Emberfall - Version 396436

Created
Total Size88 KB (90,103 bytes)
File Count8
Engine Version29
Changes
First upload
Meta
{ "MaxPlayers": 1, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Singleplayer", "MapSelect": "Hidden", "MapList": [], "RankType": "Best", "PerMapRanking": false, "LeaderboardType": "Descending", "CsProjName": "", "StartupScene": "scenes/emberfall.scene", "Summary": "A candle with gun boots falls into a pitch-black well. Your light is your life - feed the flame, or the dark wins.", "Description": "Emberfall is a tiny arcade roguelite about a candle with gun boots falling into a very dark well.\n\nYour flame is your life. It slowly burns down, every hit costs a quarter of it, and the lower it burns the less of the dark you can see. Feed it with embers, kills and combos - or the dark wins.\n\nStomp monsters by landing on them. Press jump in mid-air to fire your gun boots straight down - every shot slows your fall. Chain kills before you touch the ground for combos, collect embers until you BLAZE, and pick an Ember of Power after every level.\n\nFeatures\n- Light is life: your flame is health, timer and vision at once\n- Stomp, shoot and bounce your way down, with air combos that pay out embers, ammo and flame\n- 7 gun boots: Spark, Scatter, Stream, Lance, Nova, Twin and Seeker\n- 25 Embers of Power, plus shops run by the Lamplighter\n- 4 zones with their own rules - The Shaft, Mushroom Hollow (bouncy), Frost Veins (crumbling ice), The Furnace (lava)\n- A boss waiting at the heart of the dark, then endless mode\n- Daily Dive: the same seed for everyone, every day\n- 8 unlockable art styles, from warm Ember to one-bit Noir, Gloomboy, Arcade and Vapor\n- Hand-typed pixel art, real-time dithered lighting and a fully synthesized chiptune soundtrack\n\nControls\nA / D or arrows move. Space (or W / Up / Z) jumps - in the air it fires your boots. S / Down drops through ledges and talks to the shopkeeper. Esc or P pauses. Gamepad supported.\n\nSingle player. Everything you see and hear is made by the game itself - no generative AI was used for art or sound.", "Public": false, "GameCategory": "Action", "Resources": "", "GameSettings": [], "CodePackageReferences": [] }
{
  "MaxPlayers": 1,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Singleplayer",
  "MapSelect": "Hidden",
  "MapList": [],
  "RankType": "Best",
  "PerMapRanking": false,
  "LeaderboardType": "Descending",
  "CsProjName": "",
  "StartupScene": "scenes/emberfall.scene",
  "Summary": "A candle with gun boots falls into a pitch-black well. Your light is your life - feed the flame, or the dark wins.",
  "Description": "Emberfall is a tiny arcade roguelite about a candle with gun boots falling into a very dark well.\n\nYour flame is your life. It slowly burns down, every hit costs a quarter of it, and the lower it burns the less of the dark you can see. Feed it with embers, kills and combos - or the dark wins.\n\nStomp monsters by landing on them. Press jump in mid-air to fire your gun boots straight down - every shot slows your fall. Chain kills before you touch the ground for combos, collect embers until you BLAZE, and pick an Ember of Power after every level.\n\nFeatures\n- Light is life: your flame is health, timer and vision at once\n- Stomp, shoot and bounce your way down, with air combos that pay out embers, ammo and flame\n- 7 gun boots: Spark, Scatter, Stream, Lance, Nova, Twin and Seeker\n- 25 Embers of Power, plus shops run by the Lamplighter\n- 4 zones with their own rules - The Shaft, Mushroom Hollow (bouncy), Frost Veins (crumbling ice), The Furnace (lava)\n- A boss waiting at the heart of the dark, then endless mode\n- Daily Dive: the same seed for everyone, every day\n- 8 unlockable art styles, from warm Ember to one-bit Noir, Gloomboy, Arcade and Vapor\n- Hand-typed pixel art, real-time dithered lighting and a fully synthesized chiptune soundtrack\n\nControls\nA / D or arrows move. Space (or W / Up / Z) jumps - in the air it fires your boots. S / Down drops through ledges and talks to the shopkeeper. Esc or P pauses. Gamepad supported.\n\nSingle player. Everything you see and hear is made by the game itself - no generative AI was used for art or sound.",
  "Public": false,
  "GameCategory": "Action",
  "Resources": "",
  "GameSettings": [],
  "CodePackageReferences": []
}

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