Void Invaders - Version 398495

Created
Total Size92.2 KB (94,455 bytes)
Modified Size217.6 KB (222,812 bytes)
File Count21
Engine Version29
Changes
Changes on 2026-09-29
Meta
{ "Summary": "Space Invaders as a neon roguelike. Clear the wave, pick one of three upgrades, fuse them into combos and outlast the boss.", "Description": "Void Invaders is Space Invaders rebuilt as a neon roguelike.\n\nThe formation steps down the screen the way it always has, but every cleared wave lays out three upgrades and one of them is yours. Rapid fire, split shot, piercing rounds, homing, crits, shields, chain reactions. Own the right pair and they fuse: Split Shot and Piercing become a Railgun, Homing and Critical become Smart Missiles, eight combos in all. Every fifth wave is a boss - THE WARDEN, TWIN DIAMONDS, SPIRAL CORE, THE WALL and the MOTHERSHIP - and every boss after that comes back angrier.\n\nHold SHIFT to dash. You are untouchable for a moment, and every enemy shot you fly through is grazed: it vanishes, feeds your multiplier and gives the dash back sooner. Dashing into fire is the skilled play.\n\nThe mystery UFO crosses the top of the screen once every wave and always drops an item: Overdrive, Shield, Pulse, Stasis, Wingmen, Repair or an extra life. Clear a wave without a scratch for a perfect bonus. From wave 20 elites arrive - shielded, volatile, frenzied, brooding or regenerating - and the formation keeps getting tougher until it lands. Every run ends. The question is how far yours gets.\n\nFeatures\n- Classic invaders with a roguelike upgrade pick after every wave\n- 25 upgrades, 8 of them combos you unlock by owning the right pair\n- 5 bosses with their own attack patterns, stronger on every loop\n- A dash with grazing: fly through bullets to charge your multiplier\n- A UFO every wave and 7 items to catch: Overdrive, Shield, Pulse, Stasis, Wingmen, Repair, Extra Life\n- Wave modifiers, elites with 5 affixes and an endless overtime from wave 20\n- Score multiplier up to x8, perfect wave bonus, global leaderboard\n- 22 achievements\n- Glowing neon look built entirely from light\n\nControls\nA / D move, SPACE fire (hold), SHIFT dash, 1 2 3 pick an upgrade, P pause, R restart.\n\nSingle player. One more run.\n\nMusic: \"Pookatori and Friends\", \"Chee Zee Lab\" and \"Move Forward\" by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0.", "Public": false, "GameCategory": "Action", "MaxPlayers": 1, "MinPlayers": 1, "TickRate": 50, "GameNetworkType": "Singleplayer", "MapSelect": "Unused", "MapList": [], "RankType": "Best", "PerMapRanking": false, "LeaderboardType": "Descending", "ControlModes": { "Keyboard": true, "Gamepad": false }, "CsProjName": "", "StartupScene": "scenes/voidinvaders.scene", "Resources": "", "GameSettings": [], "CodePackageReferences": [] }
{
  "Summary": "Space Invaders as a neon roguelike. Clear the wave, pick one of three upgrades, fuse them into combos and outlast the boss.",
  "Description": "Void Invaders is Space Invaders rebuilt as a neon roguelike.\n\nThe formation steps down the screen the way it always has, but every cleared wave lays out three upgrades and one of them is yours. Rapid fire, split shot, piercing rounds, homing, crits, shields, chain reactions. Own the right pair and they fuse: Split Shot and Piercing become a Railgun, Homing and Critical become Smart Missiles, eight combos in all. Every fifth wave is a boss - THE WARDEN, TWIN DIAMONDS, SPIRAL CORE, THE WALL and the MOTHERSHIP - and every boss after that comes back angrier.\n\nHold SHIFT to dash. You are untouchable for a moment, and every enemy shot you fly through is grazed: it vanishes, feeds your multiplier and gives the dash back sooner. Dashing into fire is the skilled play.\n\nThe mystery UFO crosses the top of the screen once every wave and always drops an item: Overdrive, Shield, Pulse, Stasis, Wingmen, Repair or an extra life. Clear a wave without a scratch for a perfect bonus. From wave 20 elites arrive - shielded, volatile, frenzied, brooding or regenerating - and the formation keeps getting tougher until it lands. Every run ends. The question is how far yours gets.\n\nFeatures\n- Classic invaders with a roguelike upgrade pick after every wave\n- 25 upgrades, 8 of them combos you unlock by owning the right pair\n- 5 bosses with their own attack patterns, stronger on every loop\n- A dash with grazing: fly through bullets to charge your multiplier\n- A UFO every wave and 7 items to catch: Overdrive, Shield, Pulse, Stasis, Wingmen, Repair, Extra Life\n- Wave modifiers, elites with 5 affixes and an endless overtime from wave 20\n- Score multiplier up to x8, perfect wave bonus, global leaderboard\n- 22 achievements\n- Glowing neon look built entirely from light\n\nControls\nA / D move, SPACE fire (hold), SHIFT dash, 1 2 3 pick an upgrade, P pause, R restart.\n\nSingle player. One more run.\n\nMusic: \u0022Pookatori and Friends\u0022, \u0022Chee Zee Lab\u0022 and \u0022Move Forward\u0022 by Kevin MacLeod (incompetech.com), licensed under Creative Commons: By Attribution 4.0.",
  "Public": false,
  "GameCategory": "Action",
  "MaxPlayers": 1,
  "MinPlayers": 1,
  "TickRate": 50,
  "GameNetworkType": "Singleplayer",
  "MapSelect": "Unused",
  "MapList": [],
  "RankType": "Best",
  "PerMapRanking": false,
  "LeaderboardType": "Descending",
  "ControlModes": {
    "Keyboard": true,
    "Gamepad": false
  },
  "CsProjName": "",
  "StartupScene": "scenes/voidinvaders.scene",
  "Resources": "",
  "GameSettings": [],
  "CodePackageReferences": []
}

Diff (217.6 KB modified)

~3
  • .bin/package.forrest.voidinvaders.dll (187.5 KB -> 188 KB)
  • .bin/package.forrest.voidinvaders.xml (18.9 KB -> 19.3 KB)
  • ui/voidinvadershud.razor.scss (10 KB -> 10.2 KB)