib_plasma.prefab_c (17.3 KB -> 17.2 KB)
  • prefabs/projectiles/grenade.prefab_c (2.8 KB -> 2.6 KB)
  • prefabs/projectiles/rocket.prefab_c (10.4 KB -> 10.3 KB)
  • prefabs/projectiles/xmas_snowball.prefab_c (2.7 KB -> 2.6 KB)
  • prefabs/projectiles/zombiespit.prefab_c (17.3 KB -> 9.9 KB)
  • prefabs/spawnables/gibs/pickup_hp_mega.prefab_c (1.8 KB -> 1.7 KB)
  • prefabs/spawnables/gibs/pickup_nade.prefab_c (1.8 KB -> 1.7 KB)
  • prefabs/spawnables/gibs/pickup_rockets.prefab_c (1.9 KB -> 1.8 KB)
  • prefabs/spawnables/gibs/spawned/hp_mega.prefab_c (1.9 KB -> 1.8 KB)
  • prefabs/spawnables/gibs/spawned/nade.prefab_c (1.9 KB -> 1.8 KB)
  • prefabs/spawnables/gibs/spawned/rockets.prefab_c (1.9 KB -> 1.8 KB)
  • prefabs/spawnables/medkit.prefab_c (1.6 KB -> 1.5 KB)
  • prefabs/spawnables/minigun.prefab_c (1.7 KB -> 1.6 KB)
  • prefabs/spawnables/rpg.prefab_c (1.7 KB -> 1.6 KB)
  • prefabs/traps/landmine.prefab_c (2.8 KB -> 3.2 KB)
  • prefabs/traps/landmine_armed.prefab_c (4 KB -> 3.9 KB)
  • prefabs/traps/landmine_damage.prefab_c (2.9 KB -> 2.7 KB)
  • prefabs/traps/landmine_disarm.prefab_c (7.7 KB -> 7.6 KB)
  • prefabs/traps/landmine_trigger.prefab_c (4 KB -> 3.9 KB)
  • scenes/mainmenu.scene_c (96.4 KB -> 63.7 KB)
  • scenes/world.scene_c (2.9 KB -> 3 KB)
  • sounds/assaultrifle/ar_fire.sound_c (873 B -> 745 B)
  • sounds/assaultrifle/ar_reload_cock_end.sound_c (721 B -> 593 B)
  • sounds/assaultrifle/ar_reload_cock_start.sound_c (723 B -> 595 B)
  • sounds/assaultrifle/ar_reload_eject_end.sound_c (722 B -> 594 B)
  • sounds/assaultrifle/ar_reload_eject_start.sound_c (724 B -> 596 B)
  • sounds/assaultrifle/ar_reload_insert_end.sound_c (801 B -> 673 B)
  • sounds/assaultrifle/ar_reload_insert_start.sound_c (725 B -> 613 B)
  • sounds/block_destroy/block_destroy.sound_c (987 B -> 859 B)
  • sounds/block_place/block_place.sound_c (963 B -> 851 B)
  • sounds/claymore/sword_block_break.sound_c (842 B -> 714 B)
  • sounds/claymore/sword_charge.sound_c (832 B -> 720 B)
  • sounds/claymore/sword_dash_long.sound_c (845 B -> 717 B)
  • sounds/claymore/sword_dash_short.sound_c (846 B -> 718 B)
  • sounds/claymore/sword_deploy.sound_c (833 B -> 721 B)
  • sounds/claymore/sword_hit.sound_c (904 B -> 776 B)
  • sounds/claymore/sword_hit_player.sound_c (1018 B -> 890 B)
  • sounds/claymore/sword_hit_player_ultra.sound_c (865 B -> 737 B)
  • sounds/claymore/sword_parry.sound_c (827 B -> 699 B)
  • sounds/claymore/sword_swipe.sound_c (909 B -> 781 B)
  • sounds/drill/drill_empty.sound_c (812 B -> 684 B)
  • sounds/drill/drill_lowcharge.sound_c (832 B -> 704 B)
  • sounds/drill/jackhammer_use.sound_c (876 B -> 748 B)
  • sounds/dry_fire/dry_fire.sound_c (845 B -> 717 B)
  • sounds/explosion/explosion_3.sound_c (1 KB -> 909 B)
  • sounds/foley/foley_1.sound_c (677 B -> 549 B)
  • sounds/foley/foley_2.sound_c (692 B -> 564 B)
  • sounds/foley/foley_3.sound_c (684 B -> 556 B)
  • sounds/footstep/footstep.sound_c (1.2 KB -> 1 KB)
  • sounds/grenade_throw/grenade_throw.sound_c (862 B -> 750 B)
  • sounds/hammer/hammer_repair.sound_c (851 B -> 723 B)
  • sounds/hitmarker/hitmark.sound_c (816 B -> 688 B)
  • sounds/hitmarker/hitmark_critical.sound_c (844 B -> 716 B)
  • sounds/hmg/hmg_fire.sound_c (849 B -> 721 B)
  • sounds/infection/piano_medium.sound_c (870 B -> 742 B)
  • sounds/infection/piano_short.sound_c (1 KB -> 911 B)
  • sounds/infection/violin.sound_c (847 B -> 719 B)
  • sounds/instagib/announcer/cyber_dominating.sound_c (978 B -> 850 B)
  • sounds/instagib/announcer/cyber_doublekill.sound_c (858 B -> 730 B)
  • sounds/instagib/announcer/cyber_fight.sound_c (842 B -> 730 B)
  • sounds/instagib/announcer/cyber_firstblood.sound_c (854 B -> 726 B)
  • sounds/instagib/announcer/cyber_gameover.sound_c (852 B -> 724 B)
  • sounds/instagib/announcer/cyber_godlike.sound_c (851 B -> 723 B)
  • sounds/instagib/announcer/cyber_killingspree.sound_c (856 B -> 728 B)
  • sounds/instagib/announcer/cyber_megaultrakill.sound_c (857 B -> 745 B)
  • sounds/instagib/announcer/cyber_megaultraultrakill.sound_c (878 B -> 750 B)
  • sounds/instagib/announcer/cyber_monsterkill.sound_c (864 B -> 736 B)
  • sounds/instagib/announcer/cyber_preparetofight.sound_c (874 B -> 746 B)
  • sounds/instagib/announcer/cyber_superfishkill.sound_c (857 B -> 745 B)
  • sounds/instagib/announcer/cyber_triplekill.sound_c (863 B -> 735 B)
  • sounds/instagib/announcer/cyber_ultrakill.sound_c (853 B -> 725 B)
  • sounds/instagib/announcer/cyber_youlose.sound_c (859 B -> 731 B)
  • sounds/instagib/announcer/cyber_youwin.sound_c (858 B -> 730 B)
  • sounds/instagib/death/claymore_kill.sound_c (1.3 KB -> 1.2 KB)
  • sounds/instagib/item_respawn.sound_c (845 B -> 717 B)
  • sounds/instagib/pickups/item_pickup.sound_c (855 B -> 727 B)
  • sounds/kar_98/kar_98_bolt.sound_c (680 B -> 552 B)
  • sounds/kar_98/kar_98_bolt_empty.sound_c (702 B -> 574 B)
  • sounds/kar_98/kar_98_deploy.sound_c (694 B -> 566 B)
  • sounds/kar_98/kar_98_fire.sound_c (851 B -> 723 B)
  • sounds/kar_98/kar_98_load.sound_c (682 B -> 554 B)
  • sounds/landmine/landmine_armed.sound_c (875 B -> 747 B)
  • sounds/landmine/landmine_detonation.sound_c (896 B -> 768 B)
  • sounds/landmine/landmine_place.sound_c (873 B -> 745 B)
  • sounds/lightning_gun/zap_loop.sound_c (847 B -> 735 B)
  • sounds/lightning_gun/zap_start.sound_c (881 B -> 753 B)
  • sounds/lightning_gun/zap_stop.sound_c (885 B -> 757 B)
  • sounds/medkit/medkit_spawn.sound_c (850 B -> 738 B)
  • sounds/medkit/medkit_use.sound_c (856 B -> 728 B)
  • sounds/minigun/minigun_rev.sound_c (874 B -> 746 B)
  • sounds/minigun/minigun_shot.sound_c (855 B -> 727 B)
  • sounds/music/christandbuild.sndscape_c (589 B -> 461 B)
  • sounds/music/infection_music.sound_c (790 B -> 742 B)
  • sounds/music/menu_music.sound_c (931 B -> 803 B)
  • sounds/music/voting_music.sound_c (936 B -> 824 B)
  • sounds/player_hurt/player_hurt.sound_c (1.1 KB -> 1 KB)
  • sounds/railgun/railgun.sound_c (929 B -> 801 B)
  • sounds/railgun/railgun_boost.sound_c (931 B -> 803 B)
  • sounds/railgun/railgun_windup.sound_c (954 B -> 826 B)
  • sounds/revolver/revolver_fire.sound_c (874 B -> 746 B)
  • sounds/revolver/revolver_unload_end.sound_c (802 B -> 674 B)
  • sounds/revolver/revolver_unload_start.sound_c (803 B -> 675 B)
  • sounds/rocketlauncher/rocket_fire.sound_c (878 B -> 750 B)
  • sounds/rocketlauncher/rocket_projectile_sfx.sound_c (921 B -> 793 B)
  • sounds/sfx/bounce/boing.sound_c (832 B -> 704 B)
  • sounds/shotgun/shotgun_fire.sound_c (826 B -> 698 B)
  • sounds/shotgun/shotgun_insert.sound_c (696 B -> 568 B)
  • sounds/shotgun/shotgun_pump_end.sound_c (698 B -> 570 B)
  • sounds/shotgun/shotgun_pump_start.sound_c (700 B -> 572 B)
  • sounds/shovel/shovel_hit.sound_c (856 B -> 728 B)
  • sounds/shovel/shovel_swing.sound_c (1.1 KB -> 996 B)
  • sounds/smg/smg_bolt.sound_c (670 B -> 542 B)
  • sounds/smg/smg_fire.sound_c (852 B -> 724 B)
  • sounds/smg/smg_mag_in.sound_c (670 B -> 542 B)
  • sounds/smg/smg_mag_out.sound_c (671 B -> 543 B)
  • sounds/snowball/snowball_impact.sound_c (846 B -> 718 B)
  • sounds/snowball/snowball_throw.sound_c (853 B -> 725 B)
  • sounds/ui/announcement.sound_c (677 B -> 549 B)
  • sounds/ui/back/back.sound_c (653 B -> 525 B)
  • sounds/ui/close/close.sound_c (691 B -> 563 B)
  • sounds/ui/drag/drag.sound_c (653 B -> 525 B)
  • sounds/ui/drop/drop.sound_c (634 B -> 506 B)
  • sounds/ui/drop/drop_item.sound_c (681 B -> 553 B)
  • sounds/ui/hover/hover.sound_c (636 B -> 508 B)
  • sounds/ui/light_click/light_click.sound_c (683 B -> 555 B)
  • sounds/ui/open/open.sound_c (689 B -> 561 B)
  • sounds/ui/pickup/pickup.sound_c (680 B -> 552 B)
  • sounds/ui/success/success.sound_c (658 B -> 530 B)
  • sounds/ui/swapchannel.sound_c (676 B -> 548 B)
  • sounds/ui/tick.sound_c (651 B -> 523 B)
  • sounds/ui/tick/tick.sound_c (688 B -> 560 B)
  • sounds/ui/ui_buzzer.sound_c (672 B -> 544 B)
  • sounds/zombie/zombie_crunch.sound_c (894 B -> 766 B)
  • sounds/zombie/zombie_hurt.sound_c (1.1 KB -> 1 KB)
  • sounds/zombie/zombie_passive.sound_c (1.5 KB -> 1.4 KB)
  • sounds/zombie/zombie_voxel_hit.sound_c (901 B -> 773 B)
  • ui/components/closebutton.razor.scss (416 B -> 413 B)
  • ui/ingamehud/deathscreen/deathscreen.razor.scss (2.5 KB -> 2.6 KB)
  • ui/ingamehud/gamebar/freeforall/scorebar.razor.scss (1.2 KB -> 1.1 KB)
  • ui/ingamehud/gamebar/gamebar.razor.scss (1.3 KB -> 1.5 KB)
  • .bin/package.library.fish.debugoverlay.cll (2.4 KB)
  • .bin/package.library.fish.debugoverlay.xml (3.7 KB)